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Old Tips, Tricks and talking about talking...

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Old 01-24-2005, 08:06 AM
Colonel Z.Z. ThunderTooth's Avatar
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Post Tips, Tricks and talking about talking...

Greetings...

Tips, Tricks, Traps, and Talking about Talking...

Tips:

The number and types of cogs you will find in a building is dependent on a number of factors, including the number of toons, their levels, the street, and the height of the building. Having a low laff toon along in a group of high laff toons will lower the overall kinds of cogs you get. So if you are looking for a large number of Minglers, or Loan sharks - don't take along low laffers - and the more of you and the higher you are, the more and the higher the levels of the cogs you will encounter.

Don't Panic... Have fun... The VERY worst thing that can happen is that everyone gets sent back to the playground where you spend at MOST 10 minutes of healing and fishing...

Combining low level gags with high level gags on the same cog averages out the probability for BOTH to hit. The ONLY times I have ever seen a piano miss it's target was when a low laffer added a flowerpot to it, and the ONLY time I have ever seen the goggles fail to lure every cog, is when some low laffer added a red magnet to it. On the other hand I frequently add my Safe to some low laffer's flowerpot or sandbag on the streets of ToonTown Central to help insure his hit even if I don't get any experience for it.

Before you call a friend in for help, check their location and status. A 90+ laffer located in ToonTown Central gagged up with a bunch of low level street gags helping new toons is there for the duration and isn't going to be much help to you in a 5 story bossbot building in Dreamland without expending 80 jellybeans worth of reload gags, and 4 or 5 minutes of time preparing. So when the reply is "My Toontask is to defeat cogs in ToonTown Central", Sorry, I'm busy fighting cogs" You know why they don't want to drop what they are doing and throw away 80 jellybeans worth of gags just to bounce on over to help you get one building, to finally get there and see the door's closing and get a "Sorry I couldn't wait any longer"...

Missions of Help new toons defeat XXX number of cogs is dependent on the number of 25< laffer's in the group, NOT the number of cogs! Defeating 1 cog with 3 25< laffer's in the group with you scores you 3 points towards the completion of the mission. So running a full string of 10 cogs will score you 30 points in one fire fight... BTW: the mission is HELP new toons defeat cogs - NOT annihilate cogs for them... Stock up on low level toon ups, lures, drops and a couple of high level sounds just in case you need to clear the street in a hurry. Let THEM do the killing - you just keep them tooned up and if they all select the same gag, lure them in to maximize their damage, play drop when you know it won't hit (so that they don't get discouraged and wonder why the heck you never actually do anything...) Keep a running string of encouraging commentary going - "Nice Shot!", "That's the way to do it", "Good Teamwork", "No Worries" when someone takes damage, etc... It makes it fun and enjoyable for everyone... You AREN'T going to miss the 20 or so experience points you might miss out on, but to them, it's a whole new gag. If you see a low laffer trying to train up their new flowerpot on the streets of ToonTown central on a level 1 cog - go ahead and drop your own safe even though you aren't going to get any experience for it. Your Safe will raise the hit probability of the flowerpot, and almost insure the hit so that the low laffer gets the point for it.

There are plenty of cogs for everyone.

Use the playgrounds as a rally point. Example: On a crowded district in the Brrgh, simply walk into the open, and announce your mission to everyone. Jump up and down a few times. Say "Hi Everybody" and your mission. Spend a few minutes doing this, and you will quickly attract a full platoon of strangers who have similar missions. Everyone makes everyone friends. Then say "Let's Work on that", "Let's go to the Brrgh", "I'll Look for that", then "Did you see that?" - Unfortunately, the single MOST Useful phrase "Let's split up" is ONLY a factory phrase and isn't very useful in the factory at all!!! When searching for buildings of a certain type, it's best to split up the group and search on different districts. The first one who finds one, calls the others in... This seems to be a difficult concept to convey to someone who just doesn't seem to get it and insists on following you down every street.
The playground is an excellent time to check out your new friends and see what gags they are packing, it's also a good place to talk openly to specific people by facing them and saying things like "I think you should choose ...", "Let's work on that" etc...

BTW: If you seem to be constantly excluded even though you are a 50+ laffer in seemingly easy buildings - It's probably because you don't have toon up. 2 50+ laffers with good toon ups are functionally equivalent to 3 80+ laffer without it. I WON'T go into a building bigger than 2 stories on Donald's Dock or higher WITHOUT someone else with Toon up. Even a low laffer with only feather is preferable to a 50+ without it...
Before you get on that elevator - look at everyone else waiting around the door. Open up their gags and see what they are packing. It's going to be a big surprise to you when you find out that you got on the elevator of that 5 story building with 2 level 65+ and on floor 4 you call for a toon up and they both respond, Sorry I can't...

You might wonder how those annoying 30 laffers managed to get into a cog suit and now pester the VP elevator? It's because some kind hearted fool helped them get through the factory too many times. Personally - when I get on the factory elevator, and I see that some little 20 laff twit who should still be in ToonTown central is there - I simply do NOT expend any toon ups on him. Let him die. You might think this cold hearted - But I don't. I feel that everyone who joins in a battle has a responsibility to everyone else who is in that battle. And joining in a factory assault when you CAN'T possibly be of ANY use is just plain and simple irresponsible behavior and I don't condone or reward that. High 30's Low 40's is about the ultimate cutoff for actually getting a factory mission - Declare your own mission for being there and Ask in the first room - that's also a good way to find out if this is going to be a straight run through, or if there's going to be a lot of side trips for skelecogs so there is no confusion at the first hall junction. I understand that there are many kids who are just plain too curious for their own good, and do not realize that their presence effects the Assault run. Again, I have NO problem purposefully eliminating these types. Let them find out in their OWN good time when they are ready for it.

2 medium level 40+ toons can easily handle 4+ buildings in Daisy Gardens or lower. So when you get the defeat XX 4+ buildings mission - find someone else with the mission, and take them to DG... If you both have toon up you can easily defeat the buildings unscathed and be ready for another one before reloading gags. On unpopulated districts early in the morning, frequently the streets are almost pure cog buildings. This is actually a good time to let low laffers join you if they happen to be around. You will get easier battles in the long run, and more time to train up the all important Toon up gags.

Personally, I believe that the very first gag training that EVERYONE should select is Toon-up. That's just my own personal feeling on the subject. Toon-up, Sound, and Lure, so far as I'm concerned, are the three indispensable gags that every toon should have. Drop and trap are the optional. Personally I prefer drop over trap simply because it's more deployable, more flexible. But I have a number of friends who prefer trap, and I'll be the first to admit that it does come in handy. But the logic of it ( to me ) is this: It's okay to go into a building missing a few laff points, and a toon up is easily done on the very first floor. It's inexcusable to go into a building under gagged. Sometimes when traveling, say to sellbot HQ, you get unintentionally sucked into a long fire fight - Using drop and a few lower level throws and squirts allows me to get to the HQ without being short of gags for a factory run or even a VP run.

One of my secret friends recently commented, astounded that I had gone from 60 laff to 90 laff almost overnight. She said, "How the heck did you do that - I know for a fact that you spend nearly ALL of your game time doing NOTHING but responding to the Help cries of others, and are almost never soloing!" That's true. I almost always spend all my time online bouncing from district to district - responding to "can you teleport to me" calls from various friends.
Most people simply do not realize that you can SHOP AROUND for missions. That you can go into ANY shop anywhere and get a mission. Yes, there are certain missions that you simply cannot avoid. But you can almost always avoid the defeat a certain specific subspecies type of cog for a simple defeat a greater number of simple species of cog. So avoid the defeat 50 Minglers mission in favor of the Defeat 100 sellbots mission. Maintain your missions to keep them flexible - If, Like me, you are a helper - who goes to every call from your friends when possible - then you want a wide variety of species missions. On the other hand, if it's early Sunday morning, and I'm expecting a new catalog this morning I'll load up on the help new toon missions to get some cash...

Lead, follow, or get out of the way. It is a fact that MOST people on the Open game are mature enough to realize that this is a game and the primary goal is to have fun. It doesn't really matter what gags you open play with or how screwed up the battle gets. Most medium to high level players are skilled enough to recover or control the battle enough to cover almost ANY simple mistakes that a low laffer or an unskilled player might make. So don't worry too much about making mistakes. As long as you are learning and actually progressing in your teamwork skills it's fine. But realize that if you are intentionally spreading decent, or purposefully screwing up to get a negative response, you WILL be singled out for elimination, and anyone who has played long enough to get to the 60+ level is almost certainly skilled enough to design your destruction...



Simple battle rules, Rules of engagement:

The single MOST annoying circumstance is when a battle is joined with a full platoon of toons and cogs, and NO ONE picks a gag for a full 15 seconds. Then the mad scramble to pick a play before the timer runs out resulting in a sloppy mess and a lot of laff points lost or worse - someone getting sent back to the playground. So this list is a set of suggestions that will help minimize this happening. In General - the Lower your player number (the further to the right you are in the lineup) The MORE important it is to show your play to the other players quickly to avoid stalling.

There are basically 3 distinct kinds of battles:

The fire fight: Primary purpose - test out and train up new gags, help low laffers survive to get a new gag, and to simply count up a string of subspecies of cogs. Fire fights take place in the street and in Sellbot HQ- the more people in the fire fight, the more cogs are likely to join the fight. There seems to be a hard limit of 6-10 cogs max depending on traffic, street and levels of the toons in the fire fight. There is no multiplier bonus except during an invasion so play your high level gags as needed.

The Assault: Primary Purpose - Train up your gags for factory assaults, or later, VP assaults. Takes place in buildings. The Idea is to use your high level gags on the highest floor so as to get the most possible experience. The primary rule of engagement is that before the floor is cleared, everyone gets fully tooned up. On each floor, "Easy does it", try to get in as many gags as possible, but don't risk injury to other players who may not yet understand what's going on unless you have the Toon ups to cover your misses and the skill to get them played before the floor is over. A good opening on floor 1 is to say "Got Gags?" and when someone says "Yes", You respond with "Let's Work on that" When you checked everyone out at the street, you may have noticed that a couple of people are still packing some weak lure or drop or sound gags... Between floors, there is about a minute and a half and if you stand outside the elevator and say "I think you should choose...", and "Let's Work on that" a few times, even the thickest dullard will realize that we are all here to train up and not just kill quickly. Assure the lower laffers that you have enough Toon ups (if you do) and USE THEM when they take ANY damage... This is also an excellent time to teach battle communications - see the last section below. However also be prepared to rush the building if anyone says "I only have a few minutes" - Be courteous.

Battle for Survival: Primary purpose - do as much damage as quickly as possible. The VP assault, 5 story buildings in dreamland with medium level toons etc, this is NO place to be training up low level gags when a miss can be fatal to one of the toons. These kinds of battles should be entered into ONLY when you are fully gagged and fully laffed with a full platoon and at least 1 high level medic.


1: Don't wait. Pick ANYTHING instantly--Just don't show a target - so long as you aren't actually waiting for cogs or toons to deploy into battle... Most people are flexible enough to make any play work and don't really care or mind if the play isn't what they had in mind so long as the battle is played well. If you KNOW what you want to pick before the battle, then announce it - "I'm going to use XXX," or "I think you should use...." etc... In the thousands of battles that I've been in, the battles where there is a clear leader (even if they aren't a good leader) are ALWAYS more coherent than battles where no one knows what to do or what to play.
If you are a low laffer with limited gags in company with high laffers, YOU are expected to select your attack first. There are exceptions of course. This is just a general rule. On the street, go ahead and select your attack. In the factory - The high level laffers might even suggest that you pass so as NOT to become a target for cog fire.

2: The Person who is UNDAMAGED (or least damaged) does the toon ups. Everyone else keeps shooting... Obviously this is modified for the circumstances. Again, remember the primary rule of engagement - everyone comes out fully laffed up before the floor is over. If the played firepower is overwhelming, and it's clearly the last cog - look for someone to toon up. This means that if there is only a single red left - and YOU are damaged, then YOU should play an offensive play - In the same situation, if YOU are UNDAMAGED, then you should do the toon ups if any are required even IF you won't score any experience. If it still isn't clear - In almost ANY heavy fire situation (VP battles included) if 2 players do song and dance, and 2 players shoot- then almost ANYTHING can be defeated until you run out of gags and NO matter how much damage is being taken, you can keep up with it...

3: Drop gags almost always require a setup shot in the same turn if they are to hit - the lower the level of the drop and the higher the level of the cog, the greater the need for a setup. Safe's and piano's are about the ONLY drop gags that stand a reasonable chance to hit without a setup shot. A simple low level squirt or sound is usually all that is needed. So you low laffers out there - stop with the sand bags and flower pots in the factory!!! They will almost ALWAYS miss. Use those on the street or on the second floor of a low street building.

4: Low level gags vs high level cogs is a great waste of effort and jellybeans. This means that when you added in your level 1 cupcake to my 100 point birthday cake against that level 11 yellow Mover and shaker - you almost guaranteed that I would miss - And THAT'S why you died when he floored all of us for 28 points of damage. A.K.A. The reason we all got slaughtered is that your little red magnet made the goggles miss and those 4 Minglers X 20 points each = 80+ points of damage, maybe you should have been more careful, Mr 107 laffer - running through the warehouse...

5: A lot of the best and funnest combat is when you are forced to assume that a medium or low gag will work as advertised against high level cogs. There are times when it is crystal clear that if it doesn't work - we are ALL dead, but if it does, then we are all getting out of here alive and laffing... And Sometimes it's better to just pass...

6: When a high level toon plays a later playing gag against the same cog as you did, when it is clear that YOU selected first, and that YOUR gag will kill the cog, it's a just-in-case play - The guaranteed response to your "Sorry" is a quick "No problem" - So don't worry about it... No kidding, I actually had some little red kitty cat actually follow me around for 5 minutes apologizing endlessly because my drop didn't play. Get over it....

7: Every once in a while - you will find what seems to be - a complete suicidally moronic jerk player - he purposefully steals kills, he won't toon up injured players, etc. He almost always plays last - when everyone else is spreading out a barrage of fire hoses to clean up 3 reds - he'll blow an Awugah to kill them all first, - He'll play a lure against your drop target, he'll blow a whistle against 4 level 10+ already lured skelecogs in the VP battle when everyone else is playing much needed toon ups, he'll toss a banana peal on your trap door, etc... He revels in spreading mayhem and chaos. On the rare occasions when a creep like this is found in a fire fight - there are 2 things you can do - 1, everyone bails out to the playground or better yet - 2, everyone passes and/or does only individual toon ups until HE bails out or gets sent to the playground. The single MOST important point here is: DO NOT let loose with a hail of "You Stink"'s... That's exactly what he's looking for, some kind of negative response. Just Pass and/or do exclusive single toon ups on anyone but him.

8: Many people don't understand the play sequence - in battle, play is done from right to left, gags played in sequence from top to bottom and lower level gags before higher level gags. This means that player #1 is all the way to the right. Player 4's feather will play BEFORE player 1's Pixie dust, but player 2's lipstick will play before player 3's Lipstick. Keep this in mind Player 1!!! YOU Stalling and waiting is why everyone else is waiting to pick a gag. We're all wondering if YOU are going to play a toon up on player 3 or If we need to. Simple order of precedence - PLAYER-1 (whoever got to the elevator first or started the street fight) should be the leader on that floor - should select their gags first - and define the play of this battle. This of course is not usual So see rule 1 above... If you are an assault toon, with NO toon up's - Try to get to the elevator early. If you are a medic (like I am) and are packing a BUNCH of toon ups, try to be last in the elevator. That way everyone knows everyone elses job and can play accordingly. If you are player #2, and want to play toon ups, play them early - In other words, the lower your player number - the faster you need to show your play to the others to avoid stalling.

9: Remember - SOUND does NOT get a bonus when played against Lured cogs, DROP NEVER works against Lured Cogs, and 2 traps played on the same cog cancel each other out, Trapped cogs do NOT stay lured. Cogs tend to target those who do them damage.

10: In General - if there are # cogs (or levels) >= # toons (or levels), play sound. Then do any toon ups needed while those damaged play sound again. Squirt is a coup-de-grace weapon, or played when you simple MUST get some damage on the cog Such as when you are setting up a drop attack. Drop is a high risk but high power desperation and/or just in case play - Lure is the single most flexible weapon, when combined with any other gag except sound it gets a bonus, when needed, there are times when it can actually stop the battle and allow everyone to toon up, but remember that it does NO damage on it's own. Throw is the all around general purpose assault weapon. In MOST situations, Sound and Lure are NOT compatible weapons, so if you are part of a trap/lure team (and there are many fewer of you than those who use sound) then ANNOUNCE IT!!!! I'm NOT going to be sorry I blew your setup when 2 of us played sound because you waited 15 seconds to play your trap/lure combo...

11: If you didn't announce your intentions of play - then play early so that others can help you set up. If you are wanting to setup a complicated play such as a trap/Lure/squirt/drop on a high level cog - and you are the one who wants to play trap - you better get it out there and targeted FIRST with plenty of time for everyone else to say "Sorry I can't do that" and still get their play in. Do NOT force someone to change their play maliciously. An example would be to lay a higher level trap on top of a lower level trap shown earlier. You both know that both traps are going to be played, and they will both be canceled unless one of them is removed. So don't do it. It's poor manners.

12: Unless you are with a team that you play with frequently - The VP Battle is NOT the place to practice setting up complicated plays. I've done a number of them now, and in all cases, It seemed that I was making a LOT of mistakes in the first melee but played perfectly in the second melee - in fact getting a couple of compliments. I normally play quite well, even with strangers in 5+ buildings in Dreamland. And then I started to notice - It wasn't me - In all cases, there was a loudmouth who I was grouped with in the 1st melee's who kept trying to run complicated plays - I noticed in 4 battles that any group that he was in always finished many minutes after the other group, and toons were ALWAYS badly damaged at the end of the melee. Simplicity and firepower will win the day.

13: There are times, when beginning the battle alone, against an overwhelming number of cogs without waiting for the rest of your platoon to arrive is actually a skilled tactical play. It is rare but it is sometimes seen particularly in the Factory. Where a High level 70+ can survive alone against even the foreman group and get in 1 or 2 FREE Birthday cake shots and eliminate 2 cogs before the rest of the group gets through the door. I've actually done this a couple of times - completely out of desperation to get a pack of 40 laffers alive through the Factory who simply just did NOT play well together. Basically - don't wait for the cogs to deploy - quickly get through the doors, and target a level 7 or lower, and "Happy Freeking Birthday" as many as you can before the rest of the group arrives - then their combined weak firepower, and feather toon ups will probably be able to recover you and eliminate the last 2 cogs. The problem is basically that the group as a whole can't eliminate cogs fast enough and you (the high laffer, the only one with a toon up bigger than a megaphone) get stuck doing toon ups (vainly attempting to keep them alive) and taking mass damage while they (the pack of newbs) dribble out the uncoordinated firepower and misses.

14: There are a NUMBER of standard ways to go through the factory. It all depends on why everyone is there. The factory really is NOT the best place to practice or train up new gags or "Camp" 'UNLESS' you have entered with known friends on a deserted district. It's just simple curtesy. If you are wanting to hit every side room, and kill everything in the factory because you need the merits, then use the SIDE entrance. Otherwise, if you get on the front entrance in Loonyville (or whatever the over-populated district de-jour is) be prepared to rush all the floors unless you lucked out and got on with a platoon of other high level toons with similar intentions.
The standard way to attack the factory is: In all rooms prior to the warehouse, all toons use medium sound to quickly eliminate all cogs. Save your 3 highest sound gags for the silos. The Warehouse is usually the first place where toon ups are played - Don't expect toon ups BEFORE the warehouse. Of course it all depends on the people playing. But "USUALLY" the warehouse is played with a high level lure to allow toon ups ( IF NEEDED ).
Don't be the idiot who unleashes an 11 level Mingler or Mover and Shaker by throwing out a non lethal gag against the lured cogs. If you are the ONLY one firing - make sure it's lethal otherwise all you are doing is mitigating the purpose of the lure. This kind of situation is a Good time to pass, or play a late play group toon up even if others are also doing so as a just-in-case. If goggles were used as the lure, then you probably have 4-5 turns of unrestricted concentrated fire to eliminate all cogs without ANYONE taking ANY damage. So don't blow it by selecting some high level cog that you can't kill in one shot.
After the warehouse come the silo's. Now is the time to play your high level sound gags, one on each silo and 1 in the foreman's lair. If you DON'T have sound, then NOW is the time to unleash your highest throw gag at the biggest cog if everyone else is using sound.

This is NOT to say that the factory isn't a good place to camp. It's one of the best actually for high level laffers, but it's also one of those places where you are most likely to get in with a bunch of strangers including low laffers who can't sustain a long drawn out fire fight. So make your intentions clear - The factory has a LOT of running around and plenty of time to stop and talk and communicate your intentions. If you see that you happened on a good high level group, and no one seems to be in much of a hurry, then ask! "Got Gags?" "Let's Work on that!" and camp to your heart's content.

Something that MOST people don't realize is that 2 high level 80+ toons can easily defeat the factory - camping in every room, so long as they both have good lures and plenty of toon ups. There are PLENTY enough of gag reloads inside the factory. Oh, BTW, don't get annoyed at low laffers looking at the real estate and wandering around up the long stairs to the overlook, running through the lava room. Remember we are all here to have fun.
One of the most entertaining factory runs, is to just jump on the elevator with anyone - and really battle your way through every room. even the lava (gag reload) room isn't particularly dangerous.


Complicated Battle Communications:

The standard Taunt and Pet rim shot phrases are EXCELLENT fast battle communications for setting up complicated gag combinations. The standard "I think we should use..." suffice for general purpose mass attacks when everyone plays the same gag, but to convey complicated setups (using more than 1 gag to get bonus damage or to insure a hit) these work well.

"Rock and Roll": Means that you would like to set up a drop shot. Get it? Rock (the drop) and roll (a level 4 pie - which looks suspiciously like a loaf of round bread), squirt is actually a better setup shot but sometimes doesn't do enough damage to eliminate the cog if a medium level drop is used..

"Bring It On": Means that you are asking for setup on a gag that will NOT eliminate the cog and that just about anything after will hit and make the kill. It's also the call for the most complicated setup - Lure/Trap/Squirt/Drop played by all 4 players against a single undamaged high level cog. If the drop is powerful enough - then it will probably kill even if the lure fails.

"Back flip": Means you are going to use lure and you know that no one else has trap (or any more of them) - so target the lured cogs with anything other than sound to get the bonus knock-back damage. Kind of like an incomplete full powered "Bring it On".

"Piece Of Cake": Everyone with Birthday cake throw ("Special Delivery" - target separate cogs). Extremely useful to clear a floor of damaged 9+ cogs after a sound attack, or to save powerful sound gags for later floors...

"Special Delivery": Is a kind of modifier - It has specific meaning in various situations. The basic concept is simply make it more complicated in some way - like spread out the damage or, add a lure to get bonus damage or, use sound to eliminate a red cog while the rest of us go after the remaining greens, or I'll add a high sound to damage the 3 level 11 cogs so that the 3 birthday cakes will all kill, etc...

It's also important to realize that these phrases ONLY have meaning as a "CALL" in certain situations. Like when you are deploying against the cogs, or when the clock is ticking. They are situationally relevant. It takes practice and familiarity with the people you are playing with for this kind of communications to be effective.

The problem then, is how to teach people what these mean without the ability to actually communicate clearly. The Personal phrases - "Did you see that" and "That's the way to do it" come in handy. Start with Rock and Roll - take a single other player into the street and wait until THEY select squirt or throw first, then You select drop - When it plays correct you say "Rock and Roll" "That's the way to do it" "Did you see that?" and repeat this... Then go into another battle and before the battle begins, say "Rock and Roll". The other toon, if they catch on quick, will usually say "Yes" or "OK" then YOU play the squirt or the throw, and if they play the drop you KNOW they got it...
Once you have established this communication/teacher/student relationship - you then can stand on a corner and say "bring it on" and then the list of "I think you should choose XXXX" phrases in the order they are played. With a "Did you see that?", and if they get that - they will easily get all the others.
After you and your new battle partner have established this method of communications It's time to start spreading the word. Find another friend that you like playing with, and teach them the same thing - then introduce them to your other friend who already knows it... When you all work well together - take the time to stand around and practice the phrases together. This is actually quite fun and intellectually challenging for creative people.

You can even teach a stranger - My Friend Clover and I managed to teach a complete stranger Rock and Roll, and Back flip by the time we got to floor 3. By floor 4 he understood Piece of Cake. Clover just got trap, so now It's time to practice Bring it On.....

Be creative. "Thanks", "You are a Genius", "Have Fun", "That's the way to do it"...
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Old 02-02-2005, 05:26 PM
Colonel Z.Z. ThunderTooth's Avatar
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Interesting... to date- 87 people have veiwed this and not 1 reply? Not even to say it stinks??

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Old 02-02-2005, 06:05 PM
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Although I know all of it, It was very interesting to see some one who actually has the time to help out some one with that long of a thread. Good job, I liked it! BTW, Is this Clover you speak of a light blue, Medium tall Bunny? If so, She's my Sf.
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Old 02-02-2005, 06:46 PM
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I'm guessing that the length of your post is scaring people away from discussing it. I thought it was a mixed bag -- I saw plenty of things I agree with, but also saw some things that I at least partly disagree with. Hope you don't mind if I do a little nitpicking.

Quote:
Originally Posted by Colonel Z.Z. ThunderTooth
The number and types of cogs you will find in a building is dependent on a number of factors, including the number of toons, their levels, the street, and the height of the building. Having a low laff toon along in a group of high laff toons will lower the overall kinds of cogs you get. So if you are looking for a large number of Minglers, or Loan sharks - don't take along low laffers - and the more of you and the higher you are, the more and the higher the levels of the cogs you will encounter.
I don't think this is accurate at all. For example, If I solo a building but go sad on the top floor, then I come back to the building with more toons, I will see the exact same set of cogs. I've always assumed that the number and types of cogs is determined when the building is created, not by the number/level of toons who enter it.

Quote:
Originally Posted by Colonel Z.Z. ThunderTooth
The Assault: Primary Purpose - Train up your gags for factory assaults, or later, VP assaults. Takes place in buildings. The Idea is to use your high level gags on the highest floor so as to get the most possible experience.
Loosy Goosy posted an interesting thread recently which shows how you actually get MORE experience points by using lower gags on the top floor, with the goal of keeping the cogs alive for as many rounds as possible. You might want to check it out.

Quote:
Originally Posted by Colonel Z.Z. ThunderTooth
If you are wanting to hit every side room, and kill everything in the factory because you need the merits, then use the SIDE entrance.
Actually, the layout of the factory makes it more logical to use the side entrance for parts runs (because you can complete it with one less battle), and to use the front entrance for merit runs (because there will be less backtracking involved).
Quote:
Originally Posted by Colonel Z.Z. ThunderTooth
One of the most entertaining factory runs, is to just jump on the elevator with anyone - and really battle your way through every room. even the lava (gag reload) room isn't particularly dangerous.
Aren't you contradicting yourself a bit? If it's fun to go with anyone, why ask people to choose an entrance?

Using taunts ("Rock and Roll") to indicate your battle strategy is interesting, but seems difficult to teach just using SpeedChat. Not worth the effort for me, plus I have enough Secret Friends that it's usually not necessary.

Thanks for sharing your thoughts.
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Old 02-02-2005, 11:56 PM
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Excellent! I shall explain....


Quote:
Originally Posted by Big Tom Supernugget
Hope you don't mind if I do a little nitpicking.
I relish it! Thank you!


Quote:
Originally Posted by Big Tom Supernugget
I don't think this is accurate at all. For example, If I solo a building but go sad on the top floor, then I come back to the building with more toons, I will see the exact same set of cogs. I've always assumed that the number and types of cogs is determined when the building is created, not by the number/level of toons who enter it.
Well, My own experience is that if you are looking for high level cogs, even a 3 story in MM will consistently yeild them if entered by 4 100+'s, but not if only 2 go in....


Quote:
Originally Posted by Big Tom Supernugget
Loosy Goosy posted an interesting thread recently which shows how you actually get MORE experience points by using lower gags on the top floor, with the goal of keeping the cogs alive for as many rounds as possible. You might want to check it out.
I have read it, and did before I posted... It is excellent. I agree that the objective, when camping, is to use as MANY gags as possible, which is why I usually bring along a couple of bike horns... But sadly, most of the time, it is impractical to be gagged with low level gags. Unless you have a group of SF's or people that you have played with for a long time, most building assaults by the general public are going to be with strangers. And there is a point of diminishing returns and other people's patience and sanity that needs to be considered... lol Sometimes it's kind of fun to watch a stranger freak out as you whack that level 12 with a cupcake, then burn off 3 lipsticks to cover the damage.
Did LG's post factor in the extreme number of misses you get by using lower gags? I don't remember if it did or not... Some gags are better suited for this than others. Trap for example -

Quote:
Originally Posted by Big Tom Supernugget
Actually, the layout of the factory makes it more logical to use the side entrance for parts runs (because you can complete it with one less battle), and to use the front entrance for merit runs (because there will be less backtracking involved).
Side entrance - means stomper alley or Pipe room, and in my experience, more goons to avoid. You can only count one less battle if everyone successfully navigates through the pipe room without triggering any skelicogs... Most newbies get lost and have a hard time figuring out where to go.
It's a matter of practicality. Most of us who have been in the factory more than 100 times know it inside and out. Though I have occasionally met the 100+ laffer who has never seen the paint mixer. Trying to get a platoon of low laff strangers through alive in unknown territory is asking for trouble.

Quote:
Originally Posted by Big Tom Supernugget
Aren't you contradicting yourself a bit? If it's fun to go with anyone, why ask people to choose an entrance?
All work and no play makes the Colonel a dull toon....


Quote:
Originally Posted by Big Tom Supernugget
Using taunts ("Rock and Roll") to indicate your battle strategy is interesting, but seems difficult to teach just using SpeedChat. Not worth the effort for me, plus I have enough Secret Friends that it's usually not necessary.
Thanks for sharing your thoughts.

Thanks you for responding! I was getting worried!

Yes, if you have the SF's then sure, there's no need for using the taunts...
I have exactly 1 SF - My sister who lives across the country and doesn't play nearly as often as I'd like....
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Old 02-03-2005, 12:03 AM
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Quote:
Originally Posted by mickysinasock
Although I know all of it, It was very interesting to see some one who actually has the time to help out some one with that long of a thread. Good job, I liked it! BTW, Is this Clover you speak of a light blue, Medium tall Bunny? If so, She's my Sf.
Thanks...

She's a Tall Orange Cat ( currently, as of today, with a big head ) . Though I believe I have seen the Blue Bunny Clover you are refering to. I have actually seen 6-7 different Clovers... It's rather confusing!
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Old 02-03-2005, 11:11 PM
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I really liked th post although I'll have to careful about saying 'Rock and Roll' now. I had no idea any tactics might be suggested. One thing, excuse me for being dim - but what do you mean by 'camping'
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Old 02-04-2005, 06:01 PM
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Quote:
Originally Posted by Colonel Z.Z. ThunderTooth
Greetings...




Thanks...

She's a Tall Orange Cat ( currently, as of today, with a big head ) . Though I believe I have seen the Blue Bunny Clover you are refering to. I have actually seen 6-7 different Clovers... It's rather confusing!
Oh, Just wondering, I still liked it!
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Old 02-05-2005, 02:16 AM
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Quote:
Originally Posted by Colonel Z.Z. ThunderTooth
Did LG's post factor in the extreme number of misses you get by using lower gags? I don't remember if it did or not... Some gags are better suited for this than others. Trap for example -
Out of the 5 offensive gags, drop is the only one that guarantees that the
cog has a chance to avoid being hit. This is what makes drop seem so difficult
for so many toons. They don't like not having the assurance that their gag will
hit. On the other hand, all the other gags will hit 100% of the time when the
cogs are lured first. So yea, you can buy boatloads of L2 gags provided that
a) you have a partner or two willing to help, and b) you bring along enough
support gags (toonup and lure).

Furthermore, and no I don't have any hard numbers to back my claim, but
from my observations from using my Gag Camp strategy over time, a gag's
accuracy increases significantly after being mastered.

Edit: as far as Drop Camp goes, all I can say is it works. Once a gag is
mastered it does seem to be more accurate. I'll use my L3-L5 drop gags on
the lesser floors and save 10-12 Sandbags for the top floor. Depending on the
cog levels in the building, I can pull 135-150 points in a 4-story building on
average.

Last edited by Loosy Goosy; 02-05-2005 at 02:23 AM. Reason: added edit
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Old 02-05-2005, 03:47 AM
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Quote:
Originally Posted by LittleRomeoFeatherCrumbs
I really liked th post although I'll have to careful about saying 'Rock and Roll' now. I had no idea any tactics might be suggested. One thing, excuse me for being dim - but what do you mean by 'camping'


By all means read Loosy Goosy's guide on the subject, and the others too!

Basicly - Camping is the Intentional prolonging of combat by a group of toons, to squeeze out every last bit of experience that can be gotten in a building or other location. By using exclusively low level gags so that you get in more "Points" per damage to the cog. Loosy's guide is a very intense way to raise your gags as fast as possible by maximizing experience at the expense of time and jelly beans.

An example:

Suppose you just got lure and sound, ( or didn't have either past the second gag) You and a frined work your way to the top floor of a building and red magnet lure/whistle repeatably the last few cogs ( both gags you have completely stocked up on... A third and 4th toon, do little other than toon-ups, and perhaps toss on a higher level blue magnet to assist your own red magnet etc. You can literally spend HOURS at this in a single building and as Loosy says in another post in this thread, get a HUGE amount of experience points...

My own "manual" really isn't about camping, but more of a practical guide to combat with a mix of friends and strangers, who may not either be aware of the practice, have the time or inclination to do it, or simply "Panic" when they encounter a high level cog. It's more a simple guideline to avoid "stalling" in combat, and to promote better teamwork in more open general play.
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Old 02-05-2005, 04:46 PM
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Here's a small example of an attempt at camping...

Using $5 bill lures and Bike horns on a level 5 Number Cruncher in MM. I managed to get 8 uninteruppted hits of each in a row before a stranger jumped in and blew it away with squirt - I just tooned her up as she was damaged....
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Old 03-28-2005, 09:25 AM
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[quote=Colonel Z.Z. ThunderTooth]Greetings...

Tips, Tricks, Traps, and Talking about Talking...

Tips:

U Look like the tipe that can tell me haw to keep cog suts on past thr dor and ttc can u pleas :42: ps u rock

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Old 04-04-2005, 09:21 PM
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