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Old Golf Changes I would like to see

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  #16 (permalink)  
Old 09-14-2007, 05:34 PM
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Quote:
Originally Posted by Rockin Toon View Post
I agree too, and does anyone else have a problem with the movin bar on the course starting over as soon as you hit?
This bothers me a lot. I aim to miss the moving bar, and as soon as I hit the ball, the moving bar takes a stutter-step or resets itself, which causes the ball to hit it.
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  #17 (permalink)  
Old 09-14-2007, 05:40 PM
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Quote:
Originally Posted by Funky Monkeypunk View Post
I agree 100% with Cool Corny ELectrofoot. I have a funny feeling that is already happening.

I also agree 100% with Slate. Seems crummy that if you're winning for 8 holes and they manage to tie it up on the 9th, they could randomly take your win away. I suppose they could give the win to the person with more birdies or holes in one, but random is just a junky way to do it.
That won't work because that might be a tie too, if both sides have the same birdies and hole in ones... They should just give both sides a win. The red one take A LOT of time, its really really long and hard, and if you do all this and get a tie at the end and you don't win the random tie breaker, its just not fair.

I believe that toontown team just never tried to max golf, races, sellbot hq, cashbot hq, lawbot hq, fish, doodles or garden by themself in open just like we do, because if they will try they will see how BORING is it to do the same thing million times just to max EACH of this things, and how sad can someone be when he never get his fish, when he finish a da 1 sec after the invasion is over, when he can never get into nutty river, when he almost win a race and then someone use anvil and win him, and when he lose in golf just because of the tie breaker...
  #18 (permalink)  
Old 09-14-2007, 08:10 PM
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I agree with the changes. It is irritating that you can't hit the ball exactly the same and get the same results everytime. It isn't like there is wind to take into account for. The random wins is irritating.

I have noticed that ball color is the same for the order:
order/color
1 - red
2 - blue
3 - yellow
4 - purple

The score by your name would be nice.
  #19 (permalink)  
Old 09-14-2007, 08:32 PM
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I went mini golfing on a vacation once with my aunt and uncle and cousin. My cousin said that the ball closest to the hole goes first after the first round. I think this should happen becaus I'm last and they take a while. If not this then atleast make the times faster. Also I think that you should be able to pick the color of golf ball. I just think that would be nice because I like certain colors. Like red isn't my favorite color. (Sorry) Last but not least: Good ideas!
  #20 (permalink)  
Old 09-14-2007, 09:51 PM
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Join Date: Aug 2005
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Quote:
Originally Posted by Mister Jellyroll BananaGoober View Post
I agree with everything you said, especially about better physics. One thing I would also like to see is a more realistic way for the ball to go in. Sometimes I'll just barely hit it in, And it'll bounce out.
I had an unusual experience the other day while golfing. I hit the ball, which gently rolled into the hole. As it fell, it did a little bounce, but fell back in the hole. However, my toon didn't start his celebration. After a couple seconds, the ball began bouncing out of the hole. It took four bounces, each higher than the previous one, before the ball bounced out of the cup and rolled away from the hole. I had to use another shot to knock it in. Better physics or fewer spring-loaded cups are definitely needed.
 

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