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![]() I think this one did move in a bit early, but I was chatting on the porch and not watching the time. When everyone started in, I just flowed along with them. Timestamp on my elevator shots does show 16-31-37 and we were the last load to board, so yes, it looks like we went in a bit before the hour. Last edited by KittyMama; 03-14-2007 at 11:34 PM. Reason: unintentional smiley |
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Anyway, about the time this new Unscheduled Run Thread was created was shortly after Law HQ came out and the runs were still not on the schedule, with DM filling us in almost daily about the CJs. Shortly after, we came out with the current run schedule, with 66 runs/week (22 VP, 22 CFO, 22 CJ for 66 total). At this point, it's going to be difficult to fit Boss HQ into the schedule when it is released. My guess is this is why the Unscheduled Run Thread doesn't see much traffic. |
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Bringing this from the victory reports thread:
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I'm glad I didn't cause somebody to go sad in this case. That is a good enough reason to quickly log back on, as Lady Z has stated. I was thinking that if I'd logged right back on, I'd not have gone sad myself. My slowness may have caused my own greenface. A second reason to log quickly back into TT maybe self preservation.
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~Good ol' Murky Paddlefink 131, BW 50, HW 50, RB 50, BC ~Irky Mae 136, HW50, RB 50, BW 50, BC 50 ~Skippy 127, HW 50, RB 50, BW50, BF ~Egor 128, HW 50, RB50, BW 50, *sell ubers: Toadly Ossum Dood 31 laff HW 50, Princess Murky Paddlefink 25 laff, Vicky Rockentoon 39 laff HW 50 *cash ubers:Black Satin HW 50, RB, Kippy 83, RB 50 *Test: Toadly Ossum Dood 125, Malarie Duck, one or two Maroon Dogs amongst many |
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Seems like a good time to mention this again.
![]() When my window is not maximized, and I take a screenshot in the elevator, I usually - NOT always - disconnect. If the screen is maximized, I NEVER do. Sometimes I get on TT with a little screen so I know I need to hit the square at the top to maximize, but sometimes the window LOOKS maximized but really isn't. I always wonder if that's what's happening to people that drop in the elevator, so I know I repeat this a lot, but I've also gotten several PMs from people thanking me for the info...so, IF it seems you drop in the elevator a lot, and you take SS, please check your window FIRST! I first experienced this 2 years ago and got that solution after asking here at TTC. I then filed a bug report and got the standard response that TTC does not support playing in windowed mode (why offer it then genius ). Anyway, even if it doesn't help robinrg, I hope it will help someone else.
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I am looking for some advice, and my post is a bit lengthy, so I thought it might be better off in this thread. This is from today's victory reports...
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I started off stunning the cogs, but the first time I went for evidence and came back, there were four toons stunning. I know that a lot of people prefer to have 5 stunning -- so that you can kinda rotate when someone needs evidence -- and 3 scaling. I have honestly never been in a CJ where I had to wait for someone to run to get evidence. I guess this just made me a bit uncomfortable, because I felt as if, in waiting for someone to run out, I wasn't contributing to the battle. I'm not upset, I was just confused (hey, that's nothing new :P), and frustrated -because- I was confused. I usually stun in the CJ, and I actually hadn't scaled since many, many suits ago. I can do either, but I prefer to stun, just 'cause, to me, it's less monotonous than scaling is. I just went to scale because, like I said, Marsh was lost! ![]() I did notice that we were getting hit quite a bit with evidence at times, and I think this was probably because there were multiple stunners needing evidence at the same time, which isn't uncommon at all. Just to clarify, I'm not insulting anyone's performance -- well, except maybe my own. I'm quite sure it would have been a smoother scale round had I stayed a stunner, so I apologize. I rambled a lot, but just a couple more things... I would love for some advice on what I should do on future CJ runs where I am faced with similar situations. If there are 4 stunners, and they are handling all 8 cogs just fine on their own, do I just wait for a minute until someone needs evidence, even if it feels a little uncomfortable? Yes, I realize that there are sometimes up to 10 cogs to stun, depending on all toons' suit levels. I have not yet experienced one of these situations, and I have only been in one or two where there were 9 cogs. I think I will just cross this bridge when I come to it -- one step at a time. ![]() Thanks in advance, and sorry again to the group! Regards, PTS
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Thank you for opening my eyes. This is what I want.
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The 3 scale/5 stun strategy was adopted back when the CJ was new and we were all fairly new at defeating him. It probably is still the best strategy when there are a lot of truly inexperienced ppl in the battle or if you have ppl experiencing a lot of lag and few can tackle more than 2 at a time. Ideally, the stunners will start the evidence refill rotation before they run out of evidence. If they don't, then you may have to wait a bit and cover many cogs while several of them run for evidence. IT can be a bit chaotic and not my favorite way to play. However, most of the CJ's I've been in seem to find their own center some time during the battle. Some have 5 stunners and it all goes smoothly. Some have 5 scalers and it also goes smoothly. Many have a 4/4 split and that works out great too. For me, what I look at is: (1) are we getting bonus (2) is the scale moving and (3) are we taking damage. If one of those seems to be out of whack, I try to help wherever it seems I'm most needed. |
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These are usually the ones where you have at least two stunners able to stun more then three cogs comfortably. That way they can stun a couple extra cogs when someone runs for evidence. I have been on short CJ runs where we had only two or three stunning (with three or four scaling) and managed to do fine. I have CJ'd enough to enjoy the challange of having fewer stunners, but I still prefer the 5 stunning/3 scaling when there are low suits on the run. It brings the bonuses in faster and keeps them from panicking since their laff rarely gets too low.
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Queen Violet Hulawig * Horse * 128 * Maxed gags * Organic throw * HW50, RB50, BW50, MM Pup A. Roni * Dog * 104 * Maxed tu, lure, sound, throw and squirt * Organic throw * Working on drop (piano) * HW, PP Ella Vator * Black cat * 72 * Juggling balls; maxed trap, lure, sound, throw and squirt * Organic trap * RB Dee Coy * Duck * 34 * Maxed lure, sound, throw and squirt * Organic throw * CC Ivanna Piza Cheese * Mouse * 102 * Maxed sound, throw, squirt and drop * Juggling balls * Organic throw * HW, PP ~ Did you ever notice when you blow in a dog's face he gets mad at you?
But when you take him in a car, he sticks his head out the window!~ |
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There's just not a clear, easy answer to what you are asking about. That's because there are so many variables. I know that sometimes an internet connection can be lagged more than normal, and I assumed you left the cog line to go to the scale because it's much, much better to scale with lag. I think anytime a toon is having a little lag trouble they should switch to the scale where they can help out the team and not worry about the cog they are aiming at not ending up stunned. The debate about whether to have 5 on the cogs and go very slowly and wait for somebody to leave....or 4 on the cogs and cover 3 when a toon leaves for evidence...has raged on these forums. With new toons to the CJ (how on earth can we know if they are new or not?) the 5 system works very smoothly, and the easy win is inevitable, in my opinion and experience. I'm not a new toon to the CJ so when I'm on the cog line, I much prefer the speed of 4 & 4. I like the way the scale drops fast with 4 hitting it. I like the way I must watch when a toon leaves and cover their cogs and hit 3 while they are gone. I like adjusting which cogs I'm hitting. It's less boring. It works really smoothly, if the other toons on the line also slip over a bit and cover 3. It fails miserably if the other toons won't move, won't let those who can hit 3 do so, and stand in the middle hitting their 2 cogs and corner the end toons to 2...or a really long shot over their head to the other end where the toon left for evidence. It seems to work pretty well to return to where you were, or to take over where the next toon is leaving for evidence. I have seen smooth runs both ways, so that part of the debate appears to be personal preference and opinions. One thing that happens with extra toons on the cog line, which I think happened on this one, is that it's really hard to go so slowly and wait for the cog to wake up. If you hit it too soon, the hit does no good at all and while you rotate to hit the other cog, it reaches the timed wake up and throws evidence before you can get back to it. We weren't waiting long enough for the cog to wake before hitting it. Then, when he hits and the toons gets knocked flat, another cog hits since the toon can't throw from a sitting position. It becomes a bit of a vicious cycle. One of the really difficult things to do is to leave for evidence when you still have some left you could throw. If the toons on the line find that two are gone at one time, it's possible to adjust that problem by leaving early. If the rotation is smooth, 4 can manage the line with nonstop bonuses, and nearly no hits at all to the toons. When one is gone, 3 are covering the cogs and one is probably going through evidence slower while only hitting 2 cogs so constant adjustment and alertness to those toons around you is necessary. Tabbing out to a big room view helps a lot to watch who is hitting which cogs, and how successfully, so you can jump the evidence that slips away from them once in a while. You can kinda tell who's gonna leave next and be ready to come back and take over in their place on the line. I think the run you were quoting went fine. I think switching a little is fine too. It's very frustrating not to know where to go, I hear ya on that one. Sometimes on the runs it takes a little to adjust everybody to the nitch they are comfortable in. In the end, teamwork and kindness to one another makes the CCG runs the success that they currently are. You thought your post was long? Yikes! I really turned into a bag of wind.
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~Good ol' Murky Paddlefink 131, BW 50, HW 50, RB 50, BC ~Irky Mae 136, HW50, RB 50, BW 50, BC 50 ~Skippy 127, HW 50, RB 50, BW50, BF ~Egor 128, HW 50, RB50, BW 50, *sell ubers: Toadly Ossum Dood 31 laff HW 50, Princess Murky Paddlefink 25 laff, Vicky Rockentoon 39 laff HW 50 *cash ubers:Black Satin HW 50, RB, Kippy 83, RB 50 *Test: Toadly Ossum Dood 125, Malarie Duck, one or two Maroon Dogs amongst many |
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Hmmm...
After missing 2 elevators in a row during the CJ marathon I was running today I was a bit peeved. The first time one toon sad faced the full elevator because it didn't make it on and being the nice guy I am I gladly gave up my spot to the smaller suit. Thats not what bugged me. It was this statement that did.
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I thought that When running 2 toons you would run a primary toon and have a secondary to fill a need when needed. Meaning if there is a 2nd elevator that is short of being full you would then load and if one would be left standing this 2nd ton would step back. In every other marathon, I have always seen the 2nd toon always load last. Its different for the VP and CFO. More people show up and you can afford to go without a full elevator but for the CJ I have yet to see anything less then 7 when you have a bunch of BWs Can any of you experienced players that run 2 toons let me know what the common etiquette is on this? Or am I just flat out wrong and should just get on and stay on regardless that one toon would be left standing? I am a bit miffed by the situation.
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bucktooth waskle 133 HW 50, RB 50, BW 50, Big Cheese 42 bucktooth waskle II 40 SELL UBER HW 50 path crosser 76 CASH UBER RB 31 |
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In vp, you can't tell I'm running 2 toons. I have both toons throwing pies... one stunning and the other driving back. It makes no difference if I have toons on opposite sides in cog, I can still keep up. I still feel that someone else deserves the additional spot before my 2nd toon. In Nutty River, it is a different story, and if I feel like taking 2 in I will. With CCG, I will take 2 in a vp if there is a spot that nobody will fill. In cfo, I can have toons on opposite sides with no problem and can crane with one and stomp with the other. I am *not* as good at running 2 in cfo only because I don't enjoy it as much and I haven't practiced it as much as vp. You will *never* see me take 2 toons in cfo unless a friend requests it or if someone is ******** out because we have a short elevator. CJ... I personally feel all toons are expected to play. I have not ever seen with my own eyes someone flawlessly running 2 different toons in cj. I've seen people take 2 in, but they either have one jump or their style of play is severely hindered while running 2. I don't think CJ should *ever* have people running 2 in a CCG run. |