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Gags ppl take to VP
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Yay! One of my favorite topics. I would also like to add a few comments:
Yes you are right the highest gags a 6 gag uner 50 laff uber toon can carry is 60 gags. 1) On my ubers/high laffs I bring little to no sound I will only bring fogs and maybe a few trunks . In the past CCG round I have seen lower lvl toons with aoogha's and lower. Its a better idea to replace these gags with extra cakes or squirt. 2) My favorite <sigh> trap/drop in the CCG. The lower level traps sould really be left behind since if it's not there the temptation to use it is gone. Nothing like marbles/rakes on a high lvl cog From my experience the lowest trap/drop brought to CCG is safe/door. 3) On my ubers/hi laffs I bring lots of lure and all of the $10 since that is something that the CCG uses frequently. Also agree that lure below level 3 ($5) sholuld not be used unless no other toons have it. Quote:
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Pinkersmirk Faye Bunnway Dawn That Miss Micestro Miss BunnyPenny Roxy Sparkleberry Last edited by Pinkersmirk; 11-09-2004 at 04:27 PM. |
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All gags but TRAP
Here are some more pics..this time of people who carry drop, not trap.
Gag bag #1 This person is not carrying any safes...but is carrying $5. Not a good trade off in my opinion. Sometimes a safe combined with someone else's gag helps you preserve those higher gags and I remember a few VP's where we were just about down to safes as the only attack gags left. Gag bag #2 This person is almost there with having the right balance of attack gags, healing gags, and damage control (lure) gags. However, I've found berry pies are good fillers in the VP and can allow you to preserve your other throw gags for later use. Gag bag #3 This bag looks like mine. I fill up with level 5 & 6 gags (except I usually take only 6 pixie dust) and fill in with canes, magnets and no more than 2 aoogahs.
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Open Toons: Deputy Monty, Nicky Nuttycorn, Marigold Megazapper, Duke Joby Doggenhoffer (soundless), Midnight Rose (cash uber), Milky (Sell Uber). Test: Deputy Monty, Problem Pink Mouse Last edited by Deputy Monty; 11-09-2004 at 03:43 PM. Reason: not sure where the pics are |
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DM, you always come up with some great topics. This is what I usually bring to the VP with King:
TU - 0 0 0 10 7 3 trap - 0 0 0 0 2 2 lure - 0 0 0 10 7 3 sound-0 0 0 0 7 3 throw-0 0 0 6 7 3 squirt-0 0 0 0 7 3 I max out lvl5 & 6 gags (except for trap), and since I only go with the CCG, I then fill up on lure and TU. I use the berry pies & fire hoses during the first round and save the 5 & 6 throws for the skels. I also try to let someone else lure (lower gagged toon) during the first round, and I will lure during the skels. This way if their lure breaks early, it does not do as much damage as the skel round. Although this may not be perfect, it seems to work out pretty well with CCG runs. I would change the gag selection if I were going with a nonCCG group. Probably bring more sound and a little less lure. KBB
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King Beany Beaniebumper - 117 Laff ~ Maxxed - No Drop / HW50 RB20's ~ 63/70 ~ 10 Trophies ~ 20 Flowers Lady Beany Beaniebumper - 49 Laff ~ No Drop / Telemarketer / 18/70 Queen Beany Beaniebumper - 110 Laff ~ Maxxed - No trap / HW30's PP ~ 65/70 ~ 10 Trophies Prince Beany Beaniebumper - 69 Laff ~ No Trap / Glad Hander / 50/70 - Retired CCG Runtimes - CCG Website |
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ALl gags but SOUND
Isn't it amazing that I found all these guys waiting to do the VP one day and I'm not sure I was able to get them to load? Anyway...here's a guy who has all gags but sound.
I love taking my soundless dog to the VP but I certainly gag differently than this toon. I rarely take a trap lower than level 5 (trap door). Totally not needed and dangerous to think about using. I rarely take any level 4 drop to the VP. I find extra berry pies and squirt bottles are more useful. You can add them to what someone else is using and have more benefit than an "iffy" drop gag. Remember, most ubers and low laffers carry and use mostly throw and squirt. You can preserve your higher and/or allow the uber to preserve his gags by adding berry pies to what is already being used. This guy could be using left-over gags he carries all the time...OR..he might not be maxed and is thinking of using the VP to do a little BUILD!!! That's where it gets scary. The VP is NOT the place to do serious gag build. If...the best you have to offer for the occasion also nets you some gag build...GO for IT. But, sometimes, if I'm not careful, I'll let my desire to build a certain gag direct my decision and the choice is sometimes not the wisest.
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Open Toons: Deputy Monty, Nicky Nuttycorn, Marigold Megazapper, Duke Joby Doggenhoffer (soundless), Midnight Rose (cash uber), Milky (Sell Uber). Test: Deputy Monty, Problem Pink Mouse Last edited by Deputy Monty; 11-09-2004 at 05:28 PM. Reason: additional info |
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Wish I had read this earlier
What a great topic! I wish I had read it before doing my first CCG run. I soon found myself out of traps and $10's and stuck with a bunch of useless elephant trunks! You definitely need to select gags differently if going with the CCG vs. other "sound-aholic" groups.
I also like to carry a couple seltzer bottles, helps get those pesky cogs ready to be dropped on. Sheriff Trixie |
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but not necessarily to use it.
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Pls allow me to differ just a little...
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My ubers: Strangely Brown (40gag bag) ------------------------------------------ Toonup 0 0 0 5 3 - Trap ------ Lure 0 0 0 5 0 3 Sound ------ Throw 0 0 0 3 7 3 Squirt 0 0 0 1 7 3 Drop ------ Clarence Feathernugget (50gag bag) ------------------------------------------ Toonup 0 0 5 5 - - Trap ------ Lure 0 0 0 6 2 3 Sound 0 0 0 0 3 - Throw 0 0 0 4 7 3 Squirt 0 0 0 2 7 3 Drop ------ The 50gag toon sometimes swaps a blue mag for an extra 10 or a squirt gag for an extra pie or a single aooga. My 80 gag toons ------------------------------------------ Toonup 0 0 0 10 7 3 Trap ------ Lure 0 0 0 10 7 3 Sound 0 0 0 0 7 3 Throw 0 0 0 4 7 3 Squirt 0 0 0 2 7 3 Drop 0 0 0 0 1 3 My 1 trap toon carrys 7 traps(doors/tnt) and a little less TU and Sound.
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Chii - 112 laff Mr. Hollywood 50, Robber Baron 19Penny Mizzenmuffin - 106 laff Mr Hollywood 12, Money Bags 8 Lady Cricket - 107 laff Mr Hollywood 17, Penny Pincher 3 Strangely Brown - 79 laff Mr. Hollywood 12, Money Bags 10 Clarence FeatherNugget - 49 laff Mr Hollywood 9 Strangely Brown II - 47 laff Mingler 11 [DELETED] Silly Lily Pedalhopper - 105 laff Telemarketer 4 Test Toons: Miss Pinky, Oddly Orange, Sour Apple, Pink E. Dinky. Proud member of the Cold Callers Guild.
Last edited by SLPedalhopper; 11-09-2004 at 10:41 PM. Reason: Added gag bag for my 80gag toons |
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Can you help me?
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This especially works great in the first round when you have a bunch of lured level 1's. Leave them standing as long as possible. Even if they wake up, they don't do any real damage and can easily be lured again. It's not as effective against the skeles, however. I think with them it's better to go for the biggest guys first before they wake up and cream the low laff toons! |
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If someone takes out the "old" cog and the "new cog" you are then faced with two fresh cogs coming in and have to use the less accurate and shorter lasting blue magnet to lure them in, or use your goggles. Goggle supply would quickly be depleted doing this. The use of goggles first...then using the $10 to lure in new cogs allows the cogs to remain lured longer while you work on the ones closest to waking up. This protects the low laffers among you. If you have an ultra low laffer -- Violet Bagel for instance, you cannot risk being hit by more than one big cog so it is very important to keep the cogs lured. In fact, when low laffers are with us we often leave the very low level cogs until the very end of the round. That allows us to just work on one big cog at a time...a much safer strategy.
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Open Toons: Deputy Monty, Nicky Nuttycorn, Marigold Megazapper, Duke Joby Doggenhoffer (soundless), Midnight Rose (cash uber), Milky (Sell Uber). Test: Deputy Monty, Problem Pink Mouse Last edited by Deputy Monty; 11-09-2004 at 10:43 PM. |
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There may also be an accuracy issue but its not cut and dry. Trap means the cog wont be lured when the followup gags hit but it will be stunned from the trap. On the other hand lure w/o trap has a lower chance of working but the followup gags always hit when it works. When it doesnt work the gags are attacking and unlured/unstunned cog so I cant really say which would be better from an accuracy standpoint. Of course he mentioned trapping at other times too which can create problems with cogs waking up which would be bad. Just noticing you both refered to the same round 1 strategy.
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Chii - 112 laff Mr. Hollywood 50, Robber Baron 19Penny Mizzenmuffin - 106 laff Mr Hollywood 12, Money Bags 8 Lady Cricket - 107 laff Mr Hollywood 17, Penny Pincher 3 Strangely Brown - 79 laff Mr. Hollywood 12, Money Bags 10 Clarence FeatherNugget - 49 laff Mr Hollywood 9 Strangely Brown II - 47 laff Mingler 11 [DELETED] Silly Lily Pedalhopper - 105 laff Telemarketer 4 Test Toons: Miss Pinky, Oddly Orange, Sour Apple, Pink E. Dinky. Proud member of the Cold Callers Guild.
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Here is what Bufords gag bag consists of 98% of the time.
I try to keep as many restock sos cards on hand as often as possible just in case running low is an issue. Say if we are on a run where we do tend to use sound more often than I am stocked for, (which, BTW happened the other day) that card would come in handy. If I have a restock toonup card I may bring slightly less in my bag, knowing that if needed I can call on one of my cards. Toonup 0 0 0 5 5 3 Trap - - - - 2 2 Lure 0 0 0 6 6 3 Sound - - - - 2 3 Throw 0 0 0 2 7 3 Squirt 0 0 0 1 7 3 Drop ------ I apply the same sos toon "rules" to my high laffer as well. Furball's gag bag looks like this... Toonup - - 1 6 7 3 Trap - - - 4 2 Lure - - - 10 7 3 Sound - - - - 7 3 Throw - - - 4 7 3 Squirt - - - 3 7 3 Drop - - - - - -
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I thought that's what I said?
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The first time I went with the ccg, I took out one of the Level ones with a glass of water and was reprimanded by a more experienced ccg member. Whenever a higher level cog came out, that toon started saying "I think you should use Trap" , and that seems to make sense (in the first round). |
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Sometimes, as I respond I am envisioning too many VP's where someone lays the trap out for the new cog. The statement you made about trapping the new cog made me want to make sure everyone was quite clear about the strategy invovled. Sorry, I didn't mean to suggest you were doing otherwise. We've played together many times and I know you have the strategy down.
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Open Toons: Deputy Monty, Nicky Nuttycorn, Marigold Megazapper, Duke Joby Doggenhoffer (soundless), Midnight Rose (cash uber), Milky (Sell Uber). Test: Deputy Monty, Problem Pink Mouse |
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