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Old CJ Guide On How To Stun The Cogs.

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Old 02-15-2008, 04:04 AM
Prof. Fangs 103/103 laff's Avatar
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Post CJ Guide On How To Stun The Cogs.

Alright now im CJ often and i find it hard that most toons aren't expirenced in how to stun the cogs. so i am here to explain the baisc ways and benefenits of stunning.

1. Stunning cogs is very important because these cogs throw evidence on the cogs side into their part of the scale. scaling also benefits toons; for instance when all cogs are stopped from throwing evidence toons get a toon up AND the wight of a piece of evidence (not how much you can hold) is doubled.

2. the stratagey of stunning: stunning cogs is fairly easy. But you need good teamwork for stunning to be effective. With 8 toons in the elevator you should have 4 scalers, 3 stunners, and a back up stunner/scaler the back up helps which ever part of the team is low usally stunners due to the long walk from the cogs to the witness stand. If you have all your stunners gone and you have no back up and the scalers dont pay attention and ignore it THIS IS VERY BAD!!! THERE ARE 8-10 COGS THROWING EVIDENCE INTO THE SAME PART OF THE SCALE!!!!!. From what i just told you about i have suffered major losses from that is why it is never good to ignore the stunners. Good luck CJ-ing and maybey some time i'll see you in either the CJ or the da office in nutty river!!!! Mods can you sticky this?

Last edited by Prof. Fangs 103/103 laff; 02-15-2008 at 05:09 AM.
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Old 02-15-2008, 05:04 AM
Cool Corny ELectrofoot's Avatar
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Great guide, I'll be sure to print this out and look at it while I'm in my next CJ.

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