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| Sellbot HQ The Vice President of Sales will see you now |
The Dogfather's Guide to the VP Battle
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The Vice President Cogs: The VP is the first and initial boss most toons will encounter during their venture around Toontown. Upon entering the elevator in Sellbot HQ, when the doors open after you are taken to the VP floor, you witness the VP promoting the newly made sellbots; “You are hereby promoted to full-fledged Sellbots. Congratulations!” “Go and make that sale!” then sends them off the lower platform. From this point, half of the toons move onto the right ramp, while the other half move onto the left ramp. It is at this point when he welcomes all of the toons as new cogs. You see a caged toon (SOS toon, see below) up above in a cage say out loud “So, did you Toons come to rescue me?” It is at this point that the VP realized that the filled elevator is an actual group of toons and orders and attack on them. He then removes the Sellbot suits and the battle commences. There are a total of 48 cogs in a full VP battle, ranging from level 1 to level 12. The cogs are split into two waves. Middle Platform Battle (The first set of cogs) After the VP orders an attack, the ramps close in, and encase the toons in the middle platform. Overall, the VP battle takes place on 3 different subdivisions or platforms, the upper, middle and lower platforms. The first battle takes place on the middle platform. The initial battle contains the majority of the smaller cogs out of the whole VP battle. There are plenty of level 11 and 12 cogs, but the majority of the cogs present in the first battle are around levels 7-9. Skelecog Battle (The second set of cogs) After the first set of cogs is defeated, the VP rolls up onto one of the ramps in an attempt to escape, and heads towards the top platform. The top platform is where the second battle takes place and the second set of cogs emerge, the skelecogs. Since the majority of toons that are battling the VP have minimal skill or experience or have lower laff points, it is best to use the lure left kill right strategy. In most cases, the cog battles will take place fairly quickly especially if sound is used. Usually a toon will say out loud “I’ll get this one,” “I’ve got it,” or “It’s mine.” These toons are suggesting that they are planning on using a fog horn and are indicating that the other toons should use smaller sound such as the elephant trunk. The only time that a fog horn is necessary is when the majority of the cogs are at level 9 and above. Since sound is the most accurate gag available, sounding all the series of cog assaults is the most preferred and most accurate method. The lure left, kill right strategy is a good strategy to use should the team of toons have small gags. Since the VP is the first boss, and most toons do not have large gags, they cannot use help destroy the cogs and so the lure left, kill right is the best strategy to use. Another great strategy that can be employed here, but this strategy is primarily used by soloers, is to lure each set of cogs and only destroy the larger cogs while keeping the smaller cogs in the battle. While soloers use this strategy, and if used correctly, that soloer should eventually be facing 3 level small cogs and only killing the new cog that emerges from the VP. This strategy is very effective in minimizing the amount of damage that a soloer will sustain. Aiming Pies: After the skelecog battle is over, the VP has no other option but to try and fight his way out in an attempt to escape. It is at this point the toons must face the VP himself and knock him off the lower platform ledge. How do the toons accomplish such a task? Pies must be thrown at the VP to help push him back. These pies can be obtained from the caged toon by jumping directly underneath the cage. Once carrying pies, the pies can be thrown using two methods, either clicking with your mouse on the pie that is on the upper middle section of your screen or by hitting the DELETE or INS keys on your keyboard. Holding down the left mouse button or DELETE/INS keys be will cause the status bar up above to move from left-to-right and right-to-left. This status bar shows how high or low your pie will be thrown. When the status bar is far to the left, your toon will throw a pie straight ahead. This method is best used when close up stunning is being employed (Fig. 1, see close up stunning below). When the status bar is far to the right, your pie will have a higher degree of aim and trajectory (Fig. 2). This method of aim is best used when the VP is stunned and you are trying to push him back by hitting his face (see VP battle below). ![]() ![]() Fig 1: Line Drive Throw ![]() ![]() Fig 2: High Throw The VP Battle: During the actual VP battle, the VP will use a few assaults in retaliation. He will throw gears out of his undercarriage. These gears will cause a -2 reduction in laff if a toon is hit by them. He also will spin around and shower everything in front of him with “JUNK” causing a reduction of -3 laff should a toon get hit. The VP also gets agitated and will jump, causing a -10 reduction in laff to any toon he throws off. The VP also uses a swipe attack that causes a toon to lose -5 laff should they get hit. He uses this swipe attack only after a toon has run into him. Running into him causes a -1 reduction in laff. Should a toon be low in laff and needs help, another toon can run up to them and hit them with pies to replenish thier laff. To defeat the VP, a pie must be lobbed into his undercarriage when he opens it. When a pie is thrown into his undercarriage, the VP gets stunned. At this point you may throw pies at his face and chest to help push him back. Be careful at this point not to touch the VP, because should a toon touch the VP while he is stunned (or any other time), that toon will lose -1 laff and will awake the VP from his stunned status. After the VP has been stunned for a certain period of time, he will awaken on his own and begin his gear and shower assaults on the toons. It is here when another pie must be lobbed into the VPs undercarriage when he opens it. There are two methods that can be used to throw in pies into the VPs undercarriage. Long Distance Stunning This is the easiest and most widely used method of stunning the VP, but is also the less efficient because of its low accuracy. Pies can be thrown from a distance with the intention of making one of them into the VP undercarriage when it is open (Fig. 3). This is the preferred method for non-advanced players because being at a distance from the VP takes you away from the immediate danger of his attacks. ![]() Fig. 3: Long Distance Stun Up-close Stunning Up-close stunning (Fig. 4) is by far the most effective means of a for sure stun, but it also requires advanced players because a toon that is stunning up-close is in the immediate danger of the VPs gears and showers. This method is by far the best method for soloing the VP. To avoid the VPs attacks, the best place to position for close-up stunning is to be in front of his right track, and position your toon facing his undercarriage. You can sit there and wait for the undercarriage to open then drive in a pie, or you can wait at a distance and run in then throw a pie when his undercarriage opens up. Both methods are very effective and if done right the VP will get stunned every time he opens his undercarriage. One good recommendation for up-close stunning is to make sure to have your view farthest from your toon by pushing the TAB button, that way you can see when the VP is targeting you. Should the VP target you (Fig. 5a), you can either move back, or move in closer (Fig. 5b) (depending on your preference of up-close stunning) that way the gears the VP throws will miss, then line drive in a pie (Fig. 5c). ![]() Fig. 4: Up-close Stunning ![]() Fig. 5: Dodging the VPs Gear Attack SOS Toons: Once the VP is thrown off the ledge of the lower platform, the chains of the caged toon will drop down, the cage opens freeing the toon inside. Here the toon (SOS Toon) will tell you that it’s great to be free and will reward you with the ability to call on him when necessary and gives you a promotion. These SOS toons are there to help you in risky situations where there is an emergency or in solo attempts. There are a total of 29 SOS Toons that can be rescued, each having different abilities, and some being much more valuable than others. A Pictured Table of SOS Toons is available as well as a SOS Toons List that are listed by gag and effect. Statistics The SOS toons are made up of 5, 4, and 3-star SOS toons. Each SOS Toon has a certain capability and some are more in value than another. Take for example Barnacle Bessie (5-Star) does damage of 170 on all four cogs, able to destroy up to four level 11 cogs unassisted, while Franz Neckvein (4-Star) does only 100 damage to each cog. Although Franz Neckvein is only a 4-Star SOS Toon, it still overall causes more damage than a Moe Zart (5-Star). The Disney Toontown guide categorizes SOS toons by rarity, but upon further analysis, rarity is a misinterpretation. After looking closer at the amount of each card appeared in a total of over 400 VP battles, and including standard deviation, each SOS toon has the same probability of being the toon to be saved as any other (Table 1), thus defeating the idea that there are rare cards. This data was generated by running many VP boss battles and the percentage of each SOS Toon was then calculated out of approximate 100 VP battles for each sample. Four samples of 100 or more VP battles were made and the standard deviations were calculated. Although many of these VP battles were completed, the majority of all the samples were taken from SOS shopping. If a card were to be categorized as being rare, then this rare card would be less likely to appear in any random VP event. The data suggests that you have the same probability of saving Sofie Squirt (4.39% ±1.22%, Table 1), which is only a 3-star card, as you do saving Barnacle Bessie (3.51% ±0.53%, Table 1), which is usually prized as the most valued SOS card. In conclusion, any single SOS Toon has the same probability of being saved as any other, and thus categorizing each card in terms of value is more appropriate over categorizing as rare. ![]() Table 1: SOS Toon Probability expressed in percentages The Dogfather Last edited by The Dogfather; 03-03-2008 at 06:34 PM. |
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Thanks everyone, I just made it today, so Im sure there are still lots of rough edges. I do have to re-read it and make some grammatical corrections. Thanks for the input. I will upate with new info you all have posted. Thank you soo much
!The Dogfather |
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"because should a toon touch the VP while he is stunned (or any other time), that toon will lose -1 laff and will awake the VP from his stunned status."
You might also want to add that when you hit him(on one of the front treads) he will swipe at you which cause -5 damage. Other than that it looks good. I would however like to point out that when changeing your view in front stunning it makes it harder to know how far to move forward to avoid the shower, so that may be best only when he is on an incline. |
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I commend you
I have viewed several postings regarding VP battling. So far, your methodology and strategies are the most crisp, concise, informative, and efficacious. I found the probability tabulation very helpful as well. I commend you, for the time,effort, and analytical skills that you have invested in your hypothesis and conclusions.
My primary task focus at the present is the VP. Since I have implemented your defensive and offensive strategical procedures, I have achieved 95% success in my quests in battling the VP. Have a wonderful day!
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