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Good idea, although it would be better if there was cogs as obstacles and you would use one of the gags on them, for example: Throw would terminate the cog, squirt would stun it for a short time, sound would stun all the cogs for a short time, lure would make the cogs fall on the track, disabling them.(possibly you could run over them) Trap would be like tossing a trap infront of certain cogs that are moving. Toonup would heal your car and drop would hit one cog and destroy it. Now, collecting the gags randomly on the track would be best, for example. You would collect some type of orb ore something..and get a random gag: Squirt would be very commen, throw would also be common, with 5 uses. Sound would be slightly uncommen, with 4 uses, lure would also be slightly uncommen, with 4 uses also. Trap would be uncommen, with 3 uses, and toonup would be common, and when you get it your car just gets healed. Drop would be slightly uncommen, with 3 uses. Squirt would be much more accurate, but only stun the cog while throw would be less acurate but killing the cog. There would be different accuracy of each gag. It will proboly not happen because it would requre an ENOURMOUS amount of scripting, the developers proboly can't handle more than a new playground anyway*snicker*.
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