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Old PL's Revised Toontown Guide

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Old 07-21-2003, 05:43 PM
P l a t o o n L e a d e r
 
Join Date: Aug 2002
Location: Maryland
Posts: 551
PL's Revised Toontown Guide

The attached is a compilation of my experiences and the experiences and discussions of others in the game and on the ToontownCentral.com website.
Most of it is fact, as far as we know. Some of it is just my opinion.
Sometimes we forget to share what we know...


PLATOON LEADER’S TOONTOWN GUIDE


Table of Contents
...1...Communications
...2...Exploring Toontown
...3...Cogs
...4...Gag Selection and Use
...5...Tasks

(Message 2 of 2)
...6...Games
...7...Goals
...8...Oddities
...9...Where do I find?
...10...Edits Credits


1...Communications

...A...Toontalker (Speedchat)
......Once you’ve made your first secret friend, you can speak ‘openly’ to others.
......If the other toon is near, you need only to start typing to send a message.
......You can click on another toon’s message to bring up their image. Select the chat bubble on their image to return a message.
......Those who are not a secret friend to you will only see animal sounds (‘mew meow’, etc).
......Be careful of the length of your message, cause once it fills the chat bubble it will send the message.
......There is a filter in place, so if you use bad words (and even some that may not seem bad to you) the other toons will not see or hear your message.
......If you type a '.' at the beginning of your message, your message will appear in a thought bubble and stay there, generally, until you say something else, get tooned up or fall asleep. This method is often used to pass a secret between friends so the message doesn't have to be repeated.

...B...Shortcuts
......Use F6 for latency (lag) information.
......Use F7 to open your Friends List.
......Use F8 to open your Schticker Book.
......Use F9 for a screenshot. The resulting file will be in your Toontown folder.
......Use the ‘End’ key to see your current tasks. Scroll over the tasks with your mouse to see the reward for each task.
......Use 'Page Up' to look up.
......Use 'Page Down' to look down.
......Use the 'Tab' key to change the camera view.

...C...Vocalizations
......Every toon animal has 4 distinct vocalizations - 3 of which you can hear in the toontalker.
......1 = any generic (unemphasized) statement.
......2 = ‘?’ by itself or somewhere in your question.
......3 = ‘!’ by itself or somewhere in your statement. '!' overrides '?'.
......4 = ‘ooo’ by itself or somewhere in your statement. ‘Ooo’ overrides ‘!’ and ‘?’.

...D...Common Abbreviations
......TT or TTC = Toontown Central
......DD = Donald’s Docks
......DG = Daisy’s Gardens
......MM = Minnie’s Melodyland
......BG = The Brrrghs
......DL = Dreamland

......PG = Playground
......TP = Teleport
......HQ = Headquarters (Where you get tasks in a PG)
......JB = Jellybean

......AFK = Away from Keyboard
......LOL = Laughing Out Loud
......BRB = Be Right Back
......BRT = Be Right There
......ATM = At The Moment

...E...Emotions
......Toons show emotions (actions) when using some toontalker phrases.
......Wave Hello with HELLO: Hi, Hello, Hi There, Hey, Howdy and Hi Everybody.
......Wave Goodbye with GOODBYE: Bye, Later and See ya.
......Jump With Joy with HAPPY: =), Yay, Horray, Woo hoo, Whoopee, Yippee and Yee hah.
......Sad Face with SAD: =(, Oh no and Uh oh.
......Shrugs with SORRY: I can't understand you.
......Mean Face with STINKY: Hey, Please go away, Stop that, That wasn't nice and You stink.
......Nod Yes with Yes.
......Shake Head No with No.

2...Exploring Toontown

...A...Moving Around
......Get used to reversing while turning away from vendors - turning alone may cause another interaction with the vendor.
......You can be pushed by other toons (even into street battles or buildings) unless you have your schticker book open or are in a ‘safe’ PG location, like IN the lake at DD or in the middle at MM or DL. Be aware that you will go from schticker book to sleeping after only a few minutes if you do nothing.

...B...Settings
......You can change your Toontown settings on the first page of your schticker book.
......Set your video resolution.
......Turn music on or off.
......Turn friend requests on or off. Every time you enter Toontown, it will be on.

...C...Shortcuts and Districts
......When you do not have teleport ability for the PG of your destination, travel to the second street, then open your schticker book and select ‘Return to Playground’. This will ‘return’ you to the next PG rather than the one you came from, even if you have not yet been there.
......All districts are the same. You may change districts at any time. The only thing that does not ‘come with you’ is the amount of building floors you have completed. Those are counted separately for each district.
......If the vendor you desire to visit is now a cog building, you may find that it is not a cog building on another district - change districts.
......Changing districts brings you to the last PG you visited. If you TP to someone to help with a building near another PG, when you change districts you will go to the last PG you were in, not the PG near the street you were on.

...D...Estates
......In your schticker book, on the map page, you may press the button to “Go Home”.
......Each of your six character slots has a house on this estate.
......The color of the houses correspond to the background color behind the toon’s head on the toon selection screen.
......You may swim, fish, collect ice cream cones and invite other toons to your estate.
......In your house is a bank that stores all of your extra jellybeans. You may add to or pull from the bank, which has a maximum capacity of 1000 jellybeans.
......While playing games, the overflow of jellybeans past your carrying capacity automatically goes to the bank.
......In your house is a closet that automatically stores your older clothes after you earn/purchase additional clothing.
......While in your house, other toons may try on the clothes in your closet.

...E...Battles
......The toons always get first strike.
......Only 4 toons can be in any battle or building at one time. Only 4 cogs can be involved in the battle at the same time, but more may arrive as reinforcements.
......You may 'escape' from a building once a level is clear by TP to a friend or 'Return to Playground' in the schticker book. You may NOT TP to any friend inside a building.
......'SOS' allows you to call for a particular friend to assist in a street battle. The friend receives a message indicating your need for assistance. Calling for help from the toons around you (with the Toontalker) may prove to be more effective.

3...Cogs

...A...Cog Health Calculation
......Cog Health = (Level of cog + 1) times (Level of cog + 2)
......1 = 2x3 = 6
......2 = 3x4 = 12
......3 = 4x5 = 20
......4 = 5x6 = 30
......5 = 6x7 = 42
......6 = 7x8 = 56
......7 = 8x9 = 72
......8 = 9x10 = 90
......9 = 10x11 = 110......10 = 11x12 = 132
......11 = 12x13 = 156
......12 = 13x14 = 182
......The following are not in game...yet...
......13 = 14x15 = 210
......14 = 15x16 = 240
......15 = 16x17 = 272

...B...Cog Gallery and Radar
......When you defeat the first set of cogs across an entire row (30/25/20/15/10/5/2/1), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs of that type currently on that street. This is referred to as ‘Cog Radar’.
......When you defeat the second set of cogs across an entire row (45/40/35/30/25/20/15/10), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs AND buildings of that type currently on that street. This is referred to as ‘Building Radar’.
......The first cog on the row can be level 1-5, the second can be level 2-6, the third can be level 3-7,...,the last cog can be level 8-12.

...C...Building-Only Cogs
......The highest two cogs of each type (pictured in the cog gallery) are only found in buildings.
......Bossbots: Corporate Raider and The Big Cheese
......Lawbots: Legal Eagle and Big Wig
......Cashbots: Loan Shark and Robber Baron
......Sellbots: The Mingler and Mr. Hollywood
......Special events, like invasions, will temporarily change them from being ‘building-only’.

...D...Area-of-Effect Attacks
......Some cogs are able to attack all toons at the same time with an Area-of-Effect attack.
......Bossbots: Yesman (level 3-7)
......Lawbots: Ambulance Chaser (4-8), Backstabber (5-9), Spin Doctor (6-10) and Big Wig (8-12)
......Cashbots: Robber Baron (8-12)
......Sellbots: Mover & Shaker (5-9), The Mingler (7-11) and Mr. Hollywood (8-12)
......A group encounter in a high level building means, to me, Bossbots are easiest, then Cashbots, with Lawbots and Sellbots being the toughest. Cashbots, however, have been reported to be toughest for toons soloing buildings.
......Area of Effect attacks from a high level cog can do 15-21 damage to each toon present!

...E...Targeted Toon(s)
......The toon who does the most damage to one or more cogs in a given round is targeted the most by the cogs. You’ll see this best if only one toon attacks the cogs.

...F...Invasions
......Periodically an invasion will occur that will effect ONE district at a time.
......The streets and buildings will be full of only ONE specific cog.
......Invasions have lasted for a half hour up to several hours.
......Invasions are most often of the 2nd to highest level building-only cog (Corporate Raider, Legal Eagle, Loan Shark or Mingler).
......Be aware that invading building-only cogs are at least level 7 on the streets.
......Even if the exterior of a cog building shows a different type of cog, the building will have the invading cogs.
......ALL SUCCESSFUL GAG USE IS GIVEN A 2X BONUS DURING INVASIONS!

4...Gag Selection and Use

...A...Gag Facts
......When two or more toons work together in battle, gags always work in the order they appear in your schticker book (top to bottom) as indicated below (Toonup, Trap, Lure, etc.).
......When using two or more of the same gag attack in the same round, there is a +20% damage bonus.
......In street battles, you get X points per level X gag used SUCCESSFULLY against any level X or higher cog (or against ANY cog, as long as at least one level X+ cog is part of the cog group in front of you). For example, using a level 4 gag on a level 3 cog gets you ZERO points, unless a level 4+ cog is also present in that turn of battle.
......In a building, while following the rule above, you get x1 for all gags used on the 1st floor, x1.5 on the 2nd, x2 on the 3rd, x2.5 on the 4th and x3 on the 5th floor.
......It is highly recommended that you use higher gags as you progress to higher floors (save your best for the last and maybe next-to-last floors) to maximize your gag points.
......In a building, you only get points after completing the entire building, so have a full gag bag.
......Invasions give a 2x bonus to these rules. A level 6 gag successfully used on the 5th floor of a building gives 6 (gag) x 3 (5th floor multiplier) x 2 (invasion bonus) = 36 points for ONE USE!
......At all times, a maximum of 200 points per gag can be obtained in one building.

...B...Toonup
......Toonup is critical to survival in buildings and large street battles.
......The lowest level toonup occurs first.
......Among those using the same level of toonup, the first person in the battle/elevator (the rightmost toon when selecting gags) will go first.
......Toonup can fail (earn no points for that attempt) and will be indicated by the toon laughing only one time (‘ha’ or ‘heh’).
......You will not earn points by using Toonup on an uninjured toon.


...C...Trap
......Trap requires Lure to activate (and get points).
......Two traps used on the same cog will destroy each other (the traps, not the cog).
......A maxed level 6 trap can kill all cogs through level 11.
......Trap is 100% successful with a successful Lure.

...D...Lure
......LURED COGS DO NOT ATTACK THE TOONS WHILE LURED.
......Lure is critical to solo survival in all but the easiest buildings and for group survival in the toughest of buildings.
......Lures last 1-4 rounds depending on level of lure used.
......More than one toon may use lure and still get credit for the use.
......The animation of the lure matches the highest level of lure used.
......There is a +50% damage bonus from the first attack on a lured cog. The combo bonus of +20% still applies, if applicable. Two maxed cream pies (40 + 40 = 80), therefore, will do 80 + 16 (20% combo bonus) + 40 (50% lure bonus) = 136 damage to a lured cog (which kills a level 10 cog).
......Using a lower lure with a bigger lure lowers the chance of success (compared to the bigger lure by itself).
......Level 1 lure seems best for level 1-3 cogs, level 2 for groups of level 5 cogs or less, level 3 for up to level 7 cogs, level 4 for groups of level 10 or less, level 5 for any cog and level 6 for any group of cogs.
......A toon more than halfway to their next level lure seems to have much better success rate with their highest level of lure.
......Injured cogs and cogs with traps in front of them seem easier to lure.
......At least one of the lured cogs must be attacked to get credit for the lure.

...E...Sound
......Sound is best to use only when the use of sound will kill at least one cog.
......Sound destroys Lures (the group will be attacked by the remaining cogs next round).
......You do not get a Lure bonus using Sound.
......Four maxed foghorns can kill 4 level 12 cogs (something we have not been attacked by yet). At current calculations, and with the combo bonus, four maxed foghorns can kill 4 level 14 cogs!
......While soloing, using Sound and Lure alternately on the last cog each floor is a good way to build both gags.
......Although it is rare, Sound can fail when all the cogs are lured!


...F...Throw
......Do NOT accept a task to visit Tom Tom’s Drums in MM unless you have or nearly have a cream pie (level 5). A part of this task requires it.
......Throw is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another throw will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!

...G...Squirt
......The chance of hitting a cog with squirt is slightly better than with throw, but it is recommended that you attempt to progress evenly among the two.
......Squirt is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another squirt will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!

...H...Drop
......Drop is the only attack gag that will always miss a lured cog.
......Drop works far better when the cog is ‘stunned’ (animation shows the cog ‘seeing stars’).
......Throw and Sound are adequate to stun a cog.
......Squirt is better than Throw and Sound for stunning a cog.
......A trapped cog shows no stun animation. However, Trap is very effective for stunning cogs.
......A maxed level 6 drop can kill all cogs through level 11.
......DROP IS NEVER GUARANTEED, EVEN AFTER STUNNING THE COGS.

5...Tasks

...A...Choosing Tasks
......Choose complimentary tasks when possible. For example, choose 3 Pencil Pushers and 10 Bossbots, cause every Pencil Pusher killed will add 1 towards completion of both tasks.
......Visit ALL officers in ALL convenient PG HQ - they change the tasks they offer every time you turn in a task or accept a new one.
......Don’t forget the street vendors offer tasks as well.
......Eventually, you’ll have to complete your current tasks in order to get more. During this time, use ‘just for fun’ tasks to get more jellybeans.
......Remember to refill your gags before turning in a task to get a bunch of jellybeans (you may end up using jellybeans you didn't have to).
......When in DL, choose ‘x cogs’ for reward when possible. You should be able to find at least one such offer among all the PG HQ officers (24 of them).

...B...Visit Tasks
......Most of the visit tasks are REQUIRED, even though they stink. You may be able to skip a couple tasks for 1-2 laff, however, this may result in your toon failing to reach 100 Laff.
......Anna's Cruises (3 separate tickets from Glad Hander) is just a hint of what's to come! Hysterical Harry, Lounge Lassard, and Lil Oldman (the second time) are the worst! After that, in Dreamland, you will be relieved.

...C...Completing Tasks
......Building-only cogs appear in much higher quantity in Dreamland 4 and 5 story buildings. Go there if you have a strong enough team.
......Therefore, tasks for items you must get from building-only cogs (i.e. Lumpy cheeses from the Big Cheese) are best accomplished in Dreamland buildings.
__________________
Pinky (All Max - No Trap)
Platoon Leader (All Max - No Drop)
Slap-Happy Grandpappy (Laff 71 - No Drop - Keeping Trap at Zero)
Jamaican Meelaff (Laff 15)

Last edited by Pinky; 07-21-2003 at 07:15 PM.
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  #2 (permalink)  
Old 07-21-2003, 05:45 PM
P l a t o o n L e a d e r
 
Join Date: Aug 2002
Location: Maryland
Posts: 551
Part 2 of 2

6...Games

...A...Trolley Games
......Trolley Games are required to obtain jellybeans. Jellybeans are required to purchase gags.
......The jellybeans you earn above your carrying capacity go directly to your toon’s bank (up to the bank’s capacity).
......After every game, you have the opportunity to buy more gags (or throw away gags you do not want).
......Catching, Maze and Rings are more difficult in higher level PG.

...B...Single or Multiple Toon Trolley Games

......1...Cannon
.........For most positions of the water tower, you can choose to hit the water in a large arc or attempt to hit the water with a more direct shot (skimming the water is as good as coming down from above).

......2...Catching
.........Catching the fruit and not the anvils can be difficult, as the only difference between the two, at first, is how quickly the shadow expands (anvils fall faster).
.........The cogs move much faster in higher PG, but many more fruits drop as well (which means more potential points).

......3...Maze
.........The cogs move much faster in higher PG.
.........Finishing the maze in DL is very hard and I have not ever heard of 2-4 toons finishing a cooperative maze.

......4...Rings
.........There is much more movement in the rings as you go to higher PG.
.........To get a perfect game, you must make sure you are going to get through the current ring while observing the pattern of the next ring.
.........Once you determine the pattern of the next ring, and have gone through the current ring, head to approximately where the next ring will be when you get to it, not to where it is now.
.........The patterns include staying still, left-right, up-down, clockwise circle, counter-clockwise circle, figure-8 starting clockwise, figure-8 starting counter-clockwise, figure-8 on its side starting clockwise, figure-8 on its side starting counter-clockwise.

......5...Tug-O-War
.........The power meter will measure how quickly you are pressing the right and left arrow keys. Your goal is to stay very close to the red line, which will raise as time goes on.
.........There is no discernable difference in this game from PG to PG.
.........I suggest, if you are right handed, using your ring finger on the right arrow and your pointer finger on the left arrow.
.........When the whistle blows, start a left-right pattern at a speed of about left-right-left-right per second.
.........When it gets too fast to handle in this fashion, you may be able to quickly press both keys at the same time. Alternatively, you may want to switch to a two-hand method with middle fingers on each arrow key.
.........HITTING THE ARROWS HARD IS COUNTER-PRODUCTIVE TO SPEED!

...C...Multiple Toon Only Trolley Games

......1...Minnie’s Match
.........In this ‘Simon’-like memory game, accuracy can be more important than speed.
.........At a rate of two at a time, Minnie ends up giving you a total of eight directions to remember. This is, not surprisingly, just out of the 5-7 object range typical of short term memory. Sorry... I had to interject some of my Psychology Degree.
.........If you always have problems remembering the sequence, before starting the game I suggest hitting the ‘.’ first or just start labeling the directions before you react. For example, if Minnie starts with Left-Right, type ‘LR’ and THEN hit the left and right arrows. Do NOT hit enter to send your hint message. Then, if Minnie does Left-Right-Up-Down, type ‘UD’ after ‘LR’ then react with the sequence so far, L-R-U-D. If you follow your hint message, you cannot lose! Well, you will not fall down by missing a direction, but you may be slower than an opponent. You will, however, gain many more jellybeans now than before!

......2...Race
.........When playing with secret friends, I suggest hitting ‘.’ first to make a thought bubble telling others what number you want to pick.
.........Change your number to allow someone else to use that number to hit a mystery space.

......3...Tag
.........It is polite for those who do not need any more jellybeans to be ‘IT’ or otherwise stand aside while those who need jellybeans go get them.
.........Even when you do need jellybeans, it tends to be more efficient to allow another toon to get as many jellybeans as they can and then have them return the favor (by staying aside) on a subsequent game.

...D...Toon Inspired Games
.........Our fellow Toontown toons have come up with exciting events that encourage participation and fun. Keep up with ToontownCentral.com for such announcements. These are just a few of the ones that have taken place.
.........Marathon - The big event that started it all, I believe. This whole-map race from TTC to DL had a huge turnout and will hopefully be repeated many times!
.........Prince and Princess Race - This well conceived event had pairs of toons who had to rise from newbie red clothed toons to blue clothed toons (or the other way around).
.........Lil Oldman Riot - Scores of toons joined in a march to Lil Oldman to speak their mind!
.........Fill-A-Boat - Many toons arrived to see how many toons could fit on Donald’s boat at the docks.

7...Goals

...A...Max Toon
......A toon will max out at 100 Laff. It is possible to get ‘bugged’ at less than 100 Laff. If you have 250 jellybean capacity (max), can carry 80 gags (max), have finished all the rest of the tasks you had when you finished those two tasks, and can no longer get tasks for Laff (all tasks are ‘Just For Fun’), I encourage you to send Feedback to Toontown. They can bring you to 100 Laff if you are ‘bugged’.

...B...Max Gags
......Your gags will max at 9999 points. You will still see your additional point earnings after battles, but they will not raise the total past 9999.

...C...Just For Fun
......A max toon can take ‘Just For Fun’ tasks to alter their appearance. Although the tasks will take a long time (i.e. 1000 cogs), the altered appearance lasts for 30 days.

...D...Stars / Toon Platoon Leaderboard
......Stars above the head of toons are earned by taking over cog buildings.
......Points are earned at one per floor and apply only to that one district.
......10 points = Bronze star
......20 points = Spinning bronze star
......30 points = Silver star
......50 points = Spinning silver star
......75 points = Gold star
......100 points = Spinning gold star
......The top ten toons currently online with the most points in that district will have their names and corresponding star appear on a blackboard in each HQ of that district.

...E...Purchasing from Catalogs
......Jellybeans can be used to purchase clothing, emotions, toontalker sayings and items for the toon’s home.

...F...Helping Hand
......A max toon is the best friend a new toon can have. The best toons in the game, in my opinion, are the ones who regularly lend a helping hand even though they have no laff or gag to gain from the assistance they provide.

...G...Cog HQ
......To Be Announced - The most anticipated goal of all!

8...Oddities

...A...Developers in Action
......Obviously developers play the game too, which may explain some reports of toons being seen with ALL gag tracks. I have personally seen a Laff 91 toon with only 5 tracks.

...B...Traps Appear Before Thrown
......When another toon is luring in the same round, Traps level 1 (banana), level 3 (marbles) and 6 (TNT) appear on the ground in buildings before they are thrown. In (almost) all cases, this means that the lure(s) will be successful.

...C...No Lure Bonus
......You do not get a lure bonus on the reinforcement cogs in buildings (ones that come from the elevator) unless they are the last cog standing.

9...Where do I find?

...A...Bossbots
......Flunky, Pencil Pusher, Yesman and Micromanager are easily found on Barnacle Blvd. (DD towards TT) and Tenor Terrace (MM towards DL).......Downsizer and Head Hunter are often found on Tenor Terrace (MM towards DL),Walrus Street (BG towards DD) and Lullaby Lane (DL).

...B...Lawbots
......Bottom Feeder, Bloodsucker, Double Talker and Ambulance Chaser are easily found in DG (Elm Street and Maple Street).
......Backstabber and Spin Doctor are often on Maple Street (DG towards DD), Sleet Street (BG towards MM), Tenor Terrace (MM towards DL) and Lullaby Lane (DL).

...C...Cashbots
......Short Change, Penny Pincher, Tightwad and Bean Counter are easily found on Seaweed Street (DD towards DG), Alto Avenue (MM towards TT) and Baritone Blvd. (MM towards BG).
......Number Cruncher and Money Bags are often found on Baritone Blvd. (MM towards BG), Sleet Street (BG towards MM) and Lullaby Lane (DL).

...D...Sellbots
......Cold Caller, Telemarketer, Name Dropper and Glad Hander are easily found in DG (Elm Street and Maple Street), Alto Avenue (MM towards TT) and Baritone Blvd. (MM towards BG).
......Mover & Shaker and Two Face are often found on Sleet Street (BG towards MM) and Lullaby Lane (DL).

10...Edits Credits (Thank you all very much!):

[Jezabel] Changed 'server' to 'district' and other minor adjustments (mainly language).
[Corny Dizzenberry] Added comment 'You may NOT TP to any friend inside a building'.
[Gnurk] Updated Area-of-Effect information and Drop/Trap relationship.
[Prof Peppy] Added many Shortcuts.
[-rcv-] Pulled from a thread that 4 maxed foghorns can kill 4 level 14 cogs - not yet in game.
[Spunky] Updated information on gag points earned when fighting more than one cog.
[Sir Spiffy] Emotion list pulled from his message.
[Pudgey] Points per star list pulled from his message.
__________________
Pinky (All Max - No Trap)
Platoon Leader (All Max - No Drop)
Slap-Happy Grandpappy (Laff 71 - No Drop - Keeping Trap at Zero)
Jamaican Meelaff (Laff 15)

Last edited by Pinky; 07-21-2003 at 06:11 PM.
  #3 (permalink)  
Old 07-21-2003, 05:52 PM
P l a t o o n L e a d e r
 
Join Date: Aug 2002
Location: Maryland
Posts: 551
Needed updating

The things added to this revision are:

Emotions
Settings
Estates
Invasions
Games, including some hints
Goals, including stars/Toon Platoon info
More information throughout

The guide no longer fits in one message (limit 20,000 characters) so I fit it across two.

Thanks to all of you for the continued compliments and the references to this in other messages! You all rock!

Webmaster/moderator: Please make this sticky and remove sticky from original. Thank you!
__________________
Pinky (All Max - No Trap)
Platoon Leader (All Max - No Drop)
Slap-Happy Grandpappy (Laff 71 - No Drop - Keeping Trap at Zero)
Jamaican Meelaff (Laff 15)

Last edited by Pinky; 07-21-2003 at 05:54 PM.
  #4 (permalink)  
Old 07-21-2003, 08:48 PM
CurlySnorkelsnout's Avatar
Low Duck
 
Join Date: Feb 2003
Location: East of NYC, just after Dublin ;-)
Posts: 184
Rockin'!

I was going to wait until the <bump> was most effective....

but then I thought I'd just get in there first for a change!

Truly the best, quickest way to find out anything you need to know about TT :-)

Great work!


---------------------
This space for suggestions :-)

...B...Shortcuts
Use "Home" to bring up your gurrent gags. (works in test, atm)

6...Games
B...Single or Multiple Toon Trolley Games
......2...Catching
If you get knocked over by a cog while a fruit is dropping toward you, you can still catch the fruit while sitting down

......5...Tug-O-War
I have yet to see a Corporate Raider while soloing this in TTC or DD - potential "level" difference? (needs verified!)

...C...Multiple Toon Only Trolley Games
......2...Race
When playing with toons that are not your friends, it is *sometimes* still possible to use the speedchat to give them a "hint" as to your choice (should you want to!) - this method depends a lot on them "picking up" what you mean.
For example, I always use "One More" for 1, "Me too" for 2, "Wait for me!" - 3 and "Run!" - 4 (I know, but I need a better phrase for 4!) They usually have it by the end of the 1st race ;-)
Also, you don't *need* to pick a number - you can let the timer count down to 0 to "stay in place" - handy for letting a friend "catch up"!

------------------------------------------------------------------

Last edited by CurlySnorkelsnout; 07-21-2003 at 09:23 PM.
  #5 (permalink)  
Old 07-22-2003, 12:15 AM
Gone Fishing
 
Join Date: Jul 2003
Posts: 106
I saw a Toon throw down a rake and the cog reacted by wiggling. Then the lure worked. When the rake was throw and the cog didn't wiggle, then the lure failed. I wonder anybody else noticed this.
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  #6 (permalink)  
Old 07-22-2003, 12:38 AM
PeppyPeppercorn's Avatar
RIP Peppy
 
Join Date: Jul 2003
Location: Cambridge, MA
Posts: 85
Re: Part 2 of 2

Quote:
Originally posted by Pinky
The top ten toons currently online with the most points in that district will have their names and corresponding star appear on a blackboard in each HQ of that district.
I don't believe that it matters whether you are online or not. I think it just just the top 10 toons with the most points in that district.
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  #7 (permalink)  
Old 07-22-2003, 12:54 PM
Iggie's Avatar
Back from the Dead :)
 
Join Date: Aug 2002
Location: TX
Posts: 1,576
Suggestion for the oddities bit: If quicksand is thrown and the two points are facing the toons, lure will work. If trap door is thrown and the hinges are closer to you than to the "back" side of your monitor, then lure will work.

Also, thanks to Loosy Goosy, I also know that if you're not paying attention to that and see the cogs twitch a bit before the lure happens, then it will work. Looks like the loading of that animation causes the twitch.
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  #8 (permalink)  
Old 07-22-2003, 01:06 PM
Bubbles's Avatar
Wheeeee!
 
Join Date: Aug 2002
Location: playing with the baby
Posts: 1,645
PeppyPeppercorn wrote:quote:
--------------------------------------------------------------------------------
Originally posted by Pinky
The top ten toons currently online with the most points in that district will have their names and corresponding star appear on a blackboard in each HQ of that district.

--------------------------------------------------------------------------------

I don't believe that it matters whether you are online or not. I think it just just the top 10 toons with the most points in that district.
-------------------------------------------------------------------------------

It doesn't. I've had sf on the board and they weren't online at the time.

bubs
  #9 (permalink)  
Old 08-04-2003, 03:13 PM
Deputy Moe's Avatar
Shave and a haircut...
 
Join Date: Aug 2003
Location: Vancouver, BC
Posts: 258
You always get 4 JB if you lose in Tug-of-War, handy if you are going up against other toons with less JB....
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  #10 (permalink)  
Old 08-04-2003, 06:56 PM
MurkyMegaGloop's Avatar
Zippity Doodah!
 
Join Date: Jan 2003
Location: Halfmoon, NY
Posts: 232
Suggestion(s)

Point out some of the detail in the battle gag-selection screen.

- Hover your mouse over a gag, and you will be able to see exactly how much damage the gag will do (if it hits) and how much skill credit you will get (always check this number to make sure you are not getting zero bonus!)
- The Skill Credit number is accurate in buildings, and will change for each gag as you move up to the next floor
- The Skill Credit number is accurate in invasions, too, showing the 2x bonus
- Keep an eye on the Skill Credit in big buildings during invasions; if your toon has exceeded the limit of 200 Skill Credit per gag in a building, this will show zero (additional) bonus for using that gag
- LOOK FOR THE GAGS WITH A BLUE BACKGROUND - these are the gags that will earn you Skill Credit toward more gags
- AVOID THE GAGS WITH A TEAL/GREEN-ISH BACKGROUND - these are the ones that are "above the level" of the cogs you're fighting and will earn you no Skill Credit
  #11 (permalink)  
Old 08-22-2003, 03:35 PM
Lil Tiger's Avatar
Toontown Story Teller
 
Join Date: Mar 2003
Posts: 398
is this ok?

Street Shortcuts

In ToonTown Central
Go to Silly Street, walk to Paper Airplanes and go right, theres a shortcut in there.

found 1 more: In ToonTown Central
Go to Punchline Place. To the Right of Zippy Zingers theres a shortcut.

im trying to find more
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Last edited by Lil Tiger; 08-22-2003 at 08:15 PM.
  #12 (permalink)  
Old 10-06-2003, 10:27 PM
Paino Dropper's Avatar
Gone Fishing
 
Join Date: Oct 2003
Location: Arizona
Posts: 120
Quote:
Pinky
......9 = 10x11 = 110

I disagree with this because when my pianos did 115 damage they could not kill a lvl 9 cog in 1 hit


He was blinking red but not dead so i'm guessing that lvl 9 cogs have around 120 hp
  #13 (permalink)  
Old 10-06-2003, 10:41 PM
Noobie Toon
 
Join Date: Sep 2003
Posts: 19
im always curious as to whut fishing does for ur toon...
is it only for fun and quests?
goooood job on the walkthrough
  #14 (permalink)  
Old 10-10-2003, 07:09 PM
ShanD's Avatar
Drawing lines in the sand
 
Join Date: Aug 2003
Location: ZZ9 Plural Z Alpha
Posts: 1,000
A short cut you missed ... holding down Home brings up a list of the gags you are carrying.
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  #15 (permalink)  
Old 10-10-2003, 08:05 PM
PeppyPeppercorn's Avatar
RIP Peppy
 
Join Date: Jul 2003
Location: Cambridge, MA
Posts: 85
This wasn't really missed. that shortcut is new as of a couple versions ago. The guide was done before it existed, but it should be added.
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