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Old Tips for running soundless toons thru mints...

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Old 01-21-2008, 06:41 AM
Deputy Furball Peppermush's Avatar
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Tips for running soundless toons thru mints...

i have seen alot of soundless toons lately, which makes me happy as i am soundless. i maxed cash a few months ago, and it was the hardest thing i've done yet. sell wasn't nearly as hard, because i could solo factories, didn't have to depend on any other toons for my merits. so here is goes...

this advice is good for both the soundless and toons w/sound

wait til the cogs have lined up before entering, so u can see levels
2 fogs and 1 ele will take out the 10's
soundless toons use atleast a waterhose to get the 11
don't be surprised to get ditched once they find out ur soundless (it takes sometimes an extra 10 to 15 min to do a mint if ur soundless)
i recomend luring the skelecogs that r all 11's, i normally use tnt there
if there is 3 fogs left at the supervisor, hit the 12

this is what has helped me get thru them, as for me what has also worked is not getting bossy with the other toons. doing a mint with a soundless toon takes them out of their comfort zone. they have to do things they aren't used to, use gags they aren't used to using. so be patient with them, if they continue the mint once they find out ur soundless, they have to rethink what they need to do.

now to those who have ditched me before in the bullion, i hope ur realize that the time u spent going back to the playground, getting gags if need be, then catching another elevator(especially if there is shuffle), we could have been done with the mint u started

oh and the griefers LOL, sometimes u make me smile, sometimes u make me sad....but i will still max this toon even if it takes me another year to do it!
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Old 01-21-2008, 01:06 PM
Summer Solstice's Avatar
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Thats great that you maxed cash soundless! I am pretty sure you will find it is the hardest to max out of the 3 Headquarters. I know when I ran a soundless toon it was by far the hardest. Mostly in part to toons having high enough laff but not quite enough experience to know what to do. Seems like the toons at DA's have more experience and are not quite so eager to leave, although we did get left a few times. Another thing I did in mints was to sound where there was only 1 lvl 11, then they could 2 fog and 1 ele while u take out the 11. If there were 2 11's I would usually try to pick throw or something first. This does make it go faster. Lure take out 2 cogs, next turn take out other 2 cogs. Basically same amount of time as it would of been to sound, let cogs attack, tu and sound again. Really mints can be done in same amount of time with a soundless if you have experienced toons/friends with you.

DA's were much easier, Good luck!
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Old 01-21-2008, 01:48 PM
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Good luck maxing your cash suit. I agree with Summer Solstice that it was the hardest of the suits to max for the reasons stated.

A mint or DA doesn't have to take longer w soundless/vs sound. The main reason it DOES is once they discover you can't sound, they seen to forget they can or they start working those neglected gags. It takes a great deal of patience to be soundless.

I like to choose last in order to compensate for their gag choices and try to kill at least ONE cog. I carry organic thow and I love it.

Mostly, as a soundless toon you have to pay attention. You always have to know the cog lvls and you have to know what will or won't kill them. You really have to play smarter.
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Old 01-21-2008, 02:25 PM
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We also noticed soundless toons love to drop, why is this? It misses so much and I think it frustrates people who go with soundless toons, and also how could I forget about the people working gags. It's like all of a sudden you cant sound so they start using small trap etc....
Just because im soundless doesnt mean I like to do 1 hour mints
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Old 01-21-2008, 02:31 PM
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Originally Posted by Summer Solstice View Post
We also noticed soundless toons love to drop, why is this? It misses so much and I think it frustrates people who go with soundless toons, and also how could I forget about the people working gags. It's like all of a sudden you cant sound so they start using small trap etc....Just because im soundless doesnt mean I like to do 1 hour mints
That's what I've noticed too!

Sometimes in the odd occasion when I can't remember which cog is the level 11 (or it is just a group of level 10 cogs), I just lure them too make sure that the other toons' sound hits. They usually say, "Don't use sound on lured cogs." Well technically, wouldn't that make them wrong?

Last edited by Blinky Purplemuffin; 01-21-2008 at 11:05 PM. Reason: Reworded my post
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Old 01-21-2008, 10:55 PM
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Originally Posted by Blinky Purplemuffin View Post
That's what I've noticed too!

Sometimes when I can't remember which cog is the level 11, I just lure them too make sure that the other toons' sound hits. them wrong?

While I feel it's inexcusable for a soundless toon to not know where the "strongest" cog is (especially in the boss plants), sometimes those stinkers mix themselves up and I lose track. But I feel it's better to guess than to lure.

I did a CJ with a soundless toon and about ALL they did was lure. Ya gotta hit the biggest cog...do SOMETHING to help get rid of a cog or use toonup. I only lure when there isn't any other gag I can use.

As for dropping for cleanup...idk, but my drop is pretty awesome and it will hit a large percentage of the time. Maybe its because it's maxed and I've long forgotten about inaccuracy. I don't drop all the time but I don't shy away because of drop's bad rep.
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Old 01-21-2008, 11:04 PM
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Originally Posted by Deputy Monty View Post
While I feel it's inexcusable for a soundless toon to not know where the "strongest" cog is (especially in the boss plants), sometimes those stinkers mix themselves up and I lose track. But I feel it's better to guess than to lure.
I guess I worded my post wrong. I usually lure if there are only a group of level 10's. If there is a group of 10's and 11's I will usually try to hit one of the 11's. I'm going to go edit my above post.
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Old 01-22-2008, 12:52 AM
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Thanks so much for the advice as I have just gotten my cash suit. I'm sure to spend a lot of time in those mints.

I always let the other toons know that "Sounds good to me" and "Sorry I can't " I'm not picky about how we get the cogs. I don't use my drop in there either as it is not maxed yet.

Can I ask you as a soundless toon, what you have planted? I'm going to go with drop but I am just curious.

Thanks
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Old 01-22-2008, 03:04 AM
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Originally Posted by Simbacat View Post
Can I ask you as a soundless toon, what you have planted? I'm going to go with drop but I am just curious.

Thanks
Planting is a personal preference regardless of your gag mix. Most of my toons have organic throw because I like the ability to remove lured 11's that get knockback bonus.

I maxed my suit b4 law and lvl 7 gags so I haven't had the soundless toon in the mints. But in the DA, my favorite way to proceed is to use 3 fogs on the first set of cogs on the first 3 floors. On the elevator cogs and other lured cogs, I can either trap, drop, knock back for another dropper or throw at the 11. I even try to tag the 11 because the cog on the R always gets kickback bonus. It irks me when someone traps the cog on the R. Always trap a cog that might not get kickback.
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Old 01-22-2008, 04:08 AM
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Tom's toon had throw planted as well, he was only 2 tracks and throw just made more sense than squirt. We did da's a little different but we always ran 2 toons together. We did 2 fog and 1 ele first 3 floors, then 3 fog on 4th. Then we used lvl 7's last 2 floors on skeles.
Whatever works...
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Old 01-22-2008, 04:45 AM
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Originally Posted by Deputy Monty View Post
Good luck maxing your cash suit. I agree with Summer Solstice that it was the hardest of the suits to max for the reasons stated.

A mint or DA doesn't have to take longer w soundless/vs sound. The main reason it DOES is once they discover you can't sound, they seen to forget they can or they start working those neglected gags. It takes a great deal of patience to be soundless.

I like to choose last in order to compensate for their gag choices and try to kill at least ONE cog. I carry organic thow and I love it.

Mostly, as a soundless toon you have to pay attention. You always have to know the cog lvls and you have to know what will or won't kill them. You really have to play smarter.

Actually, if you recall, we ran a number of time trials in DA D on groups with 3 sounders/1 soundless and four sounders. The puzzles were not really a factor as all the teams were pretty expert and finished those very quickly. At the end of all the tests, the four sounders had, on average, finished about a minute faster each time. We did it several times, with various barrel combinations being given.... I think that the minor difference could be mitigated if the group with the one soundless was willing to play down a few laffs (not stop to tune up until really necessary). Tooning up slows things down significantly.

That being said, as long as the soundless toon plays smart, I personally don't mind at all....eg., use lure if the sounders are taking them out (seems that the odds of both lure and sound missing are pretty miniscule).

Craig
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Super Dad - HW32 - 28! - 3-track Sound uber - Organic Throw . Bacon Bitz -HW15/LS8/AC6/MM4- 111

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Old 01-22-2008, 06:09 AM
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I also don't mind going with soundless toon, whether in mint or DA. With DA, most of the time the toons are expert, so we always use 2 fogs, 1 ele, and soundless toon squirt the 11 (the first set of cog). With the second set of cogs, we always use lure/TNT/trap door+piano or cake, so you don't have to have sound anyway. Just like Craig said with good team work, a group with 1 soundless will take almost the same amount of time with 4 sound toons.

angela
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Old 02-21-2008, 03:41 AM
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There are a few SOS toons that I find helpful in keeping around and using as a soundless toon. After filling up with SOS toons I look for ways to use them so I have room for more, and these are usually my first picks.

COGS MISS

One of the best uses for any of the COGS MISS toons is to use when the others are using sound. I sometimes will suggest that we use sound when facing four 11's or three 11's with a 12. With two fogs and an ele, none of the cogs will die but then they all miss and just an ele or two will finish them off.

SOUND

Obviously these make it as if you are using sound yourself and they combine with the other sound gags.

DROP

Especially Clumsy Ned which I seem to get often. He only drops 60 damage pianos, but it's perfect for finishing off those 11's after the others use sound.

RESTOCK SOUND

Good to use in the middle of a bullion mint or da's office where you see a lot of 10's. Gives all your sound friends the warms and fuzzies.
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Old 02-24-2008, 05:59 PM
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Most of my friends and I will run a Bullion Mint or a D Office with soundless toons any time. Generally they are soundless because they want a challenge, and they are almost always smart players. It rarely takes much longer to do a mint or da with a soundless toon - sometimes it is faster.

It doesn't happen often, but it is fun to go with three soundless toons. Nothing like a bicycle horn and three pianos to make short work of a bunch of 11's. Or my lure and three TNT's. (Yes, I know that leaves one, but who cares?) All that firepower, and you are through in no time. And it's a great change from sound sound sound.....

Maxed drop is generally very accurate, so I don't agree with that complaint. But just make sure you finish the cog - keep track of those hit points if you are using anything less than the piano. And sure it misses sometimes, but what is the challenge in a sure thing?

What to plant? Throw is probably most useful - taking out an 11 with one cake is extremely useful in DA office. Trappers - trap the inside cogs, as throw more reliably gets the lure bonus on the far right cog - almost 100% of the time, and almost never on the inside cogs.

Trap would be my second choice - the train takes out a bank of 12's. Not that big a deal unless there are only two of you, as a small sound will finish them off if your trap is not organic.

Third choice is drop. The ship doesn't quite do the 12's, but again a small sound will finish the job. And it misses sometimes. But I think it is the coolest looking gag, so that counts for something.

Organic sound is nearly useless imho. The extra 10% points almost never helps, so the advantage is you get to pick one everyday. But you earn a new one so fast anyway that even that is not that much of an advantage.

And organic squirt, lure, and toonup have no real advantages that I can see. Squirt is just weak throw, allegedly more accurate, but organic cake is fabulous and organic storm cloud is of limited use. It does let you take out a level 10 with lure bonus - bfd.

Everybody gets confused about where the 11's are - if you guess wrong, who cares? It is just as easy to finish two 11's as it is one. So you lose a few seconds because of the second attack, big deal.

A time saver - don't tu all the time. A 100+ laff toon can survive for a while with 70 or 80 laffs. Wait until you actually need it.

Another time saver - coordinate gags. Don't use throw to finish off one 11 and squirt to finish the other.

Great suggestions from Fermat. Did you hear the news? Your Last Theorem has been proven.

My toons:

Sir Monty Snorkelton - 130 laffs, no trap, fish number 70 in my bucket

Nevermore - 120 laffs, no drop, BW50, Short Change 3, no sell suit, I'll see you in BHQ

Norton - 79 laffs, no drop (all gags maxed), RB50, no law or sell suits
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Old 03-01-2008, 09:02 AM
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Hey, it finally happened! I was refused by one <snip> who didn't want to go with a soundless toon in the DA's office.

I'll have to admit that I thought it would happen sooner! The general public seems to accept soundless toons more nowadays that it used it, apparently.

Last edited by Frostimom; 03-17-2008 at 04:36 PM. Reason: Naming names in negative light
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