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| Test Archive Archive for posts from the Test Town Territory forum |
To those who have won the CJ today
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I've tried three times today - disconnected once, won once, and lost once. The time I won I believe there were 3 toons stunning cogs and 5 throwing at the scales. The time I lost there were 2 or 3 toons stunning the cogs and 4 or 5 throwing at the scales. The ones "stunning" the cogs were not doing a good job at it. A lot of times I saw two of them talking to each other, one went sad, and they weren't organized about it. If you are stunning cogs, you should stick to 2-4 of them (depending on how many stunners and if someone is off getting more evidence). These toons were running up and down the line of cogs, so a lot of times they would stun a cog already stunned while three cogs at the end all came unstunned. I tried to make up for it, but it wasn't enough.
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3 stunners, one not that good
The one stunner was missing the cogs. I have no idea how you can do that from such a close range.
5 Scale throwers. Nice to have a TOW phrase for toonup also. I agree, best to stagger the stunners if you can. You can stun 3 cogs for sure as one toon with out any evidence being thrown by the cogs. I think a good strategy might be to have 5 stunners. But I have not tested this strategy. Just thinking. Three toons throwing at the scales. Each has one TOW toonup phrase hopefully. The key is stopping the cogs from throwing. One stunner stunning three cogs. One stunner stunning three cogs. One stunner stunning one cog. They wait patiently for the other two to run out of evidence. One stunner stunning one cog. One stunner is resting. Could be tooning the stunners. When the first two toons stunning three cogs run out of evidence, they reload. Then the other two rotate down and take over stunning three cogs. The resting stunner takes over for the Group B stunners. Until help arrives. That way, you always have someone stunning the cogs.
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We had 3 stunners.
I think we had a lower laff with us, because that person went sad just after the evidence part started. The 3 of us... one on the left, middle and right. We did overlap eachother so there was someone always stunning. The 4 left were doing really good throwing evidence, but the hits from the CJ and accidental gavel smashing hurt a couple of us. Try as we might... even with 3 good stunners, and 4 good scalers... we still lost and that chalked me up to either 7 or 8 losses. For me... I am good at stunning and don't get hit alot by the cogs. I keep myself turned around to keep an eye on them. Having so many defeats with the CJ yesterday... I really don't know if I'm willing to continue to go back again today. I am a fighter which is why I kept going back yesterday... but even with awesome teammates... we lost. Sorry Disney... but this one is just too hard for me to continue playing. I'll get my tasks done by either doing the boring DA floors (wow a whole 24 cogs) or by running around seeing if low laff toons need help. As for now.... I doubt I will fight the CJ until Disney does something about the balance where a win is a tad bit more in our favor. ie: heavier evidence or less damage by the cogs, and some sort of tu that pops out when the cogs are stunned and also some speedchat phrases so we know who is gonna do what like we have in the CFO battles. test toon: clearly confused |
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It takes too long to get to the boss cog fight! The cogs you have to defeat and the quality of help available hardly makes it worth one's time. Trying to load a an elevator with toons with enough laff and gags to survive the cog fight is nearly impossible UNLESS you are with friends and are going to shuffle the elevator until you can get them all on.
I have 2 toons that can do the boss cog fight. One of them is a RB 50 and has a fair share of unites The other is an RB and also has a few unites. I'm willing to use these in a somewhat winnable cause. But when only 6 of us make it to the CJ after using SOS and gag ups to survive because our elevator loaded a couple of 16 laffers that died of course. And when we start out with the scales 3/4 tipped in favor of the cogs...it hardly seems worth it to me either.
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Open Toons: Deputy Monty, Nicky Nuttycorn, Marigold Megazapper, Duke Joby Doggenhoffer (soundless), Midnight Rose (cash uber), Milky (Sell Uber). Test: Deputy Monty, Problem Pink Mouse |
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It seems that some ppl have won because of tu unites being used.
If this be the case.... I am NOT gonna bother to attempt the CJ again. Why should we HAVE to use a Unite in order to win or even come close to a win with the CJ? I don't mind using them periodically in the CFO or the VP if too many ppl are getting low - which we all know happens, and plus 99% of the CFO and VP battles are wins... not like the CJ where 99% are defeats. You can be the best stunner or the best "scaler"... but that don't mean diddlysquat, because I have been with some truly awesome players and we just can't defeat the CJ. From going to extremely simple to almost impossible was truly an unfair move on Disney's part. As for Developers... they CAN win because they have the ability to restock their laff on a snap of the fingers. For them, this is nothing, but for us regular down to earth folk... HELLO? I have ranted on enuff about the CJ and the DA floors to where I'm sure I will start getting told that this is test and to expect some difficulties, WHICH I do... but uh.. why should I keep testing something that for me and alot of other ppl is simply an impossibility to win. test toon: clearly confused - I will now offer my assistance to any mid, low or whatever laff toon complete tasks.. but NO CJ... I just can't continue wasting jb's and time on a defeat that has my name on it. |
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You need 3 to 4 people stunning cogs. 3 is the minimum, 4 is more ideal.
I also agree with Lgz about staggering refills if possible. Because the second there is no-one on cogs, the scale will quickly tilt in the Plantiff's favor. Everyone usually runs for the scales, but IMO the cogs are the key to winning or losing. Edited to add, the battles I won, there were no unites used and people weren't stopping to toon each other. People just concentrated on stunning. I left one of my wins with 56 laff out of 106. |
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We did win one yesterday
Had all top players think even the lowest lp was a big guy on other toon, we really had a hard time. I did'nt have any, though the other toons used at least 5 unites to keep us alive, really the only way we won. They need to tweak it at least one more time.
On the little guys forcing themsevles into the elevator, this is not about low and high laff, this is trying to get a team that can survive. Do not force yourself on pre arranged teams. We go thru the time and trouble of creating a winning team, and we know your going to die if under 50 so WHY would we take you, it is our choice. We do not force ourselves on you and your friends, this behavior better stop, or you going to find yourselfs with no friends on test, when this is over. Then try to get any tasks done. Testers remeber bad players names for a very long time. |
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Quote:
We did take turns restocking evidence when stunning the cogs. We still lost. I don't know what cash or sell was like when it first came out, because I wasn't here... however they aren't that hard to defeat with good players. I have only been in 1 CJ where a unite was used and we won. I just think Disney over-clocked the CJ battle and put the winning odds in the cogs favor. |
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Won after two days trying
I was with a great group Kalan and others.
We won because of us 4 were stunning the cogs. I know it has been said before but stunning is the key. With 4 stunning 3 can alwys be stunning while one is getting evidence. I was close several times and when we got close every one stopped stunning to get us to the end but this doen't work. Several toons need to stun until the end. |
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