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Weaker Toons = Easier VP and Cogs?
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No..i seem to have to disagree. I was with 3 other 50ish laffers, but the other side was all 100s, they had weak cogs (I was walking in battle) and we had a 4 12s. We all died.
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The cogs arent split up by sides.... in all actuality, one side could get 4 cogs, and the other side could get 30. There is a set number of cogs total and whoever kills em faster gets more.
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Sir Bumblenoodle 128 Laff HW50 RB50 BW50 BC15
Anita Goh 80 Laff RB50 TUless Stinky Phorts 72 laff PP5 King Furball McWoof Working LOM ND4 Curious George HW9 RB21 AC5 FL1 |
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Another factor of cog levels is tasking. I found you'll see smaller cogs in the vp and cfo if someone on your side has something like yea many level 10+ or 11+ cogs in cashbot hq or anywhere etc etc
You can go a whole vp without seeing a single mingler too - always pick the holly for a task pursuit over the mingler.
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It was already mentioned, but each VP has a set number of cogs. The side that kills them off the fastest will get the majority. If a lone 12 came out at the beginning and he was never hit with an attack gag, but only lured, that that side would get only one cog and the other side 20+.
The other thing that you should know is that the cogs come out in a fixed order. In the first round as everyone knows there is always one level twelve on each side. The cogs always start small and get progressively bigger. Once it reaches the highest level, which is usually one or more 11 or 12, a second wave of cogs starts with small to large again. The last cog in the first round is always a single small cog which is usually a Lvl 1-3. Groups of small toons who choose to sound will almost always go sad because of the progression. They run though the small cogs quickly and by the third round of using sound the cogs become far too big for their sound gags. |
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