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Old Do You Think To Add Cogs in Bossbot HQ Country club on Open Server?

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  #1 (permalink)  
Old 04-17-2008, 08:58 PM
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Question Do You Think To Add Cogs in Bossbot HQ Country club on Open Server?

You Forgot the cogs at BBHQ country club!!!
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Old 04-17-2008, 10:20 PM
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I think that if they were going to, they'd have done it already.
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Old 04-17-2008, 10:28 PM
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Originally Posted by McBee View Post
I think that if they were going to, they'd have done it already.
Good point! There'd have to be dozens of complaint emails to go in before anything would happen, and that's even a MAYBE.
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Old 04-17-2008, 10:33 PM
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I think not!
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Old 04-17-2008, 10:48 PM
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I wouldn't want cogs in the HQ. It's kinda small, no room.
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Old 04-17-2008, 11:31 PM
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It'd discourage all the 15-20 Laffers from going there, though.
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Old 04-18-2008, 12:15 AM
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What would be the point in adding cogs? The big thing in BBHQ is the v 2.0 cogs, and they wouldn't want to put those out. Plus, if they added cogs to the playground, they would have to make the area a lot bigger. As it is, in Nutty River especially right now, there are many toons there and no room to walk around if there was cogs walking around. The servers also might slow down there with many cogs walking around.

Also, how many people really want to log in to BBHQ and run into a cog? It's not fun to do, and then running back from DD would be a pain with Acorn Acres.
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Old 04-18-2008, 12:25 AM
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Well I think it would be cool but on the other hand it seems kinda tiny in there to put cogs but if they maybe made the part were you get into the elevator bigger and then put cogs there that would be cool

>Bubbles<
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Old 04-18-2008, 12:25 AM
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I dont really care either way....but I guess I think it would be coolio if they did. They could just make the playground bigger. And then they could just make certain areas that the cogs dont walk through....So we could b kinda safe...idk...lol

~Bailey
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Old 04-18-2008, 12:34 AM
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Originally Posted by McBee View Post
I think that if they were going to, they'd have done it already.
I agree. I doubt they would add cogs this late into the development of BBHQ. Plus, they'd probably have to make the HQ much bigger, which means cogs walking around is making you have to load more, thus more lag in NR. It probably isn't such a good idea, and like some have said above, the main purpose of BBHQ was the v2.0 cogs. I'd doubt they would have those roaming around.
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Old 04-18-2008, 02:17 AM
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Maybe BBHQ it could have level 12 cogs level 11 cogs
it could have corprate raiders big cheeses even though
that would be hard i would be mand
:s:

Last edited by SuperSam10999; 04-18-2008 at 09:24 AM.
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Old 04-18-2008, 02:54 AM
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Originally Posted by SuperSam10999 View Post
Maybe it could have level 12 cogs level 11 cogs
it could have corprate raiders big cheeses even though
that would be hard i would be mand
TT would never put the highest two levels on the street. Well, the top two cogs of each group I should say. Those are the cogs you can only find in buildings, or in the headquarters of those cogs. The only time you will ever see one of the highest (in this case, Big Cheeses and Raiders) would be during invasions.

Anyways, i like BBHQ the way it is. The other three hqs are enough with cogs roaming around, and they actually serve a purpose (maybe not law as much). With sell and cash, you have tasks that ask for certain things in the hq, and not everyone wants to go in mint to find them. So they put them in the playground. With BBHQ, there is no need for cogs to be roaming.
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Old 04-18-2008, 03:04 AM
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I'm pretty sure what's in BBHQ now is final,except for those few bugs and glitches.
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Old 04-19-2008, 08:58 AM
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Originally Posted by JaMan51 View Post
TT would never put the highest two levels on the street. Well, the top two cogs of each group I should say. Those are the cogs you can only find in buildings, or in the headquarters of those cogs. The only time you will ever see one of the highest (in this case, Big Cheeses and Raiders) would be during invasions.

Anyways, i like BBHQ the way it is. The other three hqs are enough with cogs roaming around, and they actually serve a purpose (maybe not law as much). With sell and cash, you have tasks that ask for certain things in the hq, and not everyone wants to go in mint to find them. So they put them in the playground. With BBHQ, there is no need for cogs to be roaming.
No i ment in BBHQ
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Old 04-19-2008, 11:19 PM
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It goes for BBHQ, too. The playground is just like the streets I referred to. If you want the 11s, you need to visit either the cog golf courses or the ceo. That's where all the big bossbots are. Or, find a cog building somewhere. I think BBHQ is fine just like it is, TT never intended for cogs to be roaming the playground. That's what makes it different, and BBHQ is different the entire way. And if cogs were there, people would expect the v 2.0, and then it would make it easy for toons looking for their boss suit, and so it would be a bad idea. So not sure what to get at now... All the high cogs are in BBHQ, you just need to go in someplace to find them. The other headquarters don't even have the high level cogs roaming the playground.
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