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Old Duke Joby’s guide

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Old 01-25-2006, 05:51 PM
Deputy Monty's Avatar
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Duke Joby’s guide

to playing a soundless toon in the mints.

I’m facing another 8900 bux and the with the pain of the last buck gathering still fresh in my mind I want to offer up a few suggestions to you toons who find yourself running a mint with a soundless toon.

First:
Don’t panic. Most random groups freeze like a deer caught in the headlights when they find themselves with one soundless member. Just because I don’t have sound doesn’t mean you shouldn’t use your sound. Just use it in the appropriate situations and at the proper strength.
  • Use 2 fogs and at least an aoogah when you are facing a row of 10’s or a row with no more than one 11.
Sound will take out the 10’s and leave the 11 injured enough that he can be eliminated with a squirt bottle. Assuming that 3 of you have fogs, you can use this combination in 4 battles.

If you didn't use enough on the first round to elminate all of the cogs....use sound on the second round and I will toon you up.

Second:
The goal when you are luring is for the three toons attacking to eliminate 2 cogs the first round. Then all four can take out the remaining two the next round. There are many ways to accomplish this. Here are just a few of my favorites.

The toon who is going to lure should engage the cogs tagging the 10 first if there is one present.

Some gag combinations for elminating 2 cogs on first round.
One person cake the 10 on the R. Trap and piano one of the 11’s.
One person TNT an 11….2 crème pies on the 10 on the R
One person TNT an 11…storm and hose any 10.
One person cake the 10 on the R…. 2 others Cake and pie an 11.
Other considerations:
Things don’t always go smoothly though. Here are a few combinations to remember.
  • The cog on the R always gets knockback bonus and therefore should not be trapped.
  • Always follow up a trap with a piano since since door (70) and safe (60) do not do enough damage to remove the 10 which needs 132 damage.
  • The cog next to the cog on the far R rarely ever gets knockback bonus so you need to use gag power to kill w/o the bonus.
  • Hose and storm will take out any 10. It will take out an 11 only if you get knockback bonus.
  • Cake and frut pie will not take out an 11w/o knockback bonus.
  • 3 crème pies will not take out an 11 w/o knockback bonus. When there are only 3 of us attacking and 2 people choose crème pies…I choose a safe as it WILL do enough damage (if it hits of course).
  • 3 hoses will not take out a 10 w/o knockback bonus but 2 hoses and a safe will get the job done.

And lastly….always tag the 12 so he will line up on the R and get knockback bonus. Otherwise you have to use 2 birtday cakes on him or 1 cake and 2 pies.. Without knockback bonus, 2 storms will NOT do enough damage to him. I’ve seen people line him up on the left soooo many times and then try to take him out without using enough gag power.

Okay. Some of the above are just general mint tips. So..., now!!! Heigh Ho...Heigh Ho...It's off to mints I go.
__________________
Open Toons: Deputy Monty, Nicky Nuttycorn, Marigold Megazapper, Duke Joby Doggenhoffer (soundless), Midnight Rose (cash uber), Milky (Sell Uber).

Test: Deputy Monty, Problem Pink Mouse

Last edited by Deputy Monty; 01-25-2006 at 06:24 PM.
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Old 01-25-2006, 06:04 PM
GrannyPickles's Avatar
and Some Duck too!
 
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WooHoo!! DM this guide rocks!
I've been trying to figure out the kickback bonus since running Some Duck, it's been great getting tips from you. Thankyou for taking the time to put this out here for us, yay!
My thing I need to learn is out of habit I have always trapped the cog on the right. I started doing this with Popcorn so when he threw a trap too he could always judge where I would go. I know it's a bad habit I'll have to break, urgh lol! Actually I go to the r on everything in battle usually.
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Old 01-25-2006, 07:31 PM
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Awesome guide, even for those with sound. :applause:

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Old 01-25-2006, 08:08 PM
Cool Spike's Avatar
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Join Date: Apr 2005
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I'm used to go in the mint with just 2 of my friends. I think about 90% of my mint runs was done with just 3 toons. So, I would definetly not panic to see you in our elevator, even if you only have 16 laff, cupcake and glass of water

Strategy with 3 is very similar, it just takes one more step per round of cogs.

1 Lure + trap & piano on 11, cake 10 R + storm & hose on 10, 3 cream on 11 or 3 fruit on 10.
We only use all fog on a full set of 11's. It works like a charm and you can finish a full bullion without restocking gags.
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Old 01-25-2006, 08:33 PM
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<---Soundless & Loveable
 
Join Date: Jun 2005
Location: Hangin out with my sf's
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Thanks for putting this out there DM!! So many time have I gone to the ele doors at the mint and toons just refuse to go in with me. I'm almost completely maxed in lure and trap and have maxed everyting else, so I can kill cogs without sound! I have also had toons go in the mint and then tp back out when they do realize that I don't have sound. Kind of frustrating, so thank you for your time spent on this! Hopefully it will teach them not to panic lol!
PG
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Old 02-18-2006, 07:32 PM
Deputy Monty's Avatar
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After just taking Midnight Rose (with sound) into the mint with a toon w/o sound I can appreciate why some people would rather jump than play with someone they consider to be a freeloader. Here's the other side of the coin. A soundless toon should always select a gag and be prepared to hit a cog if the other gags fail. You can even use lure when...if their sound hits...the cogs will die. I think even a failed lure sometimes helps as it is the gag that fails rather than sound.

This toon stood by and did the BORED emotion, not even choosing a gag to hit with while we used gags enough to take out the 10's in a mixed group of cogs.

Ok...so he was working to max lure and I can appreciate that those with both trap and drop are often doing something other than luring. However, there was plenty of opportunity to lure leftovers and misses. I mean, we had at least 2 toons building trap.

However, when I threw a trap on an injured cog, this toon constantly did the "confused" emot for 15 minutes. I was the one confused and only stayed because of the other 2 toons.

Maybe I've been playing too long...maybe it's time for a long LONG break. I don't have problem one with strangers using their non maxed gags in the mints. There are PLENTY of opportunities to do so and still kill the cogs in a timely fashion.

Playing a soundless toon gives me a greater awareness of cog damage, combinations and other things. I enjoy the challenge and I think it's made me a better player. But dudes like the one I was in the mint with this morning are part of the reason that ppl don't like playing with soundless teammates...well, except for those who are working gags. Unless I'm with friends...it seems the only ones that will stay with me are the gag workers.

Okay..rant over.

One last thing...when I'm playing the soundless toon, I often choose last so I can make up the difference so we can take out a cog. i.e. IF the team gets confused and uses 2 elephants instead of 2 fogs, I need to hit a 10 or drop on an 11. If they are using sand, I need to drop a piano. I often hang back when the cogs are engaged so I can determine where the 11's are.
__________________
Open Toons: Deputy Monty, Nicky Nuttycorn, Marigold Megazapper, Duke Joby Doggenhoffer (soundless), Midnight Rose (cash uber), Milky (Sell Uber).

Test: Deputy Monty, Problem Pink Mouse
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Old 02-20-2006, 05:41 AM
Dr Cricket Twiddlezilla's Avatar
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Join Date: Feb 2005
Location: CO
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I like playing with soundless tunes

Yes, it takes longer to go thru a mint etc. but at least it is variety, takes a bit of thinking, not just sound, sound, sound, then again I haven't had to do 8900 bucks yet
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Old 02-20-2006, 04:40 PM
GrannyPickles's Avatar
and Some Duck too!
 
Join Date: Mar 2005
Location: On the edge of TT
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There are some soundless toons out there who have no clue how to play their soundless toon. But DM maybe they will run across your guide here and smarten up. So I am so glad you took the time to make such a great guide.
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