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Old TT Test Crashes before Victory Dance

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  #1 (permalink)  
Old 04-29-2003, 11:30 AM
FritzBananatoon's Avatar
Playing Golf
 
Join Date: Mar 2003
Location: Toontown
Posts: 336
TT Test Crashes before Victory Dance

This is to follow up on the "cog fodder bugged" thread. As any of my friends will know, I was experiencing this bug (happened to ME) when I was playing with Woof Woof and Cog Fodder II and others...I did a lot of testing with them last night -- the bug does not manifest itself when fighting solo, only in a group. The bug continues despite a fresh reinstall of the TT Test software...

It's quite interesting -- the debug shows:

<SNIP>
Traceback (most recent call last):
File "<string>", line 6, in ?
File "<string>", line 1, in ?
File "ihooks.pyo", line 397, in import_module
File "ihooks.pyo", line 433, in find_head_package
File "ihooks.pyo", line 486, in import_it
File "<package>", line 28, in load_module
File "Launcher", line 2185, in ?
File "Task", line 693, in run
File "Task", line 642, in step
File "Task", line 604, in __stepThroughList
File "Task", line 561, in __executeTask
File "ClientRepository", line 224, in readerPollUntilEmpty
File "ClientRepository", line 263, in readerPollOnce
File "ToontownClientRepository", line 3380, in handleDatagram
File "ToontownClientRepository", line 2777, in handlePlayGame
File "ClientRepository", line 520, in handleUpdateField
File "ClientDistClass", line 72, in updateField
File "ClientDistUpdate", line 61, in updateField
File "DistributedBattleBase", line 383, in setState
File "FSM", line 263, in request
File "FSM", line 209, in __transition
File "FSM", line 196, in __enter
File "State", line 250, in enter
File "DistributedBattle", line 331, in enterReward
File "DistributedBattle", line 337, in playReward
File "Movie", line 348, in playReward
File "MovieToonVictory", line 29, in doToonVictory
File "RewardPanel", line 551, in getExpTrack
File "RewardPanel", line 494, in getQuestIntervalList
File "Quests", line 789, in getProgressString
File "Quests", line 785, in getCompletionStatus
AttributeError: 'NoneType' object has no attribute 'numItem'
</SNIP>

I submitted multiple bug reports last night on this, but wanted to let other Test players know. It seems to be randomly affecting toons, but when it hits us -- it hits us BAD! I suffered this about 10-12 times last night...As my friends will attest to them seeing tons of logouts and logins...I was even getting messages from Non SF's, they TP'd to me to ask "How are you doing?" and "Would you like some help?" repeatedly. <grin>

Anyroads, a heads up...Amusingly enough, no zero-bug stuff, but this particular bug was making game play intolerable. Yes, I've submitted bug reports!

IMHO, this is worse than the zero-bug.
__________________
Main Toons: Fritz 15/15, Cat A. Strophe 50/50, Brain 102/102, Fritz Bananatoon 101/101

Test Toon: Fritz Bananatoon 102/102, The Brain (15/15) was unable to get "Brain" approved
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  #2 (permalink)  
Old 04-29-2003, 05:03 PM
Cog Smasher
 
Join Date: Aug 2002
Location: Illinois, USA
Posts: 459
I played last night for a long time with no issues at all. Some how magically I don't get the zero bug any more (as of a couple weeks ago).

Sorry for your problems. Just keep on sending the bug report in every time! Disney will listen, albeit a bit slow .
  #3 (permalink)  
Old 05-03-2003, 12:24 AM
FritzBananatoon's Avatar
Playing Golf
 
Join Date: Mar 2003
Location: Toontown
Posts: 336
An update -- this problem has not recurred...touch wood...
__________________
Main Toons: Fritz 15/15, Cat A. Strophe 50/50, Brain 102/102, Fritz Bananatoon 101/101

Test Toon: Fritz Bananatoon 102/102, The Brain (15/15) was unable to get "Brain" approved
 

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