Toontown Central Home Toontown Central Forums Toontown Central Gallery Toontown Central Arcade User Control Panel Register! Upcoming Events Lose Your Marbles? Click Here! Search Toontown Central This, our town of Halloween!

Go Back   ToonTown Central Forums > ToonTown Guilds and Clans Forums > Cold Callers Guild > Hang Up!

Hang Up! Archive for the Cold Callers Guild

Old Presentation/Level 7 lure

Login or Register now to see less ads.

 
 
Thread Tools Display Modes
  #1 (permalink)  
Old 02-25-2008, 10:23 PM
Turnip's Avatar
UK Toon
 
Join Date: Feb 2008
Location: Kidnapped by a corporate raider...
Posts: 339
My Mood:
Presentation/Level 7 lure

It would seem I caused some confusion tonight in the recent vp - by encouraging toons to go left after I used presentation. Can someone please explain this strategy as I am tired and off to find my bed....

You guys rock, by the way - you can always tell when a random is present on a run - CCG members are always so polite and friendly. What a group!

Night all....

Don Key.
Old Sponsored Links
  #2 (permalink)  
Old 02-27-2008, 12:54 AM
Princess Penny Bumberpoof's Avatar
CCG welcomes everyone ccg.toontowncentral.com
 
Join Date: Sep 2007
Location: In a State of Confusion
Posts: 114
My Mood:
I know I saw a very fine and well written post on this very subject somewhere in one of the strategy or "How to Fight With an Uber" threads a while (6 months or so) ago. It explained the strategy very clearly (heck, even I understood it). I will not be anywhere near as eloquent but will do my best to explain it for the uninitiated.

On simple terms, once a presentation has been played it can be assumed that the affected cogs will remain lured for up to 15 rounds. I have never tested this number but have never had to face cogs waking up from a presentation either so it looks to be a fairly reliable number. Soooooooo, if the presentation lured cogs are effectively of no concern for such a long period of time, the strategy changes. After all, why would you want to wake a sleeping cog that poses no risk to anyone?

The only cog that will be a threat at this point is whatever new cog appears. And it will ALWAYS fill the furthest left position in the line. Hence the change to lure left, kill left. Even if the lure misses, there are several other toons available (hopefully) to take him out with their gags. So you will continue this pattern of LLKL until no more new cogs appear. Then you can pick off the original, presentation lured cogs at your leisure.

This strategy is most often employed when playing with ubers and other low-laff toons. It provides a safer environment for those toons that do not have much room for error. Once the presentation has hit, they should never have to face more than one angry cog at a time. Even if for some reason the team fails to eliminate the new cog, it will be the only cog retaliating against the team of toons.

I was on your side for this battle Don Key and I commend you for A) offering your presentation in the first place; B) trying to communicate harder than anyone I have ever seen what the new strategy should be; and C) for refraining from expressing what must have been considerable frustration on your side of the keyboard when that advice was met with shrugs and "Huh"s. Especially since it was for the benefit of the toons that did not understand the change in strategy that the presentation was played in the first place.

I did not get the impression that they were trying to nullify the presentation on purpose but think that they genuinely did not understand. I remember the first time (okay, several times) that I played with someone who used one and I had no clue as to why everyone wanted to go left. It was only after I had offed a few ubers that I went in search of threads such as this one to hopefully enlighten me. And it worked. I am now rather fond of using my presentations and understand all too well how it feels to try to change the pattern of play only to have it be nullified by players who don't understand. Hopefully they will see this or similar threads and will understand what you were trying to do.

On another note, sorry if I confused you on the CFO porch after this fight. I started repeating all of your speedchat suggestions back to you followed by the confused gesture and you honestly must have thought I was nuts! I was just trying to empathize with you over what had just happened and let you know I shared your frustration. I think you finally caught on to what I was trying to do.

Princess Penny Bumberpoof
__________________
"If ignorance is bliss, why are there so many unhappy people?"
  #3 (permalink)  
Old 02-27-2008, 01:10 AM
Loopy_Rainbow's Avatar
Where'd I put my coffee?!
 
Join Date: Mar 2006
Posts: 417
My Mood:
Can I add something here? Well, I will anyway. lol

I got completely confused in an uber run b/c presentation was thrown, and then the toons all went for one cog to the right of the left-most cog. I couldn't figure out why, but I knew they were smarter than me, so I just followed their lead. lol!

Then I was in the VP and a light bulb went on when I had the same situation. You use presentation, and take out one of the opening cogs. Two more cogs come out. You are all going for one cog. So, when a new cog comes out, the cog who is next him on his right will come out of lure at some point if not taken out. So, we were basically llkr, but with the two left most cogs in play. I hope I made sense as my coffee wore off hours ago.

Megan
______________________________________
Loopy Rainbow Blubbersnooker
Goliath
Hedwig
  #4 (permalink)  
Old 02-27-2008, 02:15 AM
Princess Penny Bumberpoof's Avatar
CCG welcomes everyone ccg.toontowncentral.com
 
Join Date: Sep 2007
Location: In a State of Confusion
Posts: 114
My Mood:
Quote:
Originally Posted by Loopy_Rainbow View Post
Can I add something here? Well, I will anyway. lol

I got completely confused in an uber run b/c presentation was thrown, and then the toons all went for one cog to the right of the left-most cog. I couldn't figure out why, but I knew they were smarter than me, so I just followed their lead. lol!

Then I was in the VP and a light bulb went on when I had the same situation. You use presentation, and take out one of the opening cogs. Two more cogs come out. You are all going for one cog. So, when a new cog comes out, the cog who is next him on his right will come out of lure at some point if not taken out. So, we were basically llkr, but with the two left most cogs in play. I hope I made sense as my coffee wore off hours ago.

Megan
______________________________________
Loopy Rainbow Blubbersnooker
Goliath
Hedwig
Yeah, I follow you. I have even made what I now consider to be a mistake and thrown my presentation on the initial 3 cogs in the skele round. Problem with that is that you have to take one of those first 3 out in order to get any more to come out of the door. So you are then faced with 2 fresh cogs that need to be lured/eliminated. And the goggles just do not work like the presentation. So from that point on you do have to keep track of 2 cogs instead of just one.

Ideally presentation will not be used until there is a full set of four cogs in front of you. It works best if all three of the initial cogs you face are eliminated at one time (sound and piano work well) and then you can use the presentation on the four new ones that come out. Then you eliminate one and only one cog so you only have one fresh one coming out at a time. Then the LLKL strategy is effective and should be followed. The other option is to use a "cogs miss" SOS on the initial three cogs and only take out one or two so you can get the full four in front of you prior to using the presentation. But that leaves a lot to chance if you are unable to communicate what SOS you are playing. And if it misses there are likely to be some green ubers looking for change in the pg. That is another reason I like to throw out a "toons hit" SOS whenever someone on my team plays a presentation. I would prefer to take the initial three out at once whenever possible though.

The use of the presentation is probably the most misunderstood gag in the entire game. Other level seven gags are wonderful and overtly powerful but there is a subtle and nuanced beauty to proper use of the presentation that, when done right and understood by the rest of the team, is even more powerful than a wedding cake or Toontanic. It can be a toons best friend when played at the right time and it is utilized "correctly". Glad to muddy the waters with my opinion. This is clear as mud now right?

Princess Penny Bumberpoof
__________________
"If ignorance is bliss, why are there so many unhappy people?"
  #5 (permalink)  
Old 02-27-2008, 02:32 AM
cputnal's Avatar
CCG welcomes everyone ccg.toontowncentral.com
 
Join Date: Jul 2006
Location: new jersey
Posts: 1,517
My Mood:
If you are planning on using Presentation a lot, I would suggest you hunt for and get "You take left" - it does help to communicate your intentions.....

Criag
__________________
Craig
(original Purple Reign member)

Candy Sparkleface - HW50/RB50/BW50/PP7 -128 - Org Sound, Lureless .
Obsidian - HW50/RB50/BW50/BC14- 128 - Org Throw, Dropless
Super Dad - HW33 - 28! - 3-track Sound uber - Organic Throw
Bacon Bitz -HW15/LS10/BkS9/MM6- 111

Twiddlespeed - HW12/LS9/ - 110 - Organic Lure
Captain Cuckoo - 35 . Boo - 28

70 fish or else!!!! (I'll give 50,000 jellybeans for a single Devil Ray...any takers? Or 1000+ garden statues - 60,000+ fish since #69....and counting....)
  #6 (permalink)  
Old 02-27-2008, 02:42 AM
Princess Penny Bumberpoof's Avatar
CCG welcomes everyone ccg.toontowncentral.com
 
Join Date: Sep 2007
Location: In a State of Confusion
Posts: 114
My Mood:
Quote:
Originally Posted by cputnal View Post
If you are planning on using Presentation a lot, I would suggest you hunt for and get "You take left" - it does help to communicate your intentions.....

Criag
Haven't been able to find it in any of my cattlelogs yet. Anybody out there so kind as to offer it up?

PPB
__________________
"If ignorance is bliss, why are there so many unhappy people?"
  #7 (permalink)  
Old 02-27-2008, 02:57 AM
mildew102's Avatar
CCG - ATTA
 
Join Date: Nov 2006
Location: Looking for time to play TT.
Posts: 1,545
My Mood:
Quote:
Originally Posted by Loopy_Rainbow View Post
Can I add something here? Well, I will anyway. lol

I got completely confused in an uber run b/c presentation was thrown, and then the toons all went for one cog to the right of the left-most cog. I couldn't figure out why, but I knew they were smarter than me, so I just followed their lead. lol!
I was also one of those confused toons. I have the presentation, but still didn't understand until I was in a CCG run with an uber on our side. One toon kept giving me "suggestions" and I just didn't get it. I resorted to picking gags last because I didn't know why I was being scolded. By the end of the round, I saw the light!
  #8 (permalink)  
Old 02-27-2008, 03:06 AM
Jefe's Avatar
Multi-Toon User
 
Join Date: Dec 2004
Location: Engaged in fun. ;)
Posts: 219
My Mood:
The times that make most sense to use presentation in the skele round are:
A) When you are faced with 4 cogs right off the bat. Everyone else should then take out the 12 (or at least agree on one cog )
B) When the initial lure has missed and you now have 4 cogs in front of you, unlured. It may be wise to add a Toons Hit card here, as if goggles missed the first time, there's a chance the presentation will miss also.

I will gladly use my presentation in either case w/ my two toons that have lure. Sometimes its used properly, sometimes its wasted. It doesn't bother me, I just go pick a new one.

Its hard enough to convince other toons of the presentation strategy when its used on 4 unlured cogs. You'd have to have some very good players to use it properly otherwise.

A note: Presentation WILL run out if there are no toons taking out cogs on the other side, as you will be faced with twice as many cogs.

Another note: I see presentation used many times when someone is about to play another lvl 7 gag. This seems like a total waste to me.
__________________
Princess Bonnie - 122 Laff - HW50/RB50/LE11/MM5
Princess Brandy - 112 Laff - HW50/NC5
Mister U. Bear - 34 Laff - CC3
Imma ATTA Names - 28 Laff
--------------------
Princess Raven - 118 Laff - HW50/RB22/AC7/PP6
Mister Whiskers - 28 Laff - HW31
Berry Lucky - 29 Laff
  #9 (permalink)  
Old 02-27-2008, 03:46 AM
Loopy Fancy Pinkerpounce's Avatar
Good Grief :)
 
Join Date: Mar 2006
Location: Midwest
Posts: 497
My Mood:
Quote:
Originally Posted by DonKeyandcrew View Post
It would seem I caused some confusion tonight in the recent vp - by encouraging toons to go left after I used presentation.
Don Key.
Quote:
Originally Posted by Loopy_Rainbow View Post
I got completely confused in an uber run b/c presentation was thrown, and then the toons all went for one cog to the right of the left-most cog.
Quote:
Originally Posted by Princess Penny Bumberpoof View Post
The use of the presentation is probably the most misunderstood gag in the entire game.
Princess Penny Bumberpoof
Quote:
Originally Posted by mildew102 View Post
I was also one of those confused toons.
Quote:
Originally Posted by cputnal View Post
If you are planning on using Presentation a lot, I would suggest you hunt for and get "You take left" - it does help to communicate your intentions.....
Criag
Quote:
Originally Posted by Jefe View Post
Its hard enough to convince other toons of the presentation strategy when its used on 4 unlured cogs. You'd have to have some very good players to use it properly otherwise.
I think I quoted a bit from every poster in the thread. If you choose to use this gag, please know that it may cause confusion, especially in a group that LLKR's.

lfpp
  #10 (permalink)  
Old 02-27-2008, 06:59 AM
Turnip's Avatar
UK Toon
 
Join Date: Feb 2008
Location: Kidnapped by a corporate raider...
Posts: 339
My Mood:
Thanks for the really neat explanations. Don Key has both 'You take left' and 'You take right' - though sometimes even 'You take left' confuses toons.

Princess Penny Bumberpoof - I love your name, by the way, yes, you did confuse me at cfo after. lol But no worries, you are cute!

Have a great day, all.

Don Key.
  #11 (permalink)  
Old 02-27-2008, 11:41 AM
Flippers's Avatar
quack quack quackity
 
Join Date: Mar 2006
Location: The House of Bad Pies
Posts: 3,116
My Mood:
Me make simple answer:

Presentations last 15 rounds. With a small toon in the lineup we may hold the cogs and just hit the new one. Then just pick off the remaining 3 when no more come out. Can rarely go wrong (with lvl 25+ toons, can NEVER go wrong).*

The level 12 skel is always second from right from the first set out. Ubers tend to hit the biggest cog first to minimize attack damage.


*Note: in a mixed run if the smaller toon insists on working right or sound on the next turn, follow them. They probably dont want special treatment.
__________________

¤ See User page for Toon Stats ¤
¤ Need help? Call Toons to the Rescue ¤
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT. The time now is 10:35 PM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

Big-Boards Ranking  iWatchDog ICCS Certified Child Safe Website

Online Gaming
Content Relevant URLs by vBSEO 3.2.0