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| Hang Up! Archive for the Cold Callers Guild |
Level 7 Trap
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Boy for soloing that is a very interesting idea....please post the results of your test....laying down tracks and then using them later is a brilliant idea if it works....
Craig
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Craig (original Purple Reign member) Candy Sparkleface - HW50/RB50/BW50/PP7 -128 - Org Sound, Lureless . Obsidian - HW50/RB50/BW50/BC14- 128 - Org Throw, Dropless Super Dad - HW33 - 28! - 3-track Sound uber - Organic Throw Bacon Bitz -HW15/LS10/BkS9/MM6- 111 Twiddlespeed - HW12/LS9/ - 110 - Organic Lure Captain Cuckoo - 35 . Boo - 28 70 fish or else!!!! (I'll give 50,000 jellybeans for a single Devil Ray...any takers? Or 1000+ garden statues - 60,000+ fish since #69....and counting....) |
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Quote:
After four, maybe five rounds, used goggles and all cogs, the new two and the two from the first round were lured and taken out. Bottom line...if you lay the track it will stay there until you lure!
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Good ol' Zigzag Jabbertoon: 136 Laff - Mr. Hollywood 50, Baron 50, Big Wig 50, Big Cheese 50 Good ol'Zigzag Jabbertoon, Jr.: 116 Laff - Mr. Hollywood 50, Baron 50, Big Wig 50 Good ol'Zigzag Jabbertoon, IlI: 64 Laff - Telemarketer Good ol'Zigzag Jabbertoon V: 71 laff - Hollywood 50, Baron 50 Miss Vicky Feathertoon: 75 Laff - Two Face Test: Princess Tonie Jabbertoon |
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I am a professional soloer
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If your trap has been lain for at least one round, no one can negate your trap on the ensuing rounds, because trap will not be activated. Unless, Disney has changed this recently. Hmmmmm........ Your other scenario You have a lured cog, but no trap down yet three more cogs come out and join the party If you throw your train and another toon throws a peel on the same round, the lured cog backs up and POOF, both traps are negated. And even better, the once lured cog is now free to battle you again. I am very, very disappointed in the other toon when that happens. And I begin to play like an idiot after that. The tracks will last until a cog or cogs has stepped on it, or until you accidently kill the last standing cog on it, before the next batch gets to the battle area. How can this happen? A phone call. Or you are watching a football game and not really paying much attention. Been there, done that. Oops. I can say that I have never done one of your other scenarios though. Where I put the train down, and take some damage, wait for more to join the party, then I pick one off. I have never just picked them off one by one, because I am almost always either on the top floor or I am in the coin mint and I am trying to finish it. Good food for thought. And you have given me another idea on how best to work that train on the 12 in the coin mint or fifth floor, when I am soloing those.
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Cool! I'm not sure I would stand around and take a bunch of hits from big cogs while picking off the little ones (ROFL Zig). The most obvious place I was seeing this as useful is at the start of skele round in VP, when only a single cog comes out initially. Drop a train, take 1 hit, run down 4 cogs
.Although, how I work my trap solo (2 toons haven't found it yet) is to drop it down as soon as the first cog engages, before the others can join. That way I only take a single hit and have an extra round I can doodle in. I'm usually doing this in the factory, the train would be kind of a waste in there LOL. I've never solo'd a mint, but if they line up slow enough it would be a nice way to take a round down. |
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