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| *The SOS Shoppers* The place to prepare you for any solo or battle by collecting only the rarest SOS cards! |
Is it possible to solo the VP with 15-22 laff points?
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Make your toon a uber. |
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So lets say you make it to skeles and you have 3 lvl 12's, whats bessie going to do to save you? I think it might have been slightly more possible to solo when bessie used to hit lured cogs, now that she wont I would think it would be near impossible to solo at 20 laff. Not to mention bessie seems to miss alot more than she actually hits
I had her miss 5 times in a row in a CJ so I wouldnt depend on her to much ![]() ~Jenn |
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Are you planning on going by yourself? Or with others, with others there is a chance you would go sad but its like 50/50 if you go sad or not depending on what the cogs think (;
But by yourself you would almost defintly go sad. OFF TOPIC: 700TH POST! :] :] :] :] |
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Effectively you are trying to solo as a lureless (which I did on Candy Sparkleface). I did it once, but it took several unites, and a lot of LOM. And of course, LOM would hold about 2 rounds on 3 out of 4 cogs, and the fourth would pound me....
Lets say that you could shop and get maybe 20 bessies. They won't take out the 12s. For the 12s, you will need LOM/Nancy Gas,etc to lure them in. Then say a maxed bday cake. Then another lure, then take him out. Then tune yourself up...then if maybe you also had 11s, you could use a wedding cake..... So lets say you also need 10 lures and 10 flippys (or a maxxed doodle). You are up to 40 SOS cards. At 43 wins, you will get an extra laff point, so no danger there.... Given all the above, assuming a perfect game, with absolutely no Bessie misses, no throw misses, and no lure misses, you could actually make it through the cog and skele rounds without ever going above 15 laffs. Now, you have the VP round. You have no unites. So you would have to have a perfect solo vp round. No hits from flying gears, no phantom jumps, no bolt hits (or practically none). Can that be done? Maybe. I don't know of anyone's solo that actually lost less than 15 laffs in the VP round. But lets say it could. With all that said, theoretically what you propose could be done. Just not in this universe.....until they have a lure card that hits and holds for four rounds, every single time. If you ask me, that is the lynchpin in this whole problem - no lure card that is remotely reliable. So you can't work the 12s... And you would only get one shot at it, because with the scenario as described above, to do it a second time you will have to win more VPs to restock, likely enough to get you 2 or 3 laff points..... Interesting question... Craig
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Craig (original Purple Reign member) Candy Sparkleface - HW50/RB50/BW50/FL3 -128 - Org Sound, Lureless . Obsidian - HW50/RB50/BW50/BC12- 128 - Org Throw, Dropless Super Dad - HW27 - 27! - 3-track Sound uber - Organic Throw . Bacon Bitz -HW11/NC7/AC6/PP5- 110 Captain Cuckoo - 32 . Boo - 28 70 fish or else!!!! (I'll give 50,000 jellybeans for a single Devil Ray...any takers? Or 200 Mickey statues (worth 1000 jbs each!) 34,000+ fish since #69....and counting....) |
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Then what would your plan be when they all start unluring? If you bday cake then lure then kill each 12 thats 3 turns per cog? Im not sure that would work out so well. Plus when you do kill 1 cog you will have a new one come out that will need lured, wasting yet another turn.
~Jenn |
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Lets try with 22 laff. That would take care of the level 12 cog from making you sad. Now if you can solo with 39 laff which is LESS THEN two hits from a level 12, whats the difference with 22 laff, right? If two 12's hit you, thats 42 damage since each does 21. (Remember that thats only they're biggest attack so you have a chance of small attack + misses) See what I'm saying? You can't survive from two hits from two 12's, so take that into consideration with 22 laff.
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