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PL's Toontown Guide!!!
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PL's Toontown Guide!!!
The attached is a compilation of my experiences and the experiences and discussions of others in the game and on the ToontownCentral website. Some of it is just my opinion (I spent much time on it, so at least give me credit for that). Sometimes we forget to share what we know...
Platoon Leader’s Toontown Guide I...Communications ...A...Toontalker (Speedchat) ......Once you’ve made your first secret friend, you can speak ‘openly’ to others. ......If the other toon is near, you need only to start typing to send a message. ......You can click on another toon’s message to bring up their image. Select the chat bubble on their image to return a message. ......Those who are not a secret friend to you will only see animal sounds (‘mew meow’, etc). ......Be careful of the length of your message, cause once it fills the chat bubble it will send the message. ......There is a filter in place, so if you use bad words (and even some that may not seem bad to you) the other toons will not see or hear your message. ......If you type a '.' at the beginning of your message, your message will appear in a thought bubble and stay there, generally, until you say something else, get tooned up or fall asleep. This is used often to pass a secret between friends so the message doesn't have to be repeated. ...B...Shortcuts ......Use F6 for latency (lag) information. ......Use F7 to open your Friends List. ......Use F8 to open your Schticker Book. ......Use F9 for a screenshot. The resulting file will be in your Toontown folder. ......Use the ‘End’ key to see your current tasks. Scroll over the tasks with your mouse to see the reward for each task. ......Use 'Page Up' to look up. ......Use 'Page Down' to look down. ......Use the 'Tab' key to change the camera view. ...C...Vocalizations ......Every toon animal has 4 distinct vocalizations - 3 of which you can hear in the toontalker. ......Vocalization #1 is any generic (unemphasized) statement. ......Vocalization #2 is ‘?’ by itself or somewhere in your statement. ......Vocalization #3 is ‘!’ by itself or somewhere in your question. '!' overrides '?'. ......Vocalization #4 is ‘ooo’ by itself or somewhere in your statement. ‘Ooo’ overrides ‘!’ and ‘?’. ...D...Common Abbreviations ......TT or TTC = Toontown Central ......DD = Donald’s Docks ......DG = Daisy’s Gardens ......MM = Minnie’s Melodyland ......BG = The Brrrghs ......DL = Dreamland ......PG = Playground ......TP = Teleport ......HQ = Headquarters (Where you get tasks in a PG) ......JB = Jellybean ......AFK = Away from Keyboard ......LOL = Laughing Out Loud ......BRB = Be Right Back ......BRT = Be Right There ......ATM = At The Moment ...E...Emotions (not yet fully in place) II...Exploring Toontown ...A...Moving Around ......Get used to reversing while turning away from vendors - turning alone may cause another interaction with the vendor. ......You can be pushed by other toons (even into street battles or buildings) unless you have your schticker book open or are in a ‘safe’ PG location, like IN the lake at DD or in the middle at MM or DL. ...B...Shortcuts and Districts ......When you do not have teleport ability for the PG of your destination, travel to the second street, then open your schticker book and select ‘Return to Playground’. This will ‘return’ you to the next PG rather than the one you came from, even if you have not yet been there. ......All districts are the same. You may change districts at any time. The only thing that does not ‘come with you’ is the amount of buildings you have completed. Those are counted separately for each district. ......If the vendor you desire to visit is now a cog building, change servers. ......Changing districts brings you to the last PG you visited. If you TP to someone to help with a building near another PG, when you change districts you will go to the last PG you were in, not the PG near the street you were on. ...C...Cog Gallery ......When you defeat the first set of cogs across an entire row (30/25/20/15/10/5/2/1), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs of that type currently on that street. This is referred to as ‘Cog Radar’. ......When you defeat the second set of cogs across an entire row (45/40/35/30/25/20/15/10), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs AND buildings of that type currently on that street. This is referred to as ‘Building Radar’. ......The first cog on the row can be level 1-5, the second can be level 2-6, the third can be level 3-7,...,the last cog can be level 8-12. ...D...Battles ......Only 4 toons can be in any battle or building at one time. Only 4 cogs can be involved in the battle at the same time, but more may arrive as reinforcements. ......You may 'escape' from a building once a level is clear by TP to a friend or 'Return to Playground' in the schticker book. You may NOT TP to any friend inside a building. ......'SOS' allows you to call for a particular friend to assist in a street battle. The friend receives a message indicating your need for assistance. Calling for help from the toons around you (with the Toontalker) may prove to be more effective. III...Cogs ...A...Cog Health Calculation ......Cog Health = (Level of cog + 1) times (Level of cog + 2) ......1 = 2x3 = 6 ......2 = 3x4 = 12 ......3 = 4x5 = 20 ......4 = 5x6 = 30 ......5 = 6x7 = 42 ......6 = 7x8 = 56 ......7 = 8x9 = 72 ......8 = 9x10 = 90 ......9 = 10x11 = 110 ......10 = 11x12 = 132 ......11 = 12x13 = 156 ......12 = 13x14 = 182 ......The following are not in game...yet... ......13 = 14x15 = 210 ......14 = 15x16 = 240 ......15 = 16x17 = 272 ...B...Building-Only Cogs ......The highest two cogs of each type (pictured in the cog gallery) are only found in buildings. ......Bossbots: Corporate Raider and The Big Cheese ......Lawbots: Legal Eagle and Big Wig ......Cashbots: Loan Shark and Robber Baron ......Sellbots: The Mingler and Mr. Hollywood ......Special events will temporarily change them from being ‘Building Only’. ...C...Area-of-Effect Attacks ......Some cogs are able to attack all toons at the same time with an Area-of-Effect attack. ......Bossbots: Yesman (level 3-7) ......Lawbots: Ambulance Chaser (4-8), Backstabber (5-9), Spin Doctor (6-10) and Big Wig (8-12) ......Cashbots: Robber Baron (8-12) ......Sellbots: Mover & Shaker (5-9), The Mingler (7-11) and Mr. Hollywood (8-12) ......A group encounter in a high level building means, to me, Bossbots are easiest, then Cashbots, with Lawbots and Sellbots being the toughest. Cashbots, however, have been reported to be toughest for toons soloing buildings. ......Area of Effect attacks from a high level cog can do 15-21 damage to each toon present! ...D...Targeted Toon(s) ......The toon who does the most damage to one or more cogs in a given round is targeted the most by the cogs. You’ll see this best if only one toon attacks the cogs. IV...Gag Selection and Use ...A...Gag Facts ......When two or more toons work together in battle, gags always work in the order they appear in your schticker book (top to bottom) as indicated below (Toonup, Trap, Lure, etc.). ......When using two or more of the same gag attack in the same round, there is a +20% damage bonus. ......In street battles, you get X points per level X gag used SUCCESSFULLY against any level X or higher cog (or against ANY cog, as long as at least one level X+ cog is part of the cog group in front of you). For example, using a level 4 gag on a level 3 cog gets you ZERO points, unless a level 4+ cog is also present in that turn of battle. ......In a building, while following the rule above, you get x1 for all gags used on the 1st floor, x1.5 on the 2nd, x2 on the 3rd, x2.5 on the 4th and x3 on the 5th floor. ......It is highly recommended that you use higher gags as you progress to higher floors (save your best for the last and maybe next-to-last floors) to maximize your gag points. ......In a building, you only get points after completing the entire building, so have a full gag bag. ...B...Toonup ......Toonup is critical to survival in buildings and large street battles. ......The lowest level toonup occurs first. ......Among those using the same level of toonup, the first person in the battle/elevator (the rightmost toon when selecting gags) will go first. ...C...Trap ......Trap requires Lure to activate (and get points). ......Two traps used on the same cog will destroy each other (the traps, not the cog). ......A maxed level 6 trap can nearly kill a level 12 cog. ...D...Lure ......Lured cogs do not attack the toons. ......Lure is critical to solo survival in all but the easiest buildings and for group survival in the toughest of buildings. ......Lures last 1-4 rounds depending on level of lure used. ......More than one toon may use lure and still get credit for the use. ......The animation of the lure matches the highest level of lure used. ......There is a +50% damage bonus from the first attack on a lured cog. The combo bonus of +20% still applies, if applicable. Two maxed cream pies (40 + 40 = 80), therefore, will do 80 + 16 (20% combo bonus) + 40 (50% lure bonus) = 136 damage to a lured cog (which kills a level 10 cog). ......Using a lower lure with a bigger lure lowers the chance of success (compared to the bigger lure by itself). ......Level 1 lure seems best for level 1-3 cogs, level 2 for groups of level 5 cogs or less, level 3 for up to level 7 cogs, level 4 for groups of level 10 or less, level 5 for any cog and level 6 for any group of cogs. ......A toon more than halfway to their next level lure seems to have much better success rate with their highest level of lure. ......Injured cogs and cogs with traps in front of them seem easier to lure. ......At least one of the lured cogs must be attacked to get credit for the lure. ...E...Sound ......Sound is best to use only when the use of sound will kill at least one cog. ......Sound destroys Lures (the group will be attacked by the remaining cogs next round). ......You do not get a lure bonus using sound. ......Sound is the only attack gag that can potentially miss against lured cogs (rare). ......Four maxed foghorns can kill 4 level 12 cogs (something we have not been attacked by yet). At current calculations, and with the combo bonus, four maxed foghorns can kill 4 level 14 cogs! ......More people have been dropped from friends’ lists for misuse of sound than those who fail to choose toonup as a gag track! ...F...Throw ......Do NOT accept a task to visit Tom Tom’s Drums in MM unless you have or nearly have a cream pie (level 5). A part of this task requires it. ...G...Squirt ......The chance of hitting a cog with squirt is slightly better than with throw, but it is recommended that you attempt to progress evenly among the two. ...H...Drop ......Drop is the only attack gag that will ALWAYS miss a lured cog. ......Drop works far better when the cog is ‘stunned’ (animation shows the cog ‘seeing stars’). ......Squirt is best for stunning a cog. ......Throw is adequate for a pre-drop stun and sound may be slightly better than throw. ......A trapped cog shows no stun animation. However, Trap is a very effective pre-drop stun. ......A maxed level 6 Drop can nearly kill a level 12 cog. V...Tasks ...A...Choosing Tasks ......Choose complimentary tasks when possible. For example, choose 3 Pencil Pushers and 10 Bossbots, cause every Pencil Pusher killed will add 1 towards completion of both tasks. ......Visit ALL officers in ALL convenient PG HQ - they change the tasks they offer every time you turn in a task or accept a new one. ......Don’t forget the street vendors offer tasks as well. ......Eventually, you’ll have to complete your current tasks in order to get more. During this time, use ‘just for fun’ tasks to get more jellybeans. ......Remember to refill your gags before turning in a task to get a bunch of jellybeans (you may end up using jellybeans you didn't have to). ......When in DL, choose ‘x cogs’ for reward when possible. You should be able to find at least one such offer among all the PG HQ officers (24 of them). ...B...Visit Tasks ......Most of the visit tasks are REQUIRED, even though they stink. You may be able to skip a couple tasks for 1-2 laff. ......Anna's Cruises (3 separate tickets from Glad Hander) is just a hint of what's to come! Hysterical Harry, Lounge Lassard, and Lil Oldman (the second time) are the worst! After that, in Dreamland, you will be relieved. ...C...Completing Tasks ......Building-Only cogs appear in much higher quantity in Dreamland 4 and 5 story buildings. Go there if you have a strong enough team. ......Tasks for items you must get from Building-Only cogs (lumpy cheeses from the Big Cheese) are best accomplished in Dreamland buildings. Not only are there likely more cogs of that type, but you may get 1-3 items needed PER COG. VI...Oddities ...A...Developers in Action ......Obviously developers play the game too, which may explain some reports of toons being seen with ALL gag tracks. I have personally seen a Laff 91 toon with only 5 tracks. ...B...Traps Appear Before Thrown ......Traps level 1 (banana), level 3 (marbles) and 6 (TNT) sometimes appear on the ground before they are thrown. In (almost) all cases, this means that the lure(s) someone is using will work. This is a bug that the toons love! ...C...No Lure Bonus ......Don’t count on the lure bonus for reinforcement cogs in buildings (ones that come from the elevator). It is a bug and not a pleasant one. VII...Where do I find? ...A...Bossbots ......Flunky, Pencil Pusher, Yesman and Micromanager are easily found on Barnacle Blvd. (DD towards TT) and Tenor Terrace (MM towards DL). ......Downsizer and Head Hunter are often found on Tenor Terrace (MM towards DL),Walrus Street (BG towards DD) and Lullaby Lane (DL). ...B...Lawbots ......Bottom Feeder, Bloodsucker, Double Talker and Ambulance Chaser are easily found in DG (Elm Street and Maple Street). ......Backstabber and Spin Doctor are often on Maple Street (DG towards DD), Sleet Street (BG towards MM), Tenor Terrace (MM towards DL) and Lullaby Lane (DL). ...C...Cashbots ......Short Change, Penny Pincher, Tightwad and Bean Counter are easily found on Seaweed Street (DD towards DG), Alto Avenue (MM towards TT) and Baritone Blvd. (MM towards BG). ......Number Cruncher and Money Bags are often found on Baritone Blvd. (MM towards BG), Sleet Street (BG towards MM) and Lullaby Lane (DL). ...D...Sellbots ......Cold Caller, Telemarketer, Name Dropper and Glad Hander are easily found in DG (Elm Street and Maple Street), Alto Avenue (MM towards TT) and Baritone Blvd. (MM towards BG). ......Mover & Shaker and Two Face are often found on Sleet Street (BG towards MM) and Lullaby Lane (DL). Edit Credit (Thank you all very much!): [Jezabel] Changed 'server' to 'district' (II B) and other minor adjustments. [Corny Dizzenberry] Added comment 'You may NOT TP to any friend inside a building.' (II D) [Gnurk] Updated Area-of-Effect information (III C) and Drop/Trap relationship (IV H) [Prof Peppy] Added many Shortcuts (I B) [-rcv-] Added comment from other thread that 4 maxed foghorns can kill 4 level 14 cogs - not yet in game (IV E) [Spunky] Updated information on gag points earned when fighting more than one cog (IV A)
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Pinky (All Max - No Trap) Platoon Leader (All Max - No Drop) Slap-Happy Grandpappy (Laff 71 - No Drop - Keeping Trap at Zero) Jamaican Meelaff (Laff 15) Last edited by Pinky; 03-18-2003 at 04:39 PM. |
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*return salute*
As you were soldier. Can this thread be made sticky? (aside from me spilling my pudding on it?) Edit: Thank you for the sticky, webmaster!!! I am grateful.
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Pinky (All Max - No Trap) Platoon Leader (All Max - No Drop) Slap-Happy Grandpappy (Laff 71 - No Drop - Keeping Trap at Zero) Jamaican Meelaff (Laff 15) Last edited by Pinky; 02-26-2003 at 01:07 PM. |
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I made a couple edits to continue this work in progress.
Addition of thought bubble communication (I A). Removal of flying in Docks info (on the way out). Addition of basic battle information (II D).
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Pinky (All Max - No Trap) Platoon Leader (All Max - No Drop) Slap-Happy Grandpappy (Laff 71 - No Drop - Keeping Trap at Zero) Jamaican Meelaff (Laff 15) |
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wow
What a great job Pinky, well done.
I really had to smile when I read the sentence about remembering to buy gags before you turn in the jellybeans tasks -very reassuring to read that I am not the only silly toon in town ![]() Two small things: 1. > ......Although there is no stun animation, Trap is better than nothing before a drop. I know this is a widely debated issue but Beppo thinks this is either untrue or just awkwardly phrased. I would keep the sentence in as is just change the word 'nothing' for 'anything'. In his long dropping career, Beppo has found no other combo as useful for drop as lure->trap. The reason there is no stun animation must be that trap damage looks painful enough not to need the animation to convince the audience that this cog just been through some serious smacking ![]() 2. The AoE damager that is missing is the Ambulance Chaser. (One comment on the damage-difficulty relationship: when soloing, the dreaded Laws and Sells are considerably easier than Cash. Those cheques and stacks of newspapers do ridiculous damage compared to the blood spilled as a consequence of AoE damage on a single toon.) All I didn't find in here is hyperdebatable detail (stuff in the category: are glad handers in blds more likely to cast off their tickets; when do cogs give 1, 2 or 3 cones; what makes blds spawn) and I think that is your biggest achievement: that you have managed to limit yourself to the hard facts. Again: great stuff and great it has been made sticky.
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Deputy Beppo Bananasplat, Gnurk, James Bean, Princess Pancake and various mystery toons ![]() (Gnurk and Periwinkle Horse on the test servers) |
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Thank you all for your compliments and comments. I continue to make corrections with your input and, of course, give credit where credit is due (in the edit notes of the original post).
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Pinky (All Max - No Trap) Platoon Leader (All Max - No Drop) Slap-Happy Grandpappy (Laff 71 - No Drop - Keeping Trap at Zero) Jamaican Meelaff (Laff 15) |
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PL's Toontown Guide!!!
Cools stuff. Great infor for noob's like us... ;-)
[COLOR=dark-blue]Popi Monster 52 Laff; 3 Toon-up; working Trap; 3 Lure; 2 Sound; 5 Throw; 5 Squirt; 0 Drop[/color] Lady Nani Dynoface 52 Laff; 3 Toon-up; 0 Trap; 2 Lure; 2 Sound; 5 Throw; 5 Squirt; working Drop [COLOR=orange-red]Noisy Bert Dynoface 49 Laff; 1 Toon-up; 0 Trap; 0 Lure; 4 Sound; 5 Throw; 4 Squirt; 3 Drop[/color] |
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TY
Popi.. I believe I did a building in Daisy's 3 days ago (as Platoon Leader) with Lady Nani Dynoface. You played well. Sorry I did not accept you as a friend when you asked, but I wasn't in the mood for more friends on my list at the time. Also, my windows setup is unreliable ATM.
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Pinky (All Max - No Trap) Platoon Leader (All Max - No Drop) Slap-Happy Grandpappy (Laff 71 - No Drop - Keeping Trap at Zero) Jamaican Meelaff (Laff 15) |
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Thanks "Leader". I remember too and it was fun.
I was disappointed when you "turned me down" , but I understand. "Popi Monster" advised me of proper Toon ettiqute so I'll know better next time.Maybe we can exchange "secrets" sometime. We've just learned about them and look forward to meeting more players (Toons) See ya in DL or BG, and Have Fun!!! Lady Nani Dynoface ps keep up the good work!!! Lady Nani Dynoface 53 Laff; 3 Toon-up; 0 Trap; 2 Lure; 0 Sound; 5 Throw; 5 Squirt; working Drop Last edited by Popi Monster; 03-24-2003 at 01:42 PM. |
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