ALL TOONS! Important Info!
Hey, everyone! How are ya?
First, I'd like to say thank you for reading my post. The reason I'm posting this is because I have been seeing a few things on my "shifts" here in Toontown that I think need to be pointed out. I think everyone in Toontown will say that there are some things going on here that need to be sorted out. Well, I think I have some solutions that might be able to help out here.
Also, I want to say that this message isn't meant to hurt anyone's feelings or make them feel that they aren't important. We are all in Toontown for the same reasons and we all need to be united in this cause. I am pleased to say that, for the most part, we are. I am seeing some issues, but I do believe that they can be taken care of.
First off, I'd like to address the issue of new Toons with as low as fifteen Laff points (yes, freshly drawn toons) hanging around the tougher neighborhoods. I have personally seen them in Daisy Gardens, Sellbot HQ, the Sellbot Factory, the Brrrgh, and yes even Donald's Dreamland. To these new Toons, I would like to tell them this...
For you newer toons, I'd like to say welcome to Toontown. I am very happy that you are here. I'm also happy to say that I have seen some of you new toons grow right in front of my eyes and that makes me very happy. All Toons grow and I'm glad to see that you guys are.
For you new Toons that are in the places I listed earlier, I mean it when I say "I think this is too risky for you." It's risky for everyone that is with you, even if they have really high Laff points. I say that because when a team enters a building or the Factory, they are there to beat the Cogs inside of it. Those Cogs are no joke and you know this. They are tough to handle, even for the more experienced Toons.
For the Toons with low Laff points to be in these tougher areas puts all the Toons at risk of being sad... more than if there is a strong group that goes in. I am a stronger toon (66 Laff points) and even I get nervous about going into the taller buildings. The team can't heal the low Laff point toons every time they get hit so that they can stick around. That is one turn that could be used to fight the Cogs. It makes the battle that much longer and that much harder to deal with.
For you new Toons with lower Laff points, I recommend staying in Toontown Central. Use the Cogs on the streets to grow and get stronger. Complete your tasks and get more Laff points. If you do this, I can guarantee you that you will grow and get stronger. As you grow, the ToonTasks will guide you to getting stronger. After some time, you will be taking down buildings and going into factories. The ToonTasks will help you to get there.
The newer Toons are needed in Toontown Central and Donald's Dock because those of us that are stronger Toons are needed in Sellbot HQ and the Brrrgh. The stronger Toons can't be everywhere at once and there are a lot of invasions that occur. We can't watch over Toontown Central and Donald's Dock when the Brrrgh has its own invasions that need to be taken care of. With the newer Toons in Donald's Dock taking care of things there, our work in the Brrrgh gets that much easier.
So, I am asking that the new Toons complete their tasks to get stronger. When you are ready for Sellbot HQ, the Brrrgh, and all those other places... the ToonTasks will guide you there. Until then, I'm asking you to stay out of those areas so that the Toons with the experience and Laff points can get their job done.
The next point I want to make is with the subject of teams. How many of us Toons have people on our Friends List that we would jump out of a Fish Bingo game with one space left to win 10,000 jellybeans just to help a friend in a fight or take down a building? I do. We do this because those Toons are part of a team... kind of like a second family, if you think about it. Every one of us has a group of Toons that we know we can depend on in a jam with the Cogs.
These teams don't just show up out of thin air. These teams are made with experience, communication, and attitude. The toons I usually hang out with and take down buildings with are the same Toons that started out as complete strangers to me. When I see how well we work together and how much fun we have... oh, man... *sniff*
OK, I have to divert for a second. If you are one of the Toons that I usually hang out with, I want to say thank you. You guys really are great. I love not just that we take down buildings together and stuff... but I really love going to mini-golf and racing with you guys. I love the mini-golf... even if it is that stupid hole I always triple bogey because I can't get it past the stupid brick. *angry sound here* LOL I really wish there were more we could do as a team in terms of just hanging out. But... I just wanna say thanks for everything and I want to keep it going, guys. "YOU ROCK!" *Insert happy rocker smiling here* Actually, it is true... I listen to rock music when I'm in Toontown. LOL
OK. Back to business...
Teams that work well together should, obviously, stay together as much as possible. The teams that work well together accomplish a lot more than a bunch of toons that don't understand what the others are doing. It is comical at times, but also very frustrating for a team because it makes the battle that much harder.
Let me give you two examples... both of which are funny and I want to say that the teams I was with are two things...
1) We had not worked together before, and
2) We did win the buildings, so no Toons were harmed in the making. LOL
OK...
We were facing a crew of three Cogs. Sadly, I had taken hits from them all and I was down to ten laff points. I had said, "I need a Toon-Up." All three other Toons gave me Lipstick or Pixie Dust. LOL Not that I'm not grateful, but the Pixie Dust would have done the trick.
My team and I were facing four Lawbots. They were lower level, so they weren't that big of a problem. Three of us had chosen Sound. The last one to pick chose Lure. Oops. LOL The Cogs were easily beaten with the Sound, even though the Lure took effect, so there was nothing bad that happened because of it.
This is what I mean by communicating and experience. Over time, teams learn how to communicate what they are doing so that everyone understands. It doesn't happen right away usually... and we should be grateful when it does. It's all about watching what the other Toons are doing so that we can act accordingly. Some make moves right away and the others move accordingly. It's all about learning to work as a team. It doesn't happen immediately, but when it does... WOW!
Having said that, I want to bring up an issue that I am seeing with certain toons, whether they are in teams or not. I call this "elevator chaos." You know those situations where there are lots of toons going in and out of an elevator for a building? Well, that is elevator chaos. More often than not, I've seen it end where there is a lone toon in the elevator going into the building. Either that or a team is in there that wasn't what they originally wanted.
In fact, something similar happened to me at Sellbot HQ one day. I wasn't with my usual team. They were all offline or busy completing their own tasks. I was just looking to take the factory out, as my task required, so I went alone looking for some other toons who wanted to do the same thing. When I was at the front entrance, there was elevator chaos. There were lots of other Toons around... after all, that district was labelled "ideal" at the time. I checked. I cannot say for sure if there was a team there looking to go in or not, but one of the people involved in that elevator chaos whispered to me telling me to go away. I found that very rude. After all, I had a task to complete. Well, that same person, publically, told me "You stink!" and teleported out.
A similar situation may have happened to you, and I do believe I have a solution to this. If a team wants to go in a building somewhere as that team, it would be wise for that team to go to a district labelled "quiet." I say this because there is far less chance that elevator chaos will occur and the team that wants to be together can be. Toons that need to take down buildings or factories and do not have their team with them still should have other toons with them. After all, factories and buildings are very dangerous places for lone toons. Even the toons with high Laff points can have huge problems going into buildings alone. So, teams that want to stay together... go to quiet districts and look for your goals. If you don't, you run the risk of elevator chaos and cause the team to be broken up somehow.
Just to make it easy for everyone that reads this, let's see if we can somehow designate some districts. There are tons of districts here in Toontown, so... I am going to say that all the districts labelled "Loony" (as in Loony Acres, Loony Bluffs, etc.) are for those toons that are not with their teams and are just looking for some Toons. The ones that are in teams that want to stay that way... go to the other districts once your team is formed and begin your search. Let's see what this does.
Now that that's out of the way, I want to bring something up about my time on the streets of Toontown. I touched on it a little earlier, but I want to focus on the issue of using Sound on lured Cogs. Just a reminder, using Sound on Lured Cogs doesn't get the bonus damage. However, the exception is if there is a Trap in front of all the Lured Cogs. Let me explain...
The order in which the gags go is ToonUp, Trap, Lure, Sound, Throw, Squirt, Drop. The order here is very important because it's the order that determines if Sound will get the bonus damage or not. Let me explain...
You have three Cogs when a battle starts. None are lured and are ready to attack. One of the Toons throws a Trap down on the first Cog. Another Toon sees this and uses a fishing Lure on the same Cog. The other two Toons use Sound. The sound gags will get the bonus damage either way and here's why...
If the Lure works, the Cog will fall onto the Trap and take damage... along with making me smile. That Cog will then go back to an unlured position, just like any other Cog that takes damage when it gets Lured... provided it's still around afterwards. So, that Cog is in a position where the Sound gags will get the bonus damage. If the Lure doesn't work, the Cog will stay where he/she is... in an unlured position. This means that the Sound gags will still get the bonus damage because the Cog was not lured. So, as you can see, whether the Cog is no longer Lured or not Lured at all, the Sound gags will still get the Bonus damage.
The rule of thumb I use is this. If there could be Lured Cogs when the Sound gags would be used, don't use Sound. Look to what your teammates are doing and do what you need to do. If not, use Sound if that's what the strategy calls for. The reverse is also true. If you see your teammates using Sound, don't use Lure.
I'd also like to discuss training with your new gag tracks. I've trained Drop, Sound, and ToonUp. I'll be training Lure shortly. I've found it difficult to train with Drop because the gag doesn't work as often as I'd like it to. *angry sound here* LOL But, the important thing here, in my opinion, is to train yourself to use the gag effectively. Let me give you some tips on what I would do...
ToonUp is relatively simple. Whenever a Toon is hurt, use the ToonUp gag that will get you the experience points.
For Trap, find someone that's training their Lure gag and work with them so that both of you will get the experience you need. This one, in my opinion, is the hardest to train unless you have both Lure and Trap. You could train it all by yourself in that case, but buy more Lures as the Traps will always be set. You need the Lure to make it work.
Training Lure... well, that one's pretty obvious. Use it every chance you can. If there's a trap there, by all means use Lure on that Cog for training.
To train your Sound gag track, try to find a group of Cogs that are trying to team up on the Toons. You can use the Sound gag by yourself, but be prepared to run back to the playground if you're getting hurt too badly. You can always do it again. Make sure you buy the most of that gag you can when training it because it doesn't do a lot of damage and you'll have to use it more.
Drop is a little harder, like I said. You'll need to find a lone Toon and team up with them on this one. Let him hit a fresh Cog with any other gag, then use the Drop on the same Cog. I find that this strategy works well because when the first gag hits, the Cog is stunned a little bit. That makes your Drop gag that much more likely to hit than doing it alone. (I used about fifty jellybeans on the Flower Pot before I thought of this one.) LOL
Regardless of what gag track you are training, it is best to begin in Toontown Central where the Cogs are weaker and your low level gags will be more likely to hit. After all, you don't get the experience with the gag unless it actually works. As your gag builds strength... just like you've done with Throw and Squirt, move it up to Donald's Dock and Daisy Gardens when that track is ready for it. You'll know it when it is... you've done it before with other gag tracks.
Finally, I'd like to share something with those that are going out for buildings. It just takes a few moments and can save you a lot of embarassment. So, here is my usual pattern...
First, make sure you have a full Laff meter and a full gag pack. I also find it useful to heal completely and restock your gags every time you visit a playground, whether you go into a building or not. If you are sad, obviously you need to heal. You can still buy gags even if you are sad. I suggest refilling your gags first. If you need jellybeans... no problem. Every playground in Toontown, at least to my knowledge, has a trolley and a fishing pond to get the jellybeans you need.
Next, find your target building. If you have a Cog Radar that is active, feel free to use it. I know some members of my Toon family have a fully active Cog Radar. We will go onto different streets and use the radar to see if there is something on that street that we are looking for. It certainly beats running up and down every street looking around. If that's what you have to do, so be it. Best to do this as a team with each member taking one street. The fourth one is used to teleport back to a certain point... whether it's a house or playground or whatever.
Once you've found your building, use your Friends List and whisper to your team requesting a teleport to you. When all the members of your team are there (hopefully in a quiet district to avoid elevator chaos), then take that building back and show those Cogs who runs things around here. LOL
When the building is won or you are sent back to the playground, repeat from step one above.
Every toon is able to click the name of another Toon and pull up their details. Those details will tell you if they have gags or not because their tracks are all there to view. If there are blue squares, they have at least one gag of that type in their bag. If all you see is gray in their track boxes, they don't have any gags. In this, I find the SpeedChat phrase "Got gags?" very useful. It's also a good double-check to make sure that everyone has gags before going into a building.
I bring this up because I had an incident where a lower Laff metered Toon (about forty something I think) was in a building with us. While we were on the first floor, I noticed he was passing with every turn. I found this strange. When I looked at his details, I found he went into the building with no gags at all. Now, I understand everyone forgets sometimes. But, I'd like to believe that a toon with that many Laff points would know to go into a building with gags in his or her pack. I did ask him "Got gags?" after I knew he didn't have any. He said, "Yes." That was a deliberate lie and both of us knew it. We were successful in taking the building, but I found it very rude for a Toon with that much experience to get forty something Laff points would not only go into a building with no gags but intentionally lie about it. To this day, that Toon I speak of is the only one I've ever said, "You stink!" to.
If you make this mistake and you go to a building with no gags, simply tell the team this after the first floor. As of this moment, to my knowledge, you can teleport out of a building after a floor of it has been taken. Simply say you need more gags and teleport back to the playground. Makes it better for the team to decide on whether to keep going or if it's too risky. One of my Toon family had forgotten to get gags and was honest about it. That Toon still remains one of the best members of my Toon family and I would still call on her because she is an excellent Toon to have in a jam.
If you like this post and agree with what I am saying here, I ask you to please have the other Toons read this. Tell people on the street, in your towns, homes, villages, cities... whomever you run across. With everyone on the same page, we can all succeed in the battle against the Cogs. Thanks for reading and I'll be seeing you soon.
Signed,
P.F.T.
Prince Fluffy Thunderquack
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