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Old Gags: Cog miss

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Old 02-17-2008, 03:27 PM
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Gags: Cog miss

IDK what all the gags would be but this is how it would work! I was looking at pixie dust the other day and thought of Cogs Miss SOSs. Wouldn't it be cool to have a cogs miss gag track? Like, lowest would be Feather and had a 50% chance of working and the final would be... IDK. Can you come up with the gags? ;D

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Old 02-17-2008, 03:29 PM
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They already have a Cogs miss SOS card. So why making it a gag track?
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Old 02-17-2008, 03:37 PM
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Cause it's more common... that's like saying "They already have a lure SOS card, so why have lure?!" Or with sound, and TU, or trap and maybe drop.

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Old 02-17-2008, 10:25 PM
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Originally Posted by hudson21 View Post
IDK what all the gags would be but this is how it would work! I was looking at pixie dust the other day and thought of Cogs Miss SOSs. Wouldn't it be cool to have a cogs miss gag track? Like, lowest would be Feather and had a 50% chance of working and the final would be... IDK. Can you come up with the gags? ;D


~Hudson21~
I've actually thought about creating a track similar to this. The only problem with a track that just makes Cog's miss is that lure would upstage this track. Lure not only stops the cogs from hitting, but it also allows traps and makes throw and squirt stronger. However, I have another approach.
How about a track full of buffs/debuffs. What I mean is that some gags, while not healing or causing damage, would make Toons attack better, while other would make Cogs attack much worse. A few example would be Toons always hit, Toons hit stronger, Cogs always miss, Cogs take damage, Toons use trap without lure, ect. The possibilities are almost endless.
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Old 02-17-2008, 10:41 PM
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I think that's a bad idea IMO. There's already an SOS card and adding that track would only lengthen battle time which of course, it already is long as it is. Lure doesn't allow the cogs to attak which is pretty much equivalent to cogs missing. IMO i think there should be a new gag track added as in a "gag". Something like the handshake buzzer would work.
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Old 02-17-2008, 11:41 PM
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Yes, but this would be a lot more accurate. Unlike the low accuracy of lures. Like the first one would have a 50% amount and 6th would have 100% works and affects all cogs but you can only use 2. The level 5 would be pixie with a 100% on 1 cog. Get it?
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Old 02-18-2008, 12:13 AM
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Originally Posted by hudson21 View Post
Yes, but this would be a lot more accurate. Unlike the low accuracy of lures. Like the first one would have a 50% amount and 6th would have 100% works and affects all cogs but you can only use 2. The level 5 would be pixie with a 100% on 1 cog. Get it?
It would be overpowered and it would make battles too easy.
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Old 02-22-2008, 12:25 PM
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Originally Posted by hudson21 View Post
Yes, but this would be a lot more accurate. Unlike the low accuracy of lures. Like the first one would have a 50% amount and 6th would have 100% works and affects all cogs but you can only use 2. The level 5 would be pixie with a 100% on 1 cog. Get it?

I'm not sure why lure has this reputation. Of course if you throw a small magnet at a level 10 cog then you'll miss. But if you throw the right lure at the right cog then it hits almost every time. My organic lures miss less often than my throw but they were fairly reliable as a store item too. You just have to pick the right lure for the right cog.

As mentioned in another thread, I'd like to see "trick". It works with drop but not trap. TNT would need to bumped up to a carry three status or there would be no point in choosing the trap track. The gag could be stuff like tapping cog on back and he turns around, throwing a pebble and he looks away, etc. etc. Effect is "cogs miss" plus "toons hit".
 

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