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| Old Tips, Tactics and Questions Tips, Tactics and Questions Archive forum |
TIP: Cog Damage Points
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Should I check first?
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In the future, should I check with you before I post?
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Dippy Petalhopper - 105 Laffs The Grateful Duck - 105 Laffs |
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I didnt know that (I dont really read the Toontown FAQ's). But you probably have to be pretty smart to find out the formula yourself, though.
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Rainbow Swirl Dog Laff: 105 Toonup: Pixie Dust Trap: Quicksand Lure: Hypno Goggles Sound: Foghorn Throw: Birthday Cake Squirt: Raincloud Trophies: Guppy, Minnow, Fish, Flying Fish, and Shark Will not be playing Toontown. Possibly until September or October. Maybe even sooner! |
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Level 6 gags are a special case as they are disproportionately more powerful when maxxed especially. The formula for lure bonus damage is an extra 50% of the throw or squirt damage as you state. It is supposed to be applied all the time when lured, however, there is a bug that appears when all the cogs did not arrive at the same time. This is when some of the cogs will not get the lure bonus damage. Details of this bug are in another thread and I admit I do not fully understand it.
The bonus for multiple toons using throw, squirt, or drop together is 20% extra damage.
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Toons I might be playing - mostly strong ones - Sheriff Snuffy Rufflesnooker - Big Wayne - Feather Man - Razputin - Horsefeathers - King Ned Wackyfingers - Princess Peaches Poodlepounce Test Horsefeathers - Gomez - Big Wayne - Bananas - Kong Fu BTW - Sometimes playing two at once. |
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I'd like to add that level 6 gag damage doubles (from experience)
from what their base damage is to maximum damage. Level 6 Sound Base: 25, max: 50 Squirt Base: 40, max: 80 Throw Base: 50, max: 100 Drop Base: 85, max: 170 Trap Base: 90, max: 180 This provides a quick reference if you're trying to conserve cog hit points for maximum gag usage/experience earnings. |
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Last night, Lucky Ducky and I did a 5 story Lawbot bldg in DDL. She's a 92 and we were trying to get her new Level 6 squirt. Well, we came out healthy and defeated the 5 story. We didn't get to work the squirts as much for fear more cogs would come out the elevator... [sorry about all those, my son helping me type here LOL] But my point>>>.. the formula worked like a charm. I kept track of damage points by adding them and then knew what gags to use or what could be used to finish defeating the cog. It was sweet!!!!! So, I owe you one, pal!!! You Rock! |
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and a level 7 cog for squirt and a level 8 cog for throw if the cogs are lured level 8 and 9 for squirt level 9, 10, and almost an 11 for throw.
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Maxed TNT will kill a level 11 cog (almost but not quite a 12
)Maxed Piano will also kill a level 11 cog. Maxed cake rocks, killing a lured 10 is ciritical. The multiplier for two similar attacks is 10% (works for sound, throw, squirt and drop) The multiplier for lure is indeed 50%, but it does not work for sound and obviously drop will miss if lured. The missing multiplier for cogs coming into battle after the first round is a drag. I sometimes forget about it... Loopy |
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Sir Dudley 104 Laff Maxed Gags No Trap Level 8 Mr. Hollywood |
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