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Old Random Tie Breaker Unfair.

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  #16 (permalink)  
Old 09-18-2007, 03:14 AM
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What is a tie breaker in real golf? Why do we even need a tie breaker?
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  #17 (permalink)  
Old 09-18-2007, 09:54 AM
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sorry if it comes down to time then it should be in racing, not golf, both toons that placed with the lowest (heck if all 3 or 4 toons) scores should recieve a 1st place trophy.

that only makes sence.

ps a REAL tie breaker in golf would result in playing another 18 holes over and over untill a winner is chosen, so if they implemented that in TTG then you would be playing over and over and over till someone messed up on a hole
  #18 (permalink)  
Old 09-18-2007, 10:54 AM
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Quote:
Originally Posted by Boggy View Post
So far the speed factor just makes so little sense.
So you think first one in the cart should win a tie and that's fair?

I think someone who wrings his hands less over a shot should get the tiebreaker. They're doing right by giving it to someone who doesnt take as long. On the hard course that can make a BIG difference on the enjoyment level of the game, so they deserve the kudos.
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  #19 (permalink)  
Old 09-18-2007, 05:23 PM
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Quote:
Originally Posted by misslilo View Post
Just tested the new "fastest toon rule" on Test - even if you play alone, it now shows the time it took you.
I have absolutely NO idea, where they get "their" times from. I looks something like this: 0'16''25

In my mind, that would be 16 minutes 25 seconds, right? But NO WAY does it take me 16 minutes to finish a 3-hole course, lol.
Actually, I believe it has to be read as 0 minutes 162.5 seconds - a little over 3 minutes....sounds more right to me.
The notation is similar to that used in astronomy (my field). It corresponds to minutes'seconds"decimal seconds. In your example, 0'16"25 should be read as 0 minutes 16.25 seconds. As explained in an earlier post, the time is only counted from the time after you select the tee spot til you actually make your shot. Sixteen seconds and change is not bad for a 3-hole course, but of course it will depend on the number of shots it took you.
  #20 (permalink)  
Old 09-18-2007, 05:49 PM
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Exclamation Why does it matter so much to TT

Why cant they just let both toons be winners? Who cares if their is collusion and toons deliberatey tie, if thats what they wanna do LET THEM JEEEEZ. I would rather the toons fight because they didn't tie than to fight becasue of some stupid tie breaker or timer. The timing thing is about as bad as the randoms for 2 resaons that I can think of right away:

1. LAGGGGGGG - if you lag you loose, and it doesn't even matter if they just count the time in the shot, it will takes someone who is lagging longer PERIOD

2. The holes with the moving blocks will start in different places for different toons and will present an UNFAIR advantage to one toon. What is that about anyway, I have been to ALOT of putt putt courses but moving blocks!!!

  #21 (permalink)  
Old 09-18-2007, 05:55 PM
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I think the whole " Whoever is the faster player wins! " rule is just a load of mumbo jumbo. I don't understand why both toons can't get first? Is there a rule that says they can't? I don't see it.
  #22 (permalink)  
Old 09-18-2007, 06:03 PM
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Quote:
Originally Posted by Boggy View Post
So far the speed factor just makes so little sense. Golfing should not be a race. Imagine adding a clock to a baseball game - an inning is 3 outs or 10 minutes whatever comes first. Just not the same game.
rofl. I totally agree. What are they doing...Why won't they just put it back to the way it was. Maybe they don't want to admit they sometime do come up with bad ideas.
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  #23 (permalink)  
Old 09-18-2007, 08:15 PM
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Are you serious???!!!

Asking, because I noticed one course I did, was in 0'10''15!
And that was with a total of 2 birdies and 1 HIO.
So you're saying I picked tee, aimed and shot all holes with an average of 2 seconds pr. shot?

Quote:
Originally Posted by King Flip Rhinoflinger View Post
The notation is similar to that used in astronomy (my field). It corresponds to minutes'seconds"decimal seconds. In your example, 0'16"25 should be read as 0 minutes 16.25 seconds. As explained in an earlier post, the time is only counted from the time after you select the tee spot til you actually make your shot. Sixteen seconds and change is not bad for a 3-hole course, but of course it will depend on the number of shots it took you.
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:: Miss Lilo ( The tall red Mouse) - 109 Laff | No Drop | Organic Trap ::
:: Miss Leeloo (The black Cat) - 108 Laff | No Trap | Organic Cake ::
:: Sir Lilo (The green short Mouse) - 110 Laff | No Trap | Organic Cake ::
:: Sir Lilo Too (The red pig) - 64 Laff | No Trap | Organic Cake::
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TEST:
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:: Fat McZilla (The black Cat) - 38 Laff | Going to be No Trap | Organic Cake ::

Last edited by misslilo; 09-18-2007 at 08:19 PM. Reason: Hmm... can't explain
  #24 (permalink)  
Old 09-18-2007, 08:36 PM
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YES you did it that fast

Quote:
Originally Posted by misslilo View Post
Are you serious???!!!

Asking, because I noticed one course I did, was in 0'10''15!
And that was with a total of 2 birdies and 1 HIO.
So you're saying I picked tee, aimed and shot all holes with an average of 2 seconds pr. shot?
The clock starts when you see the 59 second clock only.

Not when you select your tee shot.

Not while your ball rolls around.

Not while you wait for your (one, two, or three) opponents to come back from Timbuktu.

So, on the Three Hole Easy Course, some toon will inevitably get it done in three seconds or less with a score of three no less.
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  #25 (permalink)  
Old 09-21-2007, 02:23 PM
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Disallowing ties has made Toontown a less friendly place.

Toons looking for laff points are much, much better off playing in a twosome. Playing with 3 more than doubles the time needed to get a win for all three toons. Playing with 4 quadruples it. This has lead to a lot of hostility toward the last second jumpers who hop on a cart too late for the twosome to bail.

I do not understand why if I want to play with a foursome it should take 4 times longer to max than with a twosome. If ties were allowed, whether deliberate or not, it would make the time penalty for playing with a foursome much less. Even if all four tie they still need 600 mp completions and those take 2x longer with a foursome anyhow.

Maybe they should multiply the win by the number of other players in the cart to cut the time penalty. If you win with a twosome you beat one player and get one win. If you win with a threesome you get two wins. If you win in a foursome you get 3 wins. That would make the wins fairer for people who want to play in a foursome.
  #26 (permalink)  
Old 09-21-2007, 08:46 PM
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Unhappy Tie Breaker Unfair

Quote:
Originally Posted by misslilo View Post
Wow, I haven't been on test yet to see this, BUT - it was just yesterday on Open, that I actually thought of that!
Strange to see, that they are now testing it.

I find myself wanting to say Sorry if I win a tiebreaker - doesn't feel right to win that way.
I agree with all you other toontown players out there. I think they should take it out.
  #27 (permalink)  
Old 09-21-2007, 09:04 PM
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Quote:
Originally Posted by Boggy View Post
Disallowing ties has made Toontown a less friendly place.

Toons looking for laff points are much, much better off playing in a twosome. Playing with 3 more than doubles the time needed to get a win for all three toons. Playing with 4 quadruples it. This has lead to a lot of hostility toward the last second jumpers who hop on a cart too late for the twosome to bail.

I do not understand why if I want to play with a foursome it should take 4 times longer to max than with a twosome. If ties were allowed, whether deliberate or not, it would make the time penalty for playing with a foursome much less. Even if all four tie they still need 600 mp completions and those take 2x longer with a foursome anyhow.

Maybe they should multiply the win by the number of other players in the cart to cut the time penalty. If you win with a twosome you beat one player and get one win. If you win with a threesome you get two wins. If you win in a foursome you get 3 wins. That would make the wins fairer for people who want to play in a foursome.
I agree with you. I also think the time factor was a so-so good idea. Lag plays a factor in it too.
  #28 (permalink)  
Old 09-21-2007, 11:05 PM
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Quote:
Originally Posted by Flippers McGurgle View Post
So you think first one in the cart should win a tie and that's fair?

I think someone who wrings his hands less over a shot should get the tiebreaker. They're doing right by giving it to someone who doesnt take as long. On the hard course that can make a BIG difference on the enjoyment level of the game, so they deserve the kudos.
The first person in the cart doesn't always win the tie breaker. I thought that was the case too, so I made sure I was the first one on the cart and I still lost the tie breaker.
  #29 (permalink)  
Old 09-22-2007, 01:17 AM
B. K.
 
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omg i hate the tie breaker. ive gotten like 20 ties and only won 2 of them...
  #30 (permalink)  
Old 09-23-2007, 02:39 PM
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Sounds like its time to do a poll!

Is there a way to run a poll on this forum? The question might be:

Should ties be allowed?

If not what should be the tiebreaker?

- aiming time
- purely random
- least wins on course gets win (handicap)
- most wins on course gets win (honors)

Should the winning toon get more wins when playing with more toons?

My answers would be:

Yes, ties should be allowed.
Tiebreaker should be either purely random or favor toons with fewest wins.
Winner should get more wins when they beat more toons.
 

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