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| Hallowed Ground The place where Playground posts get buried. Yes, I am trying to think of a better name than this :) |
ATTN:Lure+Sound=GOOD!
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well most people don't know if a cog is gonna die on one sound blow but the lure and then sound is good because if it misses then u can try again..but still i think it's unreliable if u don't know if it will die or not otherwise very good
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Most people just have to do the math sometimes. It's really not that diffucult. Some people are either slow, lazy, dumb, or a combination of both/all. If people would stop and think then this strategy is a great one.(IMO) But, I guess, they will eventually learn. I know that a lot of people don't know what kills what, and that's understandable. I just wish more people would think about what they are doing more often.
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More on sound & lured cogs
I was going through a factory with 3 other high lvl laff toons and they were using sound & defeating all the cogs. I didn't have sound, so naturally I used throw or squirt on the highest lvl cog in the round hoping if sound didn't destroy it first, I would finish the job. The other toons were so nice, they realized I was a low laffer & didn't have sound & encouraged me to "Use a different gag" because mine were inneffective. I got the hint and started to Lure & they still used Sound. They started to applaud & say, "Woo-hoo!" because I was getting skill credit instead of going thru the whole factory for nothing. Those guys were nice, too bad I didn't get their names.
Anyway, don't forget about organic gags & how they affect cogs. Organic lures are more accurate. I didn't realize Sound damage was increased when u hit a lured cog. I knew throw & squirt damage was increased on a lured cog.
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ROTFL. Phillies is right. She means lure plus sound (such as an opera and two fogs) on level 12's will increase safety. If sound misses and lure doesn't all bad that happens is that there is one less fog horn for three players. The lure still can work. The only problem is if neither work. And, what are the odds of that?
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That is NOT what I am saying at all. I'm saying only lure when you know the cogs will all be defeated. (To increase the accuracy of sound.) |
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In CJ, I'll lure if I see fog+2ele and the highest level is a 9. If the highest I see come out next is a 10, then I'll offer to do the fog (balance the usage out) since I lured before. When with a good group, the turns go very very smoothly. Then we usually do something different for the 12's, then resume back to sound. No, the only thing increased is the accuracy of the sound hitting. Sound doesn't get any form of extra bonus on lured cogs. The only bonus you can get on sound is from 2 or more toons using sound at the same time. |
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Sorry, I read it minutes ago and kind of loss memory of details. I know 3 fogs won't beat a lvl 12 (or three). But, yeah I know that. (Boy, after reading my post I sound dumb) Oh well. I'm going to edit my post. |
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