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| The Funny Pages Stuff that's Too Good To Miss! |
What areas would you add?
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Pooh! A Pooh area would be very cool. The laff things could be hunny pots.
![]() I know somebody suggeested a Wild West themed area with tumbleweeds blowing around and cacti (I think) for the laff points for Goofy instead of his current place in Daisy's Garden. I think that'd be great! I (I know this has been suggested too) wouldn't mind seeing an entire area based around Chip N Dale. It could be a woodland glade or a (maybe?) tree. The laff point thingies could be acorns. It doesn't look like they're going to do areas based upon the more recent characters yet, but I'd love to see something like the city from Aladdin, or the savannah from The Lion King.
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Power ... the only thing better than toast. |
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I've been curious as to why Donald has two areas: Donald's Dock and Donald's Dreamland. Why can't Goofy have his own area?
I like your suggestions for Pooh and Chip&Dale ![]()
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Purrcie, wife of Quackles mother of Loud Chirpy Superscreech |
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Daisy has been kidnapped by the cogs and is being held hostage in cog HQ!
Some of the more ambitious toons have been trying to devise a way to break down those evil boards blocking the entrance to cog HQ but so far haven't been able to do it. Look what happened to Donald... he cloned himself in an attempt to get in there faster and tired himself out. Now, he is fast asleep while his poor clueless clone steers his boat in circles while waiting for Donald to wake up and advise him! Do you have what it takes to rescue Daisy? Join the toon army! Be all you can be! Mwahahaha! ![]() |
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Cog headquarters
I wish you could teleport to the characters in each area, like you can with toons. It would be quicker to get around in that are sometime when there are no toons there. I really do not like running up the horns in Minni's land. |
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Yes. When I am in HQ in Minni's land I just snag a toon that is running on the top level and port to them. It is faster than running all the way around and up the horns. It works great in Dreamland too. If you could port to the main chars there you would not need a toon in that area.
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Pssst! here it is...
Area #7: Funny Farm
Lead From- Daisy Gardens, Toontown Central, Duckberg Playground: Huey, Dewey & Louis' Treehouse Streets: Planter Path, Grower Grove, Harvest Boulevard Playground NPC(s): Chip & Dale Special Feature: Street NPCs, Huey, Dewey & Louis Prerequisite to enter: Teleport to Dreamland Main Task: Rescue Daisy Notes: Upon getting the Port to Dreamland, the Toon is advised by NPCs in other areas that they think something has happened to Daisy Duck. They think that she has been kidnapped by the Cogs. Access is granted to the third street (Walnut Way) in Daisy Gardens, plus the 4th street from Toontown Central, Slapstick Street. Those streets lead to the streets connected to Funny Farm Huey, Dewey & Louis are wandering the streets connected to Funny Farm (Planter Path, Grower Grove, Harvest Boulevard), and we see the first instance of NPCs actually joining in the battle against the Cogs. Their weapons are slingshots. Planter Path, Grower Grove, Harvest Boulevard Huey, Dewey & Louis will tell the Toon that Daisy is missing, and that the Toon should search for clues. A new page is added to the Shticker Book, showing an item carried (only one allowed). Searching through this area will eventually reveal clues to what happened to Daisy. The Items should be returned to Pluto (in The Brrrgh), where the item is identified. Example: "Pluto thinks that is Daisy's Purse!" and "Pluto thinks that is Daisy's Pearl Necklace!" The Toon carrying Daisy's necklace will get an additional piece of information- the Cog Building where it seems that Daisy is being held. This looks like any other Cog building, but if a Toon is carrying Daisy's necklace, and another Toon in the group is carrying Daisy's purse, the building becomes Daisy's Task building. This building is TOUGH, a 5-floor with a level 12 Cog Boss. Upon finishing the last Cog, the Toons are able to explore the top floor. There is a room, FILLED with level 13 Cogs! This is not really what you want to see, after finishing the hardest building that you've seen in the game. However, the Toons cannot engage the Cogs in battle, because Daisy is taking care of them! Once Daisy has finished off the Cogs, she will speak with the Toons. Daisy is surprised that everyone is worried about her, especially since that darn Donald should know she can take care of herself. She's been bust fighting Cogs, like those lazy lay-abouts like Mickey et al should be doing, instead of just talking about it! Daisy thanks you for returning her necklace, she feels much better being properly dressed while fighting Cogs, and also her purse. Just as she gets her purse, a LEVEL 14 Cog comes through the door! Daisy runs up to him, and dispatches him in one hit with her purse! ![]() Daisy thinks that her purse is much better at dispatching Cogs that what she has been using, so she rewards the players with what she had been using. This is a "Special Gag" spot, which can carry ONE special Gag with special abilities. This is where L'il Helper will go, much later, in Cog Headquarters. It can carry an Uber Gag in the meantime. Daisy thinks that instead of wasting time trying to find her, you should be looking for Uncle Scrooge, who started this mess. Perhaps you should start looking for him in Duckberg, which you can reach via Harvest Boulevard. Once they exit this building, the Toons now have access to Harvest Boulevard and Duckberg. If you think that we used more Classic Disney characters here than normal, just wait until you see Duckberg! Gladstone Gander, Professor Ludwig Von Drake and other Classic characters help you in the search for Scrooge McDuck and his #1 Dime, the key to finding Gyro Gearloose and L'il Helper! But, wait, not only are there more good guys, but there's a new villain to defeat in Duckberg! If you think the Cogs were nasty, wait until you run into: The Beagle Boys! No, you're not going to see this, unless they completely change their minds about the direction they want to go with Toontown :( -rcv- Kid Bugs |
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Re: Pssst! here it is...
Quote:
However, with the lame direction TT is going, we'll probably have to get 50 keys from Legal Eagles to unlock a door to free Daisy, who will then tell us to kill 50 Minglers. Me, bitter? Does it show? :P
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Too bad ignorance isn't painful. |
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*cries*
That's such a lovely idea and I was so excited reading through it.
Then I fell through the trapdoor of your last paragraph. *ka-plop* -50 *whirr whirrrr whirrr* *BOOM*
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Power ... the only thing better than toast. |
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Kid Bugs, go get a job with Disney.
This is a GREAT idea. I would love a special PURSE attack.. i'm so girly.
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Katsandra Picklebee [Blonde (they call it cream) Cat] Cog HQ (Test Server - No longer a member) Katsandra Picklebee [Brown Duck] [17 Laff] - [Toonup - In Progress (1/15)] [Throw #2] [Squirt #2] Toontown Central Apparently, I've been here longer than Adam, who knew! That's what you get for being an original Beta Tester. |
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Once again we have ourselves been privy to a rare display af talent as envinced by the stories, plot lines and further gags, playgrounds and areas described herein. I wish these kinds of ideas were actually incorparated into these games. Instead there is one group that thinks, "Hey, how can we get a bunch of $ these days? I know computer ... (fillin the blank)." So there is an initial setup and plan, and then they just go on it without really developing things too much.
However, this game is fun, and there are some things being implemented that I think are a direct cause of the beta testers. So that is good news. The bad news is that Kid Bugs isn't designing the game. ![]() |
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