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Old Doodle Training Checklist

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  #1 (permalink)  
Old 06-13-2006, 12:52 AM
Nutty Zooblenerd's Avatar
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Post Doodle Training Checklist

Here is a Doodle training Checklist so you know your Doodle's Stats at a glance. I was asked to make this by D. Bonkers Kookyquack, so this isnt my idea. I had this sitting in a folder for a few days... Sorry I didnt get around to posting it... BTW I will add doodles pictures later. (I am also making a Cog Summons Checklist... SINCE I CAN'T KEEP TRACK OF WHAT I HAVE!!! LOL )


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Lucky Thirteen-105 Laff | Anita Bath-37 Laff | Super Noob-15 Laff
Attached Files
File Type: pdf Doodle Training Progress Sheet.pdf (36.2 KB, 3937 views)

Last edited by Nutty Zooblenerd; 08-25-2006 at 10:35 AM.
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  #2 (permalink)  
Old 06-13-2006, 12:58 AM
PrincessKipperSquirrel's Avatar
Bleh.
 
Join Date: Jul 2005
Location: Philadelphia
Posts: 1,515
yay another checklist, I JUST got finished printing out your other two! They come in handy! I cant wait for the cog summoning one!
  #3 (permalink)  
Old 06-13-2006, 01:17 AM
Nutty Zooblenerd's Avatar
Spicy Red Horse!
 
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Post Actually there are 3

Just in case... here they are

Trophy Checklist

Fish Checklist

CCG Run Schedule
  #4 (permalink)  
Old 06-13-2006, 01:50 AM
Goopy Googlegargle's Avatar
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Join Date: Feb 2006
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your checkilsts and guides have been helping me tons in the past, im not suprised that this one helped me too. Once again, great job and i can't wait to see your next one OOH! its a summons one, so you gonna post it in the LBHQ forums? ok, well ill keep checking there for your next masterpeice
  #5 (permalink)  
Old 06-13-2006, 04:35 PM
twicktwock's Avatar
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awesome, this thread should be stickied!
  #6 (permalink)  
Old 10-14-2006, 11:11 AM
Waiting for Oldman
 
Join Date: Feb 2003
Location: Texas
Posts: 69
Problem with checklist

I tried to access the Doodle Training checklist, and got wrapped into another discussion thread at http://www.toontowncentral.com/forum....php?p=1175936...

Looking for the checklist...

Thanks, ...Silly
  #7 (permalink)  
Old 10-14-2006, 12:53 PM
Nutty Zooblenerd's Avatar
Spicy Red Horse!
 
Join Date: Aug 2005
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Red face

Sorry, but I do not see what you are saying exactly. I checked the link and it worked fine.
  #8 (permalink)  
Old 10-20-2006, 04:13 AM
Zippy Sparkledoodle's Avatar
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It does bring you to another link, but it you notice it also changes the Acrobat attachment to whatever it is you wanted. I had to click it 3 times before I figured that out.
  #9 (permalink)  
Old 12-27-2006, 11:39 PM
fuzzypuffsam1's Avatar
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Talking marco

can any one help me marco and whre to find it
  #10 (permalink)  
Old 01-20-2007, 09:17 PM
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Posts: 1
Lightbulb DOODLES in battle. How to make them more reliable.

I have a Doodle (from DDL) and have started to work with him to build up some of his tricks (I now have all of the tricks available).
The highest LP trick is “Speak” but it’s the hardest trick for him to remember to do.
I worked for a number of weeks with him and got up to the next level (12 LP) when I realized there were mutable levels for each trick.
My question is. Do the Doodles get more reliable at doing tricks the higher in levels they go, or does the ability to do a trick stay the same at all levels (you just get more LP’s at the higher levels).
This is important in battle and others and I need Toon ups, I want the most reliable trick with the highest LP’s I can get. If their reliability does not increase I will concentrate on “Jump” (and other lower tricks). Better to get some toon-up then none at all.
Also do you get anything for maxing out a trick for a Doodle?
Thanks for any help you can give.
  #11 (permalink)  
Old 06-07-2007, 08:42 AM
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Quote:
Originally Posted by donaldjlynch View Post
I have a Doodle (from DDL) and have started to work with him to build up some of his tricks (I now have all of the tricks available).
The highest LP trick is “Speak” but it’s the hardest trick for him to remember to do.
I worked for a number of weeks with him and got up to the next level (12 LP) when I realized there were mutable levels for each trick.
My question is. Do the Doodles get more reliable at doing tricks the higher in levels they go, or does the ability to do a trick stay the same at all levels (you just get more LP’s at the higher levels).
This is important in battle and others and I need Toon ups, I want the most reliable trick with the highest LP’s I can get. If their reliability does not increase I will concentrate on “Jump” (and other lower tricks). Better to get some toon-up then none at all.
Also do you get anything for maxing out a trick for a Doodle?
Thanks for any help you can give.
Yes The Tricks become more reliable the higer they get and they dont get as tired and hungry after the trick aswell... befor I quit a year ago I had a fully Maxed Doodel
  #12 (permalink)  
Old 07-09-2007, 05:28 PM
Noobie Toon
 
Join Date: Jun 2007
Posts: 1
trick experience not increasing

i've noticed several times that when my doodle performs a trick, his experience points are not increasing. I am absolutely certain about this because i keep his trick training screen open and watch the experience increase after tricks. Am I doing something wrong? What can i do to make sure that his points increase every single time he performs a trick?
  #13 (permalink)  
Old 07-16-2007, 06:25 AM
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Bump

I wanted to bump this up. It's been a while. Nutty, kudos to you for all of your hard work. I also have your name recommended under my signature. (If you could tell me how to add the link I will do so. I'm going to work on that. Hmmph.) I only wish I had found this when I started racing the big girl. She's got no clue how many of what she has done. Next time, with Gal, I will be better prepared, thanks to YOU! Yee Hah! Love ya! ~dawn~

PS: Is there a way, once I have downloaded your .pdf file that I can change the districts for boss battles to the correct districts? All I get is a little "hand". Pardon my ignorance. I'm used to working with Adobe PageMaker and everything I know is self taught b/c I was told I wouldn't get a paycheck if I didn't learn (many years ago of course) to make the pc pay for itself. Gawsh, I feel stupid. Let me design something on a pc but don't ask me to do simple stuff. LOL.
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Miss Flip Flipperfoot: 135lp, Organic sound. Fish stink!
Flipflop Gal: 128lp, Dreading finishing boss hq. Organic trap.
Jr. Miss Flip Flipperfoot: 20lp, HW50, Organic throw. Rose Bookay: 15lp, TM5. Organic squirt.
Right Turn Clyde: 79lp. HW50, RB26. Soundless. Sell/Cash only.

Sue Whee: 40lp. HW50. Organic Lure. Olive Shooz: 78lp. RB50. Soundless.
Burnt Ondabeach: 34lp, TF10. Lure/Sound uber (still in training). Momma Flipperfoot: Peelin' shrimp.
Olive Purses, Olive Flipflops & Purrada coming to a Cog HQ near you.
  #14 (permalink)  
Old 07-16-2007, 11:26 AM
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Quote:
Originally Posted by kimmaklyn View Post
i've noticed several times that when my doodle performs a trick, his experience points are not increasing. I am absolutely certain about this because i keep his trick training screen open and watch the experience increase after tricks. Am I doing something wrong? What can i do to make sure that his points increase every single time he performs a trick?
Unfortunately doodle training is as slow as fishing. You can have him jump five times and it won't move your bar at all. It seems a bit random. It definitely never moves after each time he does it. Generally it seems to me you need to have him do a trick 4 times to have the bar move the tiniest amount. You can barely see it move. If you close the window, and have him do a trick about 100 times, then open the window, you might be able to actually see that it has moved.

to fully max a doodle, without using an illegal trainer is extraordinarily time consuming. I would guess it would take about 10-15 hours per trick. Anyone have any stats on that?

I train while I plant/water/pick flowers. I train it seems constantly, because I like running things solo. Candy Sparkleface's doodle is maxed on jump and dance. Super Dads is nearly maxed on jump. Most of my doodles are 7-8 on jump, and 12-13 on dance (the two tricks I focus on).

When I did my solo VP, Candy's doodle jumped 14 times in a row without a miss. So it was worth it!

Craig
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Candy Sparkleface - HW50/RB50/BW50/PP7 -128 - Org Sound, Lureless .
Obsidian - HW50/RB50/BW50/BC14- 128 - Org Throw, Dropless
Super Dad - HW33 - 28! - 3-track Sound uber - Organic Throw
Bacon Bitz -HW15/LS10/BkS9/MM6- 111

Twiddlespeed - HW12/LS9/ - 110 - Organic Lure
Captain Cuckoo - 35 . Boo - 28

70 fish or else!!!! (I'll give 50,000 jellybeans for a single Devil Ray...any takers? Or 1000+ garden statues - 60,000+ fish since #69....and counting....)
  #15 (permalink)  
Old 08-07-2007, 10:26 PM
Milton's Avatar
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Join Date: Nov 2006
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All of your checklists are top-quality, Nutty. I am still trying to get my 20th trophy, but my connection goes to pieces at GSW on Grand Prix Monday. It's always during the second race... Maybe if my SFs are on today and aren't busy, I could invite them to a Doodle trainig thing at my house.
One thing I noticed is that, on the second-highest resolution setting, each trick advances the progress bar by ONE pixel. (And I think it's about 300 pixels or so long at that resolution...) My Doodle is halfway done on his first cycle through Dance, and just started on Backflip and Play Dead...
 

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