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Old Layering Lures

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  #1 (permalink)  
Old 08-07-2003, 09:14 PM
Gone Fishing
 
Join Date: Jul 2003
Posts: 106
Layering Lures

Is it possible to layer lures?

I've noticed that a magnet, glasses, and a dollar lure would get three "Miss" messages over a cog.

I haven't found any information about this.
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  #2 (permalink)  
Old 08-07-2003, 11:00 PM
Pinks's Avatar
Flower Power
 
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From what I can make of your question, all I can tell you is what I know from experience, and from what other players have always told me when I first started playing.

Use similar lure with similar lure. For example: Use bills w/ bills and Magnets w/ magnets and don't use any other lure when someone is using goggles.

Using the same lure w/ the same lure that is stronger, a 1$ bill with a $10 for example, helps the 1$ work, I've always called that "tagging on". But a smaller and different type of lure tends to make the stronger lure miss, if not both lures miss. So if you used a small magnet with a large bill, chances are one or both will miss. Sometimes it doesn't, but most times this is the case.

If working your lure and trying to get some points for it, find someone that is working on their trap OR

Find someone that has strong lures that you can "tag" onto with your similar (but smaller) lures. (your small magnet w/ their big magnet for ex.)

I'm not sure if that's what you were asking, but hope it helps.

edited for spelling
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  #3 (permalink)  
Old 08-09-2003, 03:17 AM
Gone Fishing
 
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I've seen a dollar lure working with a magnet lure and sometimes magnet would fail while dollar lure works. I also seen a dollar fail while a magnet works and I've seen them both fail.

How long have you been playing?

My toon is now in dreamland and I'm noticing that lures seem to be layerable by countless observations.

It seems to be a great way to make sure a cog walks into a trap. Like have one toon use magnet or goggles on all the cogs while another toon tries to make sure the cog with trap gets lure on it using a dollar lure. This way you get two chances to get the cog to be lured not one.

By my observations, the dollar lure gets calc first. Then a magnet lure gets calc. Finally the goggles gets be calc.
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Old 08-09-2003, 04:12 AM
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All The Twiddlesnouts
 
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I agree with Pinks. Lures seem to work better when they are matched up. But I'm not totaly convinced of it. Sometimes they just miss when you really need them, and sometimes there just happens to be different kinds in play. I think we might just notice more because of what we've read. But until I know for sure I have to go by what the Players Guide says.

Googles pull first, but I've never noticed what if the magnet or dallor go next. I know the cogs are half way lured before the magnet even comes out.

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Old 08-09-2003, 04:18 AM
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I misunderstood your question. And even though you've responded again I still don't think I understand. Sorry, I was just trying to help but it seems we're discussing two different things.

How long have I been playing? About 2 years.

Good luck & have fun.
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Old 08-09-2003, 10:18 PM
Gone Fishing
 
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Quote:
Originally posted by Ugly Marigold Twiddlesnout
I agree with Pinks. Lures seem to work better when they are matched up. But I'm not totaly convinced of it. Sometimes they just miss when you really need them, and sometimes there just happens to be different kinds in play. I think we might just notice more because of what we've read. But until I know for sure I have to go by what the Players Guide says.
I'm not convinced of it, too. The problem with the Players Guide is the fact that it is built by the players not the company, so the player guide would end up having some theories added to it. I will only believe it when the company itself says it is correct instead of a player.

I had a toon that matches my lure each time I used one. When I used the big magnet, the toon would pick the same. On the third time, I quickly switch to a $10 lure on a cog with a trap in front of him and it worked while the magnet failed.

This is why I've been noticing that luring with different types gets more than one chance to lure the cog, because I switch over to a different lure when another toon uses what I'm using.

Quote:
Googles pull first, but I've never noticed what if the magnet or dallor go next. I know the cogs are half way lured before the magnet even comes out.
Maybe it is just my computer being laggy when I see googles in action.

The dollar goes before the magnet, because I saw a cog going after a $5 bill before the magnet failed. The funny thing is that the "Miss" appeared while the cog was being lured and it appeared where it use to be standing.
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  #7 (permalink)  
Old 08-10-2003, 12:09 AM
Noobie Toon
 
Join Date: Feb 2003
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Quote:
Originally posted by Bonkers
I will only believe it when the company itself says it is correct instead of a player.
So let me see if I understand... you posted a question here and then state that you won't believe what anyone here tells you? That's... well... kinda odd don't you think?

You do realize that this board is not run by Disney employees... only regular players, right? The people here are incredibly helpful and very knowledgable about the game.

If you won't believe what people here say, then I suggest you not post questions here. Send them to Disney. Sorry if that sounded rude... just can't quite understand what you're looking for here.

Last edited by Crazy Huey; 08-10-2003 at 12:17 AM.
  #8 (permalink)  
Old 08-10-2003, 02:02 AM
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Pinks has it right. Goggles always go first. I have found that when someone selects a lesser lure it weakens the stronger gag. A $10 will win out over any magnet, although the magnet may also work. That would be the reason you see the misses. I would suggest that if you are going to 'tag on' that you know the other toon. Especially do not 'tag on' if in a critical situation. Disrupting in a critical situation can be very annoying. It is much more polite to work your lower level gags at the lower level neighbourhoods.
Of course if you are SF then you can arrange that.

My thoughts...
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  #9 (permalink)  
Old 08-10-2003, 04:16 AM
Playing Golf
 
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Location: Saint Louis, MO, US
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Just to throw it out there...

I think using lures of two varieties is just kinda dumb. Primary reason being only one player gets skill credit. Most of my friends and I lure together, instead of against each other. Even though I know my lures seem to usually trump any other set, I find it very irritating when folks toss out a $5 bill long after I've selected my big magnet. I certainly couldn't tell anyone how the progammers designed the game, or if this is even a factor in the programing at this point. But I will guarantee a smaller lure is more likely to work better sooner if you take it to Central and train your gag, instead of expecting your small magnet to pull a line of 10-plus cogs after your third time using it.
Oh well, I'm glad it's a game.
Re: Player's Guide- A less than up-to-date source of information thats a whole lot better than what Disney provides. I for one am grateful for it, and thankful for the effort put forth to create it.
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  #10 (permalink)  
Old 08-10-2003, 06:09 PM
Gone Fishing
 
Join Date: Jul 2003
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Quote:
Originally posted by Crazy Huey
So let me see if I understand... you posted a question here and then state that you won't believe what anyone here tells you? That's... well... kinda odd don't you think?
Um, I was talking about the players guide itself. The problem is that a player created guides would end up having theories added to it.

If you ever flipped a coin 100 times, then you should notice that one side would show up more than the other. If you never knew that you should get a close 50-50 amount, then you may start making a theory about it until you are told about how things work.

You should always treat a player created guide as a list of theories and laws of a game. Never just a list of laws of a game.

Why do you think that you got unofficial and official game guides out there?
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  #11 (permalink)  
Old 08-10-2003, 06:23 PM
Gone Fishing
 
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Quote:
Originally posted by Deputy Moe
Pinks has it right. Goggles always go first. I have found that when someone selects a lesser lure it weakens the stronger gag. A $10 will win out over any magnet, although the magnet may also work. That would be the reason you see the misses. I would suggest that if you are going to 'tag on' that you know the other toon. Especially do not 'tag on' if in a critical situation. Disrupting in a critical situation can be very annoying. It is much more polite to work your lower level gags at the lower level neighbourhoods.
Of course if you are SF then you can arrange that.
Actually, I've seen the $10 lure fail while the big magnet lure worked. I even seen it work the other way. I don't think the different types of lures would weaken each other when used. Instead I think they get calc separately when luring and in a certain order. There isn't a lot of proof that using the same lure would improve a lure or weaken it. Disney may have it that using the same lure doesn't effect how a lure is calc at all. You just may be seeing the coin flip effect instead.

About using lower level gags at the lower level areas. Where did that come from?
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  #12 (permalink)  
Old 08-10-2003, 06:41 PM
Gone Fishing
 
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Re: Just to throw it out there...

Quote:
Originally posted by binky kooky
I think using lures of two varieties is just kinda dumb. Primary reason being only one player gets skill credit. Most of my friends and I lure together, instead of against each other. Even though I know my lures seem to usually trump any other set, I find it very irritating when folks toss out a $5 bill long after I've selected my big magnet. I certainly couldn't tell anyone how the progammers designed the game, or if this is even a factor in the programing at this point. But I will guarantee a smaller lure is more likely to work better sooner if you take it to Central and train your gag, instead of expecting your small magnet to pull a line of 10-plus cogs after your third time using it.


After a toon throw a TNT in front of one member of a group of four cogs, I tried to use a big magnet while another toon tried also which failed. I soon decided to just try to lure just the cog with the trap in front. I throw a $5 lure in front of it while other toon tried a big magnet lure again. The $5 lure worked and took out the cog while the magnet failed. This tactic made it that there was three cogs left to deal with now. On the next round, I tried the magnet again which finally worked.

Sometimes it is better using different lure gags. This is when I noticed that "Miss" appear where the cog use to be standing. I've seen a group of toons do this before too with both lures working. The second time they tried it, the dollar lure failed and the magnet worked.

How in the world you came up with working lower gags anyways?

Quote:

Re: Player's Guide- A less than up-to-date source of information thats a whole lot better than what Disney provides. I for one am grateful for it, and thankful for the effort put forth to create it.
I like the guide, too.

There was a player created guide that I trusted until the official guide came by make a lot of what he said wrong. Ouch. This made me treat any player created guide as a list of theories and laws of the game just in case.
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Old 08-10-2003, 10:01 PM
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  #14 (permalink)  
Old 08-10-2003, 10:05 PM
Pinks's Avatar
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First of all, I barely had a clue as to what your question even meant, so I did my best in answering what I thought you wanted because I was trying to help you, as one player to another. I'm still not clear as to wether you are just trying to get points for your lure, or just trying to make one out of many lures work.

2nd., I think what you should consider the players guide to be, is just that. A GUIDE. And if you ask other players for advice or opinions, answers, whatever...then accept what they've written as another source of GUIDANCE. I don't care if you want to work on your theories, but perhaps you need to re-read what I wrote. If you'll notice, I did not say, this ALWAYS works, or this NEVER works, etc.
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Old 08-10-2003, 10:52 PM
Playing Golf
 
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Re: Re: Just to throw it out there...

Quote:
How in the world you came up with working lower gags anyway?
The next time you get a new $1 bill, run down to to Loopy Lane and lure 20 or 30 level 1's, and count the hit/miss ratio. The following new $1 billrun to Lullaby Lane and lure the same amount of level 7's or 8's, again tracking the ratio. Repeat that cycle a few times, then try and make heads or tales of it.

Explain why a less developed gag (meaning fewer skill credit points accrued) isn't as effective as a more developed gag. I.e., birthday cakes that don't kill unlured level 9 cogs.

Reiterating, you're the one who asked for feedback. There are people here who have maxxed lots of toons. The most I know of is 12. Guesstimating, I have close to 300 hours into maxxing my last toon. And I thats using my own help on a 2nd machine, along with lots of "Good Teamwork!"
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