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Old THEORY: Toonup Battle Rounds are Good/Bad

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  #1 (permalink)  
Old 01-12-2003, 03:21 PM
ocTrevor's Avatar
Gone Fishing
 
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THEORY: Toonup Battle Rounds are Good/Bad

Just thought I would put this out there as it has become extremely apparent on the Test Server.

In battle, it appears that gags will work fine for some rounds. But there will be 1 round where all heals, regardless of gag lvl, hardly work. This is most apparent in buildings but I would assume its this way anywhere.

The sad part of this is for 4 45-50 laffers to be up against 4 cogs, If those 4 cogs do some serious damage on their turn and then the heal doesn't work, you might as well write off the entire building. I personally think if Disney wants to continue to throw us off like this to make the bldng tougher, 1/2 of the heals should work and 1/2 should not, or similar.
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Old 01-12-2003, 03:32 PM
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Good point, Trev. I, too, have noticed that when in a building, a lot of the time it seems to be either all heals work, or all heals fail. Both in the LE and the Test.

This doesn't seem to always be the case, but I would say that in maybe 80% of the cases, it goes cross-heal - i.e., you can have a person with max juggle fail just after a person with pixie dust has failed, or so on.

Lately, I've started to notice a few instances of one type of heal failing, then the next up working, BUT never once have I seen 1 lips fail then the next (still in the same round) work. Seems odd to me.

I'd like to see the heal work on a more consistent basis in bldgs.

Such as:
  • full juggle (9999) has an 80% chance of heal working
  • mid-range juggle (7500) has a 60% chance of heal working
  • new feather has a 20% chance of working
  • full feather has 80% chance of working when used
I think all of that should be regardless of how the heals are working for the toons you're fighting with.

Then again, maybe it would be good to have it take their heal powers into account too (?), just don't make it an across-the-board, 'if one fails they all do' kind of thing.
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Old 01-12-2003, 06:57 PM
Waiting for Oldman
 
Join Date: Nov 2002
Location: Ottawa, Canada
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I concur with Iggie.

I've seen times where a heal will fail, and the higher level heal folowing it will succeed, but I've never seen an equal or lower heal succeed in the same round as a failed heal. On the flipside of that, I've never seen a successful heal followed by a missed one in the same round. It seems the whole round hinges on the first heal.

This seems to be true of most gags, in a way. All pies thrown at a single cog will either hit or miss. I have seen 1 time, and only once, where 2 safes were dropped on the same cog, and 1 hit and the other missed.

It would be nice if gags were somewhat more independant of others used.
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Old 01-12-2003, 08:46 PM
Playing Golf
 
Join Date: Aug 2002
Location: Michigan USA
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yep we have discussed this before and i think its a good point to bring up again. It seems that alot of the battle (such as successfull hits/miss) is predetermined. I do not believe it is based on whether or not the first heal or lure hits or failes, nor on the level of the gag or the level of the toon.

I wish there was a set minimum that a heal will do. Say start out a gag lvl 1 heal will do a minimum of 5 and then a lvl 6 heal will do a minimum of say 20.

You get the idea.
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Old 01-23-2003, 04:19 PM
Pinks's Avatar
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Question

Have you ever gone back to do a building that you just lost? It DOES seem predetermined.
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Old 01-23-2003, 05:18 PM
building thieves beware!
 
Join Date: Aug 2002
Location: The Igloo, Canada.
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It's not just buildings!

Over the past few days of hunting bloodsuckers, backstabbers and glad handers in every district, I've noticed that there are many times that you meet a "bad" cog - i.e. one that every second gag misses, that will NOT be lured no matter what, that can not be hit by certain gags.

It can happen with any cog over lvl 4. Sometimes, you will get a 6+ cog that will hit you for 12+ points every turn, and sometimes you get one that almost always misses, and will only do 3 pts. damage when it does get you.

Maybe the game is just trying see if you know when to "Run!"


Evil dev-cogs!
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Old 01-23-2003, 07:08 PM
Zippety's Avatar
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Join Date: Nov 2002
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Quote:
Originally posted by Pinkerroni
Have you ever gone back to do a building that you just lost? It DOES seem predetermined.
I have done the first two floors of a building and left, then came back and the cogs used the same attacks. Also the same gags I used missed when I used them in the same order. I have not done so since I was trying to get items from Hollywoods, but would be interesting to try again and see if anything was changed.
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