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| Polls Polls for the front page - New threads are moderated in this forum |
What is best gag to plant?
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| View Poll Results: What is gest gag to plant? | |||
| Toon Up |
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0 | 0% |
| Trap |
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37 | 36.27% |
| Lure |
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12 | 11.76% |
| Sound |
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7 | 6.86% |
| Throw |
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37 | 36.27% |
| Squirt |
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1 | 0.98% |
| Drop |
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8 | 7.84% |
| Voters: 102. You may not vote on this poll | |||
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trap i think is the best. it kills a group of lv 12s which can be useful in a really tight situation. which i have been in many of those and my train came in real good handy. plus u can have up 2 3 trains a day. mostly 2 trains but sometimes 3. if u have one, at 0 to go then u use it and then get another, use the one u got, then pick the one planted. which can help alot.
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Well, I Chose trap because, It gets the most + points when fully planted, this makes sure it can kill ANY cog out there, if you use the level 6 or 7, it will kill the level 12's in one "hit"! That's why I chose it. Throw is also good, for those who don't have trap. Throw does a lot of added +points too, and kills cogs when planted easily.
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I have two toons. One grows cakes and the other one grows traps. I dug up lure to plant trap simply because trap experience points are so hard to earn. By having trap planted I can use trains without having to re-earn them.
However ... the benefits as I see it. Throw - the best choice for factory solo. You can take out the L5's and the foreman with or without lure bonus Train - the best choice for DA-D and BBHQ teams. When everyone on team is running out of gags train can be a lifesaver. Terrible for solo artist because what is point of absorbing 4xL12 attacks while waiting for lure? Sound - maybe the best choice for CBHQ. Running mints is sound first and ask questions later. Having that extra kick could really make life easier for you and your teams. Lure - The silent cog killer. My organic lure was more accurate than sound. Organic presentation is almost pointless since organic goggles hardly ever miss. When my toon had organic lure it was virtually indestructible. No matter how bad things got you could always count on organic goggles to silence the cogs. Last edited by SuperPeppy; 04-18-2008 at 03:47 AM. |
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If you solo a lot then plant throw. Its really nice to have a wedding cake every day. Plus an organic birthday cake can kill an unlured level nine and a lured level 11. Although if i has trap i would plant that because railroad is the most powerful gag and can kill level 12s
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I voted for throw, but only because it's the most used gag in TT. On my main toon (trapless) , I have organic throw. On my baby toon (dropless), I planted lure until I maxed it then planted trap. This turned out to be really useful and I maxed lure before I finished the Brrrgh. Organic lure also helped me max throw and squirt easily as well as solo buildings early on. It's accuracy while training is about as a good as maxed non-organic lure. If I choose lure on another toon, I'd definitely plant it first while training my other gags.
All organic gags have some merit and are useful in battle, even toon-up, which is more accurate than non-organic toon-up. I don't think it matters which gag you plant, but I do think everyone should plant a gag track. The benefits are worth the few seconds a day spent watering trees. |
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Probably a mix of people planting trap and throw would be the best outcome.
Reasons for trap: Gardened train = 4 lvl 12's pure pwned. That simple. Gardened TNT = 198 damage = any other gag destroy THE MOST COMMONLY OVERLOOKED PART OF GARDENED TRAP Gardened Trapdoor = 77 damage! Now... hmmm... trapdoor only does 70 normally. Level 7's have 72 health... so a gardened trapdoor... kills a level 7! It saves someone a cloud/ a mix of hoses/pies. Throw: Easy: Gardened cake = Destory any 11. |
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