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| Polls Polls for the front page - New threads are moderated in this forum |
What is best gag to plant?
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| View Poll Results: What is gest gag to plant? | |||
| Toon Up |
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0 | 0% |
| Trap |
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37 | 36.27% |
| Lure |
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12 | 11.76% |
| Sound |
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7 | 6.86% |
| Throw |
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37 | 36.27% |
| Squirt |
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1 | 0.98% |
| Drop |
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8 | 7.84% |
| Voters: 102. You may not vote on this poll | |||
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Trap. Organic train gets rid of 12s.
__________________
118 Laffer Sig made by me. You can PM me if you want me to make you one. TTC Times Co-Leader, Official Artist, Substitute Top News writer, and Sports writer. PM me or visit this thread. |
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I planted trap, because the train can mow down 4 12's in one hit.(That could be usefull in soloing possibly)
Throw is pretty useful too. One cake to kill a lured w/ knockback 11, with no other help. I think of most other things as useless. Maybe lure, but that hits enough for me anyways. And only 5 more dmg on sound, isn't useful. Especially because you don't always know who has organic fogs, so the 2 organic fogs +1 ele won't always work cause someone will use another gag. Squirt isn't as useful. Although it is nice it can kill a lvl 10 lured w/ knockback, squirt isn't used as often. Drop is more useful than the rest. It gets extra accuracy and dmg, which can help a lot! |
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I like them all. But I just chose throw because if Im ever about to go into a VP or CJ or whatever and I have no lvl. 7 gags, then I just go home and grab a wedding cake. But I think any one of them are cool to plant.
~Bailey |
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I cant decide between trap or drop so I always switch off.
Trap is great because train planted kills 12s and trap door kills 7s when its planted. Drop is awesome for boss because people can 3 fog at president then you can level 7 drop and kill the rest of the 3 skeles! Plus they're both mad cool to watch! |
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There is a lot of debate on which gag is best. It personally depends on what you like best. I have throw on my main toon, going to plant trap when I get it on my second toon who's currently in DG.
First off, IMO, organic Toon-up is pretty useless. I myself rarely use TU, and when I do, I never would need the extra it provides. Most of the time you don't, and the accuracy doesn't exactly matter as it hits most of the time anyways. Planting it for that one time when someone has a couple points left isn't always necessary, as you may still miss. Trap is a good one. With organic train tracks, you can kill a whole row of 12s. Not sure if someone would do this soloing, as you'll have to take some hits to get to the next round to lure. TNT gives 2 damage points left to a 12, so anyone can easily finish it off with any gag. The other traps aren't as necessary, I don't really think, but good to have. Lure. Now this I'm not so sure about. I have a friend who has lure planted, and her lure still can miss a lot, so not sure if it helps a whole lot. I don't think it gives extra lured rounds, just higher accuracy, and maxed lure hits a good portion of the time anyways. Better to dig up (like she plans on doing) and go for something with damage, I think. Sound can be useful to some. Yes, having your opera planted can get you your level 7 quicker, but what's the point? If you use it a lot, go for 3 big sound-using events and you can get your 500 back. Not hard to do. I know it's helpful when you have 2 of 3 toons with organic sound, since the 11s can go that way. But in my experience, the extra damage doesn't add much to the fight. On to throw. This is what I have, and I love it. With kickback, an 11 lured is gone. To get the 12, you just need a cream pie with it. I believe it kills 9 and under unlured, which is also useful. The wedding cake, when lured, also leaves only a few damage points to the cogs on a row of 12s. This is easy to finish off with any old throw gag, and so is useful. Squirt, IMHO, isn't needed. Very few people even plant squirt, since it doesn't do much extra damage. I don't think it can kill a higher level gag than regular storm clouds, and even the geyser doesn't add much. Personally, since squirt also isn't used that much, I feel it's almost a waste to plant these. Drop is another good one. I do not really plan on planting drop, but I'm sure it adds to accuracy, and the extra damage on the piano and toontanic can really help. I do not have my level 7 yet (still working on getting that piano up), so I'm not too terribly sure on how much it would help. But just knowing the accuracy is increased without too much help from extra damage will always be an incentive. Wow, that was long. I hope this can help people who need it, and show what can be useful when. I voted throw myself, since it's the only one I have planted. |
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Probably trap or drop. I voted trap cause it can defeat a row of level 12's which is pretty sweet. Drop also gets nice added damage points. However, I think trap is the best organic. Unfortunately I decided to go trapless so I'll have to settle for organic drop.
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Throw. With trap or drop, the benefit is really only with the level 7s, so you are talking usually just 2 or 3 times used per day depending on your style of play. The benefits of throw not only include an extra wedding cake (which is nearly as deadly as a train or boat if an extra cream pie is throw in), but add extra in so many situations that organic throws aid you in nearly every battle. Wedding cake can also be used unassisted, so you are not dependent on someone else using sound or lure.
highlights: (let me know if I missed any goodies) cream pie kills level 5 instead of level 4 b-day cake kills level 9 instead of level 8 b-day cake w/ knockback kills level 11 instead of level 10 wedding cake kills level 10 instead of level 9 wedding cake + cream pie kills all level 11s instead of level 10 |
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I picked Throw.
I have 12 toons. My main toon, Mom, plants Trap, just because I love using the train. All of my other 11 toons all plant throw. I chose throw because my piano can kill an 11. My TNT can kill and 11. And my organic Cake can kill an 11. Mom |
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