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Old Test Update sv1.0.9.7

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  #1 (permalink)  
Old 12-12-2003, 08:54 AM
Deputy Moe's Avatar
Shave and a haircut...
 
Join Date: Aug 2003
Location: Vancouver, BC
Posts: 258
Test Update sv1.0.9.7

December 12, 2003 [sv1.0.9.7.test]
  • Bug in downloading process fixed.

December 11, 2003 [sv1.0.9.6.test]
  • KNOWN ISSUE: Swimming in a pond, or river, isn't working.
  • Factory doors have a new frame for locks and door panels to slide into.
  • Fixed bug where clicking on Toon detail panel would remove the Cog suit while in the Lobby.
  • Added more CogHQ Toon Tips.
  • Fixed bug with "black screen" after walking through doors.
  • Updated The Brrrgh and Dreamland collision polygons to be smoother and allow standing on top of fences.
  • Fixed crash when attempting to teleport to somebody in the Factory.
  • Fixed bug allowing others to teleport inside the Factory while pushing a crate.
  • Camera behavior has been improved.
  • Cog parts Reward Panel will not show up all the time now.
  • Cog SpeedChat have its own menu now.
  • Modified gameplay in V.P. battle. The rules are somewhat different now.
  • Increased timeout in elevator to V.P.
  • Fixed toons getting lifted during battle in the Factory.
  • Fix candidate for getting stuck watching a battle without joining it.
  • Fixed toons getting stuck pushing a crate.
  • Added location title text to Sellbot HQ areas.
  • New SkeleCogs.
  • Some destroyed Skelecog animations look bad.
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Last edited by -rcv-; 12-14-2003 at 01:17 AM.
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Old 12-12-2003, 11:19 AM
Fireball's Avatar
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Join Date: Mar 2003
Location: My homepage.
Posts: 1,160
We are even closer to cog hq's release on open! Yay!
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  #3 (permalink)  
Old 12-12-2003, 11:55 AM
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Join Date: Oct 2003
Location: Qo'noS
Posts: 5,557
My Mood:
New VP battle is terrible. VP takes half your laff pts before you can even reach the pies! only nice thing is that you dont have to reload pies.

Batleth

Last edited by Batleth; 12-12-2003 at 01:41 PM.
  #4 (permalink)  
Old 12-12-2003, 12:22 PM
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Professional Cog Wrestler
 
Join Date: Sep 2003
Location: North Carolina
Posts: 1,813
oooo new vp battle rules
now lets see who can beat the VP..
i sure would want to know what the new rules are
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Old 12-12-2003, 02:43 PM
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Posts: 3,798
Quote:
Originally posted by Batleth
New VP battle is terrible. VP takes half your laff pts before you can even reach the pies! only nice thing is that you dont have to reload pies.

Batleth
He does an attack that takes away THAT much damage?

Eek!
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  #6 (permalink)  
Old 12-12-2003, 04:26 PM
Waiting for Oldman
 
Join Date: Feb 2003
Location: Texas
Posts: 69
  • Factory doors have a new frame for locks and door panels to slide into.
and new gnarly sound effects
  • Fixed bug where clicking on Toon detail panel would remove the Cog suit while in the Lobby.
no more nekked toons running around Sellbot HQ...lol
  • Camera behavior has been improved.
Looks like fewer freezes when in factory
  • Increased timeout in elevator to V.P.
So we don't need someone to leave the lift to reset the timer and the client doesn't terminate when you move furnature at the estate.

Have Fun in toonTown, ...Silly
  #7 (permalink)  
Old 12-12-2003, 10:16 PM
Mister Harvey Wondergadget's Avatar
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Join Date: Apr 2003
Posts: 711
I have a few questions...
has anyone seen the new skelecogs?
do you think the lawbot skeleton cogs will be different than the lawbot ones?
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  #8 (permalink)  
Old 12-13-2003, 12:54 AM
brown rabit's Avatar
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Join Date: Dec 2003
Location: Miami,Florida
Posts: 52
when is the cog HQ coming out???
  #9 (permalink)  
Old 12-13-2003, 02:45 AM
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Join Date: Nov 2003
Location: Dancin' with mickey!!
Posts: 136
Quote:
Originally posted by qzdpk.
when is the cog HQ coming out???
no one knows yet sorry.

Most think it will probably be by the 1st. Or somewhere around there.
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  #10 (permalink)  
Old 12-13-2003, 05:20 PM
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Join Date: Oct 2003
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Posts: 330
Quote:
Added more CogHQ Toon tips
What are some of them
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