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| Old Tips, Tactics and Questions Tips, Tactics and Questions Archive forum |
Lured Cog attack charts
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No they don't. We're talking about 'kickback' here. If you hit a level 11 lured cog with an organic birthday cake, only the ones with 'kickback/lure bonus' will die from that cake.
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![]() Truly Scrumtuous 133 ~ Princess Maxie 127 ~ Little Rainbow 110 Cleopurrtra ~ Little Red Corvette 55 ~ Barnacle Belle 44
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I have posted this info a few times in regards to when lure bonus will work and when it wont, but Jo has done a great job explaining it already. I have not looked but is it present on any of the gag guides? If its not, I can look through my old posts and re-post that info.
Nope, only selected "special" cogs are prone to lure bonus 100% of the time. The others, its by luck that you get the bonus. The Dogfather |
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Nope. The art of advanced luring requires much strategy if you want those 1 hit kills. With whatever doesn't give you kickback is based on whether the system wants to be nice to you today.
Hmm, I might test those cog patterns later this weekend. |
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OK maybe slight off-topic and not what you're after, but in the DA when you face the cogs in front of the elevator, the lure bonus applies to the left and right cogs only.
We lured the cogs and hit the 3 suited cogs with organic birthday cakes, left and right died, middle cog didn't, so he had no lure bonus. That's just one pattern to note for anyone interested. 11 12 11 11 Raxz, it might be worth clarifying what you need to know still?
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![]() Truly Scrumtuous 133 ~ Princess Maxie 127 ~ Little Rainbow 110 Cleopurrtra ~ Little Red Corvette 55 ~ Barnacle Belle 44
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I want a chart of what Cogs have the lure bonus at what times like for instance, what Cog has the lure bonus in a 4 Cog group and I don't hit the leftmost or rightmost Cog?
After all, it seems to like to change around a bit if you don't get it right the first time. I want to figure out that pattern. |
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As I am sure has already been said here somewhere. When you are in the factory, mints or DA the right-most cog and the last cog standing will always get the knock-back bonus when lured. For the rest it is just the luck of the draw, sometimes you'll get the bonus and sometimes you won't.
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Cat A Tonic~128~Dropless~33 ~40 ~68 27 ~HW50~RB50~BW/Little Lily~122~soundless~33 ~40 ~62 ~ 21 ~HW50~RB/Baby Cat A Tonic~34~Maxed except TU~Sell Uber /Chatte Willow~57~Sell Uber~Maxed~HW50/Lady Paledorf~78~Maxed~Trapless~HW/Little Miss Paledorf~72~Cash Uber~Maxed~Trapless/Chaotic Kitty~79~Cash Uber~Maxed~Dropless/Zeppo~16~"I need to make a friend."/Test: Eenie Meenie~111/Minee Mo~111PoTC~Shenanigan~Lvl 14~Retired
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Quote:
The Dogfather |
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Quote:
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Cat A Tonic~128~Dropless~33 ~40 ~68 27 ~HW50~RB50~BW/Little Lily~122~soundless~33 ~40 ~62 ~ 21 ~HW50~RB/Baby Cat A Tonic~34~Maxed except TU~Sell Uber /Chatte Willow~57~Sell Uber~Maxed~HW50/Lady Paledorf~78~Maxed~Trapless~HW/Little Miss Paledorf~72~Cash Uber~Maxed~Trapless/Chaotic Kitty~79~Cash Uber~Maxed~Dropless/Zeppo~16~"I need to make a friend."/Test: Eenie Meenie~111/Minee Mo~111PoTC~Shenanigan~Lvl 14~Retired
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Does this help Raxz?:
(From the thread Building up gags quickly) *** Lure exception: Reinforcement cogs don’t always get the lure knockback bonus, nor do all cogs in the factory. As a general rule any cog that is alone will be subject to the knockback bonus. For use when Soloing, or when a group is working together. This is what I have found to be true every single time a reinforcement cog comes off the elevator. Single reinforcement Cog-------You always get the Lure bonus Two reinforcement Cogs------You always get the Lure bonus on the second cog killed, only after the first has been killed. Three Reinforcement Cogs----You get the Lure bonus on the middle cog when you kill him first, then you don't get the Lure bonus on the one that was originally on the left or right. After killing one of those two cogs, you get the Lure bonus on the last one. 4 reinforcemnt cogs-----4 rarley exit the elevator at a time in most soloable buildings. I believe this is true If looking at 4 cogs in front of you Cog1-------Cog2------Cog3-------Cog4 Kill Cog1 first---Bonus for this one Kill Cog4 second----Bonus for this one Kill Cog3 third---no bonus here, make sure you use enough power to kill as if he wasn't lured Kill Cog4 fourth---Bonus for this one Keep Track of how many cogs exit the elevator every time the doors open, and more cogs come out. Keep in mind you have to treat the group of cogs that exit the elevator as one entity. If reinforcement cogs exit the elevator at seperate times, they need to be treated as a seperate group. The rules for that group (or number of cogs) must to be applied. |
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Ahh ty for posting this link. It is very helpful, and I try and point people at it when I can. The first two post of that thread are worth reading and printing out. For some reason that sticky was removed in the TTC clean up a few months ago. A big loss in my opinion.
The other table I find extremely helpful is the minimal gag use table on the CCG tactics forum, by Lady Googlebrains. http://www.toontowncentral.com/forum...chmentid=50119 You will be a better player guaranteed! Enjoy! Lady Von Zippenberry |
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