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Old CCG: Sunday Run Reports

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  #76 (permalink)  
Old 01-21-2008, 03:26 AM
miss fluffy flipperfoot's Avatar
The Dog Needs Out, BRB...
 
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Quote:
Originally Posted by BlueSky View Post
Elliemay Reports that on:

Jan. 20, 2008 1800 CST
2/8 Danced for Flim Flam

+*Elliemay 82
+*Cam Rover 61 CC
+Miss Dee Dee 106 CC -- Sad in Skele Round
+Toon 108 Threw Hole and left
Super Sadie -- Sad in Cog Round
Doctor Pinky Mizzenstinks -- Sad in Cog Round
Toon 105 Threw Hole and left
Toon 106 Threw Hole and left

What in the world! For the first time in a very long time I am truly dissappointed on a run. Having 5 of us after the end of the cog round should be a no brainer! We are staying and going to win this as a team. Well in this case 3 toons over the laff of 100 decided to throw holes and leave. The only two toons that stayed were the cold callers 1's.

Miss Dee Dee didn't last very long leaving Cam Rover and I to battle all of the skelecogs alone. This was a very costly vp for me. I burned lvl 7 sound, throw, squirt & Barnacle Bessie not to mention several valuable toonup unites to help my little friend win his very first vp!

Going into the pie round I was very nervous, it became clear right away that this really was his very first vp and not a 2nd toon. He didn't even realize where to get the pies to throw at the vp. This little guy may not have helped very much during the pies but he stayed on with me and that gave me the courage to continue on and win!

I've been to one vp training class where I learned how to keep that blue bar down, that was key to winning this vp. I've done many 2 person vps before but never did anything like this where I was trying to keep Cam alive and send the vp over the edge! This little guy has heart and I'm very proud to have stuck this out and got that first win with you!

If you see me board the elevator please know that I will stay with you no matter what and give it my all. This did not have to be this way if only our bigger toons had stayed in between rounds!

Miss Dee Dee please know that it is not always like this and I give you credit for at least trying alone during the skelecog round.

While I don't usually type a novel and I'm typically a very upbeat person and I treat toontown as a game it was sad to see people leaving and two first timers sticking it out. I took so many screenshots and was extremely nervous but WE DID IT!

Congratulations Cam Rover on your first of many wins! Trust me it won't always be this way

Side Note: Vp started at 4 and ended at 4:45 PST & I took a little time away before actually posting this run LOL.

+ Together in Cog Round
* Together in Skele Round

Rock and Roll Robin! Cam Rover and Miss Dee Dee, you played well, and with one of the best Toons out there! I'm proud of all three of you!

Beth
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  #77 (permalink)  
Old 01-21-2008, 04:06 AM
Zeyzeyz's Avatar
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Zeyzeyz Reports that on:

Jan. 20, 2008 1445 CST
8/8 Danced for TOW Gag-Up Trap

+Roxy 107 BC
Sir Duke Rockenton 109 BC
+Apollyon 121 RB40
Jenny 104 SC
+Cool Crazy 102 PP
Abaddon 121 RB40
+Lil Dudette 125 RB50
Crazy Biscuit Biggenbubble 111 PP
+ Together in Cog Round
* Together in Skele Round

Pretty smooth run, tried my hand at craning again when the toon I was paired with wanted to stomp and was having fun hitting the CFO with goons (my safes kept missing this run for some reason *cough* bad craning skills *cough*) until I attracted too many goons and couldn't even get on the crane anymoreXD. Other craners and stompers were great!
--------------------------------------------------------------------------

Zeyzeyz Reports that on:

Jan. 20, 2008 1800 CST
8/8 Danced for Melody Wavers

+*Roxy 107 HW20
+Granny Glee 109 HW10
Lady Oma 65 GH
+*Witch Way 116 HW40
*bernnie 15 TM
Jenny 104 ND
*Pig Roast 109 HW15
+Anita Expresso 34 CC
+ Together in Cog Round
* Together in Skele Round

Smooth cog round, skelecog round pulled out my presentation lure for bernnie, and everyone went for the kill left cog strategy- awesome!
Probably messed up a few suits there since there was blockage in my elevator screenshot. Pie round was great even though I had one of those runs where my aim was everywhere and I couldn't stun the VP at all- luckily plenty of others could XD
--------------------------------------------------------------------------
Zeyzeyz Reports that on:

Jan. 20, 2008 2145 CST
8/8 Danced for TOW Gag-Up All

+Roxy 107 BC
+Doctor Pancake Dandyroni 130 RB50
+Vicky Whiskernoodle 127 RB50
+Feline Grumpy 75 PP
Mimi Mommy RB50
Murky RB
Feline Great PP
Poppy Wonderdorf RB
+ Together in Cog Round
* Together in Skele Round

I had lag going into this one, so I didn't get an elevator screenshot (suits based on cogbucks during the dances) so I probably messed some suits there. I got a sense of deja vu when I lagged so bad that I didn't even get to pick a gag in the first round, and had a sinking feeling crane round was going to be horribly laggy like a CFO run yesterday was for me. Luckily, the lag cleared up after the cog round, and I was actually able to stomp those nasty goons this time. Crane round was over in the blink of an eye, you guys were amazing!
  #78 (permalink)  
Old 01-21-2008, 05:22 AM
CCG welcomes everyone ccg.toontowncentral.com
 
Join Date: Dec 2007
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Posts: 52
Sir Oswald Reports that on:

Jan. 20, 2008 2100 CST
8/8 Danced

+Poddledoodle 107 Two Face Level 7
+Alpha 52 Telemarketer Level 3
+RJ 106 Glad Handler Level 8
+Bubbles Gigglefussen 68 Cold Caller Level 5
Good ol' Von Crunchyglop 68 Telemarketer Level 4
Charlie Fiddlehopper 62 Telemarketer Level 2
Sir Lixalot 108 Two-Face Level 8
Sir Oswald 101 Name Dropper Level 4

+ Together in Cog Round
I forgot to note who was together in the Skele Round, but all 8 danced at the end.

I was logged out before I could check on the card given, when I can get back to my toon I will post which card it was
  #79 (permalink)  
Old 01-21-2008, 05:34 AM
bubbles gigglefussen's Avatar
happy happy happy cat
 
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Quote:
Originally Posted by SirOswald View Post
Sir Oswald Reports that on:

Jan. 20, 2008 2100 CST
8/8 Danced

+Poddledoodle 107 Two Face Level 7
+Alpha 52 Telemarketer Level 3
+RJ 106 Glad Handler Level 8
+Bubbles Gigglefussen 68 Cold Caller Level 5
Good ol' Von Crunchyglop 68 Telemarketer Level 4
Charlie Fiddlehopper 62 Telemarketer Level 2
Sir Lixalot 108 Two-Face Level 8
Sir Oswald 101 Name Dropper Level 4

+ Together in Cog Round
I forgot to note who was together in the Skele Round, but all 8 danced at the end.

I was logged out before I could check on the card given, when I can get back to my toon I will post which card it was


Just to add....I did get a suit promo..don't know why it didn't show. I'm a telemarketer now. Yippee !! I believe we got a restock drop card. Yuck !! I had fun and this was the smoothest run I have had so far. Thanks to everyone !!! I love the CCG !!!
  #80 (permalink)  
Old 01-21-2008, 01:12 PM
DirtnWater's Avatar
Silly Furball Fuzzymuffin
 
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Dirtnwater Reports that on:

Jan. 20, 2008 1930 CST
8/8 Danced for Summon Unknown

Big Fluffy Fuzzyfoot 124 BW20
Hot Chocolate
+Naughty Monkey
Gal Sparky
+Daffy Doggenflinger BW50
+Jellyroll Nuttypoof
Mister Bizzy Dandyboom
+Silly Furball Fuzzymuffin 131 BW50

+ Together in Cog Round

30 pieces of evidence, 8 cogs, and a 12 TOON JURY! Woohoo! Nice Shot everyone! Thought I had screenies of the vator loading, etc. but it was a nice mix of suits. Big Fluffy loaded with us after someone jumped from our vator - he had me laughing from the elevator to the end! LOL
Attached Thumbnails
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  #81 (permalink)  
Old 01-21-2008, 02:59 PM
scottsman's Avatar
Playing Golf
 
Join Date: Oct 2007
Posts: 444
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Lots of little suits -- woo hoo

scottsman Reports that on:

Jan. 20, 2008 1700 CST
8/8 Danced for Clerk Clara

+*Scottsman 114 HW40
Carrie 107 MNG10 Enjoy getting those 3400 merits.
+Grace Anne Bunnyrabbit 113 MS6
+Good ol' Bebop Biggenbubble 96 MS9 <= Suit promo!
+Little Pancake Poodlegobber 77 CC2
*Fat Duke Sniffleboom 60 CC1 <= First victory! Woo Hoo
*Ziggy 111 CC3
*Prince Pedalsnout 106 MNG11 <= Suit promo! Welcome big guy to HW status

+ Together in Cog Round
* Together in Skele Round
Last Updated: 01-21-2008 09:50 AM

This was a fun run. I am really enjoying being a big suit and helping out the new players. This is the first run in a long time where I was the only HW. Pulling though all 3 cold callers to the dance was a real kick, but these players clearly knew what they were doing. I kept an eye on them but no ones laff was ever in danger. Great teamwork with the cogs. We did not need to LLKR due to high laff levels and everyone worked well together. Easy pie round as we had lots of distance stunners. Congrats to Fat Duke Sniffleboom on your first win and suit promos to Prince Pedalsnout and Good ol' Bebop Biggenbubble.
<-------------------------------------------------------------->
Scottsman Reports that on:

Jan. 20, 2008 1845 CST
5/8 Danced for TOW Toon-up All LP

+Scottsman 114 BC8 <= Suit Promo
Miss Cuddles 118 RB35
+Punkinhead 119 RB44
+Sir Romeo Macaroni 113 BC6
Sir Stubby Electroteeth 100 BC5
Super Zippety Petalzapper ? LS7
+Doctor de Void 110 LS8
Granny Roxy??? ? TW

+ Together in Cog Round
* Together in Skele Round
Last Updated: 01-21-2008 10:27 AM

This was a very exciting CFO! I was a little nervous due to all the low suits, me included. I am a terrible craner and only passable at stomping. The cog round went off without a hitch due to excellent gag choices. We had a ton a fun as in the middle of the fight Dr. de Void pulled out a toontanic and got the lvl 7 party started. A line of 8 and 9s came next and they were easily dispatched with sound. The CFO got mad at us and sent out a line of 11s and 12s. I told him who was boss by wiping them out with a second toontanic. We polished off the last set with a wedding cake, again provided by the generous Dr. de Void. Great playing with the lvl 7 gags as sound was used to stun before the toontanics and lure, and two birthday cakes were used with the wedding cake to insure that all the lvl 11 and 12 were dispatched.

It quickly became apparent that we were in for a tough fight as 6 of 8 toons asked to stomp. Scottsman saw two cranes open at the beginning and foolishly stepped up to a crane. I never hit the CFO once in the whole 45 minute battle. LOL Dr. de Void and Super Zippety Petalzapper steadily weakened the CFO. We had incredible stomping going on by Miss Cuddles, pumpkinhead and the whole crew. Things became very exciting when the red goonies came out. Three people left, I did not hear them go sad, but I assume their laff got low. At this point goonies were swarming everywhere and another stomper was needed. I left my crane and began to stomp. At one point I reached 1 laff, but decided I would not abadon my fellow toons. I was able to toon up to 23 laff and did some good stomping to get to 50 laff. After a long hard battle, the CFO finally left for his train and we were rewarded with a Max TU unite! This taught me a very valuable lesson. As long as other toons are willing to fight, don't give up. I don't care if I go sad, I will not abandon you if I can help it. This was my favorite CFO and everyone deserves congrats for sticking it out!

BTW toontown was very weird and laggy last night. There was more than 1 to 2 second lags during the fight. It is a wonder we all survived.

Last edited by scottsman; 01-21-2008 at 03:50 PM.
  #82 (permalink)  
Old 01-21-2008, 04:22 PM
minipups2's Avatar
LadyFluffyUberoffermuffin
 
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Location: dancing in the rain : )
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Lady Fluffy Googlemuffin reports that

January 20, 2008, 7:45 pm PT

8/8 danced for TOW GU TU

Arnold Ziffel 98 BC6
Lady Fluffy Googlemuffin 112 RB25
Crazy Yippie Fizzledoodle 118 RB35
Sheriff Popcorn Poodlepop 109 MB6

Mister Stinky 72 PP4
Granny Peanut Dizzybubble 119 RB35
Cool Clyde Dizzybocker 123 RB50
Risky Business 72 PP4

Great run! Mistery Stinky, you had me cracking up the whole cog round! You are so funny! When 4 toons asked to crane going into the crane round, I about had a heart attack. Anyone who has seen me try knows I am the world's worst stomper, and there I was, trying to stomp.... I am happy to report that I did NOT die!! (and neither did anyone else!!) A HUGE thanks to Risky Business, who stomped brilliantly and saved my tail more than once! Craners did a super job, and we sent that CFO packing pretty easily. Great teamwork, everyone!
__________________
Lady Fluffy Googlemuffin ~ 126 laff dog, organic throw!!, no trap, HW50/RB50/BW50/DS
Big Boo Boo ~ 112 laff dog, organic trap, no drop, husband's toon
Miss Bubbles Fuzzygoober ~ 65 laff dog, in the Brrgh, daughter's toon
Little Lollipop ~ 29 laff dog, working TTC, training for TU, son's toon
Cookie ~ 61 laff dog, organic throw, cash uber-to-be, LOM!!

"Life isn't about waiting for the storm to pass~ it's about learning to dance in the rain."
  #83 (permalink)  
Old 01-21-2008, 04:37 PM
Alvin Twinklestink's Avatar
Easily Smitten
 
Join Date: Jul 2007
Location: East Coast
Posts: 752
Strange CJ run

Alvin Twinklestink Reports that on:

Jan. 20, 2008 2230 CST
6/8 Danced for Summon Unknown

Baby Peppermint 115 BS6 -- Unknown
+Infinity 123 BW23
+Loopy Corny Toppenzapper 113 DT4
Toon BW17
+Truman 132 BW50
+Alvin Twinklestink 115 BS2
Peppermash 116 Bs7 -- Unknown
haley 116 BS5

+ Together in Cog Round

This was Alvin’s third run of the day but I am reporting it first because it was so strange. After finishing everything else I wanted to do for the evening, I logged in and made sure Alvin was full up on gags and health. I checked to see which friends were in ToonTown and noted a few but none seemed to be positioned for a CJ run. Alvin threw a few hellos and proceeded to Lawbot HQ through the amazing short cut his grandson had shown him earlier in the evening. He entered the tunnel and…..waited….and…. waited….. Finally we got a message that the server seemed to be busy but the software was still trying. Then I was informed that my internet connection had been broken. That means with Disney of course, my internet connection was fine, Disney’s was not. So I tried again. During these efforts I observed that the Melody and Familiar tattletales were displaying unusual logging in and out behavior also. The second effort was the same as was the third. I decided to try one more time and this one was different. After a long wait, I got a completely gray screen with a gaggle of tiny toons in the upper left corner. Eventually the Lawbot plaza painted in and I made my way to the milling-around area. There were not a lot of toons there! As we waited I continued to see friends logging in and out and offered teleport help but that did not seem to work. When the clock struck 11:30 there was no rush to the big doors and I began to suspect that perhaps everyone was experiencing strangeness. Crazy C.W. was there as well as Maroon Snootsniffer. Finally we moved inside. I waited to see if Melody or Familiar was going to make it but finally we were down to the last load so I boarded. My screenshot from the front shows a full elevator. The one from the rear shows haley missing. When our suits were stripped in the elevator, both haley and Baby Peppermint were missing. As we faced the cogs my team was at four and I worried about the other side which I thought was at two. We stumbled our way through the cog round with hits and misses and poor choices in some cases. At one point action on our side ceased. Our toons and the cogs just stood there with our gag choice miniwindows still showing. We were able to speed chat our wonderment and we could both see and hear things going on normally on the other side. I began to worry that this would be a case where things unfroze to show that the software had played without us and we were sad. This lasted for a full two minutes then our cog set disappeared and a new set appeared without bothering to walk out. We never had a chance to see their levels and they turned out to be all twelves. We recovered from that under-kill and continued. We had piano misses and lure misses, the normal stuff. We finished and ran to the other side. To my surprise, there were three toons there. Haley had not disappeared from the battle. I tried to join but could not. That was odd as only three toons were showing. Then Truman appeared from the guts of the CJ and skidded across the floor into an odd position directly behind Toon. I am not sure if he was ever allowed to participate in the final battle. During the jury seating things went normally with Alvin and me contributing little; however we did manage to seat five. At that point, the tattletales in the screenshot show Peppermash still with us. Alvin took up his usual position at the bench end of the cog-line and began stunning. At times he managed to three stuns when folks were running for evidence but mostly we two stunned. Even though we went into the battle four laff points down and missed a couple of jumps and got hammered once we still stayed fairly high on the scale due to stun bonuses and Truman periodically slamming us with evidence on his way by. From my screen shots it appears that Alvin, Truman and Toon were certainly stunning, and haley and Infinity were clearly panning. The battle ended with Loopy apparently on his way to or from getting evidence so I am not sure what position he played during the battle. I have no idea when Peppermash disappeared but he was not there when the CJ declared our victory. During Alvin’s dance the scoreboard showed he had lost all his level 7 gags and had loaded the backups. This worried me in light of the two minute cog battle hang-up where we have no idea what the computers did. This was a long battle, lasting 45 minutes overall. We took 16 minutes to defeat the cogs, and 22 minutes to win the case. The CJ jumped 22 times and Alvin made 10 trips for evidence. Afterwards we were happy to find out we had not lost any level seven gags. I do not have a laff level for Toon and forum searches did not turn up any information. I would like to know a little more about this run. And I have a question. Obviously, if you get hammered enough and you miss jumps you can go sad in a CJ. But other than that, what happens, does it just go on forever till you win or exit or can you actually lose the case and all go sad?
  #84 (permalink)  
Old 01-21-2008, 04:59 PM
Alvin Twinklestink's Avatar
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Join Date: Jul 2007
Location: East Coast
Posts: 752
restock drop and promo

Quote:
Originally Posted by bubbles gigglefussen View Post
Just to add....I did get a suit promo..don't know why it didn't show. I'm a telemarketer now. Yippee !! I believe we got a restock drop card. Yuck !! I had fun and this was the smoothest run I have had so far. Thanks to everyone !!! I love the CCG !!!
Hey I love the restock drop! I don't have the drop track but my lure is really strong and I love those bundles of TNT that others throw. They are deadly but trap folks only get two of them. So it is great when you can whip out a restock drop half way through a mint and resupply them.
The notations on promotions are added by the reporters either based on the merit "fraction" shown on the dance billboard or the published promotion charts from the ToonTown players guide or both. There isn't anything automatic about it. Welcome to your new suit.
  #85 (permalink)  
Old 01-21-2008, 05:56 PM
PRW PRW is offline
BooYah!!
 
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Location: HQ's
Posts: 387
Quote:
Originally Posted by Lady Violet Twinklepretzel View Post
Temper Tim Purr Reports that on:

Jan. 20, 2008 1400 CST
8/8 Danced for Franz Neckvein

*Purplesmirk 16 GH8 PROMO!
+*Temper Tim Purr 82 HW50
Super Snorkelwhip 115 MNG8
Flappy 83 GH4
+*Sir Stubby Electroteeth 108 GH7
*Princess Rainbow Wonderswirl 132 HW50
+Nacho Dinner 98 ND4
+Sir Lefty McPop 117 HW50

+ Together in Cog Round
* Together in Skele Round

Purplesmirk used 3 cogs miss in the skeles. You either really wanted to promote or you don't trust my lure. Remember darlin' - I don't shop the same place YOU do.

VP was jumpy but he went over without too much fight. Nice run!
Quote:
Originally Posted by Purplesmirk View Post
I trust your lure almost as much as I trust... nevermind. Thanks to all the toons who played great for the li'l guy's last fat suit run.

BTW - I only used one Cogs Miss Card - you might want to check out the invisible maxed toon's SOS collection. I think you'll find he's short a couple of cards!

Purplesmirk

PS Thanks for the toon up during the pie round - a little lag and a phantom would have gotten me without your kind attentions. Several toons were obviously watching my laff - Thanks a Million!
After some scary moments in the cog round which worked out in our favor (Let's all go for the same cog!) , I was determined to have Purplesmirk dance on this run. I saw that we all got hit with the stun jump, and in true ccg fashion, toons were immediately tooning up... I think I saw Temper throw out a unite to speed up the process as well!
Even after the 2 I used, I still have a few of the cogs miss cards, but probably should do some card shopping at some point... Anyone interested?
  #86 (permalink)  
Old 01-21-2008, 06:37 PM
Brrlgrrl's Avatar
Honesty is
 
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SOS Shopping-you mind a little gagless duck coming along? He'd really like another shot at Professor Pete...
  #87 (permalink)  
Old 01-21-2008, 07:49 PM
Splink-Splink McGillicutty's Avatar
CraigC
 
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Location: Texas!
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Quote:
Originally Posted by Alvin Twinklestink View Post
Alvin Twinklestink Reports that on:

This was Alvin’s third run of the day but I am reporting it first because it was so strange. ... He entered the tunnel and…..waited….and…. waited….. Finally we got a message that the server seemed to be busy but the software was still trying. Then I was informed that my internet connection had been broken. ... As we waited I continued to see friends logging in and out and offered teleport help but that did not seem to work. When the clock struck 11:30 there was no rush to the big doors and I began to suspect that perhaps everyone was experiencing strangeness...
I think the problem was widespread. I wasn't on your run, but I did try to go on one of the other CJ runs also at 22:30. I had previously been trying to do a CJ in the river and kept getting booted. (Also, I couldn't TP, nor could my friends TP to me). Once I finally made it in the elevator with 8 toons, after the doors closed, I noticed we only had 5 toons, so I disco'd. I noticed it was time for a CCG CJ run, so I hopped over to the CCG district for another try.

I was excited about our elevator because they were almost all small suits which usually means fewer gavels pounding us. But again, when the elevator door closed on 8 toons, only 5 were there for the ride down. So I disco'd again. I sincerely hope that it wasn't just my computer showing this and that there really were 5 toons on the elevator. I tried to disco quickly so others would have a chance to as well. I'd feel terrible if it was only my computer that showed 5 and that everybody was actually still there.

So I decided that it just wasn't a good idea to tempt the internet demons further and I logged out. Does anyone else know if everyone got out before the cog battles?
  #88 (permalink)  
Old 01-21-2008, 07:51 PM
Alvin Twinklestink's Avatar
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Join Date: Jul 2007
Location: East Coast
Posts: 752
Alvin adds to Dawggie's report

Quote:
Originally Posted by Dawggie View Post
Melody Reports that on:

Jan. 20, 2008 1800 CST
7/8 Danced for Barnacle Bessie

+*Melody 126 HW50
+Alvin Twinklestink 115 HW20
+*Atty NoCase 71 HW24
+Daphne Bearhug 108 HW31
*Houlihan 131 HW50
Britannia 103 HW13
*Serenity 38 HW43
Mountain Cat 19 MS6 Sad in Skele Round

+ Together in Cog Round
* Together in Skele Round

Sorry to have lost Mountain Cat to faulty lure in the skel cog round.
By your leave Mr. Dawggie?

My local grandsons were fascinated by what they had heard of ToonTown beyond street and building battles. A week or so ago, I logged on with the oldest and took him on his first factory run. He did well. Sunday it was too cold to do much so they came, with their mom, for dinner. I grilled cheeseburgers for them. That was a labor of love outdoors in this weather! After dinner I asked them if they wanted to see a VP battle. They were off to the computer room like a shot. And we logged on for the 7:00 ET run. They had so many questions I couldn’t even keep track of them let alone answer. Meanwhile I was trying to be sociable in the pit. If I seemed to be distracted to any of you there or perhaps even rude, forgive me, I only have half a mind at best, and that was split three ways. The kids wanted to know who everyone I paid any attention to was. I identified Daphne Bearhug as a potential running partner to them and told them to keep an eye on her. Melody was there also. Nanavicky (Vicky Wildgoose) came by but fell asleep and I don’t know where she ended up. I audio recorded the whole thing and it is sheer pandemonium. Matthew was reading what Melody said, and Jason was urging me to follow Daphne who may have been behind me at the time. They both became very protective of my situation with Daphne and Melody. Inside they helped me locate everyone. They were amazed by the crowd and the number of Mr. Hollywoods. I found myself trying to explain how all those people could go fight the VP eight at a time. They finally understood it was like ToonTown districts. There were as many battle arenas as needed. About that time Melody logged out and then back in and I marched Alvin back outside (to the dismay of the kids) to see if Lee needed a teleport point. They got all excited and confused thinking I was deserting the ship. They worried that we would never find Daphne again. But they spotted her the second we walked back through the door. It is really tough to play ToonTown with little hands and fingers between me and the monitor pointing out all the things they think I need to see or they want to talk about. We positioned ourselves for boarding and tried but Alvin balked..he just did not enter. I thought we had probably missed the load we wanted but my observers gleefully pointed out that neither Melody no Daphne had boarded either. Next load we made it and the kids were really excited. Matthew was reading everything said into my left ear and Jason was asking question after question into my right ear. The caged toon shopkeeper was a new fascination! We were sided with Daphne, Melody and Atty for the cog round. Gag selection was a joy with two other inputs. At one point we were able to whip our feather and tickle Melody for a good laugh. The kids wanted to know how many cogs would come out. Ha, so did I! So, with fingers and hands in front of the screen, feet playing with my headphone cord, my chair being leaned on, turned, and bounced up and down and constant babble, it is a wonder I got anything right. As I gathered the stats during the intermission they were fascinated by the laff levels, especially that of Mountain Cat which is lower than their own levels. For the skelecog round we traded Melody and Atty for Britannia and Mountain Cat. It actually got to be helpful having them read the skelecog levels as they came out. I was looking for a good time to have a fresh row of cogs come out so we could use presentation but things just did not work out that way. Three minutes in, a top $ lure on a 12 missed and we lost Mountain Cat. Hind sight and guilt are awful things to deal with. Yes, I had a “cogs miss” card, but can’t remember anything that would have told me I needed to use it then. Could I have or should I have thrown goggles on top of the top $ lure? My mind doesn’t work that fast anymore. Even after we lost the uber, we had other misses that would have had to have been countered successfully. It was a good lesson to work harder to set up a good situation for presentation and LLKL. We would have needed to kill a whole row and get a full un-lured row. I am not sure how to do that reliably since everyone needs to participate. Houlihan came over to help us finish. About this time the kids’ mom came in to watch also. I needed to again explain stuff, this time in as much a nonviolent way as possible. What were those toons doing in back of the VP? Are we trying to rescue the VP? How do we get him to back up? Where are you making him go and why? What about the toon in the cage? What is an SOS card? And on and on and on. The VP battle was quick and to the point. Alvin didn’t get to do much besides driving, but then I didn’t expect he would with so many of my few neurons devoted to the boys and their mom. The entire battle lasted 23 minutes with 6 ½ minutes for each cog battle. The pie fest lasted 4 minutes during which the VP jumped six times. When it was all over, Jason said, “That was awesome grandpa!”

Last edited by Alvin Twinklestink; 01-21-2008 at 07:56 PM. Reason: Added Mountain Cat's suit level
  #89 (permalink)  
Old 01-21-2008, 09:32 PM
starlight46's Avatar
aka Dizzy Duck
 
Join Date: Nov 2006
Location: Texas
Posts: 70
My Mood:
Dizzy Duck trports:

Jan. 20, 2008 0600 CST
8/8 Danced for Clumsy Ned

*Trix 99 MNG11
Mis Understood 57 CC2
*Summer Memories 34 TM4
Bongo Crunchycrunch 74 TM3
+Moonlight Sonata 54 TM2
+*Dizzy Duck 129 HW50
+*Naughty Monkey 109 TF10
+Little Red 108 MS5

+ Together in Cog Round
* Together in Skele Round
Date Entered: 2008-01-21
Last Updated: 01-21-2008 04:12 PM Edit

Smoothe run, awesome teamwork!

************************************************** *

Jan. 20, 2008 0645 CST
8/8 Danced for TOW Toon-up 40 LP

long ears RB49<<< KEY RUN >>>
Knuckles RB19
Dottie Twinkletoes RB23
Whispers MB7
Dizzy Duck RB50
Granny Spunky Twinklemuffin RB50
Pip Squeak RB19
Britannia RB8

+ Together in Cog Round
* Together in Skele Round
Date Entered: 2008-01-21
Last Updated: 01-21-2008 04:17 PM Edit

A big CONGRATULATIONS to long ears for sneaking in and snatching that key! Woo Hoo. No more mints!
  #90 (permalink)  
Old 01-21-2008, 10:00 PM
Flipperthud's Avatar
CCG welcomes everyone ccg.toontowncentral.com
 
Join Date: Sep 2004
Location: Far Far away
Posts: 29
Flipperthud Reports that on:

Jan. 20, 2008 2145 CST
8/8 Danced for TOW Beans - 600

+Howie Snores 85 SC 1 FIRST WIN!!!
Cool Bongo Dandyroni 115 TW 4
Fancy Fuzzyface ? SC 3
Cool Spotty 112 TW 4
+Hot Diggety Dog 123 RB50
bug 109 MB 8
+Flipperthud 111 BC 4
+Sir Lixalot 108 PP ?

+ Together in Cog Round
* Together in Skele Round

Congratulations to Howie Snores on your first CFO win!!