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Cog Hq
Cog HQ Cog Headquarters is shaping up to be a much larger design than originally anticipated. The team is incredibly excited to finally be working on Cog HQ. We think we will have some really new and engaging experiences to offer when everything is complete Current Design The story concept centers on the Cogs taking Toon prisoners. The Cogs have created permanent embankments on the outskirts of Toontown and are capturing and holding storekeeper Toons hostage. Groups of Toons will need to battle their way through numerous complex and unique areas to reach the final confrontation and rescue the captured Toons. Current Status High-level game design is just about finished and we are starting to work on concept art and blocking models for some of the larger elements that will make up Cog HQ. We will start mocking up some of the more experimental game play systems soon, and release them to the test server when we have something solid enough. We will be updating this section periodically in the upcoming months with more details and screenshots of Cog HQ as they are available. Cog Headquarters will not actually be one building, but rather an entire neighborhood in itself. Outside the main HQ building will stand factories that create the Cogs. Pictured above is a screenshot of a blocking model of the “Arm Factory”. Toons will be able to group up and enter the factories to battle Cogs inside. Current Status Continued:Factories will not be simple 1-5 story buildings like the Cogs build on the streets, they will be complex arenas filled with traps, conveyor belts, doors, switches, and other surprises. One of the goals of Cog HQ is to bring some new environments and gameplay challenges to the advanced player. Pictured above are some concept sketches for the building interiors around Cog HQ. We’d like to provide some areas outside battle that involve a little more action and strategy. There will be more dynamic and interesting rooms inside Cog HQ that the Toons must navigate and battle through. Hope you have enjoyed this first behind the scenes look at the Toontown development team. We’re working hard to bring these new and exciting features to you – we think it will be worth the wait! We’ll post more details about Cog HQ and other features we are cranking away on soon! - The Toontown Development Team ________________________________________ Yes, some people working for disney kindly put some information on a website for others to view. Screenshots are below. Last edited by mytoonwacko; 06-15-2008 at 11:59 AM. |
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the second post is way outdated. That info was from when it was supposed to be an all in 1 HQ.
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Sir Spike Thunderzapper, 87 laff, blue dog, Trap Door, Pixie Dust, Maxed Throw&Squirt, $10, aoogah, dropless. Telemarketer, Level 5 Working on Cash Suit |
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