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  #106 (permalink)  
Old 03-14-2007, 11:24 PM
Deputy Monty's Avatar
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Quote:
Originally Posted by Flippers McGurgle View Post
I went in at 7:30EST according to my digital cablebox with Time Warner.

Duke Joby wasn't too far behind. Were you referring to another run time?

(Yeah pix the forum's server clock doesn't count. My computer and phone clocks here at work say 2:42 EST and it said I posted this before editing it at 2:56)
I entered either on the hour or a little past. But, I arrived about 4 minutes before the run (CFO) and the place was deserted...well, except for Zaph and me. I rechecked the time and the district because that close to boarding time, the porch is almost always full. Zaph said they went in early.


-------------
The "Unscheduled run" thread is a great but often misused tool. People try to make an "unscheduled run" an hour or so before they want to go. That's not enough time. Or they are vague about the time and forget to add the timezone they are in or they don't add a district or they forget to say WHICH boss they are going to defeat. It's important to put the run out there at least a day before and make sure you add all the important information including the DAY and DATE. Tomorrow at 5:30 just won't get it. But....a VP run, Friday, March 16 at 5:30 a.m CENTRAL Daylight Saving Time in Funnyfield. CFO to follow directly after the VP....gives all the information needed. You might also add the toon you will be bringing and then don't forget to show up.
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  #107 (permalink)  
Old 03-14-2007, 11:33 PM
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Quote:
Originally Posted by Deputy Monty View Post
Last night, I noticed that people were entering the lobby for the CJ and CFO runs just a tad bit early. It made me wonder if some of us "sprang" forward a little more than we should have. My computer clock is set automatically with the atomic clock in Denver. I'm assuming it is correct. Please try to remember that we enter the lobby at run time, not before.

Thanks,
DM
I was strongly tempted to offer you my spot but didn't want to create a shuffle. I hate leaving a toon on the platform all alone.
I think this one did move in a bit early, but I was chatting on the porch and not watching the time. When everyone started in, I just flowed along with them. Timestamp on my elevator shots does show 16-31-37 and we were the last load to board, so yes, it looks like we went in a bit before the hour.

Last edited by KittyMama; 03-14-2007 at 11:34 PM. Reason: unintentional smiley
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  #108 (permalink)  
Old 03-14-2007, 11:50 PM
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Quote:
Originally Posted by KittyMama View Post
I was strongly tempted to offer you my spot but didn't want to create a shuffle. I hate leaving a toon on the platform all alone.
I think this one did move in a bit early, but I was chatting on the porch and not watching the time. When everyone started in, I just flowed along with them. Timestamp on my elevator shots does show 16-31-37 and we were the last load to board, so yes, it looks like we went in a bit before the hour.
I quickly scanned the toons there and from what I could see, we were all promoting. I knew we would have one left behind and I didn't "rush" the elevator because with 2 law keys hanging from my key chain, it didn't matter that much to me if I went early or late. As it turned out, after about 10 minutes, we were finally able to get 7 of us together for a successful run so it all worked out fine.
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  #109 (permalink)  
Old 03-15-2007, 12:32 AM
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Originally Posted by Miss Fluffy Snifflepoof View Post
Hmmm....I see. I must admit I've never really paid much attention to the non-scheduled runs...and based on the dates in the thread...I wonder if many other people do. I'll start looking at them more frequently, however. Daytime runs are always tough...I'd love some late night (9 or 10 pm Pacific and later...) runs if anyone has the ambition to set some up! (I'm suspended at the moment (pointlessly)...so it doesn't make sense for me to organize anything now...)
The unscheduled run thread was put together long ago, but like other threads has been moved to hang up and restarted more than once. Back when I first joined CCG, we had 28 runs/week (14 VP and 14 CFO for 28 total). The unscheduled run thread was utilized quite a bit back then. A few months later, we bumped the runs up to 46 runs per week (23 VP and 23 CFO for 46 total), and I actually still have that schedule! Last year when Law HQ came out, we had long discussions about whether or not we would even include CJ at every run time. Initially, I believe we had 1 run/day for CJ. I could be wrong about this because I took a month-long break from CCG at that time to get my law key as fast as I could and I only attended a few CCG CJs back then.

Anyway, about the time this new Unscheduled Run Thread was created was shortly after Law HQ came out and the runs were still not on the schedule, with DM filling us in almost daily about the CJs. Shortly after, we came out with the current run schedule, with 66 runs/week (22 VP, 22 CFO, 22 CJ for 66 total). At this point, it's going to be difficult to fit Boss HQ into the schedule when it is released.

My guess is this is why the Unscheduled Run Thread doesn't see much traffic.
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  #110 (permalink)  
Old 03-28-2007, 06:04 PM
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Bringing this from the victory reports thread:

Quote:
Originally Posted by LadyZippyBoingenpretzel View Post
This may not have any bearing on this particular run, but it's a good chance to remind everyone that if you DO disconnect, please get back on TT as quickly as possible even if you are finished playing. Often the act of reconnecting is needed to remove your "ghost" from the game. Ghosts cause all kinds of problems, most simply irritating. This is the worst case I have ever seen.
I was in a DA two nights ago and on the last cog when I disco'd. On one computer I logged right back in immediately, and all was well. On the other I chose to take the time to take the time to restart my computer to address the lag problem. My toon's ghost was left facing that blinking red last cog in the DA. When I managed to reload TT and she arrived in the playground, I was surprised to find her green, tipped over, all gags missing...including my level sevens that I'd just earned. Since I couldn't see in that DA clerk's library, I can't confirm the exact moment that my toon went sad. On my last glimpse, tuneup gags had been chosen and all was well, and there was enough laff.

I'm glad I didn't cause somebody to go sad in this case. That is a good enough reason to quickly log back on, as Lady Z has stated. I was thinking that if I'd logged right back on, I'd not have gone sad myself. My slowness may have caused my own greenface. A second reason to log quickly back into TT maybe self preservation.
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  #111 (permalink)  
Old 04-10-2007, 06:01 PM
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Quote:
Originally Posted by robinrg View Post
Oh well...I DCd on another one at the start.
Seems like a good time to mention this again.

When my window is not maximized, and I take a screenshot in the elevator, I usually - NOT always - disconnect. If the screen is maximized, I NEVER do. Sometimes I get on TT with a little screen so I know I need to hit the square at the top to maximize, but sometimes the window LOOKS maximized but really isn't. I always wonder if that's what's happening to people that drop in the elevator, so I know I repeat this a lot, but I've also gotten several PMs from people thanking me for the info...so, IF it seems you drop in the elevator a lot, and you take SS, please check your window FIRST!

I first experienced this 2 years ago and got that solution after asking here at TTC. I then filed a bug report and got the standard response that TTC does not support playing in windowed mode (why offer it then genius ). Anyway, even if it doesn't help robinrg, I hope it will help someone else.
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  #112 (permalink)  
Old 04-10-2007, 06:42 PM
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It works fine with me when it's not maximized...it just pauses while it takes the screenshot and then it's normal again...
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  #113 (permalink)  
Old 04-10-2007, 07:14 PM
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If it does that's great. For some it doesn't; that's who that post was for.
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  #114 (permalink)  
Old 04-12-2007, 01:23 AM
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I am looking for some advice, and my post is a bit lengthy, so I thought it might be better off in this thread. This is from today's victory reports...

Quote:
Originally Posted by Good Ol Murky Paddlefink View Post
Egor Reports that on:
Apr. 11, 2007 1800 CST

8/8 Danced for Summon Unknown

Little Fleabag poodlehopper 116 SD 6
Egor 127 BW50
Ginger Beannugget 117 DT <---Promo to Ambulance Chaser
Princess Candy Precioushopper 107 Bs 4
Marshmallard 120 BW 15
Mister C. W. 122 BW 22
Dee Dee Picklemuffin BW 18
Peppy Whiskertwist 117 BW 13

The cogs went great. We groaned a little to find we only seated 5, but the awesome panners soon had the scale level. We did it 4 and 4 for this one and it seemed to work most of the time. Run was done in 30 min. with a several bonuses for all cogs being stunned at one time. You guys rock.

Just a reminder....I was the only toon on the porch at one minute till...cuz everybody else went in early. We managed to see 9 toons wanting to go, and many big wigs amongst them...so wait until run time please, as the CCG guidelines state. It's discouraging for the 8 that came to find everybody gone already, and they weren't late. Teamwork is awesome in the battle, but it starts on the porch.
This was an OK run, but it definitely could have been better, and I think that was really my fault.

I started off stunning the cogs, but the first time I went for evidence and came back, there were four toons stunning. I know that a lot of people prefer to have 5 stunning -- so that you can kinda rotate when someone needs evidence -- and 3 scaling. I have honestly never been in a CJ where I had to wait for someone to run to get evidence. I guess this just made me a bit uncomfortable, because I felt as if, in waiting for someone to run out, I wasn't contributing to the battle. I'm not upset, I was just confused (hey, that's nothing new :P), and frustrated -because- I was confused.

I usually stun in the CJ, and I actually hadn't scaled since many, many suits ago. I can do either, but I prefer to stun, just 'cause, to me, it's less monotonous than scaling is. I just went to scale because, like I said, Marsh was lost!

I did notice that we were getting hit quite a bit with evidence at times, and I think this was probably because there were multiple stunners needing evidence at the same time, which isn't uncommon at all. Just to clarify, I'm not insulting anyone's performance -- well, except maybe my own. I'm quite sure it would have been a smoother scale round had I stayed a stunner, so I apologize.

I rambled a lot, but just a couple more things...

I would love for some advice on what I should do on future CJ runs where I am faced with similar situations. If there are 4 stunners, and they are handling all 8 cogs just fine on their own, do I just wait for a minute until someone needs evidence, even if it feels a little uncomfortable?

Yes, I realize that there are sometimes up to 10 cogs to stun, depending on all toons' suit levels. I have not yet experienced one of these situations, and I have only been in one or two where there were 9 cogs. I think I will just cross this bridge when I come to it -- one step at a time.

Thanks in advance, and sorry again to the group!


Regards,


PTS
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  #115 (permalink)  
Old 04-12-2007, 03:55 AM
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Originally Posted by PurpleToeSocks View Post
I am looking for some advice, .......
I started off stunning the cogs, but the first time I went for evidence and came back, there were four toons stunning. I know that a lot of people prefer to have 5 stunning -- so that you can kinda rotate when someone needs evidence -- and 3 scaling.

...I did notice that we were getting hit quite a bit with evidence at times, and I think this was probably because there were multiple stunners needing evidence at the same time, which isn't uncommon at all. Just

I would love for some advice on what I should do on future CJ runs where I am faced with similar situations. If there are 4 stunners, and they are handling all 8 cogs just fine on their own, do I just wait for a minute until someone needs evidence, even if it feels a little uncomfortable?

PTS
I think most of us have experienced the same kind of frustration and confusion you did when a team somehow just doesn't get in its groove.

The 3 scale/5 stun strategy was adopted back when the CJ was new and we were all fairly new at defeating him. It probably is still the best strategy when there are a lot of truly inexperienced ppl in the battle or if you have ppl experiencing a lot of lag and few can tackle more than 2 at a time. Ideally, the stunners will start the evidence refill rotation before they run out of evidence. If they don't, then you may have to wait a bit and cover many cogs while several of them run for evidence. IT can be a bit chaotic and not my favorite way to play.

However, most of the CJ's I've been in seem to find their own center some time during the battle. Some have 5 stunners and it all goes smoothly. Some have 5 scalers and it also goes smoothly. Many have a 4/4 split and that works out great too. For me, what I look at is: (1) are we getting bonus (2) is the scale moving and (3) are we taking damage. If one of those seems to be out of whack, I try to help wherever it seems I'm most needed.
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  #116 (permalink)  
Old 04-12-2007, 02:04 PM
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Originally Posted by Deputy Monty View Post
Some have 5 stunners and it all goes smoothly. Some have 5 scalers and it also goes smoothly. Many have a 4/4 split and that works out great too.
These are usually the ones where you have at least two stunners able to stun more then three cogs comfortably. That way they can stun a couple extra cogs when someone runs for evidence. I have been on short CJ runs where we had only two or three stunning (with three or four scaling) and managed to do fine. I have CJ'd enough to enjoy the challange of having fewer stunners, but I still prefer the 5 stunning/3 scaling when there are low suits on the run. It brings the bonuses in faster and keeps them from panicking since their laff rarely gets too low.
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  #117 (permalink)  
Old 04-12-2007, 02:41 PM
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Quote:
Originally Posted by PurpleToeSocks View Post
I am looking for some advice, and my post is a bit lengthy, so I thought it might be better off in this thread. This is from today's victory reports...



This was an OK run, but it definitely could have been better, and I think that was really my fault.

I started off stunning the cogs, but the first time I went for evidence and came back, there were four toons stunning. I know that a lot of people prefer to have 5 stunning -- so that you can kinda rotate when someone needs evidence -- and 3 scaling. I have honestly never been in a CJ where I had to wait for someone to run to get evidence. I guess this just made me a bit uncomfortable, because I felt as if, in waiting for someone to run out, I wasn't contributing to the battle. I'm not upset, I was just confused (hey, that's nothing new :P), and frustrated -because- I was confused.

I usually stun in the CJ, and I actually hadn't scaled since many, many suits ago. I can do either, but I prefer to stun, just 'cause, to me, it's less monotonous than scaling is. I just went to scale because, like I said, Marsh was lost!

I did notice that we were getting hit quite a bit with evidence at times, and I think this was probably because there were multiple stunners needing evidence at the same time, which isn't uncommon at all. Just to clarify, I'm not insulting anyone's performance -- well, except maybe my own. I'm quite sure it would have been a smoother scale round had I stayed a stunner, so I apologize.

I rambled a lot, but just a couple more things...

I would love for some advice on what I should do on future CJ runs where I am faced with similar situations. If there are 4 stunners, and they are handling all 8 cogs just fine on their own, do I just wait for a minute until someone needs evidence, even if it feels a little uncomfortable?

Yes, I realize that there are sometimes up to 10 cogs to stun, depending on all toons' suit levels. I have not yet experienced one of these situations, and I have only been in one or two where there were 9 cogs. I think I will just cross this bridge when I come to it -- one step at a time.

Thanks in advance, and sorry again to the group!


Regards,


PTS
First....you are an incredibly awesome stunner, one who knows how to manage the blue bar and get the results that you want. I would love to see you on every one of my runs. You are always a delight to play with. I was very happy to find you on this last elevator. Your fault? That's unlikely!

There's just not a clear, easy answer to what you are asking about. That's because there are so many variables. I know that sometimes an internet connection can be lagged more than normal, and I assumed you left the cog line to go to the scale because it's much, much better to scale with lag. I think anytime a toon is having a little lag trouble they should switch to the scale where they can help out the team and not worry about the cog they are aiming at not ending up stunned.

The debate about whether to have 5 on the cogs and go very slowly and wait for somebody to leave....or 4 on the cogs and cover 3 when a toon leaves for evidence...has raged on these forums. With new toons to the CJ (how on earth can we know if they are new or not?) the 5 system works very smoothly, and the easy win is inevitable, in my opinion and experience. I'm not a new toon to the CJ so when I'm on the cog line, I much prefer the speed of 4 & 4. I like the way the scale drops fast with 4 hitting it. I like the way I must watch when a toon leaves and cover their cogs and hit 3 while they are gone. I like adjusting which cogs I'm hitting. It's less boring. It works really smoothly, if the other toons on the line also slip over a bit and cover 3. It fails miserably if the other toons won't move, won't let those who can hit 3 do so, and stand in the middle hitting their 2 cogs and corner the end toons to 2...or a really long shot over their head to the other end where the toon left for evidence. It seems to work pretty well to return to where you were, or to take over where the next toon is leaving for evidence. I have seen smooth runs both ways, so that part of the debate appears to be personal preference and opinions.

One thing that happens with extra toons on the cog line, which I think happened on this one, is that it's really hard to go so slowly and wait for the cog to wake up. If you hit it too soon, the hit does no good at all and while you rotate to hit the other cog, it reaches the timed wake up and throws evidence before you can get back to it. We weren't waiting long enough for the cog to wake before hitting it. Then, when he hits and the toons gets knocked flat, another cog hits since the toon can't throw from a sitting position. It becomes a bit of a vicious cycle.

One of the really difficult things to do is to leave for evidence when you still have some left you could throw. If the toons on the line find that two are gone at one time, it's possible to adjust that problem by leaving early. If the rotation is smooth, 4 can manage the line with nonstop bonuses, and nearly no hits at all to the toons. When one is gone, 3 are covering the cogs and one is probably going through evidence slower while only hitting 2 cogs so constant adjustment and alertness to those toons around you is necessary. Tabbing out to a big room view helps a lot to watch who is hitting which cogs, and how successfully, so you can jump the evidence that slips away from them once in a while. You can kinda tell who's gonna leave next and be ready to come back and take over in their place on the line.

I think the run you were quoting went fine. I think switching a little is fine too. It's very frustrating not to know where to go, I hear ya on that one. Sometimes on the runs it takes a little to adjust everybody to the nitch they are comfortable in. In the end, teamwork and kindness to one another makes the CCG runs the success that they currently are.

You thought your post was long? Yikes! I really turned into a bag of wind.
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  #118 (permalink)  
Old 04-16-2007, 06:03 AM
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Hmmm...

After missing 2 elevators in a row during the CJ marathon I was running today I was a bit peeved. The first time one toon sad faced the full elevator because it didn't make it on and being the nice guy I am I gladly gave up my spot to the smaller suit. Thats not what bugged me. It was this statement that did.

Quote:
Thanks for giving up spot on elevator just now, bucktooth waskle. One of my toons got on and one didn't

Thanks for organizing this! It's a lot easier than searching for a group in Nutty River

I've been running 2 toons in CJ, if some haven't noticed but they all working out fine! EDIT: until now, my other toon just died in CJ, no clue how
So I ask, When is it ok to run 2 toons in a marathon when you know people will jump off for the smaller suit or someone will be left behind? Isn't this a bit of taking advantage of others kindness, our CCG ways because you want to either further your suit or get the BW loaded elevator to get the higher summons reward when clearly we are all there for the same thing.

I thought that When running 2 toons you would run a primary toon and have a secondary to fill a need when needed. Meaning if there is a 2nd elevator that is short of being full you would then load and if one would be left standing this 2nd ton would step back. In every other marathon, I have always seen the 2nd toon always load last. Its different for the VP and CFO. More people show up and you can afford to go without a full elevator but for the CJ I have yet to see anything less then 7 when you have a bunch of BWs

Can any of you experienced players that run 2 toons let me know what the common etiquette is on this? Or am I just flat out wrong and should just get on and stay on regardless that one toon would be left standing? I am a bit miffed by the situation.
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  #119 (permalink)  
Old 04-16-2007, 06:40 AM
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Quote:
Originally Posted by raiderfanforlife View Post
Can any of you experienced players that run 2 toons let me know what the common etiquette is on this? Or am I just flat out wrong and should just get on and stay on regardless that one toon would be left standing? I am a bit miffed by the situation.
Even experienced toons disagree about the etiquette. Personally, I will not take 2 toons in a boss battle unless there is an empty spot, either because we are the last vator or nobody will fill that last spot. I do not *personally* feel that it is *ever* ok to take 2 toons in a boss battle without giving someone else the first shot at that spot. I know other people think it's perfectly ok to put 2 of their toons on each and every elevator that they board, because in their mind, they have paid for the 2 accounts so it would be no different than if someone in their household was running that second toon. I still think the additional spot belongs to another player.

In vp, you can't tell I'm running 2 toons. I have both toons throwing pies... one stunning and the other driving back. It makes no difference if I have toons on opposite sides in cog, I can still keep up. I still feel that someone else deserves the additional spot before my 2nd toon. In Nutty River, it is a different story, and if I feel like taking 2 in I will. With CCG, I will take 2 in a vp if there is a spot that nobody will fill.

In cfo, I can have toons on opposite sides with no problem and can crane with one and stomp with the other. I am *not* as good at running 2 in cfo only because I don't enjoy it as much and I haven't practiced it as much as vp. You will *never* see me take 2 toons in cfo unless a friend requests it or if someone is ******** out because we have a short elevator.

CJ... I personally feel all toons are expected to play. I have not ever seen with my own eyes someone flawlessly running 2 different toons in cj. I've seen people take 2 in, but they either have one jump or their style of play is severely hindered while running 2. I don't think CJ should *ever* have people running 2 in a CCG run.
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