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  #31 (permalink)  
Old 04-23-2008, 01:57 AM
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My comments are in bold. Your post sounds pretty convincing and knowledgeable, but I don't agree with all of it.

Quote:
Originally Posted by Prof. Graham Soursnooker View Post
In fact the doors will not open until the computers of all of the toons have loaded the area behind the door.

If this was true, the doors would never open if toons glitched. It doesn't require all four toons to hit the area behind the door for the door to open. It takes one toon to open any given door.



Thus if there is lag it is because one or more of the computers of the toons in that CGC are taking longer than normal to load the stuff behind it.

There is lag from the huge amount of toons and information being passed in busy districts. It has nothing to do with mazes or computer speed. Glitch the mazes in a quiet district and you wont experience lag.

This is why, most of the time that all 4 toons glitch the remainder of the course is all gray and you have to run back to the mole area to get it to draw the rest of the course so you can get on the golf cart at the end (this happened several times today).

I've done countless courses where all four toons glitched. You have to hit an area of land right after the moles in order to see the rest of the course, regardless if anyone glitches. If you don't step on this strip of land you will not be able to see any of the outlines of the course. You don't have to run back to the mole area.


1) GAG LAG - the clocks are different for all four toons. Thus two things happen; 1) the gag selections are never shown until the clock is zero, or 2) the clock skips and as it shows 6 seconds on your computer it is 0 on someone else's and you still hadn't selected your gag. Notice also inthe CEO that you may be lagging and not able to feed the cog right away, but your clock is still running. We counted today that lagging cost us 79 seconds of feeding time.

How does the lag in the CEO have anything to do with the cog courses? Gag lag (and cart lag and elevator lag and any sort of lag) is everywhere lately. It started the day BBHQ came out.


2) STRANGELY MISSED GAGS - Whenever you select a gag the computer basically flips a coin to see if that gag will hit or miss. If all computers are synchronized, then when two people select the same gag (like throw) then they will get only one of these "coin flips" and both throw gags will either hit or miss. If the computers are not synchronized then they will have separate "coin flips" which will result in the possibillity of one throw gag missing and the other hitting, which is very wierd but happens a lot.

How did you find out this?



Glitching the mazes causes toons to miss the checkpoints and, thus, their computers are out of sync. I don't understand it really.

I'm not trying to be rude, but if you don't understand it, how can you claim to?
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  #32 (permalink)  
Old 04-23-2008, 02:23 AM
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As crowded as River has been and with the lag since Bossbot HQ and the CGC's have been released, I don't see much of a difference with lag when someone glitches or doesn't glitch the mazes. The doors lag regardless of the glitching. Lag is horrible in River regardless what anyone says about the glitching.

Doors lag even when its my 6 yr old, my wife and her dad and I in a front 3 and neither of us even know how to do the glitch. We never experienced lag as bad as in River when we were in a quiet district.

It is just a game. If it bugs you that much avoid them or just find 3 other friends to help alleviate the lag that you are experiencing, if that would even help in River. Email Disney about the lag, bet they will tell you to either update your video drivers or leave the crowded district and go to another to ease some of the lag.

Have fun in this kids game.
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Last edited by Zilly; 04-24-2008 at 02:51 AM. Reason: Thread Clean-Up
  #33 (permalink)  
Old 04-23-2008, 03:01 AM
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But really if you are a glitcher, how do you know what a run is like without glitching? Those of us who never glitch have gone on runs with both and we get the feeling from doing thsoe runs that the stranger events occur with glitchers present.

And yes it is a kids games, but we let kids play games to learn lessons of life. So why shouldn't parents be a little idignant about things within these games that allow kids to take shortcuts instead of doing the work?

I will bet that if you took the phenonmena we were describing here and you were to report it and count it, that you would find that, controlling for other factors including district lag, things like gray boxes, gag lag, and irregularly missed gags, occur more with glitching than without.

Last edited by Zilly; 04-24-2008 at 02:50 AM. Reason: Thread Clean-Up
  #34 (permalink)  
Old 04-23-2008, 03:11 AM
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Quote:
Originally Posted by Prof. Graham Soursnooker View Post
Okay here's how it works. Sorry it will be technical, but its the best way to explain.
I understand what you're saying generally, and it's interesting.

I've seen the problems related to the 'gray' in the CGC; the gag lag; the strange 'skipping' where as soon as one or two people chose their gags, the timer skips to zero without the remaining people having the opportunity to chose a gag; the strangely missed gags (2 cream pies on 1 unlured cog - 1 misses and 1 hits); and the issues in the CEO as to the inability to feed the cogs or even get a can from the conveyor belt - all while the timer is continuing to run.

I've also played in the same battle(s) with my two children, each on different computers sitting near me, and at times one computer was out of sync with the other two, or even all three computers were out of sync with each other on the screen. Also, in battles when a toon disconnects, but it's "body" is still present during a battle, everything goes very, very slowly until the disconnecting toon disappears. Additionally, I've been stuck in buildings in the elevator whenever one of the group has either x'd out or disconnected.

Is it then a combination of one or more of the computers in that particular course, factory, building, or boss battle downloading the information more slowly than the others (or not at all) and/or missed checkpoints and/or server overload? Just interested.
  #35 (permalink)  
Old 04-23-2008, 03:15 AM
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Quote:
Originally Posted by Scooter Wondertoon View Post
I understand what you're saying generally, and it's interesting.

Is it then a combination of one or more of the computers in that particular course, factory, building, or boss battle downloading the information more slowly than the others (or not at all) and/or missed checkpoints and/or server overload? Just interested.
Yes I believe this to be a big reason for those things. Your computer and internet speed not only affects you, but also affects all of those around you. This is the case in all MMORPGs, which is why in some games there are special areas you can't even enter unless your computer and internet meet certain criteria.
  #36 (permalink)  
Old 04-23-2008, 03:23 AM
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Not all glitchers of the mazes are kids. And yes it is a game that has nothing to do with real life. If every game has to be a lifes leson then where is the escape from reality in this kids game.

Quote:
Originally Posted by Prof. Graham Soursnooker View Post
But really if you are a glitcher, how do you know what a run is like without glitching? Those of us who never glitch have gone on runs with both and we get the feeling from doing thsoe runs that the stranger events occur with glitchers present.

And yes it is a kids games, but we let kids play games to learn lessons of life. So why shouldn't parents be a little idignant about things within these games that allow kids to take shortcuts instead of doing the work?

I will bet that if you took the phenonmena we were describing here and you were to report it and count it, that you would find that, controlling for other factors including district lag, things like gray boxes, gag lag, and irregularly missed gags, occur more with glitching than without.
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Last edited by Zilly; 04-24-2008 at 02:49 AM. Reason: Thread Clean-Up
  #37 (permalink)  
Old 04-23-2008, 03:26 AM
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The answer is really simple, Its RIVER. I've done courses with glitchers and those with non-glitchers. The lag is the same in both cases. Why? Well gee I was in nutty river. Take a few friends and do a course in a quiet district, you will have no problems runners or glitchers. This argument will never be solved. You can't stop people from not running the mazes. I think if this issue bothers you so much go with friends, or just deal with it. While others are experiencing lag in the CGC, everyone is getting it also no matter where they are. I find it really hard to believe that toons not doing the mazes cause all this lag.
  #38 (permalink)  
Old 04-23-2008, 04:46 AM
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Quote:
Originally Posted by Prof. Graham Soursnooker View Post
But really if you are a glitcher, how do you know what a run is like without glitching? Those of us who never glitch have gone on runs with both and we get the feeling from doing thsoe runs that the stranger events occur with glitchers present.

And yes it is a kids games, but we let kids play games to learn lessons of life. So why shouldn't parents be a little idignant about things within these games that allow kids to take shortcuts instead of doing the work?
I will bet that if you took the phenonmena we were describing here and you were to report it and count it, that you would find that, controlling for other factors including district lag, things like gray boxes, gag lag, and irregularly missed gags, occur more with glitching than without.

I go on more runs with no one glitching then with runs where someone glitches. Guess what? We get just as much gray boxes, weird gag misses, and everything else. And it just doesn't happen in Boss. Tonight during a CJ I had the same gray screen pop up in the middle of the cog round. Our timers went off before anyone could chose a gag. The cogs would go to hit us then it would skip to where we had laff taken away but never saw it happen. The cogs themselves were tiny. Looked like munchkins. Really funny BTW. Later we went to CFO twice. Once in slow district and once in River. Low district no problems. CFO in River gave us same problems as the CJ. It isn't the glitching. It is TT.

Last edited by Zilly; 04-24-2008 at 02:43 AM. Reason: Thread Clean-Up
  #39 (permalink)  
Old 04-23-2008, 06:28 AM
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Quote:
Originally Posted by Prof. Graham Soursnooker View Post
<snip>
I will bet that if you took the phenonmena we were describing here and you were to report it and count it, that you would find that, controlling for other factors including district lag, things like gray boxes, gag lag, and irregularly missed gags, occur more with glitching than without.
As someone who runs two toons in the front three, often times alone and with no glitching, I will take your bet. I have run enough courses alone to know for a fact glitching has nothing to do with any of this. Gray boxes, gag lag and irregulary missed gags have gotten worse the last week then ever before.

If I was not looking at two different computers I would have no idea what gag was picked half the time. Even with only my two in the course, I have had to wait several minutes for the doors to open and the last three days the black screen when jumping out of the kart on the last floor happens more then 50 percent of the time.

I can tell you, as I have experienced it first hand, none of the things you are speaking of are caused or made worse by people glitching the maze. Nor are they made worse by having four people in the course. Nor are they made worse by toons not standing at the door.
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Last edited by Zilly; 04-24-2008 at 02:40 AM. Reason: Thread Clean-Up
  #40 (permalink)  
Old 04-23-2008, 06:35 AM
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Quote:
Originally Posted by gggbutter View Post
I think if people think TT is going to fix the maze glitch they are being extremely optimistic. There has been the glitch in the mints for as long as I've been on TT, and, although I've never done them, there are the glitches in the DA's office behind the puzzles. They have never shown any interest in fixing those, and I do not believe they will fix the glitch on the courses.

Again, I think this has been covered. Running a maze will not cause you to disco, crash, go into the gray, etc. If you are in the gray after the cart and before mole stomp you will need someone to activate the maze to bring you out. This happened to another toon on the 6 I was in last night, and they communicated to us they were stuck. I ran my 2 toons into the maze and completed it, and my 2 toons and the other who was in with us waited patiently for the timer to run down and bring the other toon in.

For some reason some of you think toons glitch as a "race" to try and beat you. Quite frankly I don't care if I come in first or last, glitching or not glitching is simply a matter of convenience. I usually run 2 toons in the courses to get options on both at the same time. I mole stomp on both, I play cogball on both, and I either glitch or run the mazes on both. Therefore I do not see why it is an inconvenience to you whether I get to the cogs after the maze before or after you. The back 9 mazes can be much more complicated than the 3's or 6's, and I do not care to have to navigate the corners on both my toons. If you do not appreciate the glitch you are free to run the maze and I will wait patiently for you to finish, or you can wait patiently or otherwise for me to tag in as well. Either way works for me.

Have fun, that's the big key.
I agree but they did in fact make an attempt to fix the glitch in the DA. Although that did not make much of an impact due to the fact that they only fixed one of the many ways.

Personally I can do either but I prefer to glitch in back 9s. Simply to save myself the time and stress. I will not tell you to follow me or hurry up, but simply wait for you to finish. I am not hurting anyone I am simply helping myself. I do however find it hard to understand why someone would glitch the mazes in 3s or 6s since the mazes are so simple. Personally I do not think this should be a subject to get too worked up over. As long as they are'nt hurting anything, why cant they glitch? Let people do what they are comfortable. If you can do the mazes, thats awesome, but that does not mean that everyone can, or they simply want to try to make the long task a little easier.
  #41 (permalink)  
Old 04-23-2008, 02:05 PM
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update: front three yesterday. Me and another big blue duck helped two midsize dogs with their tasks through one. We had to wait for the duck to find his way out of the grey. He was definitely not running two toons btw.

I'm sorry but this thread still stands on the easy runs and glitchers. It's not like they're actually running with their real bodies, so it doesnt make sense why they feel it would be more tiring to go through the path instead of a wide arc on the outside.
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Last edited by Zilly; 04-24-2008 at 02:37 AM. Reason: Thread Clean-Up
  #42 (permalink)  
Old 04-23-2008, 02:34 PM
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I had a run in with three course <glitchers> yesterday in the back nine, a red rabbit and two black cats. they kept going outside the course just because they didn't want to do the maze. So most of the time they got to the first round on each floor without me and they would start without me too. So at the end I got less stock options then they did and I needed 3400 stock options too. So I ended up going to the front three to get the rest.

Last edited by Zilly; 04-24-2008 at 02:36 AM. Reason: Thread Clean-Up
  #43 (permalink)  
Old 04-23-2008, 02:44 PM
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update: Middle six yesterday, ran only one toon. Felt like glitching so I did.

I think this thread stands on repetitiveness and beating dead horses (sorry to my two cute little horse toons).

If toons glitch around you and take the cogs its no different than in the other areas when they jump the super, foreman, clerk, etc. There are many rude toons out there who will grief you out of whatever they can. That has nothing to do with glitching the mazes, the mint, or the DA. That has to do with their own joy in taking something away from someone else. And if I'm in a back nine I have no intention of doing the cogs without you because I want your gag-bag. If toons won't help you out of the gray when you have communicated you are stuck, again, they are griefing both you and themselves by losing your gag-bag.

And again, glitching does not cause doors to stick, toons to lose laff, gags to miss, you to disco, snow to fall, or the earth to stop rotating. Some toons will glitch, some will not. You can call them and me lazy if you like, but many who have replied have done far more courses and ceos than you and I do believe they know what they are talking about. If you choose not to believe or understand that is certainly your right because you are going to do it anyway.

Have fun, that's what we're here for.
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Last edited by Zilly; 04-24-2008 at 02:34 AM. Reason: Thread Clean-Up
  #44 (permalink)  
Old 04-23-2008, 03:25 PM
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Quote:
Originally Posted by gggbutter View Post
Actually I think a number of people in this thread have explained WHY they glitch, myself included.
Yea I did read and my point was i still don't understand the benefit. Don't care why you do it, i still don't see it as something worthwhile when it poses the risk of so many problems.


Now as for those who, again, misunderstood what is now a nonexistent post. In NO WAY did i ever say that the problems weren't caused by being in River or by a bad bug in their system. But in my post I quoted someone who didn't understand how (tenchincally) it could make things worse and I tried to give that explanation.

What i wrote was not the only reason, but it is one of the reasons. It causes a "piling on" of the problems and makes what was already a problem jsut one larger annoyance.

Last edited by Zilly; 04-24-2008 at 02:33 AM. Reason: Thread Clean-Up
  #45 (permalink)  
Old 04-23-2008, 05:50 PM
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Quote:
Originally Posted by Prof. Graham Soursnooker View Post
Yea I did read and my point was i still don't understand the benefit. Don't care why you do it, i still don't see it as something worthwhile when it poses the risk of so many problems.
The point is, it poses no risk to anyone when I glitch. It causes no lag, doesn't take away laff points, uses no gags, doesn't disco anyone, everybody makes it to the end one way or another if you are not stuck, and if you are stuck and communicate that I would go back and run the maze for you. I know the mazes, having done a couple hundred courses and never glitched until after I was a cheese on 2 different toons. And the benefit is, its easier for me. This game is supposed to be fun, right? When I run 2 toons in a course at the same time, using two computers, I don't like to navigate corners in the maze, and if you've been in very many back 9 mazes there are a lot of turns and corners. When I run only one toon I usually do the maze because I know how, no big deal. Sometimes if I'm tired and its late, I don't run the maze. Since there is no prize awarded, other than extra tu (which no one on my runs ever really needs at maze time) for coming in first, where's the cheating?
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Last edited by Zilly; 04-24-2008 at 02:32 AM. Reason: Thread Clean-Up
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