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Old Uber and Supernoob Guide

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Old 10-29-2004, 09:49 PM
Violet bagel's Avatar
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Join Date: Nov 2003
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Post Uber and Supernoob Guide

Calling all Supernoobs and Uber Toons everywhere!
Please help me improve this post by adding your comments and suggestions, as well as your updates and corrections to the Records section at the end.
Mods, please sticky this post. Thanks! Violet


All About Supernoobs and Uber Toons (re-revised edition, December 4, 2004; latest Hall of Fame revisions December 10, 2006)
by Violet Bagelburger


What is a “Supernoob”?

A “supernoob” is a toon who has deliberately chosen to stay at a particular laff level and develop and maxx their gags instead of their laff points.

Low-laff, high-gag toons come in all shapes, sizes, colors, and laff levels. Here are some popular combinations you may see in Toontown:

• 15-25 laff toons: carry up to three gag tracks; can help players with elder toontasks.
• 26-40 laff toons: carry three to five gag tracks
• 40-50 laff toons: carry four to six gag tracks; can help players with the “help a player of 50 laff or less defeat the VP” task
• 51-65 laff toons carry five to six gag tracks

While toon-up and lure are unquestionably the most popular gag choices for low-laff, high gag toons, players have designed successful supernoobs and ubertoons using just about every possible gag combination.

What is the difference between a Supernoob and an “Uber Toon”?
The two terms are often used interchangeably to refer to a low laff, high gag toon. Some players make a distinction—a high gag player with 25 laff or less is a supernoob, while a high gag player with 26-50 laff or 26-65 laff is an uber toon. For other players, an “uber toon” is a special sort of toon specially designed to have six gag tracks at under 50 laff (a feat formerly made possible by a now-corrected glitch). Whatever you choose to call them, low- laff, high-gag toons are pretty special!

Why Bother To Build And Play A Low-Laff High-Gag Toon?
Most supernoobs and uber toons are developed and played by experienced players who are looking for a new way to enjoy Toontown. Supernoobs are fun to build, and extremely challenging and exciting to play. Working with lower laff toons provides a smaller margin for error, but also provides a highly thrilling experience which higher laff toons rarely feel.
Supernoobs also may enjoy the freedom to choose their own tasks and set their own goals, the pleasures of helping their friends with elder toon and other tasks, and the entertaining responses they receive from other players.

How long does it take to build a Supernoob?
Depends on how much time you have to devote to the project. Many supernoobs report that the fun is in the gag-building journey, rather than in the gags themselves.

Extremely dedicated players with lots of time to spare, excellent gag-building strategy, and good teamwork from their friends have built 25 laff toons with maxxed gags in less than a month. If you’re playing more casually and less systematically, it will take longer than that—possibly as long as 3-4 months.

What special challenges does a Supernoob encounter?

• Obviously fewer laff points can be a challenge, although not as much as you might think. Supernoob players quickly learn how to compensate for their small stature by making the best use of their gags, strategy, and friendships. They can survive far more and far worse than most people realize. Also, when sadualties do occur, supernoobs can regain their full laffmeter very quickly!
Transportation is an ongoing challenge. Most 25 laff toons can only teleport to Toontown Central and back to the local playground! As a result, supernoobs are very appreciative when their friends offer them a lift to faraway playgrounds or Sellbot HQ.
• Supernoobs often run out of jellybeans. Their only sources of income are the trolley and the occasional beanfest. Fishing is too risky because of the possibility of earning unwanted laff point boosts, and Headquarters does not give out jellybean elder tasks to supernoobs. Now if supernoobs could only get a percentage on elder toon tasks….<g>
• Another challenge is running out of gags—supernoobs simply can’t carry as much stuff as higher laff toons. Be prepared for a few delays while they run to the gag shop or the jellybean bank.
Nasty toons are unfortunately an occupational hazard of supernoobing. Some players behave very impolitely towards low laff toons, regardless of the quality of their gags. Some players have been treated so badly that they have given up playing their supernoobs! The good news is that there still are more nice players out there than nasty ones.

What can a Supernoob Realistically Accomplish in Toontown?
Just about anything. Supernoobs have successfully soloed buildings, danced at the tops of Toontown’s tallest and most challenging cog buildings, and participated in countless successful factory and VP runs.

Check out the Supertoon/Uber Toon Hall of Fame:
(All records are based on reports from the TTC archives and members.)

* First known supernoob to defeat the VP: Skitzow, 25 laff, January 11, 2004
* First toons known to defeat the VP at 19 laff or lower: Silly Salty Monkenklunk II, 15 laff, August 18, 2005; Feline Lucky, 15 laff, Fall 2005; Crab E. Dawg, 16 laff, July 13, 2005; Here Kitty Kitty, 19 laff, June 6, 2004
* First known toon under 30 laff to earn a Mr Hollywood suit in Sellbot HQ: Rabbit Stu, 25 laff, Mr Hollywood, February 17, 2005
* First known supernoob to earn a Mr Hollywood 50 suit in Sellbot HQ: Marshmallard, 32 laff, Summer 2005
* Lowest laff supernoobs to earn Mr Hollywood 50 suit in Sellbot HQ: Crab E. Dawg 30 Laff, Feb 4, 2006; Patty O Furniture, 30 laff, Sep 12, 2006; Nonna, 29 laff, December 1 2006; Fritz 20 Laff, October 24, 2006
* First two-track supernoob to earn a Mr Hollywood 50 suit in Sellbot HQ: Fritz, 20 Laff, October 24, 2006
* Toons 30 laff and under known to have earned Mr Hollywood suits in Sellbot HQ:
Rabbit Stu, 25 laff, February 17, 2005; Here Kitty Kitty, 24 laff, ca February 2005; Marshmallard, 27 laff, May 24, 2005; Lab Rat, 28 laff, July 30, 2005; Toadly Ossum Dood,26 laff, Fall 2005; Queen Pancake Fizzlehopper, 25 laff, Fall 2005; Squeaky, 25 laff, February 1, 2006, Patty O'Furniture, 25 laff, ca. summer 2006; Fritz, 15 laff, September 7 2006
* Toons above 30 laff and under 50 laff known to have earned Mr. Hollywood cog suits: Tiki Toon, Dottie Comm, Princess Marigold Preciouswoof, Doctor Tie Urlaces, Master SwampJedi (as of July 24, 2004); Wendy Storm (ca. October 21, 2004); Mini Ms Dlite (as of October 31, 2004); Little Wilbur Frecklefish (February 20, 2005), plus many more too numerous to list
* First 25 laff toons known to achieve gold star Toontown Platoon status: Skitzow and Little Skitzow, 2004
* First known “uber toon” with all six gag tracks at under 50 laff: Mr. Dlite, 49 laff (born July 3, 2004)
* First known uber to successfully solo the VP pie battle: Monkey See, 47 laff, October 11, 2005
* Lowest laff toon known to successfully solo VP from start to finish: Krypton Knight, 39 laff, October 9, 2006 .

Supernoobs and Uber Toons are limited only by their imagination and skills. They have achieved far more than you might think possible. So the next time you see a low-laff, high-gag toon standing by an elevator, why not hop in and see what happens next? You might be pleasantly surprised!

This guide is dedicated to supernoob pioneer Skitzow, who popularized this style of play and inspired countless toons to follow in his footsteps.
__________________
Violet Bagel
Mom's toons: Fluffy Mizzenmouth (132 Laff; Hollywood 50, Robber Baron 50, Big Wig 50, Big Cheese 30-something, Black Roadster and lots of fishing/racing/golfing trophies);
Violet Bagelburger (25 Laff; Mover Shaker) supernoob with maxxed throw, squirt and sound);
Marshmallow Bunny (79 laff, Name Dropper, Short Change 2);
Lady Daffodil Bagelburger (109 laff test toon; Glad Hander, Bean Counter, Bottom Feeder 3; Yesman 6)
Proud mom of Ginger Sparkleton (109 laff green cat with blue legs and awesome stunning skills)
and the original Fluffy Mizzenmouth, my son, who often saves the day for his poor uncoordinated mom
I am the CCG!
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  #2 (permalink)  
Old 10-30-2004, 01:15 PM
Violet bagel's Avatar
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Let's Work Together! A Guide to Working with Supernoobs and Uber Toons

Supernoobs and Uber Toons everywhere, please help me with your suggestions for how to improve this strategy guide.
Mods, please sticky this post. Thanks!
Violet


Let’s Work Together!
A Guide to Working with Supernoobs and Uber Toons; Revised December 4, 2004
by Violet Bagelburger

Working with supernoobs and uber toons presents special challenges and extra fun for players of all levels. Here are some tips for greater enjoyment of your supernoob and uber toon encounters!

Why should I work with Supernoobs?
Most supernoobs are generally highly experienced players, which makes them helpful partners for toontasks and missions. Because they generally have few or no assigned toontasks of their own, supernoobs are usually happy to help you complete your tasks and build your gags. If you are playing a mid-laff toon, supernoobs may have better cog radar or gags than you, making them especially useful!

Friends of supernoobs and uber toons often enjoy the added challenge of keeping a low laff toon alive and helping to build their gags. Working with a supernoob can make a “routine” toontask or factory run a lot more exciting!

Finally, let’s not forget those elder toon jellybean tasks. Supernoobs are essential to the Toontown economy, earning thousands of jellybeans for their friends and acquaintances every day!

Is it “safe” to go into an elevator with a supernoob?
It is more risky to play with a low laff toon, but a supernoob’s developed gags and experience level may more than make up for it.

Take a look at the supernoob’s gags before going into an elevator. If his gags are the same level (or higher) as other toons with tasks in that playground, then he probably is up to the challenge.

Are there special strategies for fighting cogs with a Supernoob?
* Coordinate, coordinate, coordinate. If you and your teammates work together and make the best possible use of your gags, everyone in your party is more likely to survive, regardless of laff levels.
* Don’t take unnecessary risks with low-level gags, low accuracy gags, or uncoordinated attacks. This may not be the best time to camp with that banana peel on a level 9 cog! Instead, focus on working as a team and coordinating your attacks to keep everyone alive.
* Plan to use lots of toon-up and lure gags. This helps to keep the supernoob alive, helps the supernoob build his gags, and earns you plenty of toon-up and lure points too.
* Using sound can be more risky for a supernoob, because the cogs are more likely to attack him if he uses his sound—especially if his sound does the most damage. Keep this in mind when choosing and coordinating your attacks.

What about the Sellbot HQ factory?
• A supernoob with level 5 gags is capable of making a positive contribution to a successful factory run, regardless of his laff level. Keep in mind that most supernoobs have previous factory experience—this is probably not his first toon to enter the factory.
• Consider doing a side entrance run when working with supernoobs. There are fewer cogs and fewer goons to deal with, making it less risky.
• Be careful when escorting low laff toons through parts of the factory that involve additional laff point risk, like Stomper Alley and the Lava Room. While some experienced players enjoy avoiding obstacles in these areas to earn extra jellybeans and gags, other players are not so skilled and may go sad during the journey.
• The catwalks to the Warehouse are the most risky parts of the factory journey for low-laff, high gag toons. Run ahead and disable as many goons as you can. Your supernoob friend may need to sit out the Warehouse battle and wait until the goons are destroyed before rejoining your party. Don’t be alarmed—he will be right back!
• Lower laff supernoobs may not have enough gags in their bag to make it through a full merits run. If you take them on a merit run, plan on escorting them to a safe restocking place in the factory. Otherwise, they may have to pass a few times to still have all their big gags in play for the silo battles.
• Consider the gags of the supernoob when planning your attacks in the factory. If he has strong sound gags, you can probably use the “sound it out” strategy all the way up to the Center Silo, although the supernoob may go sad if the sound fails and all the cogs attack him. If he doesn’t have strong sound, it may make more sense to use lure in the factory.
• The Center Silo battle can be interesting if the hypnogoggles or foghorns miss. One way to compensate for this is to coordinate an attack on the Factory Foreman, who has the greatest chance of wiping out the supernoob in a single blow. Another possible strategy is to have the supernoob wait outside the Center Silo while you use your hypnogoggles, then enter the Silo for the second round of attack.

What about the Sellbot HQ VP?
• A supernoob with level 5 and 6 gags is capable of making a positive contribution to a successful VP run.
• Most supernoob toons choose to do their VP runs with the Cold Callers Guild (www.coldcallersguild.com). The CCG welcomes toons of every possible laff and experience level, and has helped many supernoobs and uber toons earn their VP promotions all the way up to Hollywood level. It is also possible to do VP runs outside CCG, by organizing a team of experienced, supportive friends. Some players find it helpful to plan their VP runs around times when more adults are likely to be playing.

• The CCG has found that coordinated lure attacks, rather than sound attacks, are preferable for keeping low laff toons alive in the VP cog battles.
• During the pie-throwing round, make sure there is someone to toon-up the supernoob in battle as needed. They may appreciate a few cream pies now and then.
__________________
Violet Bagel
Mom's toons: Fluffy Mizzenmouth (132 Laff; Hollywood 50, Robber Baron 50, Big Wig 50, Big Cheese 30-something, Black Roadster and lots of fishing/racing/golfing trophies);
Violet Bagelburger (25 Laff; Mover Shaker) supernoob with maxxed throw, squirt and sound);
Marshmallow Bunny (79 laff, Name Dropper, Short Change 2);
Lady Daffodil Bagelburger (109 laff test toon; Glad Hander, Bean Counter, Bottom Feeder 3; Yesman 6)
Proud mom of Ginger Sparkleton (109 laff green cat with blue legs and awesome stunning skills)
and the original Fluffy Mizzenmouth, my son, who often saves the day for his poor uncoordinated mom
I am the CCG!
  #3 (permalink)  
Old 12-10-2004, 11:55 AM
Violet bagel's Avatar
Supernoob for hire
 
Join Date: Nov 2003
Location: the land of Chaos
Posts: 833
My Mood:
<<Our problem is finding others who will let us go into buildings with them. Do any others out there find this a problem?? >>

This can be a challenge, but also part of the fun of playing a supernoob or uber. If you don't have a SF online or available, here are some strategies that have worked for Violet over time:

* Find or make friends who are similar in gag development to you, and help them with their toon tasks. If they see you as a helpful friend, they are more likely to invite you to buildings over time. Violet has formed many strong friendships this way.
* Focus on building your radar. If you have cog and/or building radar, then you are more likely to be able to help your non-secret friends with their tasks, and they are then more likely to call on you for help (especially if you have better radar than they do!).
* Look for very high laff toons hanging around the Donald's Dock playground and ask them if they need help (they are probably looking for a small toon to help with a building).
* Look for toons in any neighborhood with a star, and follow them to buildings. If they are star-chasing, they will probably appreciate some extra help.
* Earn yourself a star if you can. Once you have a star over your head, nobody will check your laff very carefully. :-)
* Look for a party of three standing in front of an elevator and looking forlorn. Chances are they will take you into their party and jump into the elevator without looking at your laff. Once you're in the building, wow them immediately with your gags and strategy so they won't have second thoughts. :-)
* Learn to take the reactions of others in stride. Many players have never met a low-laff high gag toon before, and don't know what to expect. Very often, those "you stink / I think this is too risky for you" comments will turn into "you are a genius! / please be my friend!" after a single street battle or building adventure. If other players continue to be skeptical or impolite in spite of your best efforts, just move on to another street or district.
* Always be polite and respectful. Don't push yourself into a party that doesn't want you. Don't take an elevator spot away from someone's friend or from someone who needs that building for a toontask. Be nice when other toons say "no thank you" or something worse. Remember, there are lots of other buildings out there for you to conquer.

Hope this is helpful!
Violet B.
__________________
Violet Bagel
Mom's toons: Fluffy Mizzenmouth (132 Laff; Hollywood 50, Robber Baron 50, Big Wig 50, Big Cheese 30-something, Black Roadster and lots of fishing/racing/golfing trophies);
Violet Bagelburger (25 Laff; Mover Shaker) supernoob with maxxed throw, squirt and sound);
Marshmallow Bunny (79 laff, Name Dropper, Short Change 2);
Lady Daffodil Bagelburger (109 laff test toon; Glad Hander, Bean Counter, Bottom Feeder 3; Yesman 6)
Proud mom of Ginger Sparkleton (109 laff green cat with blue legs and awesome stunning skills)
and the original Fluffy Mizzenmouth, my son, who often saves the day for his poor uncoordinated mom
I am the CCG!
 

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