|
|
|
|
|||||||
| Open & Test Updates Archive Toontown Server Update Archive |
April 11, 2007 [sv1.0.27.3.test] (MERGED)
|
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
Sponsored Links |
|
|||
|
We are already discussing over here: April 11, 2007 [sv1.0.27.3.test] (Test Update)
|
|
||||
|
Quote:
__________________
Bossbot HQ FTW!!! |
|
||||
|
Test Update April 11,2007 [sv1.0.27.3.test]
April 11, 2007 [sv1.0.27.3.test]
|
|
||||
|
Who came up with this brilliant idea?
Quote:
Where did this come from? What craner out there thinks this is a good idea?? Have they lost their minds??????????????? Do they want us to die in cfo when no one can goon and protect you??? Live goons are often the only thing that keeps a craner on the crane when mayhem is ensuing on the opposite side. I can tell you that the hardest CFO's I have ever done, and the only ones I go sad in are the ones with 8 toons all picking up treasures on the opposite side and letting goons roam free on an unprotected crane. Only way to even battle the cfo here is with live goons. I'm really at a loss as to what could have possibly made them focus on THIS aspect of the game when there's plenty other slight changes they could make that would make a whole lot more sense. ![]() ![]() Edit: I understand now why this happened, for us regular craners it's just live goons. But they are fixing a much bigger *glitch* which allowed a craner to hit the cfo with one goon or safe multiple times. Called "Flailing". I knew about this but didn't think of it when I posted. See test thread for more info. I'm still mad though!
__________________
Last edited by frogabog; 04-11-2007 at 09:38 PM. Reason: duh, I get it now. |
|
||||
|
I'd imagine they changed it because they never intended it to work this way.
So they are fixing a bug.
__________________
![]() Policies and Disclaimers of ToonTownCentral.comhttp://www.disneysonlineworlds.com/i...nd_Disclaimers Keep in mind that Moderators/Administrators have final say about what happens on this site and their decisions are are final. |
|
||||
|
Quote:
|
|
||||
|
This is going to make soloing nearly impossible. Besides that, think about all the random runs and how people start to run around and panic when orange or red goons come out. Being able to swing a goon or a safe more than once without dropping it makes it possible for a lone craner to get a win. CJ is long and boring enough, now CFO will be long too. I hope they change that before they bring to open.
|
|
||||
|
cfo magnets :(
I think not being able to multiple grab something is bad. Yes there are times I wish I couldn't regrab something but most of that time is a safe that is on the ground when I'm trying to get the goon.
If you need to get a live goon out of your way you have to either grab it and try to throw it at cfo which requires multiple grabs or jump off crane and stun it and most of the time by the time you are allowed back on the crane it is waking up again. That is a bad update and I hope the testers complain about it big time in bug reports because you sometimes need to throw a live goon at the cfo to save yourself or others and this is the only way to do it. |
|
||||
|
Quote:
![]() Anyways, I am really surprised they decided to disallow the ability to re-grab safes or goons while in mid-air. This will definitely slow down the fighting process, maybe too much and let those Red Goons run wild. Since each toon is given two safes to throw, that means when the CFO is dizzy we can only get a max of 8 hits assuming everyone gets their two safes off. Then, we have to hope we can grab a new safe. This might be the first time that I finally decide not to run CFO as much as I used to, and start working my Lawbot.
__________________
|
| Thread Tools | |
| Display Modes | |
|
|
