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Old Spawn tables and cog types in TT

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Old 12-14-2002, 12:01 AM
Felix_M_Cattus's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
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Question Spawn tables and cog types in TT

Anyone here experiment with making certain types of cogs show up on streets?

Here's my thought.

First, the distribution of the factions (law, sell, etc.) of cogs on the street seem to be clearly linked to the number and type of cog buildings on the street. It makes sense, since lots of times you see cogs walking out of buildings; the more Sellbot buildings, the more Sellbot cogs that end up being generated. The more Sellbot cogs, the more likely it is that a cog who takes over a toon building will be a Sellbot, so more Sellbot buildings.

Aaaaanyway. When I need, say, Glad Handers, I just go to a street with a couple Sellbot buildings that supports cogs of levels that Glad Handers can be and start whacking cogs. At some point cogs start to spawn - whether the whacking takes the number of cogs below a certain setpoint or they just spawn at random isn't celar - and because of the buildings it's likely that the spawned cogs will be sellbots. And if it's a level 4-6 street, it's likely that the spawned sellbots will have Glad Handers.

Has anyone ever done research on cogs killed vs. types of cogs generated vs. cog buildings on a street? With cog radar, it makes taking the data points easier...if no one has worked that up I'll take a crack at it over the next while.
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Old 12-16-2002, 03:34 AM
MissBooBoo's Avatar
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Join Date: Oct 2002
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I've wondered what causes more cogs to spawn, here are my general observations:

In mickey's area if I am the only toon on the street there are usually only about 4 cogs on that street. Then more toons show up and start killing those 4 and all of a sudden there are like 12 - 20 cogs on the street.

Higher level streets/areas have more aggressive cogs taking over more buildings and spawning more cogs. This why I never have problems finding buildings in dl and the brrrgh. Minnie's is pretty cog heavy too.

I would love to know the formula used to determine when the new cogs spawn
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