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Old Bossbot CEO strategy guide - first draft

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Old 03-04-2008, 01:03 AM
kyga42066's Avatar
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Bossbot CEO strategy guide - first draft

I put together some information I've gleaned from our various posts and battles I have attended.
Please feel free to add your comments so I can included them in a post on open WHEN Bossbot HQ's finally gets there.

There are no charts and graphs in this guide. Feel free to develop those, but your first experience is going to be a real eye opener to how risky this battle is. The CEO is every bit the menace he claims to be after his smart remark to get 'cracking and serve my banquet'.

----------------------------------------------------------------------
CEO Strategies –

Many toons from test who have open toons will be sharing a lot of their knowledge on battling the CEO.


First of all:

Primary Battle

The primary and first battle is getting the waiter uniforms for the cogs who are supposed to serve at a Banquet the CEO is throwing. There are lots of these cogs, in excess of 30 most of the time. You will note that you are having to get a special kind of cog called a ‘version 2.0. It is a cog that reconstructs as a skelcog after the regular cog is destroyed. There are damage values that may carry over to the skelcog from the destruction of the regular cog, but it is NOT a foregone consensus. Part of the carry over damage (destruction points in excess of the kill value of the cog) may go to the skelcog, all of it may or none of it at all. It appears to be random, so don’t think you’re going to need less just because you have a large overkill value. The version 2 cog that appears usually doesn’t attack in the immediate next round so you are safe from cog damage for a bit. Often times, taking out a cog completely with a first use gag can be followed up with a second use gag in that round to remove the skelcog. e.g a lvl11 cog ver 2 is in the lineup. You do a TNT trap on him and follow it with a cake/pie combo and it usually takes out the skelcog also in the same attack round.

Some strategy that helps:

1- Take a full load of sound, lvl7’s included.
2- Use one fog and 3 elephants regardless of the cog size. (works quite well)
3- This takes a lot of cogs out without using up so many gags so quickly.
4- You can toonup when someone drops below 75-85% of the max laff level
5- Try to save your lvl7’s for a future battle (referring to non-organic lvl7's, you can pick these daily at home)


Secondary Battle:

The secondary battle is not really a battle. You are in a white waiter suit of your cog level size and there are 2 conveyors (left and right), both serving out cans of food. These cans can be picked up by simply walking over to the conveyor belt and aligning your toon with a moving can. It will jump to your toon on a platter and you take it to a seated cog. You MUST serve a cog 3 times in a row to destroy him. An icon looking like a stomach appears over his head when he is ready for his next can of food and he waves his finger to get a waiters attention. Be sure to get it to him before his stomach fills up solid red. If it gets solid red, he starts banging his fist on the table and yellow lightning bolts flash. That means he is angry at being ignored and you will have to START all over again with him, so don’t miss feeding a cog.

1- You are trying to get rid of all of the seated cog at the banquet in 5 minutes (300 seconds)
2- Any cogs you have left will have to be battled using the convention method and they are all version 2 cogs.
3- Work in pairs at each table to assure that each cog is fed and NOT missed. You will leave fewer cogs if any at all using this method

Third battle:

1- The first cogs you get will be a singular Big Cheese lvl12 ver 2
2- That means a secondary skelcog will appear after you defeat him
3- Any cogs left at the tables will come to your group of toons to be battled after you kill the Big Cheese
4- If you are the first group finishing, you will get four cogs if there are four or more left at the tables.
5- The other group of toons will get four of the remaining cogs after your set or all that remain if there are less than four.
6- So it is imperative to do a very good attentive job on the feeding of the cogs.

Last and Final battle:

This can be the battle that makes or breaks all your efforts. I must insist that you form a good pattern of teamwork and stick to it just like we did in the CJ battle. Find what you do good and stay with it. Please do not change up jobs unless something special occurs (later on that)

All the tables that the cogs were seated at in the banquet will have a seltzer bottle on top of them
•Select a table and use your left/right arrow keys to locate the CEO
•Using the control key, charge your bottle up by holding that key down
•The longer you hold it, the greater the charge
•Gray line is a -2 laff hit on the CEO
•Yellow line is a -4 laff hit on the CEO
•Max line (red) is -6 laff hit on the CEO [the red line will disappear to no line if you over charge – so be very careful about that]


Behind the tables, next to the entrance of the room, are four different colored golf balls (yellow, red, blue and lavender)
•Locate your toon at a golf ball and await the shooting stance/line
•Using the control key, strengthen and lengthen your hit by hold it down
•Using left/right arrow keys, locate the CEO and releasing the control key will fire the ball
•The ball is hitting the CEO if you see:
light brown smoke from the yellow ball,
lavender smoke from the lavender ball,
red smoke from the red ball, and
bluish/green smoke from the blue ball.
If you see NO smoke, it is not hitting him at all
•Constant hitting on the CEO will turn his tracks from gray to pink to dark red (almost maroon)
•As they darken, the CEO movements will slow down giving the seltzer battlers more time to hit him
•Keep hitting him the whole time of the battle to keep him slowed down
•Failure to continue to hit him causes him to increase his movement speed to normal (not something you want to happen)

The CEO retaliates during the full term of the battle and his methods are very dangerous to toon laff. He throws gears at random to certain targeted toons. He slings golf balls at random to certain targeted toons. And his primary overall damage is done when he yells ‘FORE’. Every toon in the battle is targeted and if they get hit, they lost -15 points per golf ball.
•The CEO gears hit for at least -3 laff points
•The singular golf hits are from a -15laff points (note- a single golf ball hitting you scores this damage)
•The ‘FORE’ strike is a -15 to a -45laff points for every toon who didn’t escape. (last update changed these values)
•You escape the ‘FORE’ hit by hitting the escape key (jump button needs use of mouse and sometimes moves away from the button so the escape key seems to be best to use)
•Your toon automatically backs away from the golf ball or you exit the table (step aside as well from table)
•If he yells ‘FORE’ again while you are away from your weapon, you MUST move again, because he has retargeted your toon at its present location for another hit.

[color=black][font=Verdana]•At the 20 minute mark, the CEO yells ‘Time to reorganize’, destroys a conveyor belt and his golf ball damage increases to -19pts/hit

There are toonup gags on the conveyor belts coming out continuously. They are NOT big laff items so I caution you to use them appropriately for the welfare of all the toons in the battle.
Apple - 1pt
Cupcake - 2pts
Sandwich - 3pts
Boxed cake - 4pts
Most all of you toons can tolerate a 75% laff loss without needing toonup. Some points we have gleaned from our various battles are these:
•Keep watch for the other toons who are taking hits frequently. It may be for various reasons as the CEO is noted for targeting a particular toon as stays with that toon for most of the battle (doesn’t seem fair but it appears so)
•Don’t try to keep your toon at full laff (you will be away from your duty too much and rob others of needed TU from the conveyor)
•Seriously damaged toons need come to your attention (lmore information later)
•If they are not doing well on the seltzer, trade places with them
•Make sure you tell them to get food gag toonups from the conveyor and for them to stay out of the battle until they are reasonably healthy to join again. A sad toon can NOT help you in this battle, so help them stay healthy. Encourage them to get toonup
•Use your unites sparingly and wisely. Get the toons who are badly damage to come to an area to do a unite TU on them. (whisper to them and give them time to come) If they refuse, that is their prerogative. Don’t fault them. Help who wants to be helped. (Don't neglect what you are doing unless a toon really needs help with their laff)
•If you’re lagging or are having latency issues, be much more alert to what is happening. (restart your program before each CEO usually helps with memory leak/lag/latency)
•The golf tees are safer for lagging toons, but we NEED to have seltzer battlers, so be wise in your decision.
•Stay with the job you are comfortable with, BUT if all the golf positions are filled, do what is necessary to win, do the seltzer bottle.
•The CEO will target your table and try to run over you. Don’t wait too late to use the escape and get out of his way. Since 4 seltzer battlers should be out there battling, there will be free tables to use when the CEO crushes a table down temporarily. Find an empty table and battle him again. Watch your laff. Don’t get dangerously low (75-85% is a healthy laff for this battle)
•Don’t TAKE food gag toonups from a more needful Toon. I emphasize this very very much. If you are at: e.g.: 45laff and another toon is at 20laff, PLEASE let them get their laff up first. This is GOOD teamwork and imperative to keep all of the toons in battling health.
•It is a long battle and can be tedious, but you must NOT give up and don’t be running around doing nothing. Your toon pals depend on your being useful as well as kind.

CEO Reward - 1 pink slips which show up in your gag selection screen for each CEO you successfully complete. It takes one pink slip to fire any size cog. A huge cannon appears and the cog is inside the barrel and is shot out of sight with a boom, plus his damage value is display just before he's fired.



BE A TEAM PLAYER - TEAMWORK ALWAYS ASSURES A BETTER CHANGE OF WINNING! ! !
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Last edited by kyga42066; 03-04-2008 at 07:17 AM. Reason: amend pink slip information due to release notes
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Old 03-04-2008, 01:04 AM
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Wow, AWESOME Guide.
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Old 03-04-2008, 01:22 AM
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Since I cannot post in test, I wanted to mention one strategy we have been using during the feeding portion of the CEO battle.
We pair up to work a table, one pair on a close table, one afar. Together we feed all the cogs at the table until they are destroyed before moving on to the next table. We have been able to get to as few as 12-20 Big Cheeses left over using this strategy. I am sure with the more experience we all get here, the better we will get and closer to leaving no Cheeses at the tables in the future.
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Old 03-04-2008, 06:39 AM
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I looked at videos and screens of this battle. If there's one thing I have to say about it, it's that you have to be doing something at all times. In the CJ, you can get away with standing on the sides, maybe waiting for someone to go for evidence so you can take their place and do nothing for minutes. Every person is valueble in the battle from what I see. I like how you put that in the guide and it was well writen.
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Old 03-04-2008, 08:35 AM
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Awesome guide
I can't wait to see the finished product-hopefully we can devise multiple strategies in the future, but for now this is a really well written guide.
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Old 03-04-2008, 09:49 AM
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I've probably read the answer to this somewhere but forgotten it -

In which order does "fire a cog" play? After the other gags or before?

Can you get rid of a V2 cog with other gags and then follow up with a pink slip firing or does the firing happen first?
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  #7 (permalink)  
Old 03-04-2008, 11:04 AM
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I'm not on test, but from what I've read in the test forums, the pink slip hits first.
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Old 03-04-2008, 12:44 PM
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Quote:
Originally Posted by Slippy Fiddlepop View Post
I'm not on test, but from what I've read in the test forums, the pink slip hits first.
Can you fire lured cogs?
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Old 03-04-2008, 01:30 PM
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Very nice guide!

Although, this tip could use some adjustment - "Use one fog and 3 elephants regardless of the cog size..." If there is a level 9 cog and 3 cogs you wouldn't be able to take out with adding the elephant trunk(ex. three level 12's), the best way to go is for one person to fog, two people to elephant trunk and one to cake(If your throw is organic) or piano the level 9 so it'll get taken outta the battle(That is if the level 9 is a Version 2.0 cog)... If you're in the situation of not having organic cake or a piano, then using the elephant trunk would probably be the best idea.

Just a little hint that may help some people out.
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Old 03-04-2008, 04:16 PM
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Quote:
Originally Posted by Lady Freckles View Post
I've probably read the answer to this somewhere but forgotten it -

In which order does "fire a cog" play? After the other gags or before?

Can you get rid of a V2 cog with other gags and then follow up with a pink slip firing or does the firing happen first?
The 'firing' is first. If you are firing a V2 cog, the second cog does not come back. As it is now, all four toons can fire the same cog, as there is nothing showing which cog you are firing. (A big miss on Disneys part.)
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Old 03-04-2008, 08:21 PM
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From my experience, I wouldn't want to be confined to staying in the position I chose at first. I always move to where I'm needed most, or where I'll survive best, lol. I like to make sure there are 4 on the tees to start, since it slows the CEO, and then I like to do the battle with the water. The game is long and tedious right now if not many toons are getting in water hits, so the greatest need is often in the offensive table positions.

The tables with seltzers are the front lines. Here the toons do the damage that will bring the win. It's challenging to get a great hit in, and it's extra dangerous since the CEO often targets the close toons, or drives over their tables. This is where most toons suffer great laff damage.

The golf tees are at the back of the room, they are easy to leave and rejoin, never geared, never in danger of tread damage, and not often targeted with a single golf ball swing. It's easy at this position to check the laff of the toons on the tables, and see the quantity of tune up on the conveyor belts. This is a great place for the beginner to start, it provides a view of the whole room, and usually only needs to hit exc key with the "fore" attack and step 2 or 3 steps out of the direct line of fire. This is where I like to go if the tune ups are needed by other toons, and my laff is around 30-40...and table seltzer has become too dangerous for me. I know I'll live to the end on the golf tee position, while still helping the team.
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Old 03-04-2008, 08:40 PM
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Feeding?

Quote:
... You MUST serve a cog 3 times in a row to destroy him. ...
A question about this. Does the same toon have to feed the cog 3 times? Or can any toon feed it?
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Old 03-04-2008, 08:46 PM
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The cog MUST be fed!

Quote:
Originally Posted by Miss Feathers McQuacken View Post
A question about this. Does the same toon have to feed the cog 3 times? Or can any toon feed it?
No, different toons can feed the cogs. What is meant by three times in a row is that if the stomach icon fills up, the cog start banging his hands on the table and yellow lightning bolts shot out. He is totally mad for being ignored and you have to start over again. As long as he has been fed three times in a row without geting angry, he will be destroyed.

Lion Heart
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  #14 (permalink)  
Old 03-04-2008, 08:49 PM
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No adjustment

Quote:
Originally Posted by Danny View Post
Very nice guide!

Although, this tip could use some adjustment - "Use one fog and 3 elephants regardless of the cog size..." If there is a level 9 cog and 3 cogs you wouldn't be able to take out with adding the elephant trunk(ex. three level 12's), the best way to go is for one person to fog, two people to elephant trunk and one to cake(If your throw is organic) or piano the level 9 so it'll get taken outta the battle(That is if the level 9 is a Version 2.0 cog)... If you're in the situation of not having organic cake or a piano, then using the elephant trunk would probably be the best idea.

Just a little hint that may help some people out.
Some of us toons prefer this method because we aren't worried about losing 20-25 pts. We stop and toon up soon enough, but it is a good use of using the sound for a longer period of time. Some toons don't prefer this method, and that is absolutely fine. The choice is yours.

If each toon uses one fog per round, we have a max of 12 rounds, although we run out of elephants before fogs. We adjust pretty easily to this, but it has been NO problem at all in the primary battle as yet. Try it. You might like the idea.

Lion Heart
__________________
Deputy Dynowoof
entrepreneur - TTGMSA
Toontown GasMark Sales Agency
Protect your lungs for Stinky Smells
Visit his shop - wherever you find it!?
Open Site
Deputy Dynowoof - triple maxed : Lion Heart - max sel and cash : Sir Periwinkle - max sel and cash : Grandpa Katt - max sel and cash : Big Cheezybearger - max sel : Mad Eyed Toony - uber : Will E Bee - substitute player : garbage dispozal - super uber (2 trk) : Marshall Mouse - faithful companion - Cholie Hops Wickle Paad : Deputy Dynowoof (oh no, another one)
Test Site
Colonel Chocoluck - max cash: CR9 in bossbot: Hazel : Fiver : Lil Splash : Lil Splish : Sweeney Swine : Sweety Swine : Will E Bee : Bluebell - super uber in training
  #15 (permalink)  
Old 03-05-2008, 01:05 AM
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Quote:
Originally Posted by kyga42066 View Post
Some of us toons prefer this method because we aren't worried about losing 20-25 pts. We stop and toon up soon enough, but it is a good use of using the sound for a longer period of time. Some toons don't prefer this method, and that is absolutely fine. The choice is yours.

If each toon uses one fog per round, we have a max of 12 rounds, although we run out of elephants before fogs. We adjust pretty easily to this, but it has been NO problem at all in the primary battle as yet. Try it. You might like the idea.

Lion Heart
I have no problem with the one fog method. That's what I've used in pretty much every CEO run I've been invloved in and it's been a very successful method. I was just suggesting that if you can, why not take out one of the cogs? Here's what I was saying in an example.

Example - The levels 12 - 12 - 12 - 9 all line up at the begining of the battle. You notice one person fogs and the other two pick elephant trunk. Well, if you sound, you're not gonna do much more to help the group, because adding an elephant trunk will only put 21(Plus a little bit of extra damage) onto the level 12's, which isn't really even needed, because you're most likely gonna sound again on the next turn, and with or without your elephant trunk, those level 12's are gonna die. So, if instead of using an elephant trunk in the begining of battle, you use a cake(organic) on the Version 2 level 9(Because, obviously once they do their one fog - two elephant trunks, the Version 2 cog will re-appear), you've just now removed that level 9 from battle, and are getting hit by one less cog. It's not really a big deal. I don't mind takin' an extra hit from a level 9 by any means, lol. I'm not worried about that at all, but I don't see why you shouldn't just kill that 9, since adding another elephant trunk doesn't really effect anything in that situation...

You don't have to add this to your strategie. I just made the post to give a little tip. It's the way I've done it so far, and it seems to be an effective idea.
 

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