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| Hang Up! Archive for the Cold Callers Guild |
CCG vs Non-CCG: Differences
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CCG vs Non-CCG: Differences
I've been on a bunch of VP runs lately, and there's a bit of a difference between a CCG run and a non-CCG run.
1. 8 people get on the elevator and stay on the elevator. The toons don't play the Elevator Cha-Cha-Cha. 2. When the elevator doors open, there are still 8 people. Amazing. 3. The 8 people stay for the entire run, rather then punk out if one person goes sad. On one non-CCG run, for example, 1 person went sad and 3 others decided to bail. On at least half non-CCG runs that I've been on lately one or more toons bail at virtually any time. (This also happens frequently on factory runs). 4. People don't constantly tell everyone else what they should be doing, then use sound on lured cogs. 5. The people don't get to the VP and then announce that they have "only a few minutes." I have nothing but praise for the CCG and its people. |
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I noticed some of the runs I was on weren't posted as well. Then I realized that there isn't a "leader" on a run, and that it's as much my responsibility as anybody's to document it.
So I put down a little bit that I remembered on one run that wasn't posted. Did the same thing today, doing it a little better. Next time, I'll remember to take a screenshot going onto the elevator so I have a record of everybody and their suit. And if nobody puts something up for a while, I'll put a little writeup on the board. If it takes a few minutes to do it, I'm sure I saved that much time not doing an elevator shuffle... |
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