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Old Test Server: September 12, 2003 [sv1.0.7.16.test]

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Old 09-13-2003, 02:47 AM
-rcv-'s Avatar
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Test Server: September 12, 2003 [sv1.0.7.16.test]

Test Server: September 12, 2003 [sv1.0.7.16.test]
  • Engine doesn't assume the existence of a stencil buffer in DX8 anymore. This should fix issues with graphics cards such as the Kryo PowerVR

Last edited by -rcv-; 09-13-2003 at 03:07 AM.
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Old 09-13-2003, 02:54 AM
Foxay roxay's Avatar
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Cog HQ???!!


lol


2 years,Its SO NOT going to come up with a single test server update..lol
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Old 09-16-2003, 03:29 AM
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Join Date: Aug 2003
Location: Tucson, AZ - thanks for visiting, please drive through!
Posts: 32
Minor graphic glitch

Perhaps this is related to the latest version, perhaps not...I didn't see anything in the bug reports, so I thought I'd mention... I downloaded a Microsoft patch for Win XP that is supposed to help video playback (I use the same PC for video editing). An undesirable byproduct of this is I now get vertical bars on most doors, buildings, signs, etc. directly ahead but in the distance. It's not horrid, but it's not pretty either. Caveat emptor, folks.
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Old 09-16-2003, 07:13 AM
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Check your log, you might be going in to OpenGL instead of DirectX. The striping effect is typical of OpenGL with some configurations.

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Old 09-17-2003, 03:30 AM
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DirectX8 vs. OpenGL

Yep, you nailed it, KB. I found this in the log file:

Execute Program: C:\Program Files\Disney\Disney Online\Toontown\Configrc.exe -uninstall_activex

Why it's there, I can only surmise the Microsoft "patches" had something to do with. (and so I will now await the new patches for the patches for the patches for...)

I know you've posted the Configrc switches elsewhere (here to be exact), but for those that find this post (e.g. looking for "striping"):

configrc -DX8

Thanks again.

Roverfish/Snorklefoot/Tricky Nickelbouncer
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Zany Spackletooth - 16 laff
 

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