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Old Level 7 Trap

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Old 05-17-2007, 10:44 PM
chocoholic1415's Avatar
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Level 7 Trap

The train gag has some unique qualities.

If you have a row of cogs where some are lured and some are not, you can put down your level 7 trap, the lured cogs will step back.

The cogs that stepped back will stay unlured if lure misses or is not used.

If all the standing cogs are taken out (like with sound), the train tracks will disappear, just as a single trap would disappear if the cog was killed by another gag.

If level 7 trap is used on a row of cogs, and someone throws a banana peel on a single cog (who would do such a thing ), the entire train goes *POOF*. I don't remember, do any previously lured cogs step back or does the *POOF* happen first?

If a single lure is used on the track, only the lured cog steps forward to get run over.

Now, here comes my question, which could lead to some interesting strategies . . . What if the first cog(s) come out and a trap was laid with no lure used. If none of the cogs are killed, the trap remains. If SOME of the cogs are killed, does the trap stay? If so, what happens when the line is filled up again with new cogs? Is the trap now in front of the entire line, or is it just a short trap in front of the cog(s) that it was initially placed in front of?

Some of you may see where I'm going with this. If the trap is now in front of all the cogs, this could be very useful in short or solo rounds. If only a single cog comes out, a trap could be laid with only 1 hit taken. Next round, there would be 4 cogs to be lured onto the tracks. This could also be dangerous if the trap was non-organic and row of 12s came out LOL.

Does anyone have the answer? If not, I'll try and test it sometime soon. I have 2 toons with organic trap. I can bring out Miss Bananaswirl on open if I have a group that wants to try it. Or CFO on test on Sunday is when I'm most likely to have a group I can spontaneously try it with, if I bring my trapping toon.
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Old 05-18-2007, 12:43 AM
Open and Test
 
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I can get the DR out on Test and try it....he always has trains ready to go.
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Old 05-18-2007, 02:16 AM
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Boy for soloing that is a very interesting idea....please post the results of your test....laying down tracks and then using them later is a brilliant idea if it works....

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Old 05-18-2007, 02:57 AM
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Need a train?

I would be happy to lend a train to the test.

However,
It will work as I have seen it.

As long as the train is there, the new cogs will get pulled on to it and be taken out.
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Old 05-18-2007, 03:46 AM
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Quote:
Originally Posted by chocoholic1415 View Post
Some of you may see where I'm going with this. If the trap is now in front of all the cogs, this could be very useful in short or solo rounds. If only a single cog comes out, a trap could be laid with only 1 hit taken. Next round, there would be 4 cogs to be lured onto the tracks. This could also be dangerous if the trap was non-organic and row of 12s came out LOL.

Does anyone have the answer? If not, I'll try and test it sometime soon. I have 2 toons with organic trap. I can bring out Miss Bananaswirl on open if I have a group that wants to try it. Or CFO on test on Sunday is when I'm most likely to have a group I can spontaneously try it with, if I bring my trapping toon.
During tonights CFO I tested this. Put down the tracks first round with three cogs. Killed one and had two more come out. Went around four rounds killing little cogs, leaving two big ones that come out during the first round.

After four, maybe five rounds, used goggles and all cogs, the new two and the two from the first round were lured and taken out.

Bottom line...if you lay the track it will stay there until you lure!
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Old 05-18-2007, 04:14 AM
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I am a professional soloer

Quote:
Originally Posted by chocoholic1415 View Post
The train gag has some unique qualities.

....
If level 7 trap is used on a row of cogs, and someone throws a banana peel on a single cog (who would do such a thing ), the entire train goes *POOF*. I don't remember, do any previously lured cogs step back or does the *POOF* happen first?

If a single lure is used on the track, only the lured cog steps forward to get run over.

Now, here comes my question, which could lead to some interesting strategies . . . What if the first cog(s) come out and a trap was laid with no lure used. If none of the cogs are killed, the trap remains. If SOME of the cogs are killed, does the trap stay? If so, what happens when the line is filled up again with new cogs? Is the trap now in front of the entire line, or is it just a short trap in front of the cog(s) that it was initially placed in front of?

Some of you may see where I'm going with this. If the trap is now in front of all the cogs, this could be very useful in short or solo rounds. If only a single cog comes out, a trap could be laid with only 1 hit taken. Next round, there would be 4 cogs to be lured onto the tracks. This could also be dangerous if the trap was non-organic and row of 12s came out LOL.

Does anyone have the answer? If not, I'll try and test it sometime soon. I have 2 toons with organic trap. I can bring out Miss Bananaswirl on open if I have a group that wants to try it. Or CFO on test on Sunday is when I'm most likely to have a group I can spontaneously try it with, if I bring my trapping toon.
I have been doing this exact strategy since January on test. When organic gags came out and I figured out that trap was the best for 12s, I began to solo the coin mint for cog bucks. Because no one is ever on test, so I have to solo.

If your trap has been lain for at least one round, no one can negate your trap on the ensuing rounds, because trap will not be activated. Unless, Disney has changed this recently. Hmmmmm........

Your other scenario
You have a lured cog, but no trap down yet
three more cogs come out and join the party
If you throw your train and another toon throws a peel on the same round,
the lured cog backs up
and POOF, both traps are negated.

And even better, the once lured cog is now free to battle you again.

I am very, very disappointed in the other toon when that happens. And I begin to play like an idiot after that.

The tracks will last until a cog or cogs has stepped on it, or until you accidently kill the last standing cog on it, before the next batch gets to the battle area.

How can this happen? A phone call.

Or you are watching a football game and not really paying much attention.

Been there, done that. Oops.

I can say that I have never done one of your other scenarios though.

Where I put the train down, and take some damage, wait for more to join the party, then I pick one off. I have never just picked them off one by one, because I am almost always either on the top floor or I am in the coin mint and I am trying to finish it.

Good food for thought. And you have given me another idea on how best to work that train on the 12 in the coin mint or fifth floor, when I am soloing those.
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Old 05-18-2007, 12:28 PM
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Cool! I'm not sure I would stand around and take a bunch of hits from big cogs while picking off the little ones (ROFL Zig). The most obvious place I was seeing this as useful is at the start of skele round in VP, when only a single cog comes out initially. Drop a train, take 1 hit, run down 4 cogs .

Although, how I work my trap solo (2 toons haven't found it yet) is to drop it down as soon as the first cog engages, before the others can join. That way I only take a single hit and have an extra round I can doodle in. I'm usually doing this in the factory, the train would be kind of a waste in there LOL. I've never solo'd a mint, but if they line up slow enough it would be a nice way to take a round down.
 

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