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Old What they need to do to make bbhq better.

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Old 02-16-2008, 06:24 AM
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Lightbulb What they need to do to make bbhq better.

Make the cog golf courses start at 3 floors (I know it is already) then 5 instead of 6 then 7 instead of 9. It makes it still ahead of the Da's office but not as long and boring as it is now. The cog golf courses are acctually good but like that DA's office right now. Then the CEO battle is fine but the reward needs to do this.... instead of firing one level fire a whole cog because it's a waste to waste this reward. Make the bbhq outside area bigger and have at least lv 9 and 10's walk around. Other than that it's acctually ok but if you have comments post them here. And why not small castles for senery. And cogs in golf carts driving around and stopping in small gold (cog only) areas.......
Starwars......

Last edited by CaptainMac; 02-17-2008 at 05:15 AM.
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Old 02-16-2008, 07:10 AM
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What I would like to see for the Pink Slips is...

First pink slips should affects all cogs in the battle.

Then you get to choose how many pink slips to use, 1 to 12.

Each Pink Slip would reduce the cosgs level for each Pink Slip used. So, if you use 5 pink slips and there is a LvL 12 cog and a LvL 4 cog, the 12 goes to a LvL 7 and the 4 goes to a zero (or gets destryed and shot out the cannon).

That way 3 toons could ele and one could use 5 Pinkys (hmm, did I just coin a new phrase?) on 12's and destroy them all. The Cannon would only work if a cog went to LvL 0

I think I'll send it in to TT but I would think that might be too much programming for them.
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Old 02-16-2008, 11:13 AM
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Make the bbhq outside area bigger and have at least lv 9 and 10's walk around. Other than that it's acctually ok but if you have comments post.
that is what I was thinking too. That way if you are working a smaller toon you can come to boshq to get cogs just like the other hq's
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Old 02-16-2008, 03:14 PM
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Sorry, but 5 and 7 dont make sence. the intervas are 3, not someotherrandomnumberthatimtoolazytofind.
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Old 02-16-2008, 03:57 PM
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Lightbulb Bossbot HQ - What needs to be changed

Since we can't get on Test, I thought I'd make a simple to-do list of what I think needs to be changed in Bossbot HQ.

Please note that I have not as of yet managed to procure my Bossbot suit, so I can't comment on the CEO battle.
  1. Add more obstacles to the Golf Clubs -- Right now, each level in the golf clubs has two cog battles and one mini-game. This can get a bit repetetive when doing them over and over again. The Golf Clubs are supposed to be a fun and exciting experience, so I think Disney really needs to add more obstacles, mini-games, and cog battles to make the Golf Clubs more dynamic and break up the monotony. Maybe add some actual skelecogs instead of just V2's.
  2. Put cogs in the courtyard -- It just doesn't feel right that you can hang out in the Bossbot courtyard without anyone trying to stop you. It makes it feel more like a playground than hostile territory. Putting some mid to high-level Bossbots walking around conducting business in the main courtyard would do alot for Bossbot HQ's look and feel. I, personally, would like to see the occasional Corporate Raider milling around out there.
  3. Make the CEO harder -- Again, since I haven't been to the CEO yet, I can't comment on its difficulty. All I know, is that since this is the Bossbot boss, I want a challenge. If we're already seeing Big Cheeses (which is screwed up, btw), then I think the CEO is too easy. I don't know about you, but I want something that takes every modicum of effort you have to win.
  4. Make Pink Slips more powerful -- I haven't seen them in action yet, but they sound promising. However, I've heard that they're rather weak the way they are now. Since this is the Bossbot reward, I think Disney should make them much more powerful, so that they're better than SOS toons, which are the Sellbot reward.

If only a few of these suggestions were implemented, I think we'd have a pretty cool HQ on our hands.
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Old 02-16-2008, 07:23 PM
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I agree whole heartedly to all of the above. How about putting contests or long drive games in the golf courses.

To get just one pink slip per battle is not an incentive to go in to fight the CEO. They need to go up as suit levels increase. We also need some way to toon others up.

Just a thought of my own. Maybe we are just at the Country Club. The CEO is "demoted" by the Chairman. Is there a BIG BOSS HQ elsewhere? Maybe that is where all of the Cogs are milling around. My son likes to refer to Cog Nation. I'm hoping that the tunnel in AA that leads nowhere now will lead us to the Chairman of the Board.
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Old 02-16-2008, 07:29 PM
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I say just crumble up all the paper and start completely over..
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Old 02-16-2008, 08:20 PM
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Quote:
Originally Posted by Zippy D Doda View Post
Just a thought of my own. Maybe we are just at the Country Club. The CEO is "demoted" by the Chairman. Is there a BIG BOSS HQ elsewhere? Maybe that is where all of the Cogs are milling around. My son likes to refer to Cog Nation. I'm hoping that the tunnel in AA that leads nowhere now will lead us to the Chairman of the Board.
I like that idea alot! I had that same feeling when Boss first opened and it wasn't in the spot we had all thought it would be. Cog Nation sounds great to me! Possibly why there are sewers in all hqs now?? They somehow all lead to the Cog world?? Maybe its an underground world??
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Old 02-16-2008, 08:38 PM
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1. I would like to see some skill added to the seltzer element of the CEO Boss battle.

2. Adding some form of toon up would be nice too.

3. I think they need to radically re-think the Pink Slips reward and either change it completely or at least make it comparable to the boss battle itself. Currently being able to demote one cog one level per slip is pretty pointless.
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Old 02-16-2008, 08:53 PM
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Quote:
Originally Posted by mrs. jump View Post
I like that idea alot! I had that same feeling when Boss first opened and it wasn't in the spot we had all thought it would be. Cog Nation sounds great to me! Possibly why there are sewers in all hqs now?? They somehow all lead to the Cog world?? Maybe its an underground world??
There is a HQ entrance under construction in Chip n Dale Acre. What do you think what is next up here?

I think CEO (Chief Executive Officer) is not the ultimate one. Moreover, we are only in the ClubHouse where the boss playing golf. Look like we are not yet in their office.

Perhaps as I said before, Boss in TT does not need to work in factory nor in office. Their main job is playing golf and having banquets. LOL.
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Old 02-16-2008, 09:04 PM
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I agree, he is not the ultimate defeat. There has to be a main person in charge. So I do think there is more to come, doubt its yet but down the road a bit. If they want to keep this game interesting and add new things they are going to have to expand. Might need to add a new map page to do that?? Yea, what bosses we know actually work?? LOL! Seems like we haven't met all those who are really in charge yet. We've only ever seen the VP, where is the President?? Seems like our next step for us toons is to go and explore the cog world. Since they are always trying to take over ours, maybe we should go take theirs over??
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Old 02-17-2008, 05:11 AM
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Thumbs up A new update which is better.....

Well it seems it is getting ok. CEO battle is harder which makes it worth getting 10 pink slips!! I like that new update. Doing the up and down then Ctrl button was difficult. But the cog golf courses need to be 3 to 5 to 7 to make it easier......
 

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