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Old Devs in battle

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  #1 (permalink)  
Old 04-07-2006, 11:19 PM
Cool Winky Doggendoodle's Avatar
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Devs in battle

I just fought the CJ with 2 devs. One was on my side and the other was on my girlfriends (Crazy Bonnie Dizzynoodle). Some thoughts on the battle:

Just because you are with Devs don't assume that the cogs will be a cakewalk. We had an 18 and it really seemed that the Dev on my side was out to eliminate the baby toon. He pulled out his fog and we proceeded to sound. Baby toon went spinning down the drain. We kept fogging a few times (DEVS can carry more than 3 of the top gags BTW).

Also, the DEVS will ask for a TU but it seemed to me that we had to prove to the DEV that we could win the battle before HE used TU. He also used FOG on lured 11's when the other toon was healing and I was throwing a cake.

After about half way thru the DEV then switched tatics and proceeded to either follow us with gag choices or drop for a kill. I seriously believe he wanted to see if we were able to handle the cogs before helping.

On the other side, they had Crazy Bonnie (105), another DEV and a 40-50 laffer. I really didn't notice the laff as I was only half watching the other screen. Again this battle, the DEV didn't TU until it was proven that toon knew how to play. Also, the final cogs when you have 3 or less the DEVS did not heal.

On my side, at the final cogs the dev didn't wait for Crazy Boonie to join for the final heal and time ran out. Thus she ended up down about 15 laff for the final battle.

The canon game we only have one toon on the jury. Dev's as far as I could tell were shooting toons and helping out.

Throwing at the scales, well the devs stood around talking for a bit before going to get evidence. One then proceeded to hit the cogs and the other was throwing into the COG side. Yes, I said the COG side.

Well, the scale started way high and it was only a few minutes before the cogs won and everyone went sad.

Some interesting DEV facts:

The DEVS were 125 with ALL gags but were wearing Bottom Feeder suits.
The DEVS did go sad but didn't loose gags any gags (not even the ones used in battle)
The DEVS can use more than 3 of the lvl 6 gags. I counted atleast 5 fogs and Crazy Bonnie counted atleast 5 piano's on her side being dropped.

I have pics and will attempt to upload later.

One final thought...I think the were testing the concepts and toughness of the cogs and final round. Winning wasn't what they were looking for...difficulty of the battle was. IMHO.

[IMG]http://img383.**************/img383/695/dev12er.th.jpg[/IMG]

[IMG]http://img82.**************/img82/3325/dev26wf.th.jpg[/IMG]

[IMG]http://img82.**************/img82/3095/devsfchat7vq.th.jpg[/IMG]

Last edited by Cool Winky Doggendoodle; 04-08-2006 at 12:43 AM. Reason: Added pics and fixed typo
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Old 04-08-2006, 12:01 AM
pixanator's Avatar
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Quote:
Originally Posted by coolwinkydoggendoodle
I just fought the CJ with 2 devs. One was on my side and the other was on my girlfriends (Crazy Bonnie Dizzynoodle). Some thoughts on the battle:

Just because you are with Devs don't assume that the cogs will be a cakewalk. We had an 18 and it really seemed that the Dev on my side was out to eliminate the baby toon. He pulled out his fog and we proceeded to sound. Baby toon went spinning down the drain. We kept fogging a few times (DEVS can carry more than 3 of the top gags BTW).

Also, the DEVS will ask for a TU but it seemed to me that we had to prove to the DEV that we could win the battle before HE used TU. He also used FOG on lured 11's when the other toon was healing and I was throwing a cake.

After about half way thru the DEV then switched tatics and proceeded to either follow us with gag choices or drop for a kill. I seriously believe he wanted to see if we were able to handle the cogs before helping.

On the other side, they had Crazy Bonnie (105), another DEV and a 40-50 laffer. I really didn't notice the laff as I was only half watching the other screen. Again this battle, the DEV didn't TU until it was proven that toon knew how to play. Also, the final cogs when you have 3 or less the DEVS did not heal.

On my side, at the final cogs the dev didn't wait for Crazy Boonie to join for the final heal and time ran out. Thus she ended up down about 15 laff for the final battle.

The canon game we only have one toon on the jury. Dev's as far as I could tell were shooting toons and helping out.

Throwing at the scales, well the devs stood around talking for a bit before going to get evidence. One then proceeded to hit the cogs and the other was throwing into the COG side. Yes, I said the COG side.

Well, the scale started way high and it was only a few minutes before the cogs one and everyone went sad.

Some interesting DEV facts:

The DEVS were 125 with ALL gags but were wearing Bottom Feeder suits.
The DEVS did go sad but didn't loose gags any gags (not even the ones used in battle)
The DEVS can use more than 3 of the lvl 6 gags. I counted atleast 5 fogs and Crazy Bonnie counted atleast 5 piano's on her side being dropped.

I have pics and will attempt to upload later.

One final thought...I think the were testing the concepts and toughness of the cogs and final round. Winning wasn't what they were looking for...difficulty of the battle was. IMHO.
Well, I hope that they see they made it too difficult for us to win. I think winning is just pure luck and has nothing to do with skill.
I was in with an awesome group of toons. We had most on the scale side... but we still went sad.
I also hope that they will either give us heavier evidence or less damage from the cogs.
One group I was with earlier... a toon (someone I know and removed from my sf list) was throwing at the cog scale too.
For now, I will no longer be battling the Chief Justice.
As far as I can tell... it's pure luck and nothing to do with skill.
I will continue to help with bldgs and other things... but don't look for me in the lobby to fight the CJ.. I am quitting that part of test.
Disney knows the troubles we are experiencing and has yet to really fix anything except maybe lighten up on the disconnects.
Until I can find a bug... there is nothing more for me to test. I have given Disney my bug reports and idea's on some things for Law.
You may not see me on test until Disney does some adjustments... since I feel I have done what little I can do... and should go back to open and prepare my toon for Law with more CFO's in the hopes I get tu unites.

test toon: clearly confused
  #3 (permalink)  
Old 04-08-2006, 12:05 AM
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I still can't help but wonder if they intend for us to do this battle like the CFO. Four on each side. When you only have 2 cog stunners every time they need to refill their evidence the scale moves up even with 5 toons constantly slamming it with evidence. The only time we make any progress is when the cog stunners are there. But like I said with only 2 there is a period of time every few minutes that no one is stunning as they are refilling. I think if you could get it so only 2 at a time go for evidence that would be ideal. So that way you always have 2 stunners with no lapses.
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Old 04-08-2006, 12:55 AM
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I said this to a friend the other day....They NEED to make it like the VP and the Pies, INFINITE Evidence!!! Then you say that makes the Gavel by the witness stand useless, it Is useless any way it is lame to even have the gavels they serve no real purpose. I get hit by it if I'm not paying attention not because it is a difficult obsticle. The trips back and forth to get evidence is stupid in my opinion. It just makes it take longer to get it done. It was long enough before they did the update now they are trying to hide the fact it is lame by making it harder. The effort is not worth the reward or the time it will take to get the jury notices to battle the CJ.
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Old 04-08-2006, 01:07 AM
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Quote:
I said this to a friend the other day....They NEED to make it like the VP and the Pies, INFINITE Evidence!!! Then you say that makes the Gavel by the witness stand useless, it Is useless any way it is lame to even have the gavels they serve no real purpose. I get hit by it if I'm not paying attention not because it is a difficult obsticle. The trips back and forth to get evidence is stupid in my opinion. It just makes it take longer to get it done. It was long enough before they did the update now they are trying to hide the fact it is lame by making it harder. The effort is not worth the reward or the time it will take to get the jury notices to battle the CJ.
I fully agree ... unless some new feature pops up I am not happy with Law!
I really dont think I would want to even attempt becoming a Big Wig because I just don't have the patience for this type of long drawn out battle. Is there anyone that is really enjoying this battle?

Because this is in such beginning stages Please Please write to Disney....tell them your thoughts and suggestions. Tell them we need some fun in this battle. Really we are the ones that will be giving the OK to the final product and I for one am not down with the current style of battle.

Lets go ... Bring on the comments and the suggestions!!!
  #6 (permalink)  
Old 04-08-2006, 01:09 AM
Jacee Lee's Avatar
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Ooh btw very cool that you got to battle with some Dev!
Very Cool!

Lets go ...Bring it on!
  #7 (permalink)  
Old 04-08-2006, 01:24 AM
Tinkercat's Avatar
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thanks for the fascinating post!

I wonder WHY s/he was throwing in the cog side?

Devs gone Wild?


http://www.ifilm.com/ifilmdetail/2404696

http://www.ifilm.com/ifilmdetail/2685062

Devs play griefer?

HMMMMMMM.........

Maybe just frustrated with all our bug reports?

Hmmmmmm........

thanks for the post again I have always wanted to play with a dev and I really enjoyed the details about what is was like....as confusing as their behavior was!

If you click on the link and watch the video it may become clear..........

Last edited by Tinkercat; 04-08-2006 at 01:41 AM. Reason: added fascinating link!
  #8 (permalink)  
Old 04-08-2006, 02:34 AM
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I have to wonder at how skilled the devs are in the game. I mean, are they die-hard TT fans? Or is it just a job to develop a new game? To go in with infinite gags doesn't really show them how tough the battle can be if they never run out. I mean sometimes, no matter what, lure will miss every single time until all you are doing is tooning each other and hoping the next one catches. Also, maybe they were just in there to check out the graphics and see how things played out from a players stand point.
I found a dev on the TTC playground while looking for a new toon for a task. Must be nice not to have to pick between drop and trap.
  #9 (permalink)  
Old 04-08-2006, 03:14 AM
Cool Winky Doggendoodle's Avatar
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Originally Posted by Toon With a Plan
I mean sometimes, no matter what, lure will miss every single time until all you are doing is tooning each other and hoping the next one catches.
Thanks for the reminder, it did seem that they also knew when the gags would miss. I am assuming they they can see the numbers behind the game as evertime a miss would occur they would chat amoungst themselves.

I didn't think of it when I was with them but I should have seen if they could see what I was saying. A friend reminded me after the battle.
  #10 (permalink)  
Old 04-10-2006, 03:44 PM
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Emajean Earring is starstruck!

All my friends know I have always wanted to have my own personal dev sighting and it finally happened!

I was with a group of friends standing in a circle outside the CJ when a pale blue cat walks up. He joins our circle and says

"Lets go fight the cogs"

I click on him and OMG its.....125, a dev....and I say to my friends, um I want to go with the dev

And I follow him in

He gets on the elevator and says "Stay" I put a cloud over my said that says " I am NOT jumping with a dev on board"

and of we go!

At first I am too excited to remember to take a screenshot or to try to talk to him without speedchat. A couple times I said things I think he did acknowledge what I said, but when I starting talking directly to him without speedchat he did not answer. He was very responsive to speedchat though.

But the battle, it was an awesome fun cog battle. I had Lady CJ Sourmash on my side and a 15 and a 16. Those two went down fast. She and I valiantly fought the cogs with precision and skill if I do say so myself. And guess what the Dev complimented us! With speedchat, but after he came over, and he was alone all his other side went sad, he was doing the toon equivalent of a high 5 to us!

Then the cannons.... 0 jurors.

The scale battle was just plain strange. I did not really know what to do with only three or how to play it. It became obvious he was doing SOMETHING to save me and Lady CJ Sourmash. I was locking up and everytime I came out the scale was too low for the time elapsed. But the thing was, it was obvious he made some miscalculation and let her go sad. He seemed upset. I dont remember what he said but you could tell he did not mean for her too. I was saying in the dance, YOU ARE AWESOME! and he does the NO......You are awesome!!! OMG....I was so tickled!

I am back in brrgh and there he is. I am just so excited. He makes friends ( I think he made quite a few friends today!) I say, "I need more gags" and "Play again?" he says yes! WHoopee!

Then I go for my gags and there is my valiant fighting buddy Lady CJ Sourmash. We make friends and I go toon her on Walrus. Another friend of mine joins us too.

I tp to my dev and in my excitement I follow him in without Lady CJ. He says to me, even though there are a crowd of toons at elevator "lets find other toons" I am totally sure he knew I made friends with her and forgot her and wanted her to come and win. I went out for her and he waited for me. Then we three went in again with my other sf.

This time I was on his side in cogs battle. He seemed to mostly want to get through it fast. He uses SOSs TU and DROP seeming to try to get to next phase. My theory is he was testing cannon battle. I was always shooting his toon out of my cannon. So we figured out pretty fast that if you have unlimited gags you sound and he drops. But problem was we started with another 17 we tried to keep alive but we didn't.

He was very funny to speedchat with and quick on the uptake.

Second round I stunned cogs and I think he did something again to make it go fast. Again why I think it was the cannon battle he was analyzing.

We went back a third time and another win. It was a blast. Then he needed to go. I was starstruck!
  #11 (permalink)  
Old 04-10-2006, 04:41 PM
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No it's not!

Quote:
Originally Posted by pixanator
Well, I hope that they see they made it too difficult for us to win. I think winning is just pure luck and has nothing to do with skill.
I was in with an awesome group of toons. We had most on the scale side... but we still went sad.
test toon: clearly confused
I thought the CJ battle was impossible, and heard it was a "Toon Killing Field".
My first entry in went badly (as expected). We changed our tactics and won the next battle, and the one after that.

The key to winning is good stunners. You need four people stunning, and they have to know what they are doing. If the cogs can't throw evidence, you will win as long as you avoid the hammers. You need three toons stunning and a fourth ready to jump in when a toon needs to resupply his evidence. It is certainly doable if everybody does their job.

I too was of the opinion that I hated the battle, and there are still aspects I don't like, and I sent them to Disney, but the battle is sufficiently hard LIKE THE VP and CFO that new toons will fail, and experienced toons will win.

Give it a chance.

BTW, Disney deserves a big round of applause for getting LBHQ so stable so quickly.

Fireball Googlenose
  #12 (permalink)  
Old 04-10-2006, 04:57 PM
pixanator's Avatar
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Quote:
Originally Posted by Popcorn Peppermuffin
I thought the CJ battle was impossible, and heard it was a "Toon Killing Field".
My first entry in went badly (as expected). We changed our tactics and won the next battle, and the one after that.

The key to winning is good stunners. You need four people stunning, and they have to know what they are doing. If the cogs can't throw evidence, you will win as long as you avoid the hammers. You need three toons stunning and a fourth ready to jump in when a toon needs to resupply his evidence. It is certainly doable if everybody does their job.

I too was of the opinion that I hated the battle, and there are still aspects I don't like, and I sent them to Disney, but the battle is sufficiently hard LIKE THE VP and CFO that new toons will fail, and experienced toons will win.

Give it a chance.

BTW, Disney deserves a big round of applause for getting LBHQ so stable so quickly.

Fireball Googlenose
I realize now that the stunners are where the win will be. We had 4-5 stunners, thus overlapping and keeping the cogs stunned. It works out very good if you keep the cogs stunned, allowing the scalers to do their job.
I still believe having the speedchat phrases that will allow us to let ppl know where we know our strength lies, will help as it does in the CFO.

test toon: clearly confused
  #13 (permalink)  
Old 04-10-2006, 08:51 PM
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Quote:
Originally Posted by Popcorn Peppermuffin
BTW, Disney deserves a big round of applause for getting LBHQ so stable so quickly.
I couldn't agree more. With all due respect to some of the previous post'ers in this thread (some of the more experienced players in TT), some missed the boat entirely.

Your last point is a very important one--remember all the constant resets we experienced when Cash HQ was first installed? A few, very few, players are experiencing disconnects, but the majority of us are having no connection problems, and there has only been one district-wide reset while I've been on.

I'd also like to applaud the graphics, being a graphics expert wanna-be. The reflectivity of the floor in the lobby was a great touch--beautiful job. Also, the graphics that occur when you get a "hit" on the scales--the blue flash along with the brown puff of smoke--are good, and the fact that so far, they work with each hit, is cool. The stuff I've seen on my DA runs is way cool--the laser patterns on the floor, and the holograph skele's are a cool feature as well. All-in-all, an outstanding graphics effort that will likely get even better--I suspect that some of the DA rooms that are mostly empty now will become populated with objects later, just as the Cash HQ mints did after it launched on the open server.

Some of the features that were included to make this HQ different from the old-hat stuff we've already seen are also neat. For example, in one seemingly short DA run, after the toons complete the dance, rather than being sent back to the playground, an elevator door opens and you gotta continue on through the DA building to another floor. What a cool surprise that was!

Finally, back to missing the boat--as far as the repitition and apparent simplicity of certain aspects, such as in the CJ battle, let's not forget something I know some are tired of hearing me say--THIS IS A DISNEY GAME. ITS INTENT WAS, AND STILL IS, TO APPEAL TO, AND BE PLAYABLE BY, YOUNG CHILDREN. The fact that this and the other half-dozen or so website forums are frequented by teens and adults doesn't negate the fact that a vast number of players on TT are youngsters. Hence, the repetition that is inherent throughout the game, not just in the CJ (um...TASKS throughout the game???). Also, the player population (children) creates the need for simplicity to some extent.

I remember a lot of kvetching about the Speedway when it opened--about how pointless it was, and unrelated to TT in general. Clearly, GSW was designed to appeal to the youngsters in the game...can you say "Mario's Karts"? The popularity of MK among kids was an indication that such a feature in TT would make the kids happy. Every parent I know outside the game who has young one's playing TT has told me that their kids love racing, and excel at it. Do you think that players in that age group give a rat's behind about how GSW pits toon against toon, and doesn't encourage the "toons united against the cogs" scenario? Of course not. Having GSW as an additional feature did absolutely NO harm to the game overall, and instead, provided a part of the game at which kids could beat the pants off adults.

How many 5- to 7-year-olds can excel in the CFO? Not many, which is why so few even attempt it. When they do (and typically end up standing around staring or swinging the magnet around with no goons attached or throwing safes at the wrong time), they get yelled at and humiliated and never return. The CFO strayed from the original intent of Disney--to make a game that the entire family--including very young ones--would really enjoy and could be successful in. I think the Law HQ is an attempt to add a feature that every family member, regardless of age, can enjoy.

Regarding the shuffling at the CJ elevator--if you think it'll stop when the HQ hits open, you're kidding yourself. Surely everyone has seen the 100+ laffers out there that have only level 4 and 5 gags. That will create as many shuffles as low laffers do at the elevators. I check gag levels of toons standing around the elvators when possible, and base my decision to board on a toon's gags more than laff points. Also, it's possible to complete Dreamland tasks, max all six gags, and still be in the 70-laff point range--I did it recently with two toons, as have many others. Many of the players on open won't do a CFO with a player having laff points below 100...you think that'll change with the Law HQ? Puhleeze. Disney made a good move by requiring people to finish their Dreamland tasks (which I believe is the case, although it hasn't been proven with certainty) before being allowed to build suits; however, that alone will not resolve the shuffling problem. As long as there are players too lazy to build their gags (and/or have friends who "carry" them through tasks, buildings, etc. and allow them to move up in the game without gaining adequate gag experience), and as long as there are snotty high-laffers who won't board an elevator with any toon having less than 100 LP, there will be shuffles. :sigh:

BTW, for all the non-testers out there who can access this thread, the CJ was hard for about 1/2 an hour after the second update, but it's hard to lose since then. Once players realized that stunning the cogs is the most crucial part of winning the CJ, it's all been downhill, and a win each time is a piece of cake. Don't believe ANYONE posting that it's too difficult to win.

Last edited by Noisy Rhubarb; 04-10-2006 at 09:26 PM.
  #14 (permalink)  
Old 04-10-2006, 09:55 PM
Jacee Lee's Avatar
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Tinker what was the name of the Dev. toon you played with?
Thanks for the great story ...

BTW... The OP was playing with Mike Goslin talk about playing with a top
dog!!!

Thanks for sharing your stories!!!!

Lets go ...Bring it on!
  #15 (permalink)  
Old 04-10-2006, 11:19 PM
Tinkercat's Avatar
130 laff soundless wonder
 
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Hey Jacie Lee!

I was playing with ZZ Googglemouth......I don't know the secret identity behind my superhero spotting!

Was Mike Goslin who you met at the speedway? If so, very cool Jacie Lee!

I was just tickled pink to play with a dev and especially with the compliments. I was very happy!

I sent him some flowers!
 

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