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Old The Deadly Cogs: Ones you should watch for in battle-

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Old 05-03-2008, 06:12 PM
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Exclamation The Deadly Cogs: Ones you should watch for in battle-

[EDIT]: I have added level health values!

Hi everyone,

I'm creating this thread (guide) in order to show people which Cogs are actually the most dangerous. Most people believe that the Big 8th Level Cogs (Mr. Hollywood, etc.) are the most dangerous. However, there are a few Cogs out there that are slightly more dangerous out there, especially to newer toons. Here is a list with stats of those Cogs.

NOTICE: What most toons don't realize is that higher level small Cogs are more dangerous than low suit HIGH Cogs. For example, a Level 8 Glad Hander can do a maximum of -20 with one attack, however, a level 8 Mr. Hollywood can only do a maximum of -10! So when fighting Cogs of similar level, be sure to target the "Lower Suit" Cogs first!

Sellbots:

Suprising Fact: Sellbots are actually the most dangerous Cogs, in a Damage per Health Ratio. Beware!


Non-dangerous

Cold Caller - This one is easy. Cold Callers maximum level is 5, so they're not very hard. Their max damage is -10, so nothing really to fear here. Good Strategy for destroying solo: Lure, then hose.

Two-Face- While the max level of the Two-Face is 10, it does very little damage for its level per damage ratio. It can only do a maximum of -18, while the Mover & Shaker can do -21. The best part is, Two-Face can only attack one toon at a time, unlike most Cogs!

Dangerous

The Mingler- WARNING! THE MOST DANGEROUS COG IN THE GAME. TARGET THIS ONE FIRST. The reason The Mingler is the most dangerous is because while it can do the most damage in the game to toons at once at its max level, (-24) her attack hits ALL TOONS. Many of you may be thinking, well, Mr. Hollywood can have 200 health and do -20! So it must be better. Well, you are right in the aspect of health. The Mingler's can only go up to 156 health. However, I would always take 4 12 Mr. Hollywoods than 4 11 Minglers. Do the math- 24 + 24 + 24 + 24 = 96 Laff points, while 20 + 20 + 20 + 20 is only 80! Now, the worst part is, Minglers are featured mainly in the VP- Low Laffer Toons will get ripped apart during the skelecog battle if The Mingler's are not eliminated!

Mr. Hollywood- WARNING! 3RD MOST DANGEROUS COG IN THE GAME! As for reasons stated up above, Mr. Hollywood takes 3rd in most dangerous Cogs. Be sure to combine attacks against him!

Glad Hander- While you make think that at lower levels, the Glad Hander is weak, it actually packs quite a punch. At level 8, it can do a max of -20! Be sure to target a level 8 Glad Hander ahead of any other Level 8's or 9's.

Mover & Shaker- The Mover & Shaker Level 9 should be disposed with moreso than any Glad Hander or Mr. Hollywood. It has an advantage over Glad Hander by having more health, but also because it can attack all toons for -21! Caution!

Telemarketer- Bigger Toons are probably scratching their heads at me now and saying... What!!? No way! Well, you might not encounter any Level 6 Telemarketers, but they are a common sight for newer toons. At max, it can do -12 with one attack. It packs quite a punch in a small body.

Name Dropper- Same as above, but with more health and can do -14 in a single attack, -12 in a group attack.

Cashbots:

Non-dangerous

Short Change- Pathetic. Just. Pathetic.

Penny Pincher- Same.

Bean Counter- Even with a max level of 8, Bean Counter's do not max their Sellbot Counterpart, Glad Hander, with a -20 attack. The most they can do is -15.

Dangerous

Robber Baron- WARNING! THE 2ND MOST DANGEROUS COG IN THE GAME! Like its Sellbot Counterpart, Mr. Hollywood, it has a whopping 200 health. It only is better than Hollywood because it can do -21 area attack, when Mr. Hollywood can only do -20. Some might contest that since it can do more than Mr. Hollywood, and has the same health, it might be better than The Mingler.

Loan Shark- The Loan Shark packs 156 health and can do -24's- luckily only single attacks, otherwise the CFO battle would be A LOT harder.

Tightwad- Tightwad has less health than Bean Counter, but since is can do the same damage at a lower level, it could be harder for new toons to take it on. A Level 7 Tightwad can do -18, while a Level 7 Bean Counter can only do -12.

Number Cruncher / Money Bags- These two hooligans are basically the same, doing -18's and the like. The only difference is that Money Bags can have more health.

Lawbots:

Suprising Fact: Lawbot lower level Cogs do more damage per health than higher level ones.

Non-dangerous

Bottom Feeder- WEAK!

Back Stabber- Back Stabber may have a max health of 110, but it does less damage than a level 8 Ambulance Chaser. Therefore Ambulance Chasers are more powerful.

Legal Eagle- Big Toons are probably raising eyebrows right now. Let me tell you- Legal Eagle's can only do -22 max, and they don't have an area attack. Loan Sharks and Minglers are better than they are.

Dangerous

Bloodsucker- Bloodsucker is even better than its Sellbot counterpart, Telemarketer, because it can do -14! Otherwise, mostly the same. Newer toons, when battling Lawbots around level 5 or 6, target Bloodsucker first!

Double Talker- With a max level of only 7, it can do more damage than a Big Wig can with an area attack. (See Big Wig) It can do -18 to a single toon. New toons watch this one carefully!

Big Wig- I had to debate this one. It may have a max Health of 200, but its max damage is only -21. With a single attack. Its AREA attack only does -16, quite a step down from The Mingler and Robber Baron.

Ambulance Chaser-Like Double Talker, this Cog does more damage than a higher cog per health point. It can do a -19 single attack, along with a -15 area attack at Level 8.

Spin Doctor- This Lawbot could actually be considered the most dangerous Lawbot. It can do a -20 single, along with a -17 area attack, which is a bit more than a Big Wig. Newer toons are more likely to encounter this Cog than Big Wigs.

Bossbots:

Suprising Fact: Bossbots nearly have NO Area attack, and do the least damage of all the Cog types. The only reason I even bothered to include them is because some of them can be v2.0's.

Non-dangerous

Flunky- The WEAKEST out of all the 1st set of Cogs. Only -7 max!!!

Yesman- Wow. This. Guy. Stinks. At a max level of 7, Yesman has the WORST damage per health point ratio. He can do a maximum of -8 with an area attack. This Cog is a joke. Save him for last so you can use level 1 gags on him.

Downsizer- Like Back Stabber, this Cog has a suit below it that does more damage than it at high levels.

I'm gonna get a lot of flak for this one, but...

The Big Cheese- DON'T HURT ME! The Big Cheese is the weakest out of all the High Cogs. It can only do -22, and has NO AREA ATTACK WHATSOEVER. Even with v2.0, it's a very, very, weak Cog.

Dangerous

Micromanager- This Cog is better than Downsizer because at its max level, it can do -18, whereas Downsizer can only do -15.

Pencil Pusher- See Telemarketer.

Head Hunter- This Cog can be v2.0, and along with a -21 max damage, it is pretty dangerous. IT DOES MORE THAN THE BIG CHEESE DAMAGE PER HEALTH POINT.

Corporate Raider- This is the most dangerous Bossbot. It can be a v2.0, and can do a max damage of -24. Target this Cog BEFORE you target Big Cheeses.


COG HEALTH VALUES
Level 1 - 6
Level 2 - 12
Level 3 - 20
Level 4 - 30
Level 5 - 42
Level 6 - 56
Level 7 -72
Level 8 - 90
Level 9 - 110
Level 10 - 132
Level 11 -156
Level 12 - 200

THEORY: Sellbots cogs are the most easily lured cogs, then harder up the ranks. Has anyone noticed their lure misses more in BBHQ than anywhere else? I'll be collecting data for the next month or so and report back.


Thanks for reading, and use this guide to help you out in battles to figure out who to attack first!

Toons of the world, unite!

-Prof. Sheriff. Monkey

Last edited by youstink; 05-14-2008 at 01:56 AM. Reason: Tightwad does -18, apparently xD
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Old 05-03-2008, 10:21 PM
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Very nice Y.S.! It's full of helpful information for us!
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Old 05-03-2008, 10:40 PM
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Very nice guide. 5 stars.
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Old 05-03-2008, 10:59 PM
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wow, ty so much I will use this defiantly in working my uber.
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Old 05-04-2008, 04:04 PM
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Thanks, all! I added Cog health values as well!
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Old 05-04-2008, 04:06 PM
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Very nice guide
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Old 05-05-2008, 04:22 AM
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Aren't level 5 cogs dangerous for 15 laff toons? I'm confused.
Oh I get it this is for like 100 laff toons.
5 stars
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Old 05-13-2008, 02:37 AM
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Thought this guide would be a lot more useful...
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Old 05-13-2008, 11:04 PM
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I agree that this should be stickeyed for the....less experienced toons.
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Old 05-13-2008, 11:17 PM
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Great idea to have a guide like this. Do you think it would be worth it to add information about which cogs are more resistant to lure?

I don't know if it's true or not, but my experience has been that lure misses most often with Lawbots. And it seems like if lure misses twice on a Lawbot, it will likely never work for that Lawbot.

Maybe I've just had bad luck with lure and Lawbots and the chances of a miss are the same for all cog types. But if lure has a lower chance of success for certain types of cogs, then that definitely adds to their danger factor.

In fact, if I'm helping a small toon with cogs (especially Lawbots), I tell them not to join the battle until they see that the lure works.

Does anyone know whether cog type influences whether lure misses or not?

CraigC
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Old 05-14-2008, 12:15 AM
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Quote:
Originally Posted by Splink-Splink McGillicutty View Post
Great idea to have a guide like this. Do you think it would be worth it to add information about which cogs are more resistant to lure?

I don't know if it's true or not, but my experience has been that lure misses most often with Lawbots. And it seems like if lure misses twice on a Lawbot, it will likely never work for that Lawbot.

Maybe I've just had bad luck with lure and Lawbots and the chances of a miss are the same for all cog types. But if lure has a lower chance of success for certain types of cogs, then that definitely adds to their danger factor.

In fact, if I'm helping a small toon with cogs (especially Lawbots), I tell them not to join the battle until they see that the lure works.

Does anyone know whether cog type influences whether lure misses or not?

CraigC
I thought so too... hang on, I'll add it.
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Old 05-18-2008, 09:40 PM
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yes i have noticed that lure misses more in BBHQ but, in CGC i always get my big mags to work; even without fatty cogs
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Old 06-01-2008, 12:26 PM
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Bloodsuckers also miss easilly, a level 3 can miss a cream pie slice twice.Sometimes, thrice! but by then you aready use some other gag.
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Old 06-09-2008, 04:51 AM
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Old 06-09-2008, 05:45 PM
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Why is Downziser put on non-dangerous?
This makes no sense what so ever for toons with 15 laff through 30 laff.
To me micromanagers aren't dangerous at all.
I'm confused with this.
Is this just for a certain laff.
It looks like one that involves a toon with 70 or 80 laff.
I have 133 and some of these cogs I just walk up to in one hit.
Have you thought about putting in laff?
If you did laff I think it'd be good.

Um...downziser can also be a v2.0 cog I think it'd help if you put that in. They're in CEO's commonly for me and I see at least 1 or 2 of them every CEO battle.
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