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| Toontown Times Toontown Times archive |
ToonToon Times October 2007
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1) I agree that there will no doubt me some sort of limit to enter any of the buildings... most likely a laff limit, or as you suggested having posessed the other cog suits. 2) As you can find in my Bossbot HQ idea thread, I had an idea that involved two new streets in Acorn Acres, one to Bossbot HQ and one to Donald's Dock (Park Place and Treetop Terrace, respectively). I've also included 16 different task ideas, the last of which includes beating the other Boss Cogs once each. It also requires delivering Level 7 gags - insuring that the toon is ready for the hardest HQ. 3) See above concerning fighting the other Boss Cogs. However, I don't really think we'll be seeing any other cogs. This is the Bossbot HQ. The Bossbots would kind of get shafted if they didn't get the place to themselves, right? I think it's far more likely that there'll be a main Cog HQ for ALL of the cogs, as originally planned, to go alongside the specific type HQ's. 4) Though you're completely correct about the "blank wall", I'm not sure the connected Cog HQ ideas is feasible. If you think about it - how would that work exactly? The Cog HQ's are all on different corners of the map. UNLESS - and this is just spectulation - perhaps there could be "back streets" that connect the four HQ's (Sellbot to Cashbot/Bossbot, Cashbot to Lawbot/Sellbot, Lawbot to Bossbot/Cashbot, Bossbot to Lawbot/Sellbot). These streets could be darky and gloomy much like the cog hq's, and could be entirely composed of cog buildings. The street cog varieties could be fifty fifty between the HQ's - for example, for the street between Lawbot HQ and Bossbot HQ, the cog variety would be 50% Lawbot and 50% Bossbot. Wouldn't THAT be a treat! 5) Again, take a peek at my Bossbot HQ ideas thread - I suggested that the "building area" could be the Bossbot Executive Offices, which include cubicle farms and a presentation room. I also suggested that the first portion of the CEO fight was to take place in the Board Room, with the toons battling the cogs on the enormous Boardroom table (great minds think alike! )6) Once more - take a look at my idea thread. The final round I propose has you using cream pies and seltzer bottles - the cream pies to gum up the CEO's mechanics and to knock him out of his pedestal, and the seltzer battles to attack him on the ground as well as the roaming summoned cogs. 7) As mentioned above I'd have to disagree with the different types of cogs - again, this is Bossbot HQ, but that could definately happen in the future. Again folks - this is ALL spectulation and educated guesses/responses. Take it for what you will! -Skip |
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My Guess
Well,Mabey they'll add another street to DDL connecting to BBHQ on the other side of map.(not real info)Like a new street called Sleepy Street.Leads to BBHQ on other side of map.See?!? O_o so WOOOOT my idea |
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Rumors already starting, the tunnel in AA may not lead to BBHQ. Just because it is there does not mean that it will be. Like TT Dawg said, they could make a 3rd street in Dreamland going to it, if you notice, all playgrounds have 3 streets but Dreamland, and of course AA. Anyway, another thing, have you noticed that the guide on TT.com does not have AA in it yet? They could add the trolley and everything and then add it. They are working on AA right now, and telling people about BBHQ so they won't quit TT and make them lose money. After they are done with AA they will add more "Hunt for BBHQ" articles in the e-mails untill they actually make BBHQ.
Its easy to tell what Disney will do, just look the way that makes them more money. =\ |
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My ideas ( I dont have membership so i dont understand most of this.)
It will be an extended part of map. That dark spot on lower right hand corner of map. on the mountains in the Brrgh. Underwater at donalds dock. |
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I think I know why they're doing the "Search for Bossbot HQ",because it's the last one. They need it to be the most dramatic and importaint. They will put it in the corner. It's the only cloud left. That has to be Bossbot HQ!
Last edited by Dynaboom; 10-29-2007 at 02:05 AM. Reason: Spell check |
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