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Old Math Equation SPeech Bubble

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  #1 (permalink)  
Old 03-27-2008, 07:48 PM
Prof. Freckles Rockentoes's Avatar
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Math Equation SPeech Bubble

I'll find a screenshot, but did you know if you press F6 during toontown then some strange math words will appear in a speech bubble?
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Old 03-28-2008, 05:45 AM
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I wanna try that!
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Old 03-28-2008, 05:50 AM
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It has something to do with telling you how much lag you have, I think.
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Old 03-28-2008, 05:57 AM
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It did. I just tried it, but I don't have a pic.
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Old 03-28-2008, 05:59 AM
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LOL that's not a math problem. It tells you how much lag you have.
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Old 03-28-2008, 08:19 AM
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How in the world do you read that then?
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Old 03-28-2008, 09:47 AM
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its like latency or soething. i dont know how to read it though
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Old 03-28-2008, 11:23 PM
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you mean like this?
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math-equation-speech-bubble-latency.jpg  
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Old 03-28-2008, 11:46 PM
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Its where you are in toontown
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Old 03-29-2008, 12:06 AM
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I use that to act like I'm chatting!
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Old 03-29-2008, 12:13 AM
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Quote:
Originally Posted by littlespike View Post
The latency is the delay from the time in which you do something like click your mouse or move your character on your PC to the time the game server "sees" it. The time is measured in millisec. Eg 1000 msec = 1 second.

The synch is the variation + or -, between several packets sent back and forth.

In networks you can do an IP ping, to a host to see how long the delay is.

Since the Internet packet route can change based on congestion, protocol, packet loss etc... you will have some variation any way.

The other Function key shows your co-ordinates in game. Kinda like a map with longitude (up and down) and latitude (left/right). The x,y reference is relative to the map/game layout scripted in each HQ, each PG etc... If you laid each PG or HQ out on a grid, you could map each location of each object and script each action.

Most of the game runs locally on your PC. That is why even with major delay on the network, you can still be moving around and stuff even though the game server doesn't acknowldge your actions. This accounts for things like picking gags and seeing things on your screen that others don't see. Sometimes the server only invalidates the characters in each instance after a timeout or if you disconnect and log back in. That's why you may see "ghost toons" or artifacts in some game instances.

TT only transfers small packets of data back and forth, referred to as "vectors". They are yoru characters x,y coordinates and simple actions (mouse clkings, Arrow, function and CNTL keys) relative to other stuff in each scene/instance. That's is why a huge complex scene can be played even over just a few 100's Kbits of data transfer and for 100's of characters in one playground.

Also the game servers are replicated, a bunch of them serving several districts. So everyone on the same district is on the same server. But there are several servers, some in Washington/Oregon Ca on West Coast, some on the East Coast, some in UK/France etc... etc... YOur delay will vary based on how far you are from the server in terms of # of internet hops to the host server.

Sorry this was probably more than you asked for.
That's was plenty enough! It certainly cleared up a bit for me

All that I knew was that MS was the miliseconds it took for your computer to "talk" to the server computer.
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Old 03-29-2008, 12:30 AM
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Old 03-29-2008, 12:41 AM
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Originally Posted by Chester View Post
I just learned something new .

Yeah, me too. Just playing around with that a minute ago, saw the latency thing changing every time I pressed F6. The snyc part following it stayed the same most of the time, though. Funny how a second can change the speed sent through the servers, huh?
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Old 03-29-2008, 12:42 AM
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Originally Posted by JaMan51 View Post
Yeah, me too. Just playing around with that a minute ago, saw the latency thing changing every time I pressed F6. The snyc part following it stayed the same most of the time, though. Funny how a second can change the speed sent through the servers, huh?
press it when your glitching-it should go up quite a bit
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Old 03-29-2008, 12:53 AM
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Just tried doing the fishing glitch and pressing F6, that didn't seem to go up too much more. Maybe on your computer, or with a different glitch, but not here yet.
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