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CCG : Boss Strategy & Uber Battle Thread!
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CCG : Boss Strategy & Uber Battle Thread!
We've combined the various Strategy threads into one main thread. Just click on the link below or scroll down for the particular Boss or Uber Strategy.
I take absolutely NO credit for these strategies, I have just combined them into one thread. I hope that I have given the proper credit where it was due, if not please PM me and I will edit it in... CCG : VP Strategy Guide! CCG : CFO Strategy Guide! CCG : CJ Strategy Strategy for battling with an uber KBB ![]() |
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CCG : VP Strategy Guide!
These are some guidelines to use when battling the VP with the CCG. Over many thousands of runs these guidelines have proven to help us in getting a high success rate in our battles.
------------------------------------------------------------------------------------------ CCG : Sellbot VP Strategy Guide ------------------------------------------------------------------------------------------ Dessert with the V.P. by Good Ol’ Waldo Crumblemonkey So you have a bit of a sweet tooth. Maybe dessert with the V.P. will take care of that. This post will only address successful techniques for surviving the "Piefest" at the end of promotion. After the traditional battle finishes you have to jump up under the toon in the cage and activate your pie supply. You have accomplished this when you get an indicator at the top of the screen. Quickly run to the side of the V.P.and face him. Put a little distance between yourself and the V.P.. Now comes the tricky part. Surviving the V.P. battle requires some skill. There are three ways to suffer damage at the hand of the V.P.. First is contact with the V.P. Usually a -1 on your Laff. Prevention of this type of damage is self-explanatory. The second way to be injured is flying parts. All those pies gum up the works. Hurts a little more with a -3 on your Laff. These are largely unavoidable in effective battle positions. There is a maximum range for this flying debris. Experiment with this in battle. The third type of battle damage is the most severe with a -10 on your Laff. This is quake damage that occurs when the V.P. lands after jumping. Now that Toontown has patched the MIDI bugs and we can promote with the sound turned on. The V.P. makes a very distinct sound as he prepares to jump. Learn this sound quickly to survive. A light tap on the Ctrl key and he can safely jump over the threat. Remember the damage occurs as he lands from his jump. Practice this and perfect this. The only way to survive is to learn self-preservation. Avoiding the quake damage is the key. So now you think you got a pretty good handle on the whole survival thing. Good because your supposed to be helping defeat this Super Cog. Attack. To throw a pie you will use the INS Key. Pay attention to the power meter at the top of the screen. When you depress the Ins key the power meter will begin to fluctuate. When the power meter is down to all white you will throw a line drive with your pie. When it is all they way charged and blue you will throw a high fly. There are two ways to assist in the destruction of the V.P.. You can either "drive him back" or you may choose to "Pie the hole". Sometimes it's necessary to do both in the course of the battle. I suggest you begin by learning to drive him back. You must drive him all the way down to the heliport then off the edge of the platform. Once one of the other players "pies the hole" the V.P. will crouch down and turn purple. Now is when he is ready to be driven towards the heliport. You must have a charged power meter to effectivley drive the V.P.. Position yourself so your pie hits the upper portion of his body. Hiting steel is of no use at all. You MUST hit his shirt or above. Head shots are extra special. He must be CROUCHED and you must hit ABOVE the horizontal GEAR located at the bottom of his shirt. The best place to be is where he has been. Just simply follow him as you drive him towards the edge. Throw as fast as the power meter will allow. So your ready to try and pie the hole. Good luck. Want a quick advantage. Take a toon task to be a small toon for 30 days. Remember the doors that open to dispatch the cogs during the traditional portion of the battle. These are the achilles heel of the V.P.. One pie thrown cleanly in the hole will make him crouch. In the early stages of battle this can be quite simple. Get in the path of the cog. Sorry, this is the best and most dangerous spot. You can use the ramps to great advantage until he is all the way down on the heliport level. Remember a low or mostly white power meter is key here. Watch where your pies are hitting and adjust. I try to stand in line with the track on the machine. When he crouchs and turns purple run backwards fast. Hopefully your teamtoons will drive him back in a hurry. When he is on the heliport your power meter must be TOTALLY down when throwing or the pie will be to high to score a hit. You must also be dangerously close. Careful. Watch that Laff Meter. When he is on the heliport you may wish to operate from the ramp behind the V.P.. Although much less accurate than close up it is much safer. Remember not to let up your assault or he will change directions and start back up the ramp. Yikes! Throwing Pies~ Hows it done? ------------------------------------------------------------------------------------------ Pie Throwing 101 by Brer Rabbit Hold the INS (insert) key down and you will see the aim bar continuously cycle right and left, blue and white. Releasing the INS key will launch your pie in an arch according to where the aim bar is when you let go. All blue is a high lob and all white is a straight line drive. For a quick volley of shots tap on the INS Key fast.. tap.. tap.. tap.. This is good for tooning up a nearly sad teammate standing in front of you or for knocking back a stunned vp when you are a good distance away or up on a ramp or higher level. For a high lob shot hold the INS Key down longer and let go when it is nearly all blue. This is good for knocking back a stunned vp when you are right in front of him. For a straight line drive shot, hold the INS Key down longer until the blue bar goes all the way back to white. This is good when you are right in front of the hatch when it opens. The best way to stun at first is to stand a distance back and repeatedly tap the INS Key at a consistent rate so your volleys land at roughly the same distance. Then adjust your range with the UP and DOWN arrows, moving forward and backward while continuing to fire. You can see where you are hitting by the white SPLATs. Yes, your teammate's pies will make SPLATs too, so you have to look carefully to see which are yours. When you see the vp stunned, keep firing and hold down the UP key to run forward and knock him back. You may need to change your tapping tempo to get higher volleys to hit him as you get closer. A successful hit will turn him all red for an instant and knock him back. Hits on his face seem to knock him back further. The closer to edge you get him, the shorter the time he stays stunned. Brer Rabbit's favorite stunner sweet spot is right in front of the vp's right tread, out of the spray of gears that come out when the hatch opens. When standing there, pan your view back with the TAB key so you can see when the vp is about to target you with a round of grears. When that happens, simply turn and take a few steps left or right and he will shoot at where you were just standing. When he sprays out the rain of little gears, dash around beside him or up close to the hatch, or just take your laff lumps. The same stunning tactics work for the rear, except the sweet spot is even better because there are no small gear sprays in the back. Being a small toon from a just for fun task seems to help, but you will be much harder to toon up. Mouse users: The main (left) mouse button does the same thing as the INS key except it only works when the pointer is over the pie icon at the top of your TT screen. The trick to the INS key or mouse button is the cadence. Once you can establish a steady rate of tapping then it becomes easier to maintain that and adjust where your pies land by moving your toon around. TIP: On a standard keyboard, turn the NUM LOCK off and use the zero key, which becomes an INS Key, allowing the right hand to control the arrow keys and INS Key. This frees up the left hand to hit the CTRL to jump or your special left-handed mouse to speed chat or type messages to your secret friends. Another useful thread with a bit of humor attached is Pops Guide to hitting the box Toon-Ups ------------------------------------------------------------------------------------------ About Toon-Ups during the VP battle: If your Laff Points are getting low (20s), be sure to ask for a Toon-Up. By throwing those pies that are used to drive back the VP at another toon, they are being tooned-up. So if you ask for a Toon-Up, someone will most likely get behind you and start tooning you up! Some great tips about tooning up: 1) Sometimes you can't heal toons that are smaller than you. This is one reason not to take any small JFF tasks unless more experienced at avoiding hits from vp and jumping... or if going sad isn't an issue. 2) Try JUMPING in the air if you see those pies fly over your head from behind you! 3) If you are being tuned, it is sometimes better NOT to throw pies at vp if the tuners pies are flying over you. 4) Please make sure you continue to jump WHILE being tuned. There is nothing more frustrating to tune someone and watch them lose points at the same time from the vp. 5) If the toon healing you needs tuning, turn around and tune him/her at the same time. Listen for the vp to jump and jump at same time. This helps all the toons get back to fighting the vp sooner. But only do this if you are comfortable doing so. Jamie Girrl About Toon-Ups during the VP COG battles: There is only ever one good reason to leave the cog battles without everyone at full health. That reason would be if you are trying to hurry to help out the other side. If this is not the situation, then take the time to lure that last cog and toon everyone up, even if it takes a couple of rounds not attacking that last one. Lure Tactics ------------------------------------------------------------------------------------------ When in the battle before the VP pie fight, there are several strategies of how to beat these cogs and skelecogs. The LURE strategy is one of them and the most used, but many people seem to not know how to use this strategy most efficiently. It is a very safe strategy and is excellent to use with lowlaffers in the group. First of all: Do NOT use traps unless the trap can finish the cog off, or if its followed by a gag that will finish it off. Else it can get very critical especially with low/mid laffers in the group. Here is how the lure strategy is supposed to work. Lure the first 4 cogs. Kill the rightmost cog. And ONLY the rightmost. when the next cog come in, you lure it with a 10$ - NO TRAPS here please. The extra cogs ALWAYS comes in to the left. Again the rest of the group kill the rightmost cog. Continue to do this till all cogs are dead. If you have no lure fails, and if everyone is doing this, you wont have to worry about your laffpoints at all. Sadie McSpeed Another point to consider, especially during the first cog round, is the level of cogs that you are facing. If you are facing 3 medium to high level cogs and one lower level one (say lower than level 5), you might consider leaving that lower cog for later. The benefit from doing this is that you can eliminate some of the more damaging cogs earlier, and if the smaller cog becomes unlured, it's unlikely to do any significant damage anyway. New to VP and have questions? Here is an informative guide for some commonly asked questions. VP HELP: If you are new TIP: Should you get disconnected during a CCG run, please log back in as soon as possible so that your toon gets "cleared"(disappears) from the group you were with. This will help the others that were on your side get through the cogs faster, and enable them to hurry in case the other side gets into trouble. |
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CCG : CJ Strategy Guide!
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CCG : Lawbot CJ Strategy Guide ------------------------------------------------------------------------------------------ Copied from kyga42066's post: I want to start a thread for strategies to fight the Chief Justice. We have been quite successful on the test site and wish to help those who don't have a test site toon to have learned what we learned. The Chief Justice battles starts as any other boss battle - #1 - A round of cogs, anywhere from 20-32 of them per side. They are mostly lvl8 and above, so don't expect small cogs as in the VP or CFO. #2 - There is a 60 second cannon battle in which you seat toon jurors in chairs, two rows, an upper and lower. Seating 8 toons on the jury will balance the scale which is in the final battle. Pick a chair in front of you and continue to keep a toon in it. Of course, try to seat toons in any other chair also, but be mindful the cogs are dropping from the ceiling to take back the chairs. The chairs are slowly moving backwards so cannon aim must elevate accordingly. #3 - Scale battle - MOST IMPORTANT and most tedious. There are a set of scales in the middle of the room, Chief Justice on his stand, Bumpy Bumblebehr is on trial, and sometimes quite a few gavels dropping on us. There is a line of 8 cogs whose sole duty is to obstruct our toons from doing their duty. Those cogs also throw heavier (a weight of 6 pt, I believe) evidence into their side of the scales so - heed the following a- We need no more than 3 toons throwing on the scales, evidence to throw is gotten by bumping the defences stand (where Bumpy is). The toons evidence usually weighs 1pt per so it is imperative to make each throw count. (The evidence weight is a variable, depending on the suit size and level of difficulty of the boss battle which is determined by the combined suit values in the elevator, and also the number of toons seated in the jury by a big wig.) Try to place your toon where hitting the scales is accurate, and yet you can avoid the evidence throw by the cogs. When their evidence hits you, you lose 5 pts. You can jump to avoid their evidence so keep an eye pealed to when they throw and watch for low flying evidence which is always headed toward a toon. b- We need at least 4 throwers to stun the cogs. Those cogs are throwing on the scales, also. Stunning is done by standing close to the cogs and rotating on an axis and throwing evidence at them. The insert key is the throw key. Stunning them keeps them from throwing at the scales and at the toons. It is best to pick two adjacent cogs and rotate between them. Stay on that job the whole time please. It is helpful to have a roaming toon behind the stunners as a relief toon for whose who need to get more evidence and to toon up toons, although this tooning is NOT encouraged. Stunning all 8 cogs will give the toons a double bonus throw for scales and also a 10pt TU. This occurs for only 20 seconds but watch for retaliation by the Chief Justice, however. He will blow a horn and you will hear the same sound as the VP when he jumps. Keep alert and jump as you did in the VP. We are limited to one bonus time every 60 seconds, I believe. So be diligent with your stunning. I believe it is better for the toons to make sure all the cogs are stunned, as the 10pt is for everyone in the battle. If a toon is getting quite low, say so and the roamer can give you a few hits, but DON'T leave your cogs. The roamer can come to you so you can continue to stun and get a small toonup to tide you over til another bonus. ALWAYS be watchful for cog evidence being thrown at you. When you see a cog throwing, you must remember they ALL throw at the same time if they not stunned, so jump when a cog throws to assure you are not going to get hit. It is easy to miss a cog throw coming from the other end of the line of cogs. c- Larger suit toons bring more difficulty into the battle with additonal gavels (they hit for -20 pts), along with an extra cog depending on the total value of the suits in the CJ. Please be very flexible in your battle. Fill in where you ARE NEEDED, not necessarily where you WANT to be. Use Chief Justice phrases to do this prior to scale battle so we have an idea who will be where and where you are needed. Stay AT YOUR TASK! Do not pull back to toon other toons as your main duty is to prevent cog evidence from filling their side of the scales. Do not block evidence thrown by those at the scales, please!!! The battle is won by our side of the scales hitting the bottom. Deputy Dynowoof - aka Colonel Chocoluck on test |
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Strategy for battling with an uber!
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Strategy for battling with an uber ------------------------------------------------------------------------------------------ Copied from Dizzy Twinklemuffin's Post: Uber Strategy Reminder I'm going to take this opportunity to explain a couple of the reasons behind uber strategy. This is all dependent on it being a true uber and not just a low laff. An uber is someone who *chooses* not to advance their laff beyond a certain level for whatever reason. Commonly, a vp uber is not above 50 laff (most common below 43) and a cfo uber is not above 80 laff. This thread was originally intended to give high laff toons some tips to battle with us ubers, but I have received some requests to add in points for the uber as well. Italicized points are for the uber. Let's all go for the same cog. (VP) I understand when you say, "No problem." that you have enough gags and that your gags are maxed. My gags are maxed, as well, but I'm not going to kill an additional cog. The problem, for an uber, is that we DON'T have 80 gags... most of us have 35 gags. Some have 30 gags, and the 16 laffers only have 20 gags. If we have to use up our group lure in cog round, it is possible we will get sided in skel with all lureless toons (I've had it happen before and didn't have a restock and ended up going sad from it). Also, under normal LLKR one at a time strategy, a restock shouldn't be needed. You may think that killing a separate cog conserves gags, but if you use up your big gags in cog round and I get sided with you, my big gags are the only ones left. Here is another scenario:
For the uber: It is all important for you to lead by example and only kill one cog at a time. It confuses players when you tell them to go for the same cog and then you kill another cog. Let's use lure! (VP) Just as above, if you kill all 4 cogs with sound, we have 4 fresh cogs and if lure fails, the uber could be toast. FYI - I only know 1 cash uber that is soundless and the rest of us LOVE our foghorns! Break them out... Mousewife and Super Dizzy even carry bike horns. ![]() For the uber: If you are the least bit uncomfortable with toons sounding, please say something! If 4 fresh cogs come out and lure misses, or if sound itself misses, it is most likely you that is going back to the playground, not them. If you can't convince them not to sound, I recommend using a gag that will kill one of the cogs alone so you only have 3 hitting you. For instance, all cogs standing are level 8 and below and the toons have enough sound power up to kill all standing cogs. Best to pick a hose on a 4 or a cake on an 8 so that if sound misses you only have 3 cogs attacking you. Another note for the uber: It is extremely unwise to work lure in VP. Unmaxed lure has a nasty habit of wearing off earlier than expected, and this could result in your sadness. I need a toon up. No, thank you. (VP pie fight only) Most toons that have uber toons already have another larger suit. It is only a very rare uber that doesn't have a high laff toon first. We already know how to jump, we are very familiar with the location of the "I need a toon up" phrase, and most of us take an uber in for the sheer challenge, knowing we could go sad at any moment. Personally, if you toon me in the pie fight and the vp jumps at that time, I WILL miss that jump. Certainly check laff levels and feel free to try to toon if someone is below 10 laff, but the best way to find out if a toon needs pied is to simply ask, "Would you like some help?" or "How are you doing?" I've not met one uber toon yet that wouldn't ask for a toon up if he/she needed one. I myself have only asked for toon up once on my uber when I was at 4 laff, and as someone started to pie me, the vp jumped and I went back to the pg. I would rather dance at 4 laff than risk missing the jump. Each uber, just as each "regular" toon, has their own comfort zone and if our laff drops below that comfort zone we will be the first to tell you. Along these same lines, if you pie a toon in vp and they say, "No" or "No thank you" do NOT chase them down trying to pie them. Leave them alone. For the uber: If you get uncomfortable about your laff and nobody is tooning you, it is your responsibility to either convey in speedchat that you need a toon up or hang way back and throw pies from afar so at least the gears don't hit you. Often if a toon is way back, higher laff toons will click on that toon to see what their laff is. Some excellent speedchats that are easy to find to let people know you need help are:
I have enough gags. (VP and CFO) My assumption is that if an uber puts up a cake, it is either maxed or will do the proper amount of damage to kill that cog. Most times, if an uber's gag is not maxed, he/she will simply say, "I need more gags", "Can you help me?", or "I haven't found it yet." At that point, treat that particular gag as if it were the next level down until you see the actual point damage it will do. I rarely say, "I have enough gags" unless I'm with toons I've never seen before. If a toon says "I have enough gags" then you can safely assume that gag is maxed or will at least kill that particular cog. For the uber: Don't feel like you are trying to get a free ride by passing. If the gags chosen will kill the cog in question, save your gag, not to save a bean but to be better prepared for the next round. Another note for the uber: If your gag is not maxed, please use the speedchat phrase, "I haven't found it yet." Additional note from Wyld Stallyns: You might see an uber pass in certain occasions. It's not that we don't want to help, but we don't carry all THAT many gags and if there's unquestionably enough already shown to kill a cog we might not contribute on this one. I need more gags. (VP) If you are concerned if an uber has enough gags between rounds, please ask! If you don't have the phrase, "Got gags?" another way is, "I have enough gags. How are you doing?" If an uber says, "I have enough gags." there is no reason to use a unite to gag up. If you aren't sure what type of gags to unite and you don't have a gag up all, then a safe bet is to gag up throw. For the uber: If you find yourself short on gags, please ask. The best way to convey what gags you are in need of is by saying, "I need more gags." and then state what type of gags you need, such as, "Let's use lure! Let's use squirt!" etc. Only ask for the gags that you need. May I operate the crane? (CFO) The safest place for a cash uber in the crane fight is right behind the crane, out of the way of possible goon swarms and where we have a bird's eye view of when the swarms are heading our direction. I do know one cash uber that is a stomper and I have never even seen her attempt to take a crane... but it's ok because she is one of the best stompers I've ever seen. I, however, am NOT a good stomper and I often get Dizzy (123 laff) down to 30 laff or below. My ubers would be in the playground if I lost that much laff. For the uber: If you are a craner, ask for a crane. If you are a stomper, ask to stomp. Most high laffs are happy to let you go where you are most comfortable, and by letting them know ahead of time, they are often willing to switch with you. I need more jellybeans. Please feel free to bean us before the run as it is possible we may be taking a quick trip back to the gag shop empty of gags. Did you win? No. We know going in that we could go sad. I don't know any ubers that have gotten upset at going sad if proper strategy is displayed. Feel free to offer a revenge if you would like. If you are unable to offer a revenge, there are no hard feelings. It just means we can put off another trip in factory or mint and getting stinked. After all, it's just beans. I think this is too risky for you. Ha ha! That's funny. Don't let our laff frighten you... if an uber is uncomfortable loading, they won't load. Since most ubers have big toons, you can usually expect excellent strategy from an uber. For the uber: Would like to reiterate that if you are uncomfortable loading, don't load. If someone boards after you that you are uncomfortable being with, it does not give you reason to jump off the vator though. Stick it out the best you can. Boarding prior to actual load time will often be riskier than waiting till the end. Many high laff/high suit toons want to give others the chance to board first so they wait until the end. The non-members are typically anxious and will load early. Additional note from Wyld Stallyns: If you think it's too risky for you to board with me, feel free to not load. But don't shuffle! Let's ride! It is a well known fact that our ubers like to have fun. I've seen pppickles pull out a flower pot or 2, Mousewife loves her cupcakes and squirt guns, and it just isn't a CFO without Dawn That muttering, "Good grief." as she blasts the cogs with a bike horn. An uber's best friend is typically their doodle and we also love to show them off... Quacked Up has a maxed doodle that loves to jump because she knows she will get a handsome reward after the fight. Dance! The dances we dance are so worth it, and you might even notice that ubers have a little spring in their step in the final dance. A battle with an uber is like no other and you should consider yourself lucky to have a run blessed with one of these fine players. Final note for an uber: Regardless of what cards and unites are used, you are not obligated to dance under any circumstances. If you are the type to dance for any card, then dance to your heart's content! If you are picky about the cards you dance for, don't worry about alting out, especially if your next run is 5500 merits! Personally, before I maxed my uber I only danced for 5 star, Toons Hit, Cogs Miss, and Franz Neckvein. These cards will help insure your next dance. It is silly to dance for a Melody Wavers (restock sound) if you can't sound, and a Clerk Will will only kill off baby cogs, which you should try to keep around. |
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