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Old Advice from experienced VP soloers please!

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Old 04-30-2008, 06:24 AM
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Wanted: Advice from experienced VP soloers please!

I am planning my first solo VP battle and would appreciate tips from people who have successfully defeated the VP alone. I am particularly interested in specific recommendations regarding the gags, SOS cards, and unites that a trapless soloer should carry. My guess is that a solo toon faces a total of 48 to 54 cogs in the two cog rounds. Can someone please verify the actual number of cogs and skelecogs? Thanks in advance to all veteran soloers who post a reply to help me!

Last edited by LadyLadybugMcSnoop; 04-30-2008 at 08:05 AM.
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Old 04-30-2008, 06:33 AM
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Well, I've never soloed but I suggest not taking tu (:P) and lots of lure. SoS cards and unites, gags and toon-up. There isn't really one that wouldn'tbe helpful. (unless its restock drop and you don't have it...)
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Old 04-30-2008, 06:41 AM
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I'm to lazy to write all the details because I'm in a CGC, but a useful way to practice solo VP is to fight the first round cogs by yourself or with a friend. You should be capable of fighting the cogs without any sos cards, unites, or slips. Having a good doodle helps and if you do run into any problems I suggest using a level 7 gag. In the end you will have a better insight on what strategies to use and gag selections. Furthermore, I highly suggest you read Miss Trixie Jabbermouth's VP Solo thread found in the Treasure Chest Box for any technical questions.

~ GoL
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Old 04-30-2008, 06:44 AM
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  • Don't bring any TU gags with you.
  • Bring lots of SOS cards (preferrably the ones collected by the TCB).
  • Bring lots of TU unites, and gag-up throw, squirt, lure, and drop unites (sound may help too, but I doubt it would be too necessary).
  • Bring some pink slips, if you can CEO. It would help you clear out the level 12s.
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Old 04-30-2008, 07:16 AM
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thanks!

Quote:
Originally Posted by Good Ol' Lefty View Post
I'm to lazy to write all the details because I'm in a CGC, but a useful way to practice solo VP is to fight the first round cogs by yourself or with a friend. You should be capable of fighting the cogs without any sos cards, unites, or slips. Having a good doodle helps and if you do run into any problems I suggest using a level 7 gag. In the end you will have a better insight on what strategies to use and gag selections. Furthermore, I highly suggest you read Miss Trixie Jabbermouth's VP Solo thread found in the Treasure Chest Box for any technical questions.

~ GoL
Thanks a million for taking time out of your cgc to reply. GoL is moving up quickly in boss. I searched "solo vp" and skimmed some of the posts on the sellbot hq forum before posting this thread, but the searches didn't return anything specific. I don't know why it didn't occur to me to also check the TCB for solo tips. ~belly flop~ Thank you for pointing me to that helpful guide, which I immediately read. Have fun in BBHQ!
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Old 04-30-2008, 07:32 AM
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Here is a thread that might help you.
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Old 04-30-2008, 12:27 PM
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I'm gonna be honest, you don't need to many tips to solo the VP, lol. As long as you know the damage points on each cog you'll be fine. The VP is a really easy battle to solo, cog wise. I would suggest bringing atleast 5 of each 5 star SOS(And Franz too), and about 15 max/80 toon-up unites. I'm sure you would make it through the cogs fine with that, especially now that you have pink slips.

Feel free to PM me with any questions.
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Old 04-30-2008, 12:58 PM
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Complete VP Solo Tutorial Movie/Tips

I have attached a link to Doctor Mac's VP Solo Tutorial - it has all the information in here that you need and plus some. The links to the videos do not work at the moment but you can find them and others by searching for 'VP solo' either on Toontoon or on the internet. I'm planning on soloing the VP soon and I have found this information and the videos invaluable - Joe really knows what he is talking about! Good Luck!
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Old 05-02-2008, 10:58 AM
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thanks a million!

Quote:
Originally Posted by Tom The Cat View Post
A lot of what I list here is also covered (probably better) in other guides. However, it's from my own experience, and you might find a few useful things in it.

Before you go, be sure that you have up-close stunning down pat, from both the back and the front. A lot of soloers neglect the front-stunning. They hammer the VP to the edge, then find out that they can't stun him from the back anymore. The gear shower is annoying, but it has to be dealt with during a solo.

Attached is a picture that gives you a rough idea of where to stand and what to do. You want to stand at the green dots marked "best".

You need to be able to do up-close stunning perfectly, especially the constant-pieing and dodging, because the VP only has one target during a solo being you. As a result, he's going to be aiming his gear-attacks at the soloer all of the time: you in this case. Unfortunately, he'll be doing this much of the time while you're aiming a pie at the open hatch. For this reason, you want to perfect the techique of pieing nonstop at the hatch, aborting the pie throw only if he targets you with a gear attack or if he does a gear shower (if you're standing in the right place, the hatch-gears won't hit you). The idea of nonstop pieing is that you'll occasionally be in the middle of a throw when the hatch door opens, and you'll save a split second this way over waiting for the door to open before starting to throw. You'll need these split second savings, since the VP will be targeting you OFTEN. What I recommend is going on a few practice runs (perhaps with the CCG) and practicing up-close stunning (with nonstop pieing) from the front left tread whenever the VP is on a flat surface. That way, you'll get experience dodging both direct gear attacks and gear showers.

As for gags, you won't be able to use any Toonup gags, so don't take any with you. Stock up on your Level 5 and 6 Throw, Level 6 Squirt, Levels 5, and 6 Lures, and Level 5 and 6 Drop, and Level 6 Sound. Fill out your gags with the next strongest things you have. Be sure that you have all of your Level 7 gags (you don't need the High Dive, since it's of no use). Especially important is the Wedding Cake, but the Geyser, Opera Voice, and Presentation can also be useful.

You'll want to stock at least 500 worth of toonup unites and SOS cards, and much more is better. There's nothing wrong with having over 1,000 laff in Toonup unites and SOS cards. Of those, most should be unites (and all in unites is better), and most of the unites should be 40 or larger. I'm well aware that a good solo VP run may only require about 300 in toonups. The reason you want to take more is so that you don't feel pressured if things start to go bad. If you don't need, them, then you'll have them for other times. SOS Toonup cards (example, Flippy and Daffy Don) are okay, but they also take one turn during battle, and of course they can't be used during the Pie Fight. Unites can be used anytime.

For non-toonup unites, you should have at least two Restock All's (three or four are better). You can also use other restock unites, such as Restock Throw and Restock Squirt, but be aware that these can fill up your pouch with virtually useless lower-level gags. Again, if you don't need the extra unites, they'll be there for other times, and having ample supplies will remove some of the pressure that can be felt from running low.

For SOS cards, A Professor Pete (restock all) is useful if you don't have a lot of Restock All unites. I wouldn't bother with any other restock cards unless you absolutely need to use them. Barnacle Bessie (170 damage drop) cards are the most useful of the attack cards, as each will (if it hits) take out all cogs up to Level 11. This can be very handy if you're in a tight spot. Having three or more of these will help. Franz Neckvein (100 damage drop) cards can also be useful for up to Level 8 cogs. Any of the "Cogs Miss" cards may be of some use if you know that many/all of the cogs are coming unlured. Clerk Clara (180 trap damage) cards are powerful, but you have to take damage from the cogs before you can use a lure on them. Lil Oldman (five-star lure) may be of use if you're running low on lures, but they don't really do much better than Hyno-Goggles do, as far as I'm concerned.

For the cog battles, one technique you should use, if you can, is to leave the smalll cogs (say, level 4 and lower) alone until the end. Lure them or let them hit you, as you concentrate on the bigger cogs. It's better to face one Level 10 at a time, while two Level 1's and a Level 3 do minimal damage to you; rather than face four level 10's.

Don't try to keep everything lured all of the time. It won't work, since available cogs will be appearing whenever a slot opens for them. If three or four cogs are unlured, you probably want to lure them; otherwise, go about your business of destroying the cogs and using Toonup unites when needed.

For the Pie Fight itself, you might have an easier time of soloing if you use the "far away" perspective that's right after the one that shows your toon from the side/front. This will give you a better look at the VP's head and upper body, which will whirl to face you right before the direct gear attack, and which will rotate/whirl twice quickly before the gear showers start.
Wow! Thank you for all the useful information in this reply. I appreciate your thorough explanations and the time you took to help me.
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Old 05-02-2008, 11:43 AM
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Question How many cogs in a vp battle?

Thanks to everyone who replied to this thread! Most of my questions were addressed. I'm still wondering if there is a set number of regular cogs and skelecogs for all vp battles or if it varies. Even though I have three toons maxed in sellbot hq plus a fourth that is a holly, I never thought to verify how many cogs were defeated. I've always been with other players; therefore, it didn't seem to be very important. Now that I'm planning my first solo vp, I'd like a more accurate count than my estimate of 48 to 54. LOL If anyone knows the exact number in each round or even the total for both, please post the answer.
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Old 05-02-2008, 04:09 PM
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It varies quite a lot, depends on amount of toons, cog suit levels and reward level.

In solo situtaion it would depend on level of suit and level of reward, it maybe possible to narrow it down to upper and lower figure, but i haven't been counting and probs most other soloers havent either.


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Old 05-02-2008, 10:54 PM
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Okay. Thanks again for all your help! I've done lots of vps but was feeling a little unsure about what I'd need to solo. I am less nervous about my first solo vp attempt now that I've read this good information. You guys are awesome!
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Old 05-05-2008, 08:18 PM
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Quote:
Originally Posted by Tom The Cat View Post
The one thing I emphasize over and over is to be absolutely sure you have up-close stunning down pat, complete witih positioning, dodging, and pieing the hatch.

What you might also want to practice (say, on a CCG run where there are several other strong toons) is the transition from stunning to driving, and back to stunning. Once you or somebody else stuns the VP, maneuver yourself into position to drive the VP back, then back to your position when the stun wears off. This isn't as easy as it sounds, as the VP will be targetting you as you move back to your up-close stunning position.

It wouldn't hurt for you to practice your up-close stunning from the FRONT. That position is often left open during regular VP runs, as most experienced stunners prefer the back, where there are no gear showers. If you solo the pie fight from the front, you'll have to put up with the gear showers, but you'll only have to move a few steps back and forth from your stunning position to where you can drive the VP back. Front stunning is more or less essential once the VP reaches the bottom level, since he stays stunned for shorter durations. Late in the pie fight, there really isn't an ample time window to stun the VP from the back, move around to the front, and drive him back very far. Of course, once he's close to the edge, you'll have to front-stun.
I'm probably like most players...better at pieing from the back door than the front. Realizing that I needed improvement, I've been practicing stunning from the front. Thanks again for the good advice!
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