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| Test Archive Archive for posts from the Test Town Territory forum |
Mints' purpose?
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I would say the real reason for the mint was to allow smaller toons to enjoy some part of the new area while still locking them out from the CFO battle area.
The sellcog factory has the purpose of dispensing parts, the mints do not. They are for entertainment and gag work only. The points multiplier in the various mint runs are such that many, many toons will want to use this area to power up.
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Better to keep your mouth shut and be thought a fool than to open your mouth and remove all doubt... My Toons: Baron Tricky McKlunk 115LP - Maxed(no trap), HW 50, 66 species, RB 28 Sam O. Rye 83LP - Maxed(no drop), HW 25, 60 species, PP2 Tricky Mcklunk JR (test) 113lp -HW 25, RB 50 Cat A. Tonic (test) 82lp - CC3, PP 4 Chimpo (test) noob |
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There are tasks to help "noob" toons under 85 in the Mint. I am assuming this is because these poor pitiful 85 laffers are stuck with tasks to do a mint like the DG toons get stuck from Coach Zucchini on a factory run.
Also, the merits for cashbot HQ are called "Cogbucks." I am guessing the main reason for the mints is to get merits more easily. Jury is still out on how they will do the merit math when it matters. My personal opinion is that merits should be multiplied in buildings like gag credit.
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Toons I might be playing - mostly strong ones - Sheriff Snuffy Rufflesnooker - Big Wayne - Feather Man - Razputin - Horsefeathers - King Ned Wackyfingers - Princess Peaches Poodlepounce Test Horsefeathers - Gomez - Big Wayne - Bananas - Kong Fu BTW - Sometimes playing two at once. |
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But I'm wondering if we're going to have to rebuild the suit and get merits again when the suit parts are harder to get.
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Maple Story: Drewcilla, Level 53 Lightning Mage, Scania. Son: MicronX, Level 46 Spearman, Microsniper Level 19 Archer, Scania. Hubby: LEGALOS10, Level 83 Ranger, Scania GUILD: Shadowsz - Scania |
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Ive seen it said somewhere that you will be keeping suit parts for your Cash Suit once you have obtained them with the post Brrgh tasks and you will have to get merits to return to battle the CFO. Quite possibly this will happen to Sell HQ as well.
Any thoughts anyone? |
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Toons I might be playing - mostly strong ones - Sheriff Snuffy Rufflesnooker - Big Wayne - Feather Man - Razputin - Horsefeathers - King Ned Wackyfingers - Princess Peaches Poodlepounce Test Horsefeathers - Gomez - Big Wayne - Bananas - Kong Fu BTW - Sometimes playing two at once. |
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I admit to not going back and checking the release notes thoroughly, but I 'thought' the loss of parts was just temporary, so we could test all the new areas without the hindrance of needing to replace parts.
I will try to look back through the notes and check this, but I, for one, am not holding my breath that we will retain our full suits. Hopefully I will be proved completely wrong!
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Lady Freckles Featherbee - 126/HW50/RB50/BW50/67 Fish/- Chauffeur Driven Cat! Miss Sqweaky Klean - 121/Hollywood50/RB50/BW14/68 Fish - Mouse scared of cars! Quackly Duzzitt - 110/HW/RB/BS/60 Fish - Why drive when you can fly? Catto Clysmic Cat - 119/HW50/RB50/AC/61 Fish - License revoked! Britannia - 94/MNG/BC/20 Fish - Too busy chasing the cars to race! Test Toons: Lady Freckles and Catto Strophic Cat |
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![]() The sad thing is, my kids love the "games" that are involved in the mint. The chances of them getting in there are good because they both have high laff/high gags toons, but for most kids they are a long way from being able to "play" that part of the game and live. As far as merits go *IF* the add up like they used to do in the factory (and continute to do in the buildings), it will again take ~10 mint runs to get your merits as a robber baron. If they don't add up like they did in the factory - no one will have a baron suit - the numbers are just too incredible. (8 fights at about 20 merits each = 160 merits --- merits need for a baron 12 suit - 8900 --- #of mint runs for merits - 55.)
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RUN WITH THE CCG - LOAD AT RUN TIME
Proud to be a CCG Founding Member How many small suits have YOU helped dance today??? ![]() Got a Problem? Click Below Last edited by Melody; 02-08-2005 at 12:31 AM. Reason: messed up the quote |
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They must be planning other ways to get merits as well. With the reduction of cog levels in the factory, the runs it would take to get to holly 50 are out of this world. And at 8900 a pop for a baron 12+ I wouldn't expect them to make that too easy, afterall what they did with sell was make it harder then they really intended for it to be in the first place to help keep us busy while they worked on new content. They now are bringing it back to where they wanted it and I'd expect the same from the CHQ area until the LHQ comes out or possibly one of the missing play grounds.
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Better to keep your mouth shut and be thought a fool than to open your mouth and remove all doubt... My Toons: Baron Tricky McKlunk 115LP - Maxed(no trap), HW 50, 66 species, RB 28 Sam O. Rye 83LP - Maxed(no drop), HW 25, 60 species, PP2 Tricky Mcklunk JR (test) 113lp -HW 25, RB 50 Cat A. Tonic (test) 82lp - CC3, PP 4 Chimpo (test) noob |
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I guess that is something. I feel that the factory and now the mints are underutilized in terms of the adventure part of the game. I had envisioned tasks sending toons to recover items from mint supervisors or maybe collect things that are stashed at the end of certain puzzles.
The factory became boring quickly for me once I mapped it and knew the routes through. If my toon would have been sent to recover an item from the lava storage room, for example, it would make it more fun IMO. Quote:
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Captain JC Crinklesocks |
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On the original question.....
If it stays like it is with all 10s(only 2 I saw), 11s, and 12s in there then what this will be is the place to come for all your shark and robber tasks. Sellbot factory was a good place to get minglers and hollies, but far from reliable as only one cog was guaranteed to be a non-street cog. It will be even less useful in this regard in the watered down version. However, if the mint has almost all 11s and 12s, these will have to be sharks and robbers.
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Toons I might be playing - mostly strong ones - Sheriff Snuffy Rufflesnooker - Big Wayne - Feather Man - Razputin - Horsefeathers - King Ned Wackyfingers - Princess Peaches Poodlepounce Test Horsefeathers - Gomez - Big Wayne - Bananas - Kong Fu BTW - Sometimes playing two at once. |
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I already posted this thought somewhere else but will post it here to. But what if to get a promotion to a different cog, you have to get the pieces for that suit? You could still do CFO as the level that you are to get merits/such but you would not be able to 'wear' the suit until you had the parts for it. So like to go from a loan shark to a Robber Baron, you'd have to get tasks to get 12 pieces of the Robber Baron suit.
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Open toons: Robin Bobin 106 Red Mouse, 2F, SC, Max'd no lure Loopy Henny Henlopen 106 Duck,TM,SC, Max'd no drop Silly Ladybug Mischief 69 Blue Cat, CC, No trap Test toons: Silly Robin Bobin 105 Red Cat, my 1st Holly, No Trap Raspberry Cream Pie 54 Purple Mouse - Still in deve. Silly Henny Henlopen - Baby Toon - Cream Duck Babies: Coconut Cream Pie/Missy Quacks Alot, Silly Henny Henlopen Both: Clumsey Chimney Sweep - Black Cat Dutch America - brown horse |
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