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Old In Brrrh...trap or drop?

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Old 02-27-2003, 10:35 AM
Waiting for Oldman
 
Join Date: Feb 2003
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In Brrrh...trap or drop?

I don't know what I should choose...I don't have a lot of toons on my friend list so I usually work alone unless I bump into someone...

Which would help more?
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Old 02-27-2003, 11:14 AM
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Re: In Brrrh...trap or drop?

Quote:
Originally posted by PrncsVltFrklfc
I don't know what I should choose...I don't have a lot of toons on my friend list so I usually work alone unless I bump into someone...

Which would help more?
Bah it's such a tough question. Both are very funny and do similar damage.

If you continue to work alone mostly you will be served more with drop than trap. But (a) continuing to work alone is extremely hard with all the building tasks you have to do in the Brrgh and (b) drop is a pain to get up to ton (level 4) where it begins to be funny. Whereas the banana and the rake are widely acknowledged to be among the funniest gags in the whole game.

In my humble opnion, drop is a pushy gag (it needs to be set up and has a high risk of failing) while trap is a more supportive gag as it seems to help lure succeed.

Need more advice ? Choose trap lol. Drop should be chosen earlier, you'll probably find trap more useful at this stage. But again - if you are bent on continuing to solo as much as you can, choose drop.
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Old 02-27-2003, 08:31 PM
pancho villa
 
Join Date: Aug 2002
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Both gags are tough to build solo, IMO. Drop is very unreliable without a setup, even against lower level cogs. It is a nice gag to have in teaming up with others, though. So many people have trap, picking drop allows for a nice complement (I haven't played much lately, but I still think trap is the best setup gag for drop).

I prefer drop because it allows you a little more control of the round, as long as you're flexible about which gags to use. A lot of times you won't be able to use drop because the cog is already dead. Getting a lure seems to be easier than getting a reliable drop setup these days. On the other hand, if you have drop you can finish off nasty cogs with a bang. With trap, you're just throwing your marbles into the ring and can only hope that the people you're playing with will know how to take care of business. If you always play with people who know what they're doing this shouldn't matter. In your case it sounds like you're likely to group with people who might not be very experienced, so drop seems like a good choice. If you'd rather just be lazy and not spend your battles adding up hit points, though, pick trap :-)
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Old 02-27-2003, 10:44 PM
Noobie Toon
 
Join Date: Jan 2003
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In that line, how about drop vs. sound

So in the same line of questioning, my final choice is between drop and sound. I am fairly sure I was going to pick sound because it is not too hard train up and useful in groups but does anyone have strong opinions?

-Sir Mocha Wanderhop
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Old 02-28-2003, 12:08 AM
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Re: In that line, how about drop vs. sound

Quote:
Originally posted by Mocha Wanderhop
So in the same line of questioning, my final choice is between drop and sound. I am fairly sure I was going to pick sound because it is not too hard train up and useful in groups but does anyone have strong opinions?

-Sir Mocha Wanderhop
Sound rocks
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Old 02-28-2003, 12:51 AM
Waiting for Oldman
 
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Thanks

I ended up choosing trap...because like others i think it is very unrelaible and I don't want to chance it up against up higher level cogs...I think...!
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Old 02-28-2003, 12:53 AM
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Re: Thanks

Quote:
Originally posted by PrncsVltFrklfc
I ended up choosing trap...because like others i think it is very unrelaible and I don't want to chance it up against up higher level cogs...I think...!
Oh man, you'll be so pleased to see your first bomb hit a cog: my first ever piano missed lol.
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Old 02-28-2003, 02:22 AM
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Join Date: Oct 2002
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Drop is more group friendly. It is stackable with other drops, so if there are ever really high level cogs a few pianos should kill it while trap requires 2 toons to execute. So insted of 170 + 170 + bonus damage you get 120 and a lure. (not sure on the exact damage)

Lets say there are 4 toons:

Round 1: Lure = 0 damage
Trap = 120
2 Bday cakes = 200 + bonus
Total = 320 + bonus

Round 2 Lure = 0 Damage
3 Bday cakes = 300 + 150 knock back + bonus
Total = 450 + bonus

Round 3 Lure = 0
1 Bday cake = 100 + 50 knockback
2 Pianos = 240 + bonus
total = 390 + bonus

There is about 130 difference between all of these, but right now any of these will kill a cog as they stand now. So it is all up to you.


Last note

Drop is nice with a setup, but it is not required.
Trap requires lure.

BUT it is a game pick the gags you like. My wife hates drop and loves trap so that is what she uses.
 

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