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| Test Archive Archive for posts from the Test Town Territory forum |
Bug Report
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Bug Report
This is the latest bug report that I sent. It is nice that they are asking what we think... It will be interesting what they do about it.
Nancy dc after dancing in dollar mint. impressions of ceo as it is now.. 1. concept is cute 2. view of waiter cog battle is good 3. feeding of cogs and battling the left-overs is good 4. the last battle that i was in took 12 mins and was totally booring. 5. there was no way to ck to see how others were doing for laff. to see if they needed tu. 6. there is no way to tu except to use unites. what about those who have no unite tu? must be a way, as in all other boss battles, to tu on the floor. PINK SLIPS... love the idea... hate the way it works. 1. If it takes same number of pink slips as cog level that means that i have to fight 11 long ceo battles to earn 11 pink slips.... as well as the cog golf courses and options to earn the right to fight the 11 ceo battles. JUST TO TAKE OUT ONE LEVEL 11 COG??? NO Reward there. NO fun in that. 2. Possible solution... earning larger numbers of pink slips for each battle reward.. depending on size of suit. enough to make it worth while.
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Test -Jinny Quackcorn-127 Smudge-114 Huckleberry-91 Mr. Hollywood 50 and growing up Testy -39 Mr. Hollywood 50 Open - Little Nini Whozit-114 Little Nini Funnyface-25 max squirt & throw Bird Brain-35 working hard Hare Brain-25 working hard |
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tired of disconnecting
nice report.
Is anyone else having problems with disconnecting during other things not related to the new Boss HQ? I got disconnected in a mint and got disconnected just going up to a cog in the Sell Pit. Instead of stock options firing cogs maybe we could use them to fire the programmers at Disney. ![]() |
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I just sent a very long bug report to Disney about:
More funny camera angles in CEO cog battle (only once, but it was disconcerting---gag choice screen was perpendicular, instead of parallel to, the cogs). (Thought they had fixed this?) Apparent locking of lure gags in battle---I had plenty of lure gags but was not allowed to use them at one point after using a level 7 squirt gag on skelecogs who then attacked us. Was able to use them again after the skelecogs were destroyed. Firing has funny camera angles and no sound effects. One level 12 skelecog was flashing red after minimal damage (thought they had fixed this?) Funny golf balls showing up in odd places, including the Bossbot HQ playground. But the most bizarre bug was getting kicked into the grey zone during the seltzer battle and having to stand there powerless watching my teammates go sad one by one. I could talk and use emoticons, but nothing more. One time I actually took damage from the CEO while in the grey! Burnaby Mouse, Licorice Drop, Colonel Chockoluck, Angelique, and team, I am so sorry I couldn't help. Being stuck is no fun. Cheers to Burnaby and Chockoluck who managed to pull out a victory at the last moment---Burnaby Mouse was down to his LAST LAFF POINT when the CEO departed the scene.Anyway, the game definitely is not ready for prime time yet. Violet B.
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Violet Bagel Mom's toons: Fluffy Mizzenmouth (129 Laff; Hollywood 50, Robber Baron 50, Big Wig 50, Brand-New Big Cheese, Black Roadster and lots of fishing/racing/golfing trophies); Violet Bagelburger (25 Laff; Mover Shaker) supernoob with maxxed throw, squirt and sound); Marshmallow Bunny (79 laff, Name Dropper, Short Change 2); Lady Daffodil Bagelburger (109 laff test toon; Glad Hander, Bean Counter, Bottom Feeder 3; Yesman 6) Proud mom of Ginger Sparkleton (109 laff green cat with blue legs and awesome stunning skills) I am the CCG! Many thanks to my son, the original Fluffy Mizzenmouth, who often saves the day for me with his superb craning and awesome seltzering. |
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Absolutely!
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There should be a way of tooning fellow toons besides using unites, which is the only option we have. It also takes too long to clear jump from a table when targeted by the CEO and our arrow keys don't do anything about positioning us until we hit the floor. Quite different then from the CFO, where I could jump left or right while exiting the podium, thereby missing his gears. I wonder why we can't use the golf balls to toon our fellow toons, as they are ground level and should give us like, 3-5 pts per hit. I know this cuts into our slowdown time for the CEO, but our health is important. But, it comes down to one main issue, this battle should be the hardest battle to win, so maybe that is Disney's plan. Who knows?! Colonel Chocoluck
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Deputy Dynowoof entrepreneur - TTGMSA Toontown GasMark Sales Agency Protect your lungs for Stinky Smells Visit his shop - wherever you find it!? Open Site Deputy Dynowoof - triple maxed : Lion Heart - max sel and cash : Sir Periwinkle - max sel and cash : Grandpa Katt - max sel and cash : Big Cheezybearger - max sel : Mad Eyed Toony - uber : Will E Bee - substitute player : Lonesum Blues - growing toon (in the Brrg) : garbage dispozal - super uber (2 trk) : Marshall Mouse - faithful companion - Woo and Hoo (baby playmates)Test Site Colonel Chocoluck - max cash: CR9 in bossbot: Hazel : Fiver : Lil Splash : Lil Splish : Sweeney Swine : Sweety Swine : Will E Bee : Bluebell - super uber in training
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And all that for the reward of firing a level 1 cog? I should think the "hardest" battle would reward better.
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Test -Jinny Quackcorn-127 Smudge-114 Huckleberry-91 Mr. Hollywood 50 and growing up Testy -39 Mr. Hollywood 50 Open - Little Nini Whozit-114 Little Nini Funnyface-25 max squirt & throw Bird Brain-35 working hard Hare Brain-25 working hard |
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I wholly concur!
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In the CJ, we can get invasions to maximize our runs in the mints, factory, and anywhere. But the stingy bossbots give us 'uno, one, a singular' pink slip to use and it takes 12 CEO trips to do anything worthwhile in any battle. Where is the pink slip most useful? Tell me that - why should we sacrifice 12 pinks slips to take out a twelve when and if we have the lure/TU/gags to do it after a couple of rounds in an emergency situation. Obviously, the bossbots are very very stingy. It sure doesn't fall in line with any of the rewards as in selbot, cashbot and CJ. Go figure! Colonel Chocoluck
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Deputy Dynowoof entrepreneur - TTGMSA Toontown GasMark Sales Agency Protect your lungs for Stinky Smells Visit his shop - wherever you find it!? Open Site Deputy Dynowoof - triple maxed : Lion Heart - max sel and cash : Sir Periwinkle - max sel and cash : Grandpa Katt - max sel and cash : Big Cheezybearger - max sel : Mad Eyed Toony - uber : Will E Bee - substitute player : Lonesum Blues - growing toon (in the Brrg) : garbage dispozal - super uber (2 trk) : Marshall Mouse - faithful companion - Woo and Hoo (baby playmates)Test Site Colonel Chocoluck - max cash: CR9 in bossbot: Hazel : Fiver : Lil Splash : Lil Splish : Sweeney Swine : Sweety Swine : Will E Bee : Bluebell - super uber in training
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My bug report of suggestions to Disney
The pink slip reward is the most worthless reward in comparison to any of the other boss battles. Wow! One pink slip per trip in the CEO and we get max TU, restock gags or laff in the CFO, some really helpful SOS's from the selbot VP, and invasion bonuses for mints, factories, DA's and cog golf runs from the CJ. But a simple single pink slip from a huge battle with the bossbots? Come on! There should be a comparable award for the size of our toons, laff, gags or something that rewards us more pink slips then that.
The use of pink slips!? Where is it really useful? Even in our worse crunches, we also have the resources to remove cogs given time, lure, gags and laff as we are resourceful toons . We should be rewarded for the amount of cogs we remove during the serving battle. At least, if we remove 12-14 cogs, we should get pink slip for every 3-4 cogs we take out due to efficiency. We aren't rewarded for anything that we do in comparison to the type of battle we face. Sit down at your desk and try to determine a equitable amount of reward for such a battle, because we are totally disappointed in this.
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Deputy Dynowoof entrepreneur - TTGMSA Toontown GasMark Sales Agency Protect your lungs for Stinky Smells Visit his shop - wherever you find it!? Open Site Deputy Dynowoof - triple maxed : Lion Heart - max sel and cash : Sir Periwinkle - max sel and cash : Grandpa Katt - max sel and cash : Big Cheezybearger - max sel : Mad Eyed Toony - uber : Will E Bee - substitute player : Lonesum Blues - growing toon (in the Brrg) : garbage dispozal - super uber (2 trk) : Marshall Mouse - faithful companion - Woo and Hoo (baby playmates)Test Site Colonel Chocoluck - max cash: CR9 in bossbot: Hazel : Fiver : Lil Splash : Lil Splish : Sweeney Swine : Sweety Swine : Will E Bee : Bluebell - super uber in training
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If the reward stays as is, I doubt my toons will have anything to do with boss.
I am quite content with battling the CFO, VP and CJ more than the CEO. Granted it's kinda fun to feed the cogs and watch them explode. Granted it's pretty cool to see the CEO have the mobility that he does, BUT... the amount of cogs we have to fight just to get to the serving portion is kinda ridiculous, especially when they don't even count towards toontasks. I think it's kinda fun to squirt the CEO, but unless they do something to speed it up and not prolong the battle, again.. my toons will not do the CEO. Personally, firing a cog from battle doesn't tickle my fancy. I'd rather sleep during the CJ for the rewards I can get. Granted I may never need to summons a cold caller at 128 laff, but a small toon may need it or a friend may need that 1 cold caller to finish their radar. And, having to use so many pink slips per level of cog to me is silly. Why on earth would I want to use 12 slips to fire a level 12 and then have to do 12 more just to earn it back? Yes, the Boss should be the hardest of all battles, but not the long, drawn out battle with umpteen cogs and a slow seltzer bottle with no access to any sort of tu inside the battle. Yes, I am aware of what it means to be a tester, but it seems bug reports with suggestions are falling on deaf ears. No, this doesn't mean I won't keep testing, it just means I am not quite as eager to test boss out with the way the devs have created it. |
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Couple things I noticed today:
-Actually saw a developer for a few seconds in Boss HQs. Named Sniffy, blue cat 129 laffs with all of the gags. -We definitely need to be able to toon ourselves up. I left with 23 laffs today granted there was only 4 toons left by the time we finished. -The Vista issue is still not working! A friend immediately discoed at the seltzer round. -The v2.0 cog issue still isn't working. The one if you blow up the suited part, then say drop the skelecog version that pops up, it still doesn't show that him blowing up and the piano just went straight through him. -Loads of golf balls scattered throughout Toontown. Even in Sellbot hqs. I read that the cog golf courses aren't right again, don't know how they expect us to test it if we can't get go in there to fill our suits up. I really like the speed of the CEO now, he is really pesky to certain toons. But, I do think that us toons need to be more agile. Takes forever to jump off and move out of his way when he is coming towards us. Twice I got stuck under him after I had clicked jump off. I also think that the feeding of the cogs part is just right. Only ended up with a few left, really easy to defeat. Has anyone tested if you disco once you have blown up every cog in the feeding round? As far as the reward goes, I agree with giving us more depending on what suit we are wearing. So lets say only 1 for every win in a Flunky suit, 2 for a Pusher and so on. Otherwise I don't see the reason to keep going. Has to be a greater reward as you get higher up in suit to me. I'm not sure I will even use the reward. "I have enough gags." Someone posted about the factory, and how it seems like it has a different set of columns or something like that. Well I see it too. Honestly I can't say what is different, but it seems lighter in color almost brighter. There is something definitely different in there. I have been thinking about what the "sewers" could be. Someone mentioned tp access, which it might be. Well I know for a fact that that already exists in the programming, just not available to us. When I was at the first Toonfest, my daughter and I were doing the scavenger hunt at one of their computers. One question was something to do with Cash Hqs and she just clicked it and poof we got there via TP access. So it could be that. I was also thinking that now that our map page is all opened up, what will be next? Maybe they will have something to do with down the road? Well I also agree, its still not even close to releasing to open. Keep sending in bug reports, by the looks of things they are listening more to what we are telling them. |
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My report this morning was along the same lines. I however asked several questions I don't expect answers to. This battle as it is really a disappointment, other then the toon's being targeted (that are in need of tu unites) it's as boring as it can get. One point I did make is this battle is so easy I would let my daughter go in without supervision, and I won't allow that with VP. It requires no skill other than dodging golf balls or ceo if your the target.
After Law was released I continued to play even though that was a disappointment. It was the friends I made in the game that kept me playing. I'm sure I may continue to play even if they don't change it, but not anything like I have in the last 4+ years. I've already noticed since the testing started that I prefer to go sink Skip's ship on POTC then sign into Toontown Test. Now stock options are impossible to get leaving very few able to CEO at scheduled runs. I have two toons needing another part or two, can't finish those either. With only 4 toons suited one that needs golf courses to refill options, sooner or later even I won't be able to go back. We know they took over a week between updates, the more bug reports filed doesn't seem to help. All of our comments on how to improve the final battle were ignored, but again they asked us our opinions? I attended 2007 Toonfest, the Dev's seemed so excited about upcoming releases, I can hardly believe they find this one exciting. Sure they mentioned Boss HQ wasn't the last one, but with what they are giving us, if not for the awesome friends we've made over the years I can see even more long time testers/players leaving. Wouldn't you think they figured out by now it's the adults that play for hours, pay for more then one account is what makes them money? If my daughter didn't ask me for help with tasks when she couldn't read, I wouldn't have gotten hooked, and up til we went to last years toonfest, she had lost interest long ago. So the more than $1000.00 I paid over several years was for an adult playing not a child. That was one point I made to them. Nicole now has loads of friends that play, but parents won't pay so they are stuck in TTC unless they are sneaky enough to ask for help? The CFO is still the best release they made, sheesh any testers been in River to CFO lately? ROFL, we have and let me tell you it's still like going with randoms when it was first released. That battle requires skill, both in craning and stomping, something most randoms don't have. It can be comical if you have a sense of humor and a good friend that goes out Sunday nights and can be talked into anything after getting home ![]() I have 3 Law Keys on open, a lot of those runs were done in River, that one doesn't require much skill as I only had to bail maybe 2 times through 3 keys. We really need everyone to send bug reports, with those comments on how to improve the Boss battle, or were going to be stuck with what were testing, although that is still a pretty good chance anyways, at least we tried to give them idea's before they release it to the open server and lose many more long time players. Then maybe they'll listen in the future. I've already talked with Nicole about transferring toons to one account, that means deleting many double key toons I've left retired since they got their cash keys, not to mention the retired maxed toons on test. |
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Bug report after Feb14,2008 sv1.0.32.6.test:
1. Ball game of Cog Golf Course booted all toons once entered into green area. 2. Regular friend on the friend list cannot use Code to be true friend. It said too many friends on list. 3. When asking toon to be friend, the toon will be booted. 4. During CEO fighting at the squirting round, the toon name tab is unable to click. Opinion of the Bossbot HQ: 1. No gag barrels in the Cog Golf Course. It would be better having gag barrels in the Maze part. 2. In normal status, there is no page to see how many pink slips a toon has gotten, like Summons or SOS cards. It would be better to have a checklist on the book page. 3. The usage of Pink Slips to kill a cog is too many as each CEO fight only got one Pink Slip per win. 4. The increase difficulties in CEO part as CEO moving faster and hit out golf balls to toons more frequent making many toons at low laff at the end part. There would be a way other toons can go to increase the laff of other toon who needs to heal up. Today I have sent above-mentioned to TT. |
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I know this is test and all, but I don't remember the CJ being as buggy, nor the DA's.
I wasn't a tester when Cash was first released so I don't know what that was like. I was there when racing went to test and I was there for golf. Granted these 2 aren't 'major' things like the boss battles, but don't devs test these things out as they're making them? Why when in the cog golf course do we have a speedchat phrase that says "Step on the switch."? Where is the switch that needs to be stepped on and why is it called factory? If all these disco's are happening at crutial points of testing the game out, how can we test? I would love to come back and help but after getting booted from the cog golf course and having to log back in just to get gags (something I must do or I forget to regag the next day) and then knowing I'll get booted if I do something necessary is kinda tiring. Anyway, I'll probably stop by in the next couple of days- just got off work. test toon: clearly confused |
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Let's not forget that having a Test Account is a privilege not a right. We are lucky to have one and we have to put up with the bugs, I don't mind. That said, It is important to keep sending in ideas and bug reports. I think they will adjust the Pink Slip reward to more than one. Like the others, each battle offers different rewards, i.e. CFO- TU 10 - Maxs TU, 100JB - 600JB etc. I believe they will adjust this too. All we can do is hope they listen.
I would like to see the Final CEO battle offer TU, maybe TU's moving along the conveyer belt or hitting a toon with squirt or golf balls. I would also like to see the golf balls do damage to the CEO. That way it's more likely that 4 toons would be golfing. just my 2 JB's worth. |
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